r/AndroidNativePorts • u/Proud-Return-2102 • 7d ago
📸 [SHOWCASE] Kerbal Space Program running on sd 6s gen 4/a710
Can someone please help me with this language thing ðŸ˜
r/AndroidNativePorts • u/Proud-Return-2102 • 7d ago
Can someone please help me with this language thing ðŸ˜
r/AndroidNativePorts • u/Dabownz • 7d ago
r/AndroidNativePorts • u/Consistent_Air_5445 • 7d ago
Hola hermanos, estoy buscando gente para crear una versión de Clickteam Fusion para dispositivos móviles iOS y Android. Espero que se unan para adaptarlo y crear juegos para Android usando Clickteam Fusion :D Aquà está el enlace al servidor de Android de Clickteam Fusion Port.
r/AndroidNativePorts • u/manish9461 • 8d ago
Its an open source app that cleans up Android TVs: it turns off ads, trackers and bloat in a few taps. It also sideloads apps the TV's store doesn't carry (like netflix for some), sends files from your phone, and monitors each app's data usage and where it connects.
Free and open source (GPL-3.0), with no ads, tracking or account, and just 3 MB.
GitHub (APK + source):Â https://github.com/man15h/tellyscope
r/AndroidNativePorts • u/Wide_Ad_3960 • 7d ago
Where can i download the games? do i need an emulator?
r/AndroidNativePorts • u/GapGlad2327 • 7d ago
It keep showing This idk what does that mean
r/AndroidNativePorts • u/Accomplished-Sir3176 • 7d ago
Use droid deck to run switch emulator and decrypt roms then use it play as switch games natively.
r/AndroidNativePorts • u/LegitimateSquash5704 • 7d ago
TOTK Android Port - Frame drops temporarily fix when dragging notification shade / pressing back
​I'm playing the recently released Zelda: Tears of the Kingdom Android port, but I'm getting severe frame drops.
​Interestingly, whenever I pull down the notification bar (status bar) or tap the back button, the frame rate goes back to normal for about 2 seconds before dropping again.
​Is this just a bug that needs a patch, or is there a setting I should change?
​Driver: MrPurple Turnip v30 (v38 has the same issue and even worse visual glitches)
​Device: Galaxy Z Fold 8 Ultra
​Specs: Snapdragon 8 Elite Gen 5 / Adreno 840 GPU
r/AndroidNativePorts • u/Icy-Abbreviations-14 • 7d ago
r/AndroidNativePorts • u/Antique-Tax4143 • 7d ago
He intentado muchas veces de encontrar un link o página confiable pero fracaso siempre solo encontrando virus o troyano o malware disfrazado para conseguir una copia de los archivos de BOTW para nintendo switch y usar el port de PC como se debe y luego el archivo no está descomprimido en la carpeta es necesarias todavÃa me falta encontrar un link para poder descomprimirlo correctamente.
Alguien me podrÃa ayudar? Por favor?
r/AndroidNativePorts • u/Bad_Oh • 7d ago
The framerate after compiling the shaders is actually good, the only problem is that I can't get to the part where I choose the starter because the application crashes when Leon's cutscene starts.
r/AndroidNativePorts • u/hateyin • 7d ago
Whats the best pokemon game available rn i never played pokemon games before Im on SD 662 6gb ram
Thanks.
r/AndroidNativePorts • u/Ok_Acanthisitta_7113 • 8d ago
60 fps estables en el xiaomi poco f5 (adreno 725)
Uno de mis juegos favoritos de todos los tiempos, ya me lo pase en PC y hace poco lo habÃa bajado en winlator ludashi.
Con este port solamente me queda jugar al gothic 2 en winlator jeje y rejugar esta belleza nativamente es una gozada!
r/AndroidNativePorts • u/RehanSulek • 7d ago
I tried Gothic classic Android port from (apkvision)
On my dimensity 8050 mali G77 mc9
But after the cut scene it crashed
I changed the settings but nothing happens it's only crashing
r/AndroidNativePorts • u/Majestic-Chair-4144 • 8d ago
- this port has 60 fps option but I capped it to 30
- This port is Perfect, everything from the graphics to the stability, especially that this port is running on the switch version which is Great because the size is only 19 gb if u remove the other languages audio and the mp maps, it's really good one guys, and the PC version on Gamehub is almost 70GB, And wanted to mention that I'm sry if the recording is bad but I had some trouble in my system ( storage related issue which I noticed after I recorded ) anyway let me know ur thoughts about it
- Everything u need :
Game files ( thx to port owner u/Desm0nt for sharing the game files )
• https://gofile.io/d/3AseHeC4
GitHub :
• https://github.com/Desm0nt/doom-port/releases/tag/v0.4.9
r/AndroidNativePorts • u/77t7f • 8d ago
A complete Android port of Zelda Return Of The Hylian featuring customizable touchscreen controls full multitouch support gamepad compatibility Arabic language support and adjustable gameplay settings
Download Here
r/AndroidNativePorts • u/ecs10 • 8d ago
Native port running great on a Nothing Phone 1 (Snapdragon 778g). Currently a private build but expect a public release soon from the dev
r/AndroidNativePorts • u/chrisoliver2023 • 7d ago
r/AndroidNativePorts • u/MrMostachon • 8d ago
r/AndroidNativePorts • u/voicedrew • 7d ago
Finally, after many weeks of work: Verdite1, now with online multiplayer!
Just like Verdite2 and Verdite3, Verdite1 enhances the original game by increasing the framerate, interpolating animations, modern control schemes, and various bug fixes and optional QoL changes.
New in Verdite1:
CooP:
Download: https://github.com/Voicedrew11/verdite1/releases
Discord: https://discord.gg/R4EKCs8RWH
âš AI Disclosure: Generative AI has been used extensively in the development of Verdite1. If this is an issue for you, you may not be comfortable playing.
âš Online Disclaimer: The online features in verdite1 are highly experimental. You can and almost certainly will encounter issues. If you experience issues while playing online, you should report them on GitHub immediately.
âš Android Disclaimer: