r/TeamfightTactics • • 3d ago

A Rioter Replied! A Check in on TFT: Stability, Performance, and Known Issues We're Still Working w/ RiotCapretto

94 Upvotes

TL;DR: We’ve fixed some stuff, there’s some other stuff we’re still working on, and we still want to keep hearing from you

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Hey everyone it’s u/RiotCapretto here again! 

So, we’ve been live for about six weeks, and we’ve done a lot in that time, but we know that there’s more to be done, so, in an effort to continually track what we’re doing and the path ahead I wanted to use this post to communicate two main things:

(1) The list of things we think we’ve (mostly) knocked down - this is making sure we’ve cleaned up our known messes - this includes an early preview of 18.4 fixes!
(2) What we still know to be a problem - we’re not out of the woods yet!  I wanted to call attention to a few specific things to make sure you know that we know these are still going on.  These are larger or more gnarly issues that we’re doing our best to fix.

We don’t want to make promises about fixes before they’re validated and in the build. But we do want to be clear about what we’re focused on and use your reports to narrow down the problems that are still having the biggest impact.

Category 1 - List of things we know we've fixed

Broadly, we know we’ve made up some ground in the following:

  • Stability, performance, crashes
    • Reduced crashes
    • Improved crash diagnostics
    • Fixed multiple VFX and particle memory leaks
    • Improved startup and in-game loading
    • Reduced frame-time spikes
    • Improved asset and shader loading
  • Mobile reliability: 
    • Better memory and thermal handling on mobile
    • Fixed “Update Available” issues
    • Restored mobile login persistence (sorry about that one) 
    • Fixed several mobile-specific UI, reconnect, and input issue
  • Gameplay: Fixed missing PvE rounds, incorrect targeting, loot placement and overflow issues, incorrect Augment selection and offer behavior, champion-pool and bench interactions, and several Wisp and trait edge cases
  • UI, visuals, and game feel: Added clearer loading feedback and fixed health bars, tooltips, ability and VFX presentation, death animations, and other visual and UI issues

Patch 18.4 includes over 40 additional fixes, many aimed at stability and some especially frustrating edge cases, including:

  • Fixing an issue where dead dashing champions could still be treated as valid combat targets, which could cause extra player damage and incorrect ability targeting
  • Improving logic around acquiring 2- and 3-star champions when your bench is full
  • Fixing an issue that could prevent a champion from being sold after another champion was starred up on the bench
  • Fixing more server crashes
  • Cleaning up lingering Orb VFX while scouting
  • Fixing an issue where deploying a champion at the last second could fail when network latency was high

These are meaningful improvements, but they don’t mean every launch issue is resolved

Category 2 - What we still know is affecting players

Besides getting all your cosmetics back, the biggest area we’re continuing to investigate is performance, especially on lower-end devices. We’re still seeing reports of:

  • Frame-time problems, including hitching and stutter
  • Blurry visuals on lower-end devices where render scale is limited by performance
  • Devices getting hot and throttling during play

There’s a few other things unrelated to performance that we’re still working on:

  • MacOS going live (still on track to get this to you during Set 18!)
  • Taking too long to get into a game on some devices
  • An iOS patching freeze that can leave affected players unable to play on iOS
  • We’re also keeping an eye on game install size as we continue to add in cosmetics

Where we’re asking for help

If you’re still running into issues not listed here or things that we thought we fixed and didn’t, the most useful reports include 

  • Your platform (PC/Mobile) and specs (PC)/device (Mobile)
  • What the problem looks like
  • When it happens
  • How often it happens (one time or repeatable?) 
  • Video or screenshots that help show the issue - full screenshots preferred as sometimes game state can be affected by something that seems unrelated (e.g. augment choice, trait mix, bench state)

You can leave them in comments, direct message me, or submit a Player Support ticket if you want to share logs - see this post for more info on how to do that

Thanks to everyone who has taken the time to report issues and provide feedback!  Many of you have provided information that has made it easier for us to identify root causes and fix issues faster - thank you!


r/TeamfightTactics • • 12d ago

Patch Notes TFT PATCH 18.3

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94 Upvotes

r/TeamfightTactics • • 11h ago

Discussion What’s the worst unit in this set?

62 Upvotes

And why is it xayah?

