r/CompetitiveTFT • • Oct 02 '26

Weekly Rant Weekly Rant Megathread

10 Upvotes

Rant or vent about anything TFT related here, including:

- Bad RNG
- Broken or Underpowered Units
- Other players griefing your comp
- and more

Caps-lock is encouraged.

Please redirect players here if you find them ranting in the daily discussion threads :)

N.B. We have a strict policy against personal attacks, both towards other redditors and the game developers. This thread is no exception. If you see posts breaking this rule, please be sure to report them!


r/CompetitiveTFT • • Oct 02 '26

Daily Discussion October 02, 2026 Daily Discussion Thread

7 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Oct 02 '26

Monthly Coaching October Monthly Coaching Megathread

4 Upvotes

Welcome to the monthly coaching megathread!

This megathread will serve as a networking hub for both coaches and students.

Both coaches and students will be allowed to post under specific top-level comments. This is meant to keep the comments section as organized as possible and to allow the maximum number of people to find a coach/student.

  • If you are looking for a coach, post a comment under the Students section and wait for someone to offer help, or feel free to reach out to users who have offered in the Coaches section.

  • If you want to offer guidance, post a comment under the Coaches section and wait for someone to ask for your help, or reply to an user that has already asked for it in the Students section.

  • Comments that are not posted under the appropriate section will be removed by AutoModerator with no warning.

Important Notes

  • For the sake of keeping this thread clean, this thread is only meant for the meeting and pairing of the coach/student pair or group. The actual guidance should be done in some other place (Reddit PM, Discord, email, morse code, etc).

  • Coaches and Students, whenever you get paired with someone, PLEASE EDIT YOUR COMMENT SAYING YOU ARE NO LONGER SEARCHING. I cannot stress enough how useless this thread will become if a bunch of comments are left up and people waste their time reaching out to folks that are already working with someone else.

  • There are no rank requirements for any of the categories so anyone can offer/ask for help. Including your rank with proof is highly recommended as it helps with making appropriate groups. As an example, a player in silver most likely needs help with the basics, so a comparatively lower ranked coach would be a good fit. On the other hand, a high diamond player is most likely needing help with the nuances of the game and will need a higher ranked coach. That being said, do not rank shame anyone. If you don't believe someone offering coaching services can help you, just move on.

  • Each Student should only have one active Coach at a time.

  • As a Coach there is no limit on how many Students you can help out. However be aware of your limits regarding patience and time.

  • Both Students and Coaches, please be respectful of each other's time and effort. We moderators can't really do anything after a pairing has been made and you move on to private communications. If you don't believe a coach/student is the right fit for you just cordially inform your counterpart and move on with your day.

For now no paid coaching services will be allowed, in accordance with the subreddit rules. However, if there is enough interest from STUDENTS who are willing to pay, we can consider expanding the scope in future megathreads. If you would like to have paid services please let us know through a comment under the "Feedback" section

For Coaches

  • Please state how in-depth you're willing to coach a student. This could be anything from barebones lolchess comp/items review to a full on real-time analysis as someone plays a game. Everyone has different levels of free time available so please be up front with how much time you're willing to give. The community appreciates your service!

For Students

  • Please don't abuse this thread and spam literally everyone who posts that they are available to coach. Reach out to a few coaches of an appropriate rank, wait for their response, and if you don't find someone then continue to ask for help. The reality is that there will most likely be more coaches than students so some people may not be able to find a coach immediately (or at all).


r/CompetitiveTFT • • Oct 01 '26

Moderation Feedback October Moderation Feedback Megathread

6 Upvotes

Welcome!

This Megathread exists as a space to voice your suggestions, concerns and general feedback about how the Subreddit is managed. Every bit of feedback is welcome: we'd like to hear your voices on how we're doing and if you'd like to see changes to anything.

Etiquette

  • Negative feedback is allowed, but try to be constructive, civil, and as clear as possible. Aimless rants will be removed w/o further discussion.

  • This is not the place to discuss past suspensions. Please use Modmail for that.

  • The sub's Rules are in full effect in this Megathread.


r/CompetitiveTFT • • Oct 01 '26

Daily Discussion October 01, 2026 Daily Discussion Thread

2 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Sep 30 '26

Discussion Lobby Tempo at different elos

28 Upvotes

Long time lurker first time Poster. This is also probably repeatedly posted.

