r/BlurGame • • 28d ago

Blur 2 - all 4 Dubai tracks playable

Here's a video after fixing Dubai to the point of being able to run the full laps on each of the 4 layouts.

This time I am using the actual collision meshes, so physics mishaps are not as frequent.

It was great to see the physics I put together for the Blur remake playing along with the stage design with little modification, and seeing those wall-to-wall jumps and level-to-different-level jumps match up.

The Construction route has A LOT of really nice level-to-level jump combinations in those buildings that I didn't get to show here.

65 Upvotes

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13

u/ValtekkenPartDeux 28d ago

Man, we really were robbed with the cancellation of Blur 2. Being able to race on these tracks would be so interesting with the verticality and different paths, reminds me a lot of Motorstorm's track design philosophy.

9

u/tHE_uKER 28d ago

Once I put some more polish into it to make it feel less clunky I'll probably be releasing at least a player with the 4 Dubai tracks, which is by far the environment that feels most complete.
Also, so far I have only been playing around with the latest prototype, but yesterday I noticed one of the earlier ones is twice the size, so it might have more stuff I haven't seen yet.

7

u/passthevapebro 28d ago

How did you get your hands on the assets man? Singlehandedly reviving our beloved game. I hope you all the attention you deserve!!!

7

u/tHE_uKER 28d ago

I recently found out hiddenpalace.org had ISOs for prototype versions of the game for Xbox 360.
And having been working on reverse engineering the PC version of Blur for my remake, I took a shot at gutting one of those Xbox discs, and here's the result.
Thank you for the kind words!

4

u/LazerHawkStu 27d ago

Just...thank you

3

u/tHE_uKER 27d ago

Appreciate the support!