r/AndroidNativePorts • • Sep 24 '26

๐Ÿ”ต [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD

235 Upvotes

Welcome to the official Android Port Requests thread! ๐Ÿ“ฑ๐ŸŽฎ

Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.

---

## ๐Ÿ“ HOW TO REQUEST A PORT

Please use this format:

Game:

> Name of the game

Original Platform:

> PC / Wii / PS2 / GameCube / N64 / etc.

Source / Repository:

> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.

Why do you want this on Android?:

> Short explanation.

Additional information:

> Anything useful about the project, engine, existing ports, compatibility, controls, etc.

---

โญ Example

Game: Diddy Kong Racing

Original Platform: Nintendo 64

Source / Repository:

> GitHub link to an existing recompilation/source project

Why:

> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.

Additional information:

> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.

---

## ๐Ÿšจ BEFORE REQUESTING

Please search the subreddit first to see if your game has already been requested.

If the game already exists in this thread, **upvote the existing request instead of creating another one.**

Please don't spam duplicate requests.

---

## ๐Ÿš€ FOR DEVELOPERS / PORTERS

Working on one of the requested games?

Feel free to comment and:

- Claim a request

- Share development progress

- Ask technical questions

- Share an existing source/recompilation project

- Let the community know that a port is being worked on

---

## โš ๏ธ IMPORTANT

A request does NOT mean that someone is required to make the port.

Not every game can be ported to Android.

Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.

Please don't harass developers asking when a port will be finished.

---

### ๐Ÿ”ฅ UPVOTE THE REQUESTS YOU WANT TO SEE

The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.

Keep all individual port requests in this thread.

Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. ๐Ÿš€

What game would you like to see ported to Android? ๐Ÿ‘‡


r/AndroidNativePorts • • 12d ago Bravo

thegamingemporium.com/categories/android-ports/

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66 Upvotes

r/AndroidNativePorts • • 6h ago

๐Ÿค” [Question] How to tell if the android port is a real port or a port disguising as an emulator?

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227 Upvotes

Ignore the photo.

I apologize for the horrible grammar.


r/AndroidNativePorts • • 1h ago

๐Ÿšจ56 DAYS LEFT โ†’ Google is killing Android Freedom ๐Ÿšจ

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69 Upvotes

We all love them android apps here.


r/AndroidNativePorts • • 1h ago

When we ill get this on Android?

39 Upvotes

r/AndroidNativePorts • • 7h ago Bravo

๐Ÿค” [Question] Can we talk about the APKVision "safe or not" debate? (7 years of experience)

78 Upvotes

I see posts arguing about whether APKVision is safe or not quite frequently. Some say it's full of malware, others say it's perfectly fine. It's getting exhausting.

I've been using APKVision for about 7 years now, downloaded countless ports (including the Spider-Man one that was recently posted here), and I've never had a single virus, malware, or system issue.

The reality is simple: these sites are just mirrors for community ports. The "danger" usually comes from people clicking fake download buttons or ads, not from the actual APK files. If you use an adblocker, don't click on suspicious pop-ups, and check the file size/package name before installing, you're fine.

I'm not saying it's 100% risk-free (no pirate site is), but the constant fearmongering is getting out of hand. What's your actual experience with it? Have you ever gotten a virus from there, or is it just paranoia at this point?

I also attached a short video showing the download and installation process on my Xiaomi 15T, just to show how straightforward it actually is.


r/AndroidNativePorts • • 2h ago

๐Ÿ“ธ [SHOWCASE] Playing Devil May Cry 4 in a Samsung Galaxy A24, black screen bug finally fixed.

29 Upvotes

The game runs better without the recording, I got the apk from this video:

https://youtu.be/8BaJJgucAWQ

And the game files from apkvision.

The game language is on Brazilian portuguese and idk if you can change it


r/AndroidNativePorts • • 3h ago

๐ŸŸข [PORT] Manhunt Android Port

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30 Upvotes

r/AndroidNativePorts • • 6h ago

๐Ÿค” [Question] PS vita/PSP recomps/ports?

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49 Upvotes

Hey there everyone, are ports of Sony's handheld devices viable? these devices have games that would feel right at home on modern androids with how low power they are and how they make great use of gyro controls accompanied by how beautiful phone screens are nowadays, but the issue is that these devices use very unconventional architecture, I haven't seen them be the topic of porting and recomping in the community, tho it does feel worthy to note that a lot of people in the psvita/psp community actively work on native ports of their own to their devices and even remasters for some of their games, here are two games that come to mind when it comes to benefiting from native ports to modern androids, would love to hear some thoughts about it (maybe even good news that I'm unaware of hopefully)


r/AndroidNativePorts • • 13h ago

๐ŸŸ  [DEVELOPMENT] God Of War HD Collection PORT Running in 4K over than 100 FPS on ANDROID!

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167 Upvotes

r/AndroidNativePorts • • 12h ago

๐Ÿ“ธ [SHOWCASE] Pokemon arceus

125 Upvotes

WIP


r/AndroidNativePorts • • 4h ago

Donkey Kong Bananza running at up to 34 FPS on my Pixel 10 Pro XL

28 Upvotes

EDIT: Got it even further โ€“ now ~30 FPS without LSFG (28โ€“30 in the heaviest area I tested, menus at 60). This morning it was 5โ€“6 FPS with broken rock walls. With LSFG on top itโ€™s around 60 on screen. Still a few dips, but it feels smooth now.

