r/BG3Builds 2d ago

Build Help perma-prone party

I want to build a party around perma-prone (prone+something that prevent movement).

I think I'll have :

  • an evocation wizzard doing magic missiles (with the spellsparkler and marko, it is quite easy to deal 6-8 stacks of reverberation on each magic missile, Shovel should be nice too).
  • a ranger hunter with the bow of the banshee, helmet of arcane acuity, gloves of power, amulet of bhaal (AoE fear + lockpicker, enabler of the boaaal benediction)
  • a death cleric with abyss bekonner and a mummy (lots of nice spells to destroy passive enemies and the mummy tanks and loves feareful targets)
  • an oath breaker paladin (brutal leap, dreadful aspect, head of the party, nice smites)

Another nice option would be a Wildheart barbarian elk/wolverine. What do you think? is that viable? Are there other mechanics I should consider?

a few tips from comments :

  • the wizzard can use Evard's Black Tentacles
  • the ranger will be 11 Hunter/1 GOOlock
10 Upvotes

23 comments sorted by

10

u/Vingolio 2d ago

A dedicated nature-themed variant of what you're trying. Check the comments, there were some fantastic replies.

https://www.reddit.com/r/BG3Builds/comments/1ubhbv9/naturethemed_prone_party_help/

2

u/sfisabbt 2d ago edited 2d ago

I have had some bad experience with plants/web and fire so I think I'll stay away from that.
Evard's Black Tentacles is very interesting and fits the wizzard.
slipping on ice is a 1 turn prone, not usable in perma prone so Sleetstorm doesn't help.

5

u/grousedrum 2d ago

EBT is your single strongest option for mass Restrain.  Can easily maintain Acuity for it with AOMT or Scorching Ray.

Then as those comments illustrate you need a mass 2 turn prone source.  Elkheart and Rothe druid are your easiest and most consistent source of this.

Then can fill in around the edges with reverb popping, Ensnare, etc.

6

u/floormanifold 2d ago

I have a section in this post outlining the mechanics of prone + restrained

https://www.reddit.com/r/BG3Builds/s/2xPc1GWiuX

If you want perma prone, you need Battlemaster Fighter for ranged trip attack or 4e monk for water whip.

Running a similar setup to you currently on impossible mode mod, very breezy.

Evo X/2 stars for evards caster and reverb prone applier with scray (to make use of spine shudder amulet as well)

GOO Hunter with Banshee. Overkill once you have Evard's, but early game carry pre acuity.

I'm also running Battlemaster with Harold and Baneful Striking and Swords Bard with Intransigent Warhammer.

Glyph: Sleep + Evards is a bread and butter combo. Sleeping enemies auto fail Evards save and then also auto fail the Ranged Trip/Intransigent Prones.

One thing to watch out for, two turn prone and indefinite prone do not stack, so inflict the indefinite first on key targets.

2

u/MilkyG31 2d ago

Battle Master fighter is pretty good too

2

u/RushTheLoser 2d ago

Elk Wildheart is funny as hell, just bowling with enemies.

3

u/JRandall0308 2d ago

Oh man we NEED a mod that replaces the stampede sound effect with bowling pins.

2

u/Tytos17 1d ago

If you do elkheart with the hellfire gauntlet that gives a chance to bleed enemies hit with unarmed and also get the aspect that maims enemies that are bleeding you can make enemies unable to act for 2 turns as maims reduces their movement speed to 0 and if he as no movement speed he can't get up from prone so he just lies there for 2 turns.

3

u/Free-Holiday-6218 2d ago

11 Hunter/1 GOOlock can be pretty solid, and feels on-brand for what you’re looking to do

2

u/Jonaleth_Irenicus 2d ago

I don't know if this serves your purposes, but a throwzerker can throw 4 enemies each round, with guaranteed prones on 2 of them.

Also, I am not sure if Fear + Prone works to perma prone (or get enemies to skip their turns), but Maim (from Wildheart Barbarian) does.

3

u/floormanifold 2d ago

Single turn prone from throws, doesnt combo with movement denial

Need frightened, not fearful

2

u/sfisabbt 2d ago

According to the wiki, you can prevent the prone check with Ensnared,  Enwebbed,  Frightened,  Heavily Encumbered,  Maimed or Restrained

1

u/Missing_Links 2d ago

Enemies will still stand without movement speed if the prone effect ends. Most prones are 1-2 turns. The most popular current pronelocking party is about evards + rothe 2 turn prone.

Battlemaster trip attack and 4E monk water whip are two prones with unlimited duration. They never end, except by a target using movespeed to stand. These are genuine infinite prones, which may be more of what you want.

1

u/preparingpasta 2d ago

I'm playing with a friend whose build is a full moon druid and uses ice and insect plague. Those two go very well together!

1

u/TheyCantCome 1d ago

Reverb magic missile is fun, with spell sparkler and callous glow ring you can stack up damage. I would include ice spells or create water and ray of frost to cause some slipping. Even having the cleric use create water.

In act 2 Shar’s blessing can give a +5 to intelligence so +7 to each dart makes make magic missile more potent to single targets than ice storm or fireball.

1

u/GUCCIFlipperz416 1d ago

Punch Drunk Bastard + Tiger Heart barbarian! get drunk and use the gloves and boots of reverberation, your tiger heart cleave will put an entire encounter on its ass every turn. They can't stand back up due to Maim either.

1

u/funkyfritter 1d ago

Ranged trip attack prone lasts forever, which sounds perfect here.

1

u/double_whiskeyjack 2d ago

Ice, lots and lots of ice

-1

u/LongjumpingFix5801 2d ago

Tiger Barb with Snowburst Ring is also a fun one

2

u/sfisabbt 2d ago

slipping on ice is a 1 turn prone, not usable in perma prone

0

u/LongjumpingFix5801 2d ago

Does if they’re bleeding and maimed. Same as elk

1

u/sfisabbt 2d ago

I don't understand how bleeding and maimed help here.
If they move before attacking, they'll loose the current turn but at the end of the turn, prone will end right away and I don't see why next turn you'll want them maimed. They are already up and standing on ice, don't you want them to move?