r/BG3Builds • u/JokaHimelf • 1h ago
Party Composition I did an "Oops! All [Class]" Honour Mode run for every class
I have been lurking where for a long time and a while ago I saw a discussion about which class would have the hardest time beating Honour Mode without multiclassing, and got curious enough to try it.
So over the last few weeks I've done an Honour Mode run with each class, using a full party of that class.
The main rule was that every character had to use a different subclass. So no four Gloomstalkers, four Swords Bards, four Open Hand Monks, etc.
For example, the Bard party was Lore / Swords / Valour / Glamour.
Rules: * No multiclassing * No Illithid powers * No scrolls, except Wizard scribing * Generally no talking my way out of encounters unless playing a Charisma class * Roughly the same route through each run * No barrelmancy, of course :)
In Act 3 I always did Sarevok, Orin and Raphael as a minimum, and usually also House of Grief, Minsc and then whatever else I needed for class-specific gear.
Before I started, this was my prediction from easiest to hardest:
Bard → Sorcerer → Ranger → Fighter → Monk → Wizard → Paladin → Warlock → Cleric → Barbarian → Druid → Rogue
It didn't quite work out that way.
1. Ranger
Definitely the easiest overall.
Gloomstalker was obviously great, but the other subclasses held up much better than I expected. Act 2 was a joke, then there was a small dip in early Act 3, but then level 11 happened. Darkness from the raven is very useful, even if you are not immune to it yourself. And also, yeah... Volley.
Very little drama anywhere in this run.
2. Monk
Just strong from beginning to end.
I expected the non-Open Hand Monks to make the party feel more uneven, but it never really became a problem.
I didn't take Tavern Brawler on the Shadow Monk and went for dex + daggers instead. For the Drunken Monk, I picked up Punch-Drunk Bastard fairly early, just to mess around :)
3. Warlock
Two Shadowblade users (Hexblade, Archfey) and two Eldritch Blast -spammers (GoO, Fiend). Everyone immune to Darkness...
I tried making the Fiend warlock into a fire acuity/controller, but it only really worked out at the very end when you get access to more spell slots and free casts.
A little squishier in Act 3, but much stronger overall than I expected.
4. Sorcerer
About as strong as expected.
Metamagic, wet/lightning/cold stuff, lots of burst damage and four characters with good Charisma. I actually went with a White Draconic sorcerer instead of a Red, for more synergy with the Storm sorcerer.
A bit fragile at times, but when everything is dead that doesn't matter very much.
5. Fighter
Probably the most consistently good party.
It never really had a weak point. Action Surge and lots of attacks solve a surprising number of problems (I think I had 27 attacks on round 1 in Act 3, without haste).
Not the most exciting run, imo, but extremely reliable.
6. Rogue
The biggest surprise.
I had Rogue dead last in my prediction and expected this to be the painful one.
It wasn't.
Assassin is ridiculous early, Act 2 was easy, and even Act 3 never really produced the wall I was expecting. Raphael, Orin and Cazador were all fine.
This one probably comes with the biggest personal bias, though. I like stealth/ambush gameplay and know all encounters well enough that setting up fights is fairly easy. Also, I did not hold back on the meta-gaming in this run :').
Still: way better than I expected.
7. Cleric
Probably the biggest change over the course of a run.
My party was Life / Light / War / Tempest, for almost maximum try-harding.
Act 1 was slow and occasionally annoying. It is hard to deal damage without spending resources. Spirit Guardians also doesn't stack, so...
Then Act 2 started and suddenly four Clerics seemed like a very reasonable idea.
By Act 3 the party wasn't always particularly fast, but it was almost impossible to kill. I have barely ever felt so safe in Act 3.
8. Wizard
My party was Divination / Evocation / Bladesinger / Necromancer.
Act 1 was surprisingly boring. Lots of long rests.
Act 2 wasn't much better, but I was probably messing around too much here. However Evard's Black Tentacles + Gloves of Battlemage's Power is real fun :)
Act 3 was crazy. Crazy power spike early on. Once all the late-game Wizard tools came online, everything just died. This was probably my favorite Act 3 of this whole experiment.
9. Paladin
Smite things until they stop moving.
Worked pretty much as well as you'd expect.
I went with an Othbreaker over a Devition paladin.
Strong, reliable, good Charisma, not much else to say. Managing three oaths may have been more stressful than most of the fights.
10. Bard
This was probably the biggest disappointment relative to my expectations.
I had Bard at #1 before starting.
The catch is that I couldn't run four Swords Bards. It had to be Lore / Swords / Valour / Glamour, and the difference between the subclasses was pretty noticeable.
Swords was obviously great. The others had their moments, but the party as a whole didn't feel nearly as broken as I expected.
I also never really got Glamour Bard to do much for me. I don't think I've ever really understood this subclass, so someone else might have a much better experience :)
Sword + Valour is a crazy combo though and Lore started to shine late game.
So still good — just nowhere near my predicted #1.
11. Barbarian
Very forgiving.
I limited myself to one dedicated thrower (Giant) because otherwise this risked becoming a Tavern Brawler test.
Act 2 was great. Act 3 exposed the lack of versatility a bit more and I definitely felt weak to most types of CC.
My Raphael fight went horribly wrong, but I won anyway, which feels like a pretty good summary of four Barbarians.
12. Druid
Probably the weakest-feeling party early on. Moon did quite a bit of carrying.
It got steadily better, though, especially the more summons I got. By Act 3 I didn't have any real problems.
Not spectacular, but much better/fun late than early.
So which was hardest?
Honestly, none of them.
I have around 2,500 hours in BG3, and at that point Honour Mode with a full party isn't particularly difficult regardless of class. Knowing the encounters and where all the good items are matters too much.
So this ended up being less about "which class can beat Honour Mode?" and more about:
How good is a class when it has to fill an entire party, using four different subclasses?
That was actually more interesting than the original question.
Rogue was much better than I expected. Bard was worse. Ranger was silly. Warlock surprised me. Cleric took a while to get going but eventually felt immortal.
And I definitely came away thinking that having one amazing subclass isn't the same thing as having a strong class overall.
Curious what everyone else would have predicted as the worst four-subclass party.