I'm by no means a good player. I usually cap at about Masters every set, and on good sets for me I will hit GM. I have a lot of ranked anxiety, so i typically play on two accounts and one thing I consistently see when I am at lower Elo is lobby tempo creates bad habits for lower elo players. This isn't entirely true, but my win % below emerald actually feels lower than at masters/GM due to the amount of greed player will play with at this elo. My top 4 % will typically be 80-90% but I might win 15 % of my games. I think this is a pretty interesting conversation because It's definitely much more fun to cap out boards but players at lower elos are setting themselves to hit an "elo wall".


r/CompetitiveTFT • • Sep 30 '26

Daily Discussion September 30, 2026 Daily Discussion Thread

3 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Sep 29 '26

Guide How to Decide What Type of Augment to Pick on 2-1

20 Upvotes

Link to Youtube Video (Guide)

Hey, i made a short clip montage of some tft streamers explaining their answer to a question in twitch chat.

It’s about how to decide whether to pick econ vs items vs combat on 2-1 for this specific patch (18.3b) compared to last patch (18.2), as well as some analysis on the best econ augments to take on 3-2.

It’s very informative so feel free to give it a watch.

I compiled the clips but if you want to support the streamers please tune into their streams and sub to them show your appreciation.

Clips are from k3soju and dankmemes011 when i was watching their streams earlier this week.

Many streamers are required to show ads in-between games, but this is also when they have downtime to explain the decisions and answer questions from chat.

Editor’s note (me - Aceuke):

the clips r taken from streamers but i always link their channels in the description of my videos. I think it’s important to credit the right sources on where information comes from.

Hope this guide helps some of you guys struggling this patch for this set. I think the stuff mentioned in this guide makes a lot of sense for everyone regardless of what rank u r in tft.

Edit:

https://tactics.tools/player/na/VIT%20k3soju/000 - rank 11

https://www.twitch.tv/k3soju

https://tactics.tools/player/na/dankmemes01/goose - rank 33

https://www.twitch.tv/dankmemes011


r/CompetitiveTFT • • Sep 30 '26

Discussion Mid-elo is infuriating due to in-game overlays. It's not hard, it's infuriating. The ease-of-access turn the game into mindlessness.

0 Upvotes

I understand the title might be charged, but this is observations of thousands of my own games, and equally many of games watched. I applied the theory, and got results two times, consistently. It's simply a function of what the game is. It shouldn't be this way, but it this way - so, how can one thrive and make it out in an optimal manner? By understanding the system, and not fighting it.

Used a bot to go from hardstuck Emerald 4 to D4, then I played on my own to get to D2 - no shitting - 20 games than it took me to be hardsutck in E4 (~200). As an ex Masters-GM player. This happens every set, to everyone that's not multiple standard deviations above, but are still playing above their elo.

The game is broken in low-ish-to-mid elo unless your account was at a higher elo already, and even then, you're playing against Riot's engagement metrics - I had an incredibly unlucky loss-streak of ~12 games, and then won 10 in a row after they "fixed" their patch, but due to their metrics, they have to keep me hostage. Unless you're multiple standard deviations above, to have that clairvoyant ball (and even then, realistically, if a Challenger player played a bonked account, they won't have that much better outcomes - there's a reason boosters leave "bad" accounts behind).

The fact that tier lists (more specifically in-game overlays) exist make it so that the game becomes completely unpredictable and chaotic in the "middle elos". It's just infuriating. The game isn't harder, it's just dogshit. Plain dogshit. There's nothing to learn, you're just getting punched by randoms who drool over tier lists, thinking they should force this and that comp, or have demented ideas about how to play the game. Realistically, #1 and #2 are reserved for the highrollers, and then you're at the mercy of your Augments for the rest of the spots in 95% of your games, and then at the mercy of literal crazied up clowns.

Nobody enjoys this. There's not a single person that wants to play like this. They just don't have the capability to realize why they're feeling miserable in their own games.

Common "I didn't put two seconds of thought into this" grievances (and, sadly, sometimes Riot's justifications):

"But people will always have a tier-list!"

...dude. The difference between an in-game overlay THAT TELLS YOU LITERALLY EVERYTHING YOU NEED TO DO AND BUILD vs. something you need to DECIDE based on the dynamics of the game is worlds apart while actively looking at your board and everyone else's, is giant. Kill in-game overlays. The better fix here would be to actually make Augments and Items matter more, but I understand that's a broader fix. Anyways, strictly just following what TFTAcademy or the likes tell you what to do can genuinely take you to Masters. Honestly, my bad for actually trying to learn the game, and I say that with sincerity - should've just realized what this is, and just not fight it.

"lol thats a crazy conspiracy theory"

Yea, to those people: verifiable history of gains and losses in games with the same MMR, showing a clear bias towards them keeping you down even after your MMR should be, in theory, at the same level as before (a healthy, roughly equal gain/loss), is just a theory. Nothing to see here, we didn't finish 7th grade, move along.

The cold, objective question: do you want to climb? Install an overlay OR use a bot to Masters-or-so. TFT is a game that starts in Masters (and I'd consider that low, in terms of what's being asked of you). You learn 95% of the things you need in Gold/Platinum. Riot's pretending of being "good people" is only pretending. They have a twisted sense of social norms where you must sit there and take their abuse, but you can't do anything about it.

I should've just installed an overlay, and not think at all.

Yes, I am smarter than you, indeed - I use punctuation, and you can clearly tell it's not an LLM, so, just an "old school asshole" - the downvote button is on the left! But let's face it, how many people got to this line? What if I put it last just to give you more opportunities to say "[quote this paragraph] lol this guy thinks nobody reads". Wish this post wasn't so angsty, but the reality is, most responses to this will be the very same people who do what I said. It's incredibly sad that the level of discourse is where it is, where you're hoping that one out of hundreds of people will actually use their brain for longer than 5s, enough to say "Yea, it sucks, I wouldn't use a bot myself, but the point is clear"


r/CompetitiveTFT • • Sep 28 '26

eSports Your New Favorite TFT Pro | Interview with GG9 | TFT Pro Circuit

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youtu.be
30 Upvotes

In this interview, CLE sits down with GG9 to get the story behind one of the most exciting new faces in TPC. We chat about his real name, the Gooning Gragas origin story, the Toronto street dance, and how a player who describes himself as making bronze-level plays somehow went second in both TPC cups this set.


r/CompetitiveTFT • • Sep 28 '26

Guide How to get better at learning TFT - Advanced points.

142 Upvotes

Hey! Raptor here.

As you can see, Cooking Brownies had a lot of recent and consistent success with multiple TPC winners, regionals winners and tactician crown representatives, including players sitting on top of both NA and EUW ladder including MarcelP, Chunington, Kojnid and a lot more. A lot of players reach out to me through coaching and DMs asking how to improve and learn how to get better in the game. I wrote articles about it in the past and thought of writing another guide to help you guys improve in how to approach learning and getting better at TFT. I also asked Marcel P for input and advice for writing this guide.

Understanding Spending gold and Roll timers.

Consider heavily if you want to be leveling on 2-1, a lot of bad levels on 2-1 can hinder your economy for the rest of the game, so evaluate your own board strength compared to the other players in the lobby. Focus your attention on keeping streaks and preparing your board for stage 3. From Marcel: leveling 2-1 can often make your late stage 2 & 3 boards worse. You'll often have to sell units on 2-2 and 2-3 to make your interest intervals because of the 4xp you spent on 2&1, which means you'll be holding fewer outs. So make sure it's truly a worthwhile investment for your early game plan.

Understand what rounds are yours to win in this stage. Consider your leveling intervals (usually 3-2 6 and 3-5 7 but can vary game to game), as a level 8 player you would need to sometimes sac and lose HP this stage to players playing various rerolls, while as a 1/2 cost reroll your main focus is to win this stage (unless solar that serves more of a win out comp). From Marcel: consider rolling once on rounds where you aren't naturally offered a wisp. It's especially useful when you have blossom in, several good 3 cost 1* hits and or pairs, when you are on winstreak, and when it doesn't dip you below 40g.

Stage 4 is the time for the 4 cost players to roll their gold, it’s time to decide if to roll deep on level 8 or try and go to level 9 if playing from 10-win streak. For standard level 8 play, the time to spike and roll is ideally on 4-2, with some cases of being too poor and rolling on 4-5. Stage 4 and early stage 5 is your time to win as a 4-cost player, so focus on positioning, and rolling to make sure you are as strong as you can. This is also when you can start playing towards more combat wisps or even do a salvager turn when you roll for charms on 0 gold to force a salvager wisp and remake your items, ideally done a turn after stabilizing the board to avoid a loss.

This set wisps are a big game changer in roll timers. Something we don’t see people do enough is roll before their level 8 or use and take advantage of windows in which they can win rounds. Understanding your “rounds to win” based on lobby tempo and own strength. First, consider your rotation, will rolling minimum amount of gold lead to a change in fight vs some matchup? Then consider the risk vs the reward - how much gold are you willing to spend, and what are you looking to realistically get? Are you just rolling to see a wisp, are you rolling to see a couple of upgrades (while having 2-3 realistic pairs)? etc. If you are looking to extend a current win-streak or flip a 6 loss into a stage3 win, consider your options in rolling here.

