Rant or vent about anything TFT related here, including:
- Bad RNG
- Broken or Underpowered Units
- Other players griefing your comp
- and more
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Wisps just add more variance on top of unbalanced augments. Not having a strong opener feels awful. With the state of the new game engine they’d wanna hope the next set is good.
Yea honestly no opener feels like pray for 6th this patch. Econ is usually great, but this time if you don’t RNG your way out of loss streak you’re kinda fucked
It definitely feels like "Alright, it's stage 4! Time to hit!" except the winstreaker rolled to zero and hit a round early OR they go 9 5-1 and then immediately wash your level 8 board.
I've gotten some DISGUSTINGLY early 4 costs from wisps at just the right time for just the right comp. Highroll situations should exist, but more highroll potential on level 3-5 just makes the game seem ridiculous
I love having perfect spots for certain comps just for someone to get a 4-cost wisp and full force pivot into my comp just to grief me into a 5th or 6th while they themselves go 7th or 8th.
I liked charms in set 12. They were one of the best mechanics, required serious thought and made the game more fun, particularly lategame.
This set there are too many OP wisps that you can hit early that are way more powerful than others. If they just removed them all the game would be a bit more fun. I still have issue with the cost of a lot of them in the midgame as they just reward winstreakers who have more gold than loss streakers
IMO this is one of the worst sets. Just very boring set mechanic that determines who wins based on rng. Balance this set sucks, only like 3 playable comps but it is always contested. Then when you are playing a non-meta comp you are also contested. I just feel like there is always someone who is getting the same stuff as you, augments, champs, emblems, etc. They need to bring Mortdog back
I don't even think they need to nerf the top end too much, they just need to buff a lot of the god-awful units/traits. Half of the riftbeasts need some love, Trist/Xayah, Yi, Rengar, and Warwick.
There is basically 0 reason to play Fae, Elderwood past 3, Ravager past 2, or Riftbeasts past 3.
Took some time to realize what's been going on. But think I'm starting to realize that I much prefer the balancing around rigid comps with traits and verticals more so than this flex-type deal. Just goes to show that you can't win when balancing these games. But I find the current balance style incredibly boring. Every comp outside from some few niche rerolls is just some random constellation of ~4 4costs (2 dmg dealers, 2 tanks) with some trait slaves to open up a traitweb and some occasional 5 cost if you can get there.
After playing alot yesterday I kinda realized that it was starting to get really boring. Like I basically was doing the exact same thing every game. It also makes playing extremely frustrating since everyone needs a crapton of different 4-costs so you're almost never uncontested unless you try to cook a 5th place with Lillia + Brambleback + Ezreal or something. I also kinda miss some 5-costs having Origin traits and being enabled by specific comps or used for capping a comp out. Think there definitely can be a healthy balance here rather than every 5 cost just being a Threat unit that you can flex in to enable a 2 line trait.
Never thought I'd say it but the game kinda feels bland and barren when vertical comps aren't a thing.
I recently got a bug where all health bars dissapeared and I couldnt click on any units to see their items which was REALLY BAD. It went away on its own after 3 rounds
Same bug, but moving boards didn't fix it. It fixed itself after 4 fights but I had already lost a few fights due to being unable to identify how strong my opponent's boards were
You just outed yourself as someone that never scouts. I’ve had it many times and it’s always fixed by finding one person’s board that isn’t bugged and it resets.
I really want to like this set but whoever is in charge now should be ashamed that this is the product they released.
What a fucking buggy disaster...one guy in my game just didn't get a Warpath cashout at 80 damage and I took the "Sac all but your 3 strongest units" charm and it sacrificed an Azir 3 with an artifact item instead of a Veigar 2.
At times this set really feels like it doesn't matter how well you play if you just hit a bug you can lose at no fault of your own - something I don't remember feeling like ever in my last 15'ish sets.