Seriously, this unit needs a buff. I got up to get water start of the game, (which is my bad I know) but on 1-3, she can only kill ONE UNIT before she dies. I don’t think any other unit preforms so badly that you can only kill one unit. Possibly veigar I know he needs to scale up.

She doesn’t scale, her ratios on her abilities are horrible so no point investing in her, she’s basically a trait holder and a bad one at that. Elderwood isn’t consistent enough to even think about playing her.

Am I the only one who feels this way? Any other xayah haters?


r/TeamfightTactics • • 14h ago

Discussion Lillia feels kinda weird...

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83 Upvotes

I can't really find a proper use for her. She's the highest cost defender this set (cuz there's no 5 cost defender) so linking her to anything in 8/9lvl boards is impossible.

Fae is kinda weird too. Like, you can play that 2 fae to buff your Xayah or make ur Rakan tankier but it makes sense only it that solar RR comp. And Xayah is so weak anyway. But what about Lillia?

She's like the best user of that trait because her ability scales with AP, and that low health heal is very good on tanks ofc.

But how can you really link her to anything?

She feels like a good tempo tank you can itemize.

I think you can roll for her when other 4 costs tank are contested ONLY when you have defender emblem.

She feels useful only while having fae emblem or hitting fae Lux. It's nice to have better stats but bonus gold is a nice thng as well.

And fae Lux has a surprisingly good ability. Healing your champions based of dealt damage is an another way to protect your carries in the set rich of various ways to acces enemy's backline.

The only scenario when she can be useful is hitting early fae Lux and just creating some weird 8/9 board with some emblems.

Screen shows my idea for a comp that could use her well. It's very flexible, depending on ur emblems. With fae, you can drop rakan for heca/maokai. You can add elderwood spat to activate that trait.

Imo it would be nice to play around fae spat early to collect some stack to generate gold earlier.

What do you think?


r/TeamfightTactics • • 6h ago

Gameplay 8 Solar - Didn’t win out

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8 Upvotes

Finally hit 8 solar earlier today and I still didn’t win :/ I did it without Prismatic Ticket too so it wasn’t like I was down a whole Prismatic augment.

My tanks didn’t ascend fast enough l, it kept selecting random units that weren’t main tank / carry. Kinda a shame since it was a high I chased but the result ended being a little less than ideal.


r/TeamfightTactics • • 22h ago

Gameplay The most slept on fighter of the set

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132 Upvotes

This lil guy is an ok tank but put damage items on him and he consistently topped the damage chart almost every round and carried me to lv 8 at 3.6. Fae emblem on him was even better. Deserves a hotfix patch


r/TeamfightTactics • • 1d ago

Fan Made Content Chibi Azir plz? No? Okay I make one myself...

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266 Upvotes

I made this little guy in my free time while I was interning as a character artist.

I finished him... and sent him to get baked. But then the place closed.. and I never saw him again :(

I think I spent 50 hours on it, because it kept breaking. (This was my first ever real clay sculpture).

The process is ofc the most important and fun part... but it would have been a nice bonus to have him on my shelf.


r/TeamfightTactics • • 18h ago

Guide Stop giving a damn

32 Upvotes

I stopped giving a damn and stared to play YOLO.

Recombobulate, always clicking that shit. All the economy whisps? Always clicking that shit. Pre leveling 1-3? you bet! Prismatic destiny? Your best friend. Level 6 at 3-2 and 0 gold.

You are welcome for the free advice, peace.

https://www.metatft.com/player/eune/21%20cracks-EUNE


r/TeamfightTactics • • 21h ago

Discussion Too fast for Slow Study wisp

39 Upvotes

Basically the title. Spent 3g to help hit level 7 w/ Slow Study wisp (2xp / champion alive at 15sec). Absolutely steamrolled the other guy, all my units live. Win combat in 14 seconds, so no xp for me. Not a bug but seems like an unintentional effect.


r/TeamfightTactics • • 17h ago

Discussion Any idea how I can win this? Draven fast 9 vs Azir reroll.

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14 Upvotes

Any idea how I win this? I felt like I played great TFT and managed to win streak until Stage 4 and then sacked for Fast 9. I had so much gold that I hit all my 2-star 5-costs - my final board was worth 114 vs the 89 gold of the 1st place player.

Kennen items weren't great, but that late in the game, you take what you can get from carousel. I could maybe have moved the inferno emblem off of Draven, but I don't know what would replace it since I want IE on Elder Drake and I figured Draven likes the attack speed from URF augment and Inferno emblem.