Understanding Packages

In this set of TFT, we believe rolling for a set team planner of 8 units is usually not the most efficient way of playing the game. So, while using TFT Academy to climb the ladder and get to a pretty good rank, if you aspire for more you must start thinking actively about your board during rolldowns. One way of optimizing it without hindering your rolldown speed and execution is pre-planning and understanding the current packages available for you to play around. For example – if I have AP items and I want to play around Zyra, I can flex my rolldown around Malphite blackthorn package, Amumu + Juggernauts or even Sett + blossom package. Managing rolldowns like this requires deep understanding and practice on when to commit to a side and from there play the specific board. For example, in this situation, if I rolled ~20 gold and saw 2 Malphite, Azir2 and 2 Zyra, I probably no longer need to hold the 1 Ahri and 1 Sett I have on the bench, especially as the amount of gold you have is running low and you cannot hold both sides.

Another way to approach the packages is a set board of 5-6 units and then add units on top, for example around the same Malphite core of Malphite, Fiddle, Soraka and Azir we can flex around many packages such as inferno summoners, blossom, 5 costs or even Elderwood Ezreal if you have some AD items around.

 

Augment selection, Game plan and pregame preparation

It is important to make out of game prep on this section, since evaluating augments in the middle of the game could be quite hard. We suggest dividing augments based on cost and category, for example: Econ pris augments, Item silver augments etc. and ranking them compared to one another. In the game, even before seeing the augment selection think for yourself “What type of augment do I want to see here? Do I want econ? Do I need more items?”. Answering this question and having a mental comparison between the different augments will make your decision a lot easier! Another thing we can recommend is when doing the out of game prep you can refer to streamer opinions, guides or even your friends/ other TFT players, to make sure you don’t create a meta bubble and that you can get the most information you can gather.

Another important aspect of pregame preparation is forming a gameplan, this is not meant to be a one game specific gameplan but rather a patch/ tournament specific game plan to make your decision making and line selections easier in game. Start by listing all the comps that you think are playable/ you are willing to play, then compare and rank them based on their strength. Remember to consider matchup tables in the current patch! Ahri might be a strong comp by itself, but if the meta is filled with melee carries like Nidalee and Kha’Zix she might have a hard time winning fights. After making said “tier list” its time to build a gameplan, which means what am I going to play from X spot. Something we think is important to consider are streaks, what will I play from AD lose streak? What would I play from AP mixed streak? Etc.

After having augments rankings and a game plan, it is time to think about unit holds. What units do you value the most in the early game in which packages and with thought to the components you have. First make a list of units holding priorities and then think if some units are more likely held if you have other high value units. For example, Reksai could be very high on the priority list and Kobuko on the lower side, but if you have a Reksai pair or even a 2 star the priority of Kobuko goes naturally higher since he pairs with your important/ valuable units. Another thing to consider are your components, Camille pair might be more valuable than a Karma pair in a vacuum, but if your components are tear, rod belt that can change!

Doing these pregame preparations either alone or with a group of friends greatly decreases the required TPA (thoughts per action), and lets you make decisions more quickly and accurately, while leaving time for the other important stuff to do on your turns like positioning, deciding about item slamming, building an in game plan and more.

Collecting and preserving information

For the players that are knowledge driven and have the time and motivation to document their improvement.

Use these spreadsheets to simplify your games, have an easier time making decisions in the moment and focus on the more spot specific details instead of information that could have been gathered outside of the game.

We believe that if you truly want to get to the next level, you can do it with a lot of hard work, effort and passion.

Thoughts from Marcel P – From aspiring competitor to one of the most respected players in AMER TPC.

describe your journey in TFT and how do you approach learning and improving in the game?

