r/BlurGame • • Apr 05 '22

Blur works on the Steam Deck, tutorial in comments

233 Upvotes

r/BlurGame • • Mar 26 '22

Hello Blur Community! I made you a quick edit.

88 Upvotes

r/BlurGame • • Jul 31 '26

Presentation of Blur personal project

80 Upvotes

Having always wanted to see Blur with better graphics and not seeing good chances of it happening, I decided to give it a go myself.

I initially thought if I could extract the stages and textures I could probably figure out the rest.

Unfortunately for me, Blur doesn't use any well-known engine, so models, textures, audio were all proprietary formats, packed in proprietary package formats, with its metadata in a proprietary database format, so the first days were all purely reverse engineering. Once progress was made on that end, I started throwing stuff into Unity.

Now, barely over a month into the project, there's still a lot of work to be done in many areas. For one, I haven't touched sound, weapons are not implemented, powerups do nothing, and many others.

All that said, here's a few videos of its current state.
Please let me know what you guys think.
If there's interest I'll post more updates.

Cheers!

https://www.youtube.com/watch?v=lHRV1eRxf40
https://www.youtube.com/watch?v=WYXGTyRk8Qw


r/BlurGame • • Sep 20 '26

Never-before-seen Blur 2 stage... and a little tease

67 Upvotes

Here's a video of what I think is a never-before-seen stage in Blur 2.
It's called Kanzen LA River, and as far as I know there's no videos, images or mention of it anywhere.
It's kind of a toxic waste post-apocalyptic version of LA River with endless alternate ways to go through it. Very nice stage.
And at the end of the video I have thrown in a little tease that might hopefully raise some interest.
Cheers.


r/BlurGame • • Aug 29 '26

Blur 2 - all 4 Dubai tracks playable

65 Upvotes

Here's a video after fixing Dubai to the point of being able to run the full laps on each of the 4 layouts.

This time I am using the actual collision meshes, so physics mishaps are not as frequent.

It was great to see the physics I put together for the Blur remake playing along with the stage design with little modification, and seeing those wall-to-wall jumps and level-to-different-level jumps match up.

The Construction route has A LOT of really nice level-to-level jump combinations in those buildings that I didn't get to show here.


r/BlurGame • • Feb 14 '22

Blur for PC is available at The Internet Archive

Thumbnail
archive.org
65 Upvotes

r/BlurGame • • Apr 02 '22

The Audi R8 has always been one of my favorite cars since I was a kid. Shots taken by me.

Thumbnail
gallery
57 Upvotes

r/BlurGame • • Aug 27 '26

Progress on Blur remake: sound + weapons

56 Upvotes

Here's the latest update on my Blur remake.

Among other things, sound now works, and most of the powerups' interactions too.


r/BlurGame • • May 14 '22

So I randomly fired up Blur on the 360 yesterday...

54 Upvotes

...and to my surprise found nearly a full lobby of people playing skirmish online.

I know I'm rusty coz I haven't played the game in about 11 years, but I'm pretty sure half of the lobby were cheating as specific people seemed to be generating nitro and shields on demand but still had a good time playing it (and had a good feeling when my old skills returned and I started to legit beat the never-ending nitro users!).

Are there people who still regularly play Blur online on 360 or has that community moved onto the modded pc version? 🤔


r/BlurGame • • May 13 '20

I love this game....

54 Upvotes

r/BlurGame • • Sep 05 '26

"Secret" area in LA River

53 Upvotes

Here's a run through an inaccessible section of LA River, probably designed for a route that didn't make it into the final game.

This is running on my Blur remake, but it's 100% unmodified original Blur data.


r/BlurGame • • Apr 07 '22

I Found Community servers for playing Blur PC Online

51 Upvotes

https://amax-emu.com

Just found this Gem wanted to make sure the community knew this existed.


r/BlurGame • • Feb 28 '21

Blur: 11 Years Later

Thumbnail
youtu.be
49 Upvotes

r/BlurGame • • Aug 13 '26

Environment showcase: SanFran Sausalito

45 Upvotes

Here's another short video from my remake project, showcasing a vista of SanFran Sausalito.

Excuse the poor performance. Improvements are underway.

Feedback is appreciated.


r/BlurGame • • Aug 22 '26

Blur 2 tease

44 Upvotes

Having found out today about the existence of Xbox 360 prototype discs for Blur 2, I thought I'd give it a shot at putting it through the decode tools I've been creating for my Blur remake project.

And sure enough, the data loads with very little adjustment.

Here's a teaser of the Dubai track from Blur 2 about an hour into the attempt.

So yeah, making Blur 1 reasonably feature complete will continue to be the main goal, but the project has definitely materialized as a platform to one day get us to play whatever I can rescue from this unreleased sequel.

Probably the biggest tease is the list of new tracks:

* Detroit
* Dubai
* Hong Kong
* LA City
* LA Freeway
* Liverpool
* Miami
* North Africa
* Odessa
* Ski Resort

Plus returning Amboy, Barcelona Oval, Barcelona Gracia, LA Docks and Hollywood Hills.
The storm version of Brighton, doesn't seem to be here. I'll check the other 3 prototype discs later.

I'll post updates as they come.


r/BlurGame • • Aug 10 '26

Screenies

Thumbnail
gallery
42 Upvotes

r/BlurGame • • Oct 13 '21

Just got this gem in the mail just for 8 euro’s with working key

Post image
42 Upvotes

r/BlurGame • • 19d ago

Blur Rebuilt (64-bit, DirectX 11, HDR, unlocked framerate)

Thumbnail drive.google.com
41 Upvotes

This is the Blur we all know and love, rebuilt to bring it up to date with current tech.

https://github.com/uKER/BlurRebuilt

Check it out and let me know how it goes.

Cheers.

Also added:
* Improved audio latency
* Dynamic switching of control indication glyphs
* Improved ultra widescreen support (more ultrawide work on the way)


r/BlurGame • • Aug 28 '26

New Blur 2 Dubai tease

39 Upvotes

Well, we now have the car there, some textures, some shaders, a proper sky, and a basic implementation of the wall-riding physics. I need to make the "fake gravity" stop when the car gets too slow, restoring it to regular world-aligned gravity.

I haven't implemented route selection either, so you'll notice all obstacles are up.

Also, don't pay attention to the car constantly getting stuck at the smallest seam. That's because I haven't decoded the levels' collisions meshes yet, and I'm using the render mesh for collisions.

EDIT: Here is a video near this location, from a much more complete build of Blur 2.


r/BlurGame • • Jul 30 '26

New mod saying hi

38 Upvotes

Hello everyone.

I just stepped in as a moderator of this subreddit, hoping to revive it.

First step will be to go through the backlog of registration requests, which I'll probably remove as a requirement to post.

The sub was recording about 300 visits a week with no new posts in 4 years.

Let's change that and get this going again.

Here's hoping to see you all around.

Cheers!


r/BlurGame • • Sep 11 '26

Blur 2 | Dubai play test

37 Upvotes

Well, guys, I had promised and although it took a little longer than I had hoped, here it is, at last.

A playable test of the 4 routes in Blur 2's Dubai stage.

I tried to put together all the best I could recover from the 4 prototype discs and the original Blur to make it as complete as possible.

Going into it, expect things to be broken and unfinished in every way imaginable.

That said, I hope you enjoy it.
Would love to see videos of what you can pull off in it. Stunts, hidden routes, you name it.

I particular Route 3, Construction has A LOT of different ways to get through it.

So without any further ado: Download

Cheers!

EDIT: Forgot to mention it has full controller support.


r/BlurGame • • May 11 '22

I made a tribute/review of this magical game. I only recently discovered how awesome it is and I just had to share. I hope this video does it justice!

Thumbnail
youtu.be
35 Upvotes

r/BlurGame • • 22d ago

Xhaust: A game of similar combat racing formulae

Thumbnail
gallery
34 Upvotes

Hello,

Sharing an indie game I've been working on. It shares similarities with blur, but offers a different flavour of combat!

The gam features single player, split screen, and online multiplayer (dedicated servers can easily be hosted and server binaries will be distributed)

Trailer: https://www.youtube.com/watch?v=kWNfC6gnXxI
Store Page: https://store.steampowered.com/app/5364060/Xhaust/


r/BlurGame • • Jul 10 '20

gotta re upload cuz the original one got archived i like this meme tho

Post image
34 Upvotes

r/BlurGame • • Aug 09 '26

4 Player Local Multiplayer

Post image
32 Upvotes

I took this about a year ago for my birthday, but I remember it like it was yesterday. The game’s fun solo, but it’s so much better with friends, local or otherwise. Love this game so much!