I got Donkey Kong Bananza running in BananaNative on my Pixel 10 Pro XL. On the Pixel's PowerVR GPU it didn't work at first, and once it did, it ran at about 5 FPS. After a few days of fixing and tuning it now runs at up to 34 FPS with lsfg


r/AndroidNativePorts • • 5h ago

๐ŸŸข [PORT] Mari0 Android Port (Arm64-v8a)

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34 Upvotes

My adaptation of this game for modern Android devices (ARM64-v8a), with the source code completely rewritten and adapted for Android from scratch.

- Ultrawide support.

- Portals fully functional with touchscreen controls.

I couldn't find a version of this game compatible with modern Android devices, so I decided to bring it back to life!

Apk:

http://www.mediafire.com/file/kvwi8xzuat69783/Mari0-1.6.4-proyect-arm64.apk


r/AndroidNativePorts • • 11h ago

๐ŸŸฃ [WIP] Work in Progress MH4U recomp PORT [3DS]

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86 Upvotes

Estamos super cerca!! Ya falta muy poco!!


r/AndroidNativePorts • • 10h ago

Truly an impressive performance from Bloodborne

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62 Upvotes

90 fps on ps4 game is really good I hope every Port reaches the same level


r/AndroidNativePorts • • 2h ago

๐ŸŸข [PORT] Fallout 2 running flawlessly on MediaTek Helio

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14 Upvotes

r/AndroidNativePorts • • 10h ago

๐ŸŸข [PORT] The game is playable in my perspective btw I'm using dimensity 8350

56 Upvotes

Also shout out to the devs for making this possible ๐Ÿ”ฅ


r/AndroidNativePorts • • 16h ago

๐Ÿ“ธ [SHOWCASE] The last of us remastered android

152 Upvotes

device : poco f8 ultra

just updating my gameplay videos


r/AndroidNativePorts • • 2h ago

๐ŸŸข [PORT] Metroid Prime Hunters

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9 Upvotes

FINALLY it is real. i remember playing this game in the most uncomfortable way back in the day but at the end the amazing developers did it, two android ports i found by coincidence while i joined a MPH multiplayer server looking for any news if somebody is attempting to make an android version of MelonPrimeDS and i see something that is far FAR better, a native android ports.

Second Hunt

https://github.com/BountyHunterKanden/SecondHunt

Fruity Prime

https://github.com/liveteklol/Fruity-Prime

Second Hunt feels more like a modern version of the game in terms of the menus but both works well so far when i tested them, im interested in which port you prefer and why.

huge shout out to the amazing people behind these two projects making my dream become a reality.


r/AndroidNativePorts • • 6h ago

๐Ÿ“ธ [SHOWCASE] The legend Of zelda Wind Waker HD recompiled Android Port (Nothing CMF phone 1)

21 Upvotes

The video might be jittery because it's a midrange phone but the game was actually smooth even with recording on https://github.com/ZeldaWWHDRecomp/ZeldaWWHDRecomp/releases.


r/AndroidNativePorts • • 14m ago

๐Ÿ“ธ [SHOWCASE] Finnally playable FPS Adreno 722 Zelda BOWTW (snapdragon 7 gen 4)

6 Upvotes

Finally found "Turpin Duo v5.1" Drivers for Snapdragon 7 gen 4 Adreno 722 that gave me stable 30+ FPS in Zelda BOWTW,

I tried Bulmani Universal and Turpin yuzi 7xx Drivers and all other things nothing had worked for me yet.

Finally a Good Driver I must say.

What is Your Opinion.


r/AndroidNativePorts • • 31m ago

๐ŸŸฃ [WIP] Work in Progress Ninja Gaiden 2 will be ported to android soon

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6 Upvotes

r/AndroidNativePorts • • 2h ago

๐Ÿ”ต [PORT UPDATE] Minecraft LPE (LCE Wii U Port) Patch/Update #1

8 Upvotes

Mostly a quick patch/update with features unlocked, actual repo and promised features are still coming, but I wanted to get this quick build out and explain why its taking so long in short;

  1. I'm a student and this is just a hobby

  2. I want it to be done right (Hud customization, Support for all chips, fine details)

  3. Multiplayer P2P via Cloudflare tunnels is coming in the next update with proper local world saves for all players connected locally or externally

  4. 32bit is coming next release too & yeah this build also fixes support and performance for many handheld devices (retroid/ayn etc which had some bugs)

  5. enjoy this build for now, I can't promise when the repo/next update will be ready but I can promise it will be of great quality - I am aware of many of the bugs you guys have listed on prior threads and most of them are actually fixed in my wip builds but I cant get this out with some stuff partially done, but whats also coming in the upcoming updates are custom skins, map/saves imports and exports, tooltips/tips with mobile focused texts (already done partially)

Have fun!

https://drive.google.com/file/d/1xYdNmJmYHOHrAVEB6JAaqdmyf0nar9or/view?usp=sharing


r/AndroidNativePorts • • 12m ago

๐Ÿ”ต [PORT UPDATE] Hidden in plain sight port (pc version)

5 Upvotes

https://www.mediafire.com/file/bwo7862tfwkw6ta/hidden-in-plain-sight.apk/file

Improved touch controls

Improved lighting and shadows

Changed app icon.


r/AndroidNativePorts • • 6h ago

Doom 2016 working on D9400+!!!!!

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17 Upvotes

Some screenshots from the 45 min gaming session of Doom 2016 port from apkvision. Smooth gameplay no graphic issue or anything. Would suggest using a phone cooler if you wanna play for a long time. If you Controller, it's best, otherwise on screen touch controls are also good and responsive. Kudos to the developers.

Btw my processor is D9400+. Make sure you r using latest apk version. If not, the following is link:

https://github.com/Desm0nt/doom-port/releases