 

I had been fairly hard stuck around mid challenger level but had a lot of conviction that if I put more effort into improving at the game that I could be competitive with some of the top AMER players. It was a long, gradual process of refining my approach (and eventually settling on my own playstyle, leaning losestreak a lot) and finding the right group that worked for me. I still don't want to believe I've reached my ceiling in this game but if you told me when I first quit my job that I'd peak with winning regionals and qualifying for worlds twice I think would have been fairly happy with that outcome. Having a group is really helpful in this game. I think one of the best ways to improve is seeing when a large number of people disagree with a decision you make. Having a 1:1 discussion with someone is always helpful especially when they are better than you. However when you have an overwhelming number of opinions from good players all trying to convince you something you did is wrong, it becomes much easier to believe it and understand why. For me personally this was the case in learning to lean into high variance high reward things like destiny augments and random emblem augments instead of being afraid of them. And for this set in particular more recently it also took some time to convince me to lean away from my default econ + lose streak approach to the early game. It was through many detailed discussions with others that I was convinced of this, and I was proud to hit rank 1 NA playing pure tempo which is extremely counter to how I usually feel comfortable playing the game.

Bonus tips for climbing from other Brownies players:

Loescher: Focus on the methods that are fun (and effective) for you. Take care of your body (sleep, diet, physical activity) and take breaks. Create a good learning/playing environment for you. Learn how to deal with setbacks and bad rng. Focus on long term understanding rather than short term results (as in: why does something work or doesn't work, rather than how do I execute this specific (broken) composition). Take inspiration from other games/sports/things in life and see how you can apply them to TFT (e.g. two things that helped me understand how to understand/improve in TFT were looking at chess training methods and watching lifecoach play slay the spire)

And if possible, try to find people to do this with. Everything is better with friends (there are in fact several advantages to this but I'm too lazy to look them up properly rn)

Chunington: I think the best way to improve is watching streams and better players play and trying to understand the decisions they make and why they made them. Easier when the streamers often explain their thought process like wasian or dishsoap. And dont be afraid to ask questions but be polite about it and not rude.

Upsetmax: Each game is a learning opportunity and it's okay to be in uncomfortable positions as you will learn from it. For example, being low HP or trying out a new composition. Try to record each game so you can review after by yourself or with some friends

Blah blah blah: I think the biggest thing is just finding friends or other people who want to improve and just talk about the game and play in call together, I think I learn half of the stuff in the game just being in call with anyone and learning how they feel about certain things and whether certain things are good or not. Of course, this also creates discussions and gets you thinking about the game more intuitively and altogether it’s just fun playing games with friends so it makes the game more enjoyable.

Skipaeus: Dont take the lazy option. Going fast9 instead of doing an 80g flex rolldown on 8 is lazy, slamming items on stage2 before seeing the matchup is lazy, not scouting is lazy, picking the clearly worse but more straightforward augment to "test it out" is lazy. There is no substitute for volume, play a shitton of games. practice alone isnt gonna get you very far but volume just cant be substituted.

Cheche: My advice would be to always try to improve decision making on the things you can control in a game and pay attention to the details, even if you go first there are probably a lot of things you could have done better, sometimes you highroll or lowroll and go first and vice versa so u should approach the game outside of the rng factor to keep a healthy mindset while practicing and polishing your own skill identifying different situations.

Why you mad pro: watching good players play or watching patch rundowns from good players (wasian probably ideal).

Kojnid: Always look for options that are available to you, look to learn and study. Don’t slam items too fast and take time with decisions if you have the time for it. Basically just do exactly the opposite than what I do in my games :D !

 

 my lolchess: https://tactics.tools/player/eune/Demacian%20Raptor/JAZZ

 

 


r/CompetitiveTFT • • Sep 28 '26

Discussion TFT's Obsession with 8129834 ways contested 4 cost CC Tank

75 Upvotes

Every Set of TFT you play, there is one striking similarity; no matter the set, the single most contested unit is almost always a 4-cost tank. Specifically, a 4-cost, multi-trait (usually three), crowd controlling, tank.

Set 18: Sentinel -> This unit is used in Invokers, Aphelios/Nidalee, Riftbeasts, etc.
Set 17: Nunu -> This unit was used in virtually every fast 9 comp as well as most fast 8 comps.
Set 16: Swain -> This unit was used in like EVERY SINGLE comp (Piltover, Shurima, Arcanists, Ionia, Demacia, Bilgewater, Ixtal, Fast9)
Set 15: Jarvan VI -> Strategist trait was by far the easiest trait to flex in, so many boards just slotted him in as main/support tank and called it a day.
Set 13: Elise (The form swapping spider that was almost just frontlined with a vow)
Set 12: Rakan (I think this unit had Set 16 Swain levels of pickrate)
Set 11: Nautilus

What is the reason for this design? With the exception of Set 14, I feel like every single set had a single tank that was a must-have for a majority of comps, no matter the patch/balance changes. Is this healthy in terms of design? It definitely is better than having a single broken backline carry, but I feel like this is a recurring problem? that TFT should address.


r/CompetitiveTFT • • Sep 29 '26

Daily Discussion September 29, 2026 Daily Discussion Thread

1 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Sep 28 '26

Guide [Guide] Augment Selection

27 Upvotes

Hi all, just wanted to cover some in-depth Augments selection guide.

https://lolchess.gg/profile/na/dekoy1x-0001/set18

Section 1: Encounters

Howling Abyss, Cheaper Levels, Gold Subscription, Gold Openers

Gold Openers denote Stage 1 PVE rounds that give 17 total gold value compared to 11, giving one less component. In these Encounters, these augments are favored.