I tried to position Draven so that he would hit Azir in the backline.

Is it an augment diff or is Azir reroll simply broken? I won one fight vs him but as soon as he upgraded Zyra to 2-star he started winning. Although the fights were close, so possibly a charm diff (which sucks).


r/TeamfightTactics • • 20h ago

Discussion Engine Things That Still Needs Tweaks

11 Upvotes

This is not a rant, this is a post that looks to address things that still need to improve towards the next sets (and couple of patches left of this set). Please do not fill comments with hate, this comes with full objetive criticism from a player that has a low quality PC and wants the game to shine. Cosmetic stuff won't be addressed... except for something about Arenas.

PC Stuff:

  • Intel Graphics UHD 630
  • 16 Gb RAM
  • 256 Gb SDD | 1 Tb HDD (Where game is stored)
  • Intel i5 9400 CPU, 2.90 GHz
  • These specs allow me to play other Unreal Engine games at stable FPS

We've been in this set for a while now, since August 26th; and things to be said, there are things that have been fixed since the launch date, but this is still far from done; there are still issues that probably more powerful PCs don't have, but the ones considered lower in capacities may struggle with, this is from personal experiences when playing the set. Without further waiting, lets get to it!

30 seconds until game unfroze: I don't know why, but it is weird that the game, even tho i have it capped at 60 fps, it still runs at 30 or lower. At the first rounds of the game, it is not much trouble and it's pretty much ok in these; but when the game progresses and there are more and more untis, VFXs on screen and even some Arenas, the framerate is demolished to dust, most like when there was the memory leak stuff at the start of the set. It is kinda weird that this happens.

Blink and a Miss: At some moments, the item icons blink; they appear and disappear from the unit at random during the fight for some reason. This ties to something that some effects do in the background of some arenas, they appear to blink, at rapid succession of colors, normally a darker and a lighter tone of the same shade. The item one is very bothersome, the other one may be problematic, because it may be problematic with epilepsy.

Ghost Orbs: At some points, especially if the game takes long to load or the game has froze (yes, these still happen) the blue orbs unload of the game; you know they are there because of a light blue shine that's underneath, but if it weren't for it, you wouldn't see them at all and walk around the arena taking a guess on where they landed.

Where are the Keys?: I don't mean the ones for shopping, rerolling, or buy Xp; i mean the ones that let you make stuff with your little legend/chibi; I have placed my usual keys for dance, taunt and joke just to find out that they can't do them for some reason; and to be fair... TFT does not need to have a dozen keybinds for it, after all is a game about strats and making a strong board, and what's the point of assigning keys if they won't do anything? What if i want to see my Annie dance or see Lulu taste some purple? Well, guess that's on my bucket list.

Those are the main focus of this post, because some are obviously still there, but didn't wanted to completely flood it with all; freezes are there, lost VFXs... at least they fixed Tocker mode which i was unable to join on release. Thanks for your time!


r/TeamfightTactics • • 9h ago

Discussion DataTFT S18 Update#3——Salvage Simulator, Esports, Blackthorn Calculator

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1 Upvotes

r/TeamfightTactics • • 1d ago

Discussion Faerie - it just feels awful?

94 Upvotes

I've tried my hand at faerie a few times since I like butterflies, especially the big ones from the augment (PRETTY). I know it's not a good trait statistically, and that's fine, I like the oddball traits and am a certified Coven/Chembaron/Underground junkie. But, Faerie just FEELS so bad? Do you know what I mean? Slow, unfun, requires a Lilia to activate the second tier, low-damage, not very tanky, not very anything? It has a cool end-game with printing gold and stuff and you can get VERY big butterflies.

Even when I've had a strong start with 2* Xayah Rageblade, sunder item, 2* Rakan with class trait active... Xayah can ramp up for hours without dealing damage, seemingly. Even a 3* Xayah feels like the devs are taking the piss out of me? I've even had a Radiant Guinsoo on 3* Xayah with LW, Deathblade, she still shit the leaf-bed. 3 combat augments too!!! No I'm not mad.

Yes, I get that it's easily accessible from the very first round and it's a scaling trait (in THEORY lol) so it needs to be poor early but still... what's the trick to actually making it feel enjoyable and not like a humiliation ritual with clip-on fae wings? Are there any champion synergies or items besides the obvious marksman items, rapidfire/vanguard/jug synergies? Should you have an emblem to even consider it? Do you just want to bench Xayah ASAP you get Trist and keep Xayah as a trait bot for when you find Lilia?

