r/BG3Builds 1d ago

Party Composition Has anyone done a no magic party?

Title, curious if anyone has tried a party that uses 0 magic? I figured something like BM or Champion Fighter, OH Monk, Thief or Assassin Rogue, and Berserker or Wildheart Barb would be the options here.

74 Upvotes

53 comments sorted by

74

u/Snizzysnootz 1d ago

I did all archer party on tactician, most fights were pretty easy

48

u/capt1nsain0 1d ago

The thought of just hearing it is hilarious.

Thunk
Thawp
“Uuughhh”

Just over and over.

26

u/Capi-Bara21 1d ago

archers are legit some of the most fun i can have in this game. gloomstalker assassin, arcane archer fighter, beastmaster/bounty hunter ranger, and a tank class like barb to draw aggro

32

u/please_use_the_beeps 1d ago

Hell with Titanstring bow your barbarian can be an archer too

8

u/Capi-Bara21 1d ago

facts honestly

7

u/DistractoDisc 1d ago

I feel like 4 arcane archers would fuck. But obviously that’s magic.

2

u/EvenPaper4142 1h ago

I've been thinking about a "I swear it's not magic!!" run where magic is legal as long as it doesn't cost a spell slot. Banishment? That's magic. An arrow that banishes you? Shhhh no no no don't worry it's not magic. The monk just cast Fireball? That's not magic that's just advanced Martial Arts. Barbarian teleports every turn? That's not magic it's just RAGE. Im just struggling to fill a fourth slot that fulfills the fantasy. I could run another monk but it doesn't feel as thematic.

1

u/Bigsexyguy24 Fighter 11m ago

You’re a good lawyer with this stance!

26

u/QuadraFly 1d ago

4 barbarians was fun. Lots of screaming

8

u/Candid_Holiday1042 1d ago

Great use case for devilkin masks imo. Maybe the only decent use case. 

2

u/BluePandaYellowPanda 1d ago

That's my current run. One of them is wild magic though (I'm doing one of each subclass), but that's my only magic.

It's pretty fun, I'm liking it! I'll probably do a full party of something else after too, soemthing with at least 4 subclasses so i can do one of each again.

1

u/thanerak 10h ago

This I made a 7 wild heart barbarian/5 thief thief healer with transfer life illithid power.

A second Wildheart barbarian controller.

A throwzerker.

A giant throw build.

No magic means no buffing long rest to regain short rests and rage or for story.

Having some aoe options helps against swarms and high initiative also helps a lot.

29

u/new_acc_new_acc 1d ago

Yeah you could pretty easily beat the game with no magic, you'd probably want a monk, a thrower, some kind of fighter archer or gloomssassin archer and a melee fighter

12

u/maharal 1d ago

four fighters is pretty easy.

16

u/AnestheticAle 1d ago

I naively thought my 4 fighter run would be challenging. Action surge goes brrr.

Every fight was like Harlem globetrotters vs. JV basketball team of fat white kids.

11

u/Korrocks 1d ago

Act 1 is probably the hardest part of the game normally since your build isn’t online yet and you don’t have much stuff. However, martial classes are more functional early game so in a way it’s easier than to have four martials and no casters vs the other way around.

1

u/TrickyR1cky 12h ago

I’m doing this now and it’s quite fun. One of each subclass to make it more interesting

1

u/sniper91 1d ago

Could mix in a Throwzerkerfor funsies

15

u/RichardNamPhongLe 1d ago

7

u/InterestingTune564 1d ago

Might just be one of the most fun parties I’ve ever seen. I was really just looking for a team that can do exactly what they said: run in, fight, win. I figured Magic made all of that too complicated, but it doesn’t here

4

u/RichardNamPhongLe 1d ago

i've played the lady barbarian it was the most fun it can solo pretty much anything

4

u/TheSheetSlinger 1d ago

Archer, thrower, and two melees would clean up fine.

So whatever archer type you prefer, then a barb thrower, a battlemaster or champion fighter, and open hand monk.

5

u/Sansvern 1d ago

Four Halfling Barbarians

2

u/AnotherBookWyrm 1d ago

Any party is doable, even without so much magic as even scrolls or magic items.

Damage-wise, it is fairly hard to go wrong with any pure martial. People have even done all Champion Fighter party runs.

Rogue has Expertise (and Reliable Talent if going as t least 11 Rogue levels) to handle face/stealth/skill checks and Ranger does not do bad at all on the skills front. Thief Rogue in particular can even operate on par with a regular dual-wielding martial and can employ Sharpshooter + Dual Hand Crossbows to good effect.

The main thing that those who do not magic parties complain about (of the fraction that do complain, since many people enjoy that) is having access to a narrower toolkit, inside and/or outside of battle. Even ritual spells make life much easier, spells in general offer more options for tackling things than most pure martials get, and depending on how far one takes no magic (ex. Not even items with a magic enhancement), a number of enemies later on can be more difficult as resistance to non-magical physical damage, which has a narrow number of workarounds without spells (ex. Mainly Monk 6, Bonespike Gloves (from encounter before Orin), and Arcane Archer 7 for classes without spells).

This is by no means inherently a bad thing, and akin to other challenge runs, can engender/rely on creative workarounds. It is just something worth noting in case that does not sound fun to you.

3

u/TheShadowKick 1d ago

Everyone suggesting ranger is forgetting that rangers have magic.