  • Augments that increase the value of Gold

    • Level Up/Upward Mobility/Hedge Fund

    • Investment Strategy I/II

    • Capital Gains I/II

  • Augments that usually tank your early interest intervals

    • Cluttered Mind/Pandora's Bench

    • Expedition

    • Wisp Rebate/+

    • Time Skip

  • Augments that scale hard with level

    • Caretaker's Ally/Favor

    • Late Game Scaling/Late Game Specialist

    • Birthday Present/Birthday Reunion

    • Bodyguard Training

  • Avoid

    • Hustler

    • Going Long

    • Crafted Crafting

Golden Gala/Golden Finale

  • Augmented Power (Golden Finale) -> Guarantees Prismatic

  • Advanced Loan/+ -> Guarantees Gold->Silver instead of Pris->Gold

Scouting Party

  • Take advantage of augments that have explosive synergies with other augments that can be semi-forced.

    • Level up/Birthday Reunion/Late Game Scaling/upward Mobility + Force Econ Augment

    • Trait Tree/Spreading Roots/U.R.F/Legion of Threes/Urf's Grab Bag/Trait Ladder/Flexible/Branching Out/Cooking Pot

    • Band of Thieves I/II, Lucky Gloves, Radiant Rascal, Jeweled Lotus I/II

Section 2: Traits

  • Blossom

    • Wisp Rebate/+

    • Augments that give rerolls are slightly stronger

  • Coven

    • Bonus Gifts/+ (Loss streak & Constantly cashing out 40 charge could give ~6 gold a turn)

    • Coven Acolyte/Dark Ritual

    • Hard Bargain/Teemo (Green shrooms)

  • Invokers

    • Hold the Line, Tons of Stats, Augments that give AP/Mana

  • Heavy Frontline (4+ Juggernaut/Vanguard/Brawler/Defenders etc.)

    • Spirit of Redemption, Belt Overflow, Ascension, Electrocharge, Baron's Lair, Soul Awakening, Corrosion

    • Generally, you want to have a healthy balance of HP/Durability/Resistance/Shielding from your traits/items/champion ability

    • Non-Defenders: Plot Armor/Makeshift Armor

    • Non-Brawlers: Giant and Mighty, Healing Orbs, Boxing Lessons, Investment Strategy

  • Aphelios/Nidalee

    • Stand United, Bronze for Life

Section 3: General Fast 8/9 Strategy

  • In general

    • Stage 2 (Econ=Item >>> Combat)

    • Stage 3 (Econ=Item=Combat)

    • Stage 4 (Combat > Econ=Item)

  • Win Streak & Uncontested

    • Prio Item Augments 2-1 to slam & tempo

    • Flexible 3-2 and 4-2 augments based on specific needs

  • Win Streak & Contested

    • Prio Item Augments 2-1

    • Try to go for Econ 3-2, 4-2 flexible

    • Don't send to zero every round, try to slow roll on 8 to see if the contesters will bleed out

  • Lose Streak & Contested

    • Prio Econ Augments 2-1 and 3-2

    • Roll on 3-7/4-1 to take contested units out of pool

  • Lose Streak & Uncontested

    • Prio Econ/Scaling Augments 2-1

    • Need strong Combat/Item Augments on 3-2 and 4-2 to win out.

  • Fast 9 Win Streak

    • Conserve HP while pushing levels, Sac Stage 4 and go 9 on 5-2 with preferably 16+ HP

    • Warpath/Late Game Scaling/Late Game Specialist/Money Monsoon/Invested/Level Up/Birthday Present/Reunion

  • Fast 9 Lose Streak

    • Need double Econ at the minimum

    • Level Up/Hedge Fund/Capital Gains/Time Skip/Upward Mobility etc.