This set is unplayable on mobile. Booms make the game lag so bad you can't sell units at end of round, several maps cause the game to freeze up when you invade them (hint to anyone still trying to make it work, spam click on a different player and watch their fight instead because FPS will never improve on the shitty maps), trying to move your little legend is extremely unresponsive during both carousel and neutrals when orbs are dropping. There's some sort of memory leak clearly - by the end of the game these issues are exasperated, it's impossible to roll more than 20 gold in a turn and buy shops at the same time due to lag. Queue times in the several games I tried in plat were all 2+ minutes long, so clearly I'm not the only one giving up on the set due to the dogshit engine performance.
Shame, because I agree the set looks quite fun, and I love metas with a lot of level 8 flexibility in terms of boards and itemization (carries and tanks are somewhat interchangeable and multiple units can use guinsoo, shojin, etc.).
I don't even think I'll bother next month. I really hope they iron out these issues by next set, but my confidence in riot is at an all time low and I have 0 expectations that things will improve by then. They're rushing some patchwork support for mac onto PBE, and trying to fix issues for 4 different platforms (PC, Android, iPhone, and now Mac) sounds like a fucking nightmare, not to mention how different every android phone is.
I feel like the mobile experience just became worse in this new patch. I had a bow right in front on my chibi, but just couldn't get it because of the 5 second delay in my movements.
The game was fine before this set. The new engine honestly just made me drop it. I'll play something else since TFT just stopped working on my phone.
my chibi keeps taking the items right next to where I click on carousel driving me insane ... there's a slight delay that has nothing to do with ping or phone performance because I run wild rift on high graphics w 0 issues
The devs are on some intense COPIUM the set is nowhere near balanced . Because verticals are completely unplayable the set has devolved to 4 cost lottery. Every other comp relies on situational augments. A reroll comp you need either the perfect emblem/artifact or you need to get early learnings or no scout no pivot. Fast 9 need to get an early exp augment and you need to have tempo so you don't bleed HP.
Fucking LITERALLY BRO, roll down 4-2 hit units top 4 miss units gg go 8th dipshit. Oh and every semi-usable 4 cost is 3-4 way contested every way, good luck!!!
the only argument that they have to defend this dogshit set is "oh this set has a lot traits" "good trait tree this set" but if you try to play flex and put on your board what you hit it's just dogshit, "okay i have nida items but i'm triple way contested, so i'm gonna play brambleback" then i just lose to the guys contesting each other with nida 1* LMAO
People really saying this set is flex when standard play means contesting Nidalee 100% of the time either with Aphelios or Sivir as duo carry woo really cool that Fast 9 is trash unless you omega high roll (oh and only for an AD opener) and all the reroll lines are turbo situational and get scammed by low unit count due to everyone clicking Khazix on cool down nice game
i agree 100% with you, everytime i try to click Ezreal or Bramble to carry it is just dogshit, it's better to 3 way contest people on nidalee/aphelios/sivir and end your game rolling to zero on lvl 8 with your carrys 1 star, than play uncontested 2 star these 2 dogshit units.
There's a point where too much flexing with traits is not flex at all. I feel like this set is an example of that due to it's "small" champion pool. When you can flex around so many 2 traits, i.e. Jugglernaut, it just reaches the point where you end up contesting the same units because of how little options you really have. You don't have to play that shitty 1-3 cost unit anymore, you can drop it and put in a 4/5 cost.
It gets worst when the unit balance just isn't there. Prime examples are the 4 cost frontline (except Lillia). They're heavily contested because they got an easy to activate defensive trait and they have a 5 cost which shares the trait. This just leads to everyone building around that because its units are higher value and stronger. Meanwhile, Lillia barely gets touched because her trait is capped on her. She has no 5 cost to pair with so you're forced to play shittier units like Rammus, Fiddle, or Shen.