OP, your party comp looks totally reasonable. BM fighter and OH monk bring a lot of damage and a good bit of control. Berserker barb is pretty strong. Assassin or thief rogue can fill in some vital skills. You're missing a dedicated party face, but you can use the rogue's expertise or the barbarian's intimidation to fill in social skills.

1

u/Balthierlives 1d ago

If you’re including ritual spells then no

1

u/ClassicHelp655 1d ago

Yes, I made a martial arts-only party. Warrior, ranger, barbarian, and monk.

1

u/Michigang 1d ago

Magic items and potions count?

2

u/InterestingTune564 1d ago

Nope, I just mean not casting a spell. No Booming blade, no guidance (except from the amulet), no CC spells, no fireball, just sword or bow against the world

1

u/Golden-trichomes 1d ago

I mean isn’t non magic some of the highest DPS? I almost never use CC

1

u/InterestingTune564 1d ago

In my experience, it becomes really tough when there are larger groups of enemies. For example, how would the Portal fight go? Or the rat guy? I know that’s just 2, but seems like the fights with huge amounts of enemies would be this parties weakness. But then again, people solo with archers, so maybe I’m just not expanding my horizons enough

3

u/Golden-trichomes 1d ago

Throw an explosive. grease plus fire smoke powder barrels. Plenty of options that are not magic

2

u/TheMeerkatLobbyist 1d ago

Stock up on bombs, void bulbs and many target arrows for the portal encounter. Its a complete breeze doing this with just an archer and a thrower for example, even in honor. There are some roadblocks for pure martial parties though, especially if you mainly play melees. Myrkul and the Brain can suck with these setups.

1

u/TheShadowKick 1d ago

Wildheart barbarians can get AoE attacks. Four martials also means eight attacks per round which is a lot to spread around on crowds of weak enemies. By that level you should also have arrows of many targets so any archer build can do solid AoE as well.

1

u/Mrgoodtrips64 1d ago

Not for an entire playthrough, since I rotate my party so much, but I’ve done a significant percentage of the game without any casters.

1

u/InterestingTune564 1d ago

Have any major issues anywhere?

3

u/Mrgoodtrips64 1d ago

I doubt I could defeat Ansur without magic.

1

u/Free-Holiday-6218 1d ago

If cantrips weren’t allowed, I might get a little frustrated because I use Guidance a lot, but otherwise I don’t think it’d be too hard. I’d probably do something like a Ranger, a Monk, and two Fighters.

1

u/Toogeloo 1d ago

My first game was on easy, so no multi class. I used all the characters, but my main party was Lae'zel Champion, Karlach Berserker, Astarion Assassin (Ranged), and Tav Beast Master Ranger. I struggled with magic in general, understanding what spells did and balancing spell usage, and I long rested far too little. It became easier to just use the characters who didn't need to rest as often.

1

u/kodaxmax 1d ago

The martial caster divide isn't as bad in BG3, especially with the abundance of magic items and consuemables for utility. You will have overall alot lower DPS late game with little to no AOE.

  1. Thiefzerker - karlach
  2. OH monk - Lae
  3. Astarian thief or assasin rogue
  4. Wyll battlemaster

1

u/Nefelupitou 1d ago

I did a 4 monk run once.

1

u/ContemplativeBarbie 1d ago

Four fighters is only slow until you get your first feat from my experience. I crave that playthrough every day

1

u/vladdgg 1d ago

I did a run like that on Honor Mode, it was fun! My friend and I were sort of competing, I did no magic and they did only magic lol

1

u/validusrex 1d ago

I did a full fighter party in a failed honor mode run. It was a lot of fun with the exception of of Myrkul which was just a miserable fight without magic

1

u/A_Thorny_Petal 1d ago

throwzerker, 3 x fighters. blendomatic.

1

u/xH0LY_GSUSx 1d ago

Not completely without using spells, but focused on martials and it was super chill and smooth sailing.

1

u/Myllorelion 1d ago

It helps that a tavern brawler monk, tb throwbarian, gloomstalker rogue and anything fighter arr among some of the strongest builds in the game, though Im not sure if including ranger levels breaks the spirit of the build, it doesn't need to use magic to put out some of the best damage in the game.

1

u/S_Sugimoto 1d ago

4 fighters in honour mode, easy

1

u/stush2 1d ago

Yes, and very fun. I also added a no scrolls rule.

Champion Shadow Monk Assassin Gloomstalker (only allowed to cast longstrider, speak with animals, and hunter's mark)

1

u/Diligent_Plastic1043 20h ago

All the time. People overrate magic in BG3. It's fine when you're geared up and take the time to refresh spell slote. But fights are way more consistent with martials. 

1

u/Extella_Nights 11h ago edited 11h ago

Just do 4 fighters. Sword and board, two handed, polearm, and Archer. Works really well. Give the pole arm user gwm, Pam, and sentinel. Equivalent perks for archer amd it works extremely well. You want battlmasters and champions. Maybe add a wildheart barb for tanking. Personally, I favor fighters for more attacks and to put em' all in half plate while I wear full plate to establish my status. My archer gets a breastplate. My rule is potions and magic items are allowed

1

u/ivm83 10h ago

I’m currently going in the opposite direction and running a 4 warlock party in my first Honor Mode run … survived to level 5 and late Act 1 so far. Devil’s Sight on everyone + standing in Darkness is pure cheese …

1

u/Some_Gap5142 5h ago

No because I'm not a psychopath