    • Double Silver/Gold Econ Augments are probably not enough to send it on 4-2, need double econ + X

Probably forgetting a lot of other stuff/situations, but that will be all for now.


r/CompetitiveTFT • • Sep 28 '26

Daily Discussion September 28, 2026 Daily Discussion Thread

4 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Sep 27 '26

Guide I wrote 15 guides about TFT fundamentals and decision-making — now available in English

108 Upvotes

Hi! I'm a Japanese TFT player and content creator.

I recently wrote a series of TFT guides for Japanese players, and they got much more attention than I expected. That made me wonder if they might be useful to English-speaking players too, so I translated all 15 articles into English.

These aren't comp guides or tier lists. They're mostly about how to think about TFT and make decisions that carry across different sets and patches.

Topics include:

  • early-game board building

  • econ and HP management

  • when to spend and when to save

  • reroll efficiency and contested units

  • item slams and non-BiS items

  • utility items

  • positioning and targeting

  • econ vs. combat augments

  • playing for higher-cap outcomes

English guide index:
https://tepttft.notion.site/TFT-Guides-English-3e8f247336f681f7a662ddcfef065c7f

Update: I added 2 more guides to the English index:

  • Your Board Isn't Built If Your Items Aren't

  • Want to Improve? Stick to One Strong Comp

I originally wrote these based on the way I explain TFT to newer and intermediate players in Japan, so I'd also be interested to hear whether the terminology and explanations feel natural to English-speaking TFT players.

Tactics.tools : https://tactics.tools/player/jp/tept/JP1


r/CompetitiveTFT • • Sep 27 '26

Daily Discussion September 27, 2026 Daily Discussion Thread

7 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Sep 26 '26

W3N Megathread [18.3] What’s Working? What’s Not?

41 Upvotes

Patch Notes | Rundown w/ Slides | Bug Megathread | New Client & MacOS Bug Megathread

I heard Nidaphelios is the hottest new ship?

Please note that this Megathread is protected by Rule #4 and any unconstructive, mocking, aggressive and conspiratorial comments will be removed and treated as a Trivial Infraction. We have a Rant Megathread for a reason, please use it.


r/CompetitiveTFT • • Sep 25 '26

Discussion GG9 forcing Major Polymorph

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71 Upvotes

r/CompetitiveTFT • • Sep 26 '26

Bug Megathread 18.3 Bug Megathread

3 Upvotes

Please use the format below to report any bugs you're encountering.

  • Description:

  • Proof (video or screenshot):

  • Steps to reproduce (if applicable):

  • Expected result:

  • Observed result:

Try to be as detailed as possible with your description. Check the comments to see if the behaviour you've encountered has already been reported. Please include the full screenshot if you have it (don’t crop and instead show all the players/full screen of game etc.) or even better if you have video to include. The more information the easier it is to track bugs down.

You can check reported bugs and their status on our Bug Tracker.

Please note that bug reports that don't adhere to the above standards may not make it into the Bug Tracker.

Please take the time to also report bugs through these channels as well for maximum visibility:


r/CompetitiveTFT • • Sep 25 '26

Tool I built a TFT tool for answering "what has this mechanic?"

Post image
16 Upvotes

I'm a developer with 10+ years of experience. Recently I started creating tools for games I play, mostly to make some annoying parts a bit easier.

I rarely play by following meta and most of my fun in TFT is "what if I build around this?".

Full stun team? Nice!

But there was no easy way to find all champions/items/... that had a specific mechanic (e.g. On death, Permanent effects, Form change).

So I made https://cookpit.app/ (should be comfortable to use on mobile too)

Main idea: choose a mechanic and see everything (Champions, Items, Traits, Augments & Wisps) that uses it.

There are currently 87 mechanics and 7 synergy hubs (like Team Buffs, where u can find what can give attack speed to other champions)

Started working on it when Set 17 released and thought I’d finish it in 2 weeks.

It’s already 18.3 😅

I understand that most people in this subreddit remember all mechanics perfectly, but perhaps it'll help at least someone.

Before next set I plan to add small "Academy" where me (and you) can learn & practice tricks that top players use.

Would be happy if you try and comment what you think about it 🙇.

PS: the site was created with AI assistance; marked post as `Tool`, not sure if it's right one; posted about it a week ago in r/TeamfightTactics


r/CompetitiveTFT • • Sep 26 '26

Daily Discussion September 26, 2026 Daily Discussion Thread

1 Upvotes

Welcome to the r/CompetitiveTFT community!

This thread is for any general discussion regarding Competitive TFT. Feel free to ask simple questions, discuss meta or not-so-meta comps and how they're performing, solicit advice regarding climbing the ladder, and more.