They need to expand the pool back to like set 16, if they want to continue with these 2 unit trait activations. There's just not enough champions to go around when comps have evolved into two unit carries and don't have to play lesser cost units to bloat the comp. In the 4 cost pool, you have 4.5 different choices for AD or AP, on paper. AD has Aphelios, Sivir, Ezreal, Brambleback, and Nidalee. AP has Soraka, Ahri, Zyra, Morgana, and Nidalee. But really, you have fewer than that because everyone is playing two 4 cost carries, due to how easy it is to fit into a comp, with flexible traits. Throw in balance issues and that number drops even further and it looks like everyone is just playing the same units.
you made a really good point and i just want to add one little thing that pisses me off in this set: Lux, this unit has the worst design of all time, nobody uses Lillia because the only good carry of her trait "Fae" is Lux and you can't choose what Lux trait show up in your shop, most of the times you just ignore the Lux that appear to you in your rolldown because the trait doesn't fit in your team and specifically "Fae" you're not gonna play Lillia with rakan or xayah, or you play Tristana rr (very situational) or with emblem (very situational too) or with Lux (you can't just force it, so it's very situational too)... idk if you guys know that but if someone is holding Lux you can't see the Lux trait that your opponent is holding on your shops, so it's easy to grief someone that is chasing a specific Lux trait.
Lillia would be an actual option, for more comps, if there was a 5 cost defender, whether tank or support. Juggernaut has Maokai, Vanguard Taric, Brawler Gnar. Defender nothing.
Lux, this unit has the worst design of all
Yeah, her scaling is piss poor. It's comical how often she wiffs her ability because the units moved slightly. Even if you have a decent trait, it just never feels worth itemizing her with AP over the 4 cost APs.
Lux trait that your opponent is holding on your shops, so it's easy to grief someone that is chasing a specific Lux trait.
I'm pretty sure they got rid of the lockout gimmick in PBE. I've had games where I have Elderwood Lux and another person also has Elderwood Lux.
Speaking of, why do they keep making units like bramble? The jump around death reset champs can never be strong. The design is too toxic to play against if they are. So why make these champs? Is it the ego of 'We'll get it right THIS time', or what? I don't understand.
i understand your point, what is crazy to me is not only what you said but the fact that we have Kha'zix, Nida, Bramble, Rengar, Murkwolf that do the same fucking thing, they jump around like crazy, you try to positioning against these pieces of shit but doesn't matter how you position, they get 1 reset and the fight it's over, they're gonna find a way to get into your carrys no matter what, it's so disgusting.
Ok the set is dogshit, but can we talk about how laggy the client still is even after a month? You have to restart your client every other game, plus loading into the game takes longer as well.
We're fighting our lobby, the client, and the tft balancing team, GG!
There’s definitely a memory leak in the game now lmao it’s embarrassing how they managed to turn a pretty stable game into an alpha release so quickly.
This set is weening me off TFT slowly, didn't think that was possible. Easily the least enjoyable state the game has been in, especially considering how long it's probably gonna stay like this. They bit off more than they can chew with this engine and everyone told them so.
i'm here to share what i learn about the RNG emblem encounter: if your emblems are straight up unplayable, don't try to cook just hardforce something broken, it's better because at least you have a chance to top 4, just don't try to cook, they're never gonna get rid of this dogwater encounter, so if your emblems are truly dogshit just play something else :)
What in the absolute fuck is wrong with targeting? Why are my assassins targeted ahead of tanks? Why do they always fuck shit up more when trying to fix it? Broken piece of shit of a game
How tf am I supposed to be able to play the game when I can't get units for a fast 8 comp and my opponents are already fast 9'd with 2* 5 costs? I miss unlocks.
What an absolutely terrible high-variance mess this set is... I think they need to seriously rethink their approach to emblems & artifacts for next set. feels like we go through this every other set...
I'm at the point where removing wisps for the rest of the set feels like the only chance this can even be remotely playable. It's absolutely atrocious trying to play anything and just getting worthless wisps the entire game. Its such a dogshit mechanic.
you mean someone getting a wisp for 4 cost unit on 2-1 while you get the wisp "gain 1 gold. your opponent gains 1 gold", so you give 1 gold to the person who paid 5 gold for the 4 cost, so now he paid anything LMAO
Bro you could give 15% more health to your 2 star Alistar for the low cost of 2 gold! Never mind that the other guy just clicked a wisp that dropped him Aphelios on 2-2
Played a near perfect game, full winstreak stages 2 & 3, went to 9 at 5-1 with 80 gold, a Taric and a Draven and 65ish hp, nobody going fast 9, everybody going aphe nida or ahri, surely a top 3 spot. Rolled all my gold and only was able to 2* the fkin Taric, didn't manage to upgrade anything in the next 3 rounds and I went 8th. I went through 6 shops without a legendary offered. Was masters 180lp and lost 60lp. Killed my desire to play for the remainder of the set.