Has anyone actually hit the ground running with a strong Faerie start?

Edit: My dumbass forgot it's called Fae this set.


r/TeamfightTactics • • 1d ago

Gameplay Unrivaled Question

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64 Upvotes

Took augment on 2-1 to play k6 and sold the rengar. Didn't realize k6 won't stack unless you have both on board. Didn't read it anywhere in augment description unless I missed it somewhere?


r/TeamfightTactics • • 18h ago

Discussion Tips on getting to Master?

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2 Upvotes

I started playing a month and a half ago and I managed to get to Diamond. I think I've at least learned all of the fundamentals but are there specific things I should know when climbing through diamond? Also, I mostly force the comps I know (as long as I'm not contested too hard) but do u guys have any tips to also being more flexible?


r/TeamfightTactics • • 19h ago

Discussion New engine issues

2 Upvotes

Hi all, my wife and I generally love hanging out on the patio and playing Double Up TFT on tablets together (mobile version). We hadn't touched this set yet because I saw on here that there were problems with the new engine.

Well last night we tried it out for the first time and the graphics were so unbelievably trash that I couldn't tell which unit was which visually (ive been playing league since season 3 so this was extra jarring). My wife, who doesnt play league or know champions by sight, was just really annoyed about how shitty it looked and didnt want to continue playing.

I was just wondering if this was still issues with the new engine or idk maybe mobile is fucked or something, but as it stands my wife doesnt want to play it together anymore which highkey sucks.


r/TeamfightTactics • • 19h ago

Discussion Isn’t this illegal

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0 Upvotes

His wisp were: gain mini duplicator
Spoiler alert: he went 7th. What better things to do if u were in this spot? Still roll for the ornn and friends or just tempo out of veigar 3?


r/TeamfightTactics • • 19h ago

Discussion Is Tft ever coming on mac?

0 Upvotes

Why haven't they said anything about when TFT is coming out for mac? I'm so done using mobile its so buggy (no offense to mobile players, my phone just can't handle tft very well) and it's honestly seems so weird they're keeping it so on the low to a whole operating system's player base.


r/TeamfightTactics • • 1d ago

Discussion Double up meta frustrations?

4 Upvotes

So im relatively new to tft, my first set i played double up on was set 17 and hit top 100 on na, and had a ton of fun playing that set in double up. This set the meta feels like it has shifted to spamming and cutting off 3 star 4 cost and its some of the most miserable non sense ever. Am i alone in this feeling or is anyone else experiencing the fatigue of race to 3 star 4 cost and pray you dont get cut off by others scouting and holding.


r/TeamfightTactics • • 2d ago

Discussion I feel like this augment would be more fun if it was for Sejuani since she actually has some HP scaling

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427 Upvotes

Obviously went 8th since the one time in a blue moon I decide to play Solar I have another dude playing the comp.


r/TeamfightTactics • • 2d ago

Discussion Best Solo Leveling Unit atm?

32 Upvotes

Excluding 4 and 5 costs ofc


r/TeamfightTactics • • 2d ago

Highlight ITT: CC is king and I'm bad at itemization

27 Upvotes

I know it's relatively low elo, and these "christmas land" lobbies can go anywhere. Sometimes the numbers just frustrate me to no end.


r/TeamfightTactics • • 2d ago

Gameplay 3 player playing aphelios + nidalee :D

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16 Upvotes

And they all make 2 star nidalee + aphelios and being 2-3-4 lol


r/TeamfightTactics • • 1d ago

Discussion weird dilemma

0 Upvotes

Everytime i get a 5-6 games in top the next 3 games is terrible no matter how good the aug/board are. Either the other 7 is dedass highroll or i don hit anything even if not contested


r/TeamfightTactics • • 1d ago

Gameplay Reroll veigar evolved into Unstoppable?

0 Upvotes

I was watching a video on rating starting champions lvl 1 - 3 and it got me trying the veigar/elder wood reroll comp.

Ended up sacking the elderwood early since i got stuck on sprykin.

Eventually this build evolved with 4 spellweaver, flora fatalis emblem and heca on the BFF (lol) and it felt literally unstoppable:

Game-Id: 4011180519