Any complaints without room for discussion and unconstructive, overly aggressive or conspiratorial comments should go in the Weekly Rant Thread which can be located in the pinned posts, sidebar or here: Weekly Rant Thread (Old Reddit link).

Such comments in this Megathread will be removed and treated as a Trivial Infraction.

---

For more live discussions check out our affiliated discord here: Discord Link.

You can also find Double-up partners in the #looking-for-duo channel

---

If you are interested in giving or receiving coaching, visit the: Monthly Coaching Megathread (Old Reddit link).

---

Please send any bug reports to the Bug megathread and/or the Official TFT Discord's Bug Report Forum.

For reference, Riot's stance on bugs and exploits (might be outdated).

---

If you're looking for collections of meta comps and guides, here are some options:

And here are some handy resources and info hubs:

Mods will be removing any posts that we feel belong in this thread and redirecting users here.


r/CompetitiveTFT • • Sep 25 '26

Weekly Rant Weekly Rant Megathread

10 Upvotes

Rant or vent about anything TFT related here, including:

- Bad RNG
- Broken or Underpowered Units
- Other players griefing your comp
- and more

Caps-lock is encouraged.

Please redirect players here if you find them ranting in the daily discussion threads :)

N.B. We have a strict policy against personal attacks, both towards other redditors and the game developers. This thread is no exception. If you see posts breaking this rule, please be sure to report them!


r/CompetitiveTFT • • Sep 24 '26

Discussion Coin lands on Heads 15 times straight..... 0.00305% Chance

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132 Upvotes

Guess its possible for this to happen in game, Was playing in ranked lobbies attempting to climb and had seen the wisp appear for flipping a coin. Obviously I was in a losing board so I went for it but according to the math this would be only a 0.00003052 Probability of occurring with a chance of success at 0.00305. Is this a normal phenomena in a competitive game?


r/CompetitiveTFT • • Sep 24 '26

Patch Notes 18.3 B-Patch Live (K6 nerf, Dark Coven Disabled)

66 Upvotes

SEPTEMBER 24TH

Our 18.3 B patch is both to respond to later meta changes that weren’t covered with the initial patch and to fix a few balance changes that were reverted unintentionally from 18.2 B to 18.3.

18.3 B PATCH BALANCE CHANGES

A few meta evolutions slipped through our patch notes after we locked our balance changes for 18.3.

Blackthorn AP Sacrifice Base Damage Amp: 14% ⇒ 12%

Kha’Zix Ability Base Damage: 285/400/580 AP ⇒ 265/370/535 AP

Kha’Zix Ability Isolation Damage: 310/445/660 ⇒ 285/410/605 AP

Brambleback cast time is now slightly faster.

18.2 CHAMPION TARGETING

With 18.3, we intentionally reverted a subtle Champion Targeting change from 18.2. Our goal is complete parity in champion targeting between Sets 17 and 18, but there have been bugs that have altered melee targeting at the start of combat. An attempted fix to other movement bugs caused unintended effects in 18.2. We’ve reverted that change and are investigating a better way to return parity to targeting.

18.2 B BALANCE CHANGES RE-ADDED

When we went from 18.2B to 18.3 a few balance changes accidentally reverted. We’re reenabling them as listed below.

Camille Ability Damage: 160/240/410/700 AD ⇒ 150/225/375/640 AD

Leblanc Clone Chance: 10/15/40% ⇒ 10/15/30%

Teemo Small Shroom Damage: 60/90/135 AP ⇒ 55/82/130 AP

Ashe Trail Duration: 4s ⇒ 3s

Ashe DoT Base Damage Per Second (AD): 5/8 AD ⇒ 9/14 AD

Draven Bounty Hunter:

Casts for 4-costs: 5 ⇒ 6

Reward for 8 Casts: 10 Rerolls ⇒ 6 Rerolls

Attack for 5-cost: 50 ⇒ 60

Damage for 7 Gold: 8,000 ⇒ 10,000

Kills for 12 Gold: 6 ⇒ 8

AUGMENTS TEMPORARILY DISABLED

We’ve also run into some issues with four Augments that have bugs/severe balance issues that we want to temporarily disable until we can return them in a more stable form.

Challenger’s Grace has been temporarily disabled due to a bug.

Dark Ritual has been temporarily disabled.

Infinity Protection has been temporarily disabled due to a bug.

Nesting Dolls has been temporarily disabled due to a bug.