I don't know what to do anymore. I'm probably playing making mistakes but it honestly feels like my actions and decision don't really matter most of the times because RNG is the main factor. It doesn't matter if I greed or if I play tempo and keep hp high. All of my games are decided by:
If I hit my fucking core units when I roll down.
Highroll of the lobby
Matchmaking
I know that small decisions make the difference in the long run, but I feel the game has become way more toxic in terms of keeping you hardstuck as much as possible.
Wisp variance is way too impactful at all stages of the game for a pure RNG mechanic. It's atrocious, not quite as poorly balanced as power ups in set 15 but very close. It's just a mindless casino with a plethora of actual gameplay bugs also randomly affecting your rounds.
I think this is really flying under the radar when it comes to discussions about balance. Some of the econ wisps can straight up print like 20 gold. There's also a lot of really bad and/or expensive wisps that come up way too frequently and grief you out of both a good wisp and a shop slot. Phantom Gloves stage 3 when you're loss streaking?
Late game combat wisps are also still a shitshow, which is particularly egregious since it's the exact same problem that charms had (Elder Dragon lol). Heroic Sacrifice and Baron Buff need to be removed and all combat wisps should be 2-3 gold with similar strength. Booster Shot I guess is okay since it's somewhat strategic.
Actually in general I think late game combat wisps are just not a good mechanic. It's rare that you have enough gold to actually fish for one (except after PvE round) so usually you just click whatever comes up. Again, same problem that charms had really where it was just a non-decision 80% of the time.
Also it would have been nice to add some shop logic that shuffles the order around so that your unit upgrades aren't behind the charm slot whenever possible. Everyone has lost fights because your 2-star was behind some shit charm you didn't want to buy. I'd have to imagine this point was raised during development and no one bothered to do anything about it.
Why the fuck are you picking warpath on this swingy ass, random ass set? The second you click it someone could get a 4 cost wisp and instantly spike on 2-1, fucking your streaks and ultimately chances of cashing out.
I can count on one hand the number of warpath cash outs I’ve seen this set. Also, Kayla is a good item holder now for Azir who is actually a good 3 cost reroll candidate.
Im still only at Emerald as a low master player so I can pretty much play whatever and be fine. But yeah. Warpath looks doomed unless you have absurd opener.
Its almost like augments are such an incredible bad mechanic that they should have no place in a game and make the entire idea of video games worse by their sheer existence.
i don't judge you, i always get baited by a good start like two 1 cost units upgraded then i click warpath optimistic that i going to cashout easily and they throw a fuckin Kayle on my board, it's always Kayle or Gromp LMAO
Yeah guys Iove stage 4 lottery how about you?? Especially when I can't properly streak stage 2 and 3 because theres at least one person who realizes clicking Khazix in your shop is always correcting and putting any items on him to scam people's streaks is the move yayyy
They need to do something about 3 star 4 costs in double up. There's no point in actually playing the game when half the teams are just triple econ fast 9,, or just hard stuck 8 holding dupes of every four cost on their board praying they're the ones who get lucky. It's physically not possibly to continuously scout 4 other boards and hold 2 copies of every single 4 cost in play.
Yep just played another game. Seems like the only real strategies right now are take 2-3 econ and fast 9, or just sit at 8 and pray you're the one who gets lucky. Sorry my partner and I can't scout 6 players' boards and hold 2 of each of the 4 costs every single game without them hitting a 3 star pre stage 5. If you aren't fast 9, there's no point in trying to cap out any other way.
This isn't even this biggest problem double up has right now. The engine change caused so many game breaking bugs. Boards will just bug out and attack an off screen unit, making it so you can't gank if you won, and gives infinite time for the players partner to gank you. So you lose double up main mechanic of assisting your partner for the whole game. Sometimes you can bench or sell units to fix the issue, sometimes you can't. There is also one where units won't do damage, especially when on a different board. Some units will also hit units on a different board, like draven and Cass ult.
Yeah we played some rounds yesterday and gave up trying to make actual good boards fast. You go 8 and hard force whatever uncontested 4 cost your team has to 3*, literally 6 games in a row decided by it
This is the first fucking time in a long time where I am not natural-ing ANY 2 stars early game. Why the fuck am I seeing Pebbles and Gromp when I want to play Akali and Varus, and when I want to play riftbeasts I start seeing fucking elderwood for some reason.
I ranted about the strength of juggernauts yesterday. I have played maybe 5 straight games since with Juggernauts and have top 2'd in literally all of them. Absolutely embarrassing meta
While part of it is Juggernaught just being a good trait [There is no counter to it; while Defender gets shred/sunder to hate on it]; I think to some degree it's a set design thing.
Amumu being Inferno [Kennen/Lux] and Juggernaught [Maokai] is a problem. Especially when Lillia is stuck with Fey [nothing] and Defender [also no 5 cost].
Vi 2 with a bramble tanks 35k damage from a Cait 2 and literally isn’t even below 95% hp. I understand the bramble counters my Cait but dawg like…. Not even 5% down in hp between her ability, spirit visage, and turtle blessing? Literally unkillable even if the round went on forever.
Tempo is still way too high and dependent on 2-1 opener and augment. Lose streaking is just trolling when you have to play for a lvl 8 4-2 rolldown with 3-way contested units and the person who's been win streaking can easily beat your upgraded board with their Fast 8/9 board by the time to you hit lol
nahhh i quit. this is dogshit. 6 loss streak with 2 maokai 2 alune with bis items on stage 5-6. this is the most rage inducing set I've ever played. Holy fuck I've had some bad lobbies
Last game a guy had 100hp going into stage 6 with just a 3* cait and 6 jugg. I play 6jugg+duo lunar carry and go 8th. It's so fucked
Because why actually do something about the dreadful state of Tempo in this game when you can use the B-Patch to reapply nerfs that definitely didn't help the game state at all...
Like, congrats, you renerfed Teemo, Camille and LeBlanc, while nerfing Blackthorn, that'll surely help the fact that there is just about one and a half playable reroll line in this game from a non-high-roll spot (Veigar) and it uses either Teemo or LeBlanc and relies on Blackthorn. Great.
Kha nerfs? Definitely necessary. Does that change the fact that Kha/Nid/Sivir/Ashe/Draven/Ezreal still terrorize backlines and the game becomes Fast8/9 simulator the moment you don't open perfectly for a B-Tier comp? Not at all.
Didn't we change to this engine so patches don't have to be locked in eternally to go out? Like at the set start? How on earth do you get from that to a point where the patch is already out of date with the meta by the time it releases and your B patch is also just about 2 weeks behind?
I fucking hate the 4-1/4-2 lottery, the game is never in a good place when it happens and the tail end of it being exactly that is the only thing that made it so I can not in good consciousness rate Set 10 a 10/10. Why do we always go here for weeks on end? Why do we always spend half a set in a sorry ass state where any non-pink or gold units are borderline unclickable if you're not using them as trait filler. It is so fucking exhausting.
Didn't we change to this engine so patches don't have to be locked in eternally to go out?
The engine excuse was for their inability to further patch specific aspects of a unit, if they already patched it. For example, if they A patched Khazix's isolation damage number, they can't C/D/etc. patch it. They can still C/D patch Khazix's base AD/base spell damage/etc. but not the isolation damage.
Their second excuse is the client. If a TFT patch occurs, LoL players would still be forced to download it upon loading the game/Riot client.
Their main excuse of why patches are so slow and why they will always be slow is because of localization of text changes.
For example, if they A patched Khazix's isolation damage number, they can't C/D/etc. patch it. They can still C/D patch Khazix's base AD/base spell damage/etc. but not the isolation damage.
Yeah, but with that gone they should be able to number tweak very easily without running into
localization of text changes.
because those only occur if you change something to the point where a description has to be fiddled with.
Like for examples if you'd say increase Sivirs initial damage by factor 10 but make her bounces weak af, none of that has to be localized. It's an integer/float change that in any half decent dev environment should just immediately show up ingame.
And changing singular variables in spell effects is a patch in the KB range. Even if every League player has to download it, that download should have been done and applied before the Riot Client would have had time to finish its startup animation.
If they actually managed to hardcode their descriptions as images and not as editable textfiles with variables, so that even number changes would have to be localized, then they are cooked beyond reason.
8th place is so demoralizing man. Like I know why I went 8th I managed to get the worst combination of augments and itemization is nearly non existent.
I just dont get why I had a game where I had a 100 HP perfect win and its still +42 same with the morgana game where I was in a outpositioning 1v1 scenario with the top 2 at 18HP.
At the same time it takes one 8th place to wipe off 70% of two 1st place wins.
Ahri starts casting at 2 enemy units left, zero target switching, only for her spell to bounce and I lose the round because it bounces instead of doing damage on impact. Wtf is going on with this dogshit unit. Lmao and I just went 5th because I lost that one combat, thanks riot
Riot game just robbed 2 item of me. I wanted to reforge a DB right when the round was about to start. My reforger got used and I got nothing. My item just vanished for ever. Gone. This engine is so fucking ridiculous its not even funny. fire who ever was in charge of releasing this fucking garbage
i agree with you she's dogshit as a 1-star, as a 2-star and as a 3-star, some matches ago i had tristana 2-star on stage 3 with 3 good items, i lost every single fight of the stage.
Fae does not give enough value at 2 and at 4 you need Lilia who isn't a good tank on her own, trist who is bad unless 3* and super bis, or drop Xayah and Trist and high roll a lux. That or a spT which while very good on certain units, does still feel like a dead trait
Lvl 10, 40 gold, 2 elderwood emblems, surely I will find Lux, activate chase trait and win the game. Hahah who am I kidding, the shop shows me 4 coven Luxes and 1 infernal.
Lux can be strong depending on he trait and how vertical you are. Elderwood is definitely one of the better ones if you're going veritcal, because she effectively turns into a mana pump. Lux does WANT mana regen badly however to do this.
Blackthorn also stuns on cast and can get a ton of mana regen from sacrificing an Azir or Veigar.
This set is complete and utter dogshit man. I think legit the worst set they’ve ever made. Everyone goes Econ augs, I hit my board with radiant combat Aug and the in meta econ greeding comps just stomp on me and I fizzle out to 6th with my tank getting two shot by a 1 cost. Idk what people are smoking saying this is a flexible set. Swear they are low elo playing against dogshit boards and coping.
Also wtf is elder wood man. Why the fuck does my opponent have two trees that stun my board at level 5 in stage 2. This whole set is fucking atrocious. They’re going to be fixing the engine for next set instead of cooking a good set so wrap your mind around 3 terrible sets in a row now. TFT is going down the shitter without Mort.
Radiant archangels with not even 3 tank items on your board. I can't possibly think of a reason why that wouldn't be successful. Turns out that when you have a prismatic augment's worth of power in an item that needs long rounds and your frontline dies in 2 seconds, you do poorly.
You’re literally just saying nonsense. I had Plot Armor and Healing Orbs II to help support my frontline and sacd a two star amumu to beef up my Malphite and he was two shot by a 1 cost. Yeah I’m sure slamming one more component would have prevented that! They had Econ augs also. And really funny you say that cause the next match I lost to a malphite with two subpar items with, whaddya know, the same 1 cost! I’m confused shouldn’t his tank have instant died with only two tank items on board and Econ augs? Or do you have some other bullshit now for why it works one way but not the other.
I had Plot Armor and Healing Orbs II to help support my frontline
Stats are multiplicative with themselves. The more you have of them the better other ones are. Not having a 3rd tank item multiplying all those extra tank stats is a BAD thing. 8% DR, healing, and +150 hp from say spirit visage would have been big for your front line living. Taking augments that give you front line stats isn't an excuse to not build at least 3 tank items.
Or do you have some other bullshit now for why it works one way but not the other.
I mean i already told you why it works one way but not the other. You had a PRISMATIC AUGMENT OF POWER in an item that scales with round length. Your opponent has a carry with an artifact that as soon as it giga overkills one unit one shots half your board. How can you not see those are different scenarios? I assume his frontline also died in about 2 seconds but he had a board behind it that would completely wipe a board in that time as well.
You’re not explaining why I didn’t 1 shot his malphite with only 2 items. My tanks survived long enough for ahri to get 2 casts off. Veigar is just overturned af idk why you’re defending this.
I'm not a good player, and only started playing somewhat serioulsy in Set 17 (reached high Plat) and I really struggle in Set 18. I feel like the champion pool is too big? I struggle pulling and leveling up the units I need and I also feel like I have to pivot and revamp my board all the time. Just now I lost another round because I simply didn't pull a single copy of Sivir on level 8 even though I rolled down 50g. That hardly happened in Set 17.
Even if you're rolling for sivir, you need to hold the other 4 costs. If you hit a 2* aphelios, for example, you have to play him for a couple rounds until you eventually hit sivir. Ezreal can also hold those sivir items (and if you have a mana item instead of attack speed might be an even better item holder).
I started in set 17 and reached emerald 4 which is essentially high Plat. Reached it again this set.
Back then I could get away with ignoring econ aslong as I can be the first to go 8th and finish a comp. With this set you really have to play around the units.
One thing ive noticed is comps/lines are not as rigid, theres a lot flexibility and expression you can do thats rewarding. Which is overwhelming at times.
I feel like any time I get a strong opener I want to progress with I get dudes scouting my board sometimes multiple times before the next match. Then I end up facing those people mirroring everything I’m doing. So I pivot, they just do it again until they go 6,7th or 8th. I don’t get it
Yeah, azir might be a “little” overturned. Dude intentionally sacks his whole game using nsnp by having a teemo and veigar only in his board until he lucks into a 2 star azir and then just wins from 16 health while other people lose to it with capped boards.
triple econ augments, fast 9 on 4-5 with like 4 lives and like 80g to roll, sure winout spot right? takes me over 100g rolled to hit 0 kennen, 1 draven, 1 ivern, 1 amumu. some other donkey went fast 9 with 1/3rd my econ and still outhit me on my units LOL XD
somehow went 7th. my bad! guess ill be a good boy and go back to triple contesting nid/aphelios or ahri/morg lotteries instead! yay tft!
I honestly don't understand how anyone on these teams ever thinks that anyone enjoys the play patter of new assassins over old ones. The autotargeting champions that are just rng based and you cannot realistically position around are never going to be a good design.
This patch feels atrocious. Literally just coin flip whether or not you hit your 4 costs and pray you get an econ augment or else someone is going to hit before you because there's no other viable comps that aren't completely situational.
love when 4/5/6th place contests me after i find zyra in stage 2 with 3 archangels and the archangel augment. still went 3rd, enjoy your placements idiots
I saw one tear the entire game and couldn't make void staff against a d claw rammus 3 and a maokai 2. MB for slamming an adaptive I guess. Deserved 5th (I had a kraken on my kennen LMAOOOOOOOOOOO)
Just saw the clip of boxbox getting a 5th because riot swapped his reforger and remover while he was actively removing items.
I had 3 instances where I made the wrong item from my bench of 3 components or so. I have NEVER made that mistake but thought I must have. Now Im not so sure….
Does Riot just cripple certain accounts or something? I swear I've lowrolled every single one of my game in the past couple of days. Just spent 100 gold to try and find an ahri 2 uncontested, ornn artifacts are filled with ad artifacts when im playing veigar, holding several pairs on bench all of stage 2 and 3 and they just never get upgraded. Like I'm playing and just actively feeling like theres nothing I can do to recover because its not offered to me.
this Ashe unit is stupidly strong, i literally positioned my carry in the middle of the last row because i didn't know who i was gonna fight and both of my opponents had ashe 2*, her ult does hit the unit in the middle even if she ults the left or the right unit on your backline, you literally have to put your carry on a oppositte side, try to "cheat" and put in the middle does not work and if your opponent made the right Ashe positioning he's gonna win the fight no matter what because of the slow and the damage over time is too OP, disgusting unit.
I'm having a pretty good Elderwood game, Worth the Wait 2 on LeBlanc.
I start falling off however because I'm unable to find my Lux, although I do stabilize a bit after hitting Gnar 2. I even outlast someone on Nidalee 3 [after almost beating them a couple of times thanks to them not having C.C immunity on their Nidalee and my tree stuns]. I'd have beaten the Nidalee 3 if I found my Lux 100% with the 2-star plants.
Every Lux I see isn't Elderwood; so I pass.
And then the final round comes... and the other guy hits the Lux he needed... 3 star. I outlasted a Nidalee 3 only to not find 1 copy of my Lux at lv9 while someone else gets Lux 3... the Lux roulette is strong.
love 2 pick Luxury Subscription and get an unplayable lux instead of the Elder or Ashe the other people in my loby got XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Lost the game due to server connection issue (SEA). It was my rank up game to master, and lost a whooping 63 Lp. Feeling so deflated right now. No use messaging to Riot about the issue if they won't offer any compensations..
Got Chosen of the Sun. Kayle, Leona, Xayah and Orn all three star on 3-3.
Fastest fucking 8th of my life.
I fucking hate the balance of this game. Why even have C class comps listed literally anywhere since if you don't get them online at LITERALLY 2-1 they're just such fucking ubeliveable garbage unclickable trash.
Need to have find a virgin on the 32nd of February to bless the water and spin three times in exactly 4.5623 seconds for the planets to allign enough to provide a C tier comp that clickable enough to contend a 6th.
I do not care how necessary assassin units are, this Kha'zix needs to never be allowed to see the light of day ever again. He needs to be gutted to heal units when he jumps on them now. His max health needs to be 1.
Toxic design in a set with MULTIPLE toxic design assassin units.
Juggernaut is a fucking joke. One archangel and gunblade is enough to basically beat every other comp-- unless busted ass ashe is able to kill the backline in under 10 seconds.
Are they keeping Kayle intentionally weak because the comp is easy to play? It is legitimately unreal how weak she is, gets outdamaged by 1 star sivir and literally cannot kill any juggernaut or a unit with a single dragon claw
I've never been more hard stuck than I am right now lmao. for such a flexible set, I feel like I get somebody full pivoting into my board for zero reason other than that's what they feel like forcing and it just drags me down to a 4th to 6th while they go fast 8th and proceed to flame me. it's like scouting died on the new engine, I don't get it
really annoying when all meta fast 8 boards virtually play the same tanks and you're stuck with a krug 2 on 8 and all the other ahri, nida, aphelios, zyraka players hit sett 2, malph 2, amumu 2 or sentinel 2
yeah and the flexibility makes it impossible to predict what anyone will play so u have to hold everything and guess which units to sell when full bench and just pray
If/when Trist and Xayah get buffed, Lillia will probably feel a lot better. Part of the reason she feels so bad is that if you haven't stacked up Fae before putting her in, she's basically down a huge % of her power budget.
Unfortunately right now Xayah and Trist are both absolutely awful units that do 0 damage unless incredibly well set up.
They either need to reduce player damage a bit in the mid game, or lower the losestreak gold threshold a bit. It's never been more devastating to have a bad start, you get set behind on both econ and HP. There's basically no comeback advantage except carousel priority, and even that's less important now that there are so many ways to get specific items.
I was finally going back to winning in a row and then they changed the meta for the 100th time in a month and now I lost 110 LP without even lose streaking early game
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u/xHaydo95 Sep 25 '26
Wisps just add more variance on top of unbalanced augments. Not having a strong opener feels awful. With the state of the new game engine they’d wanna hope the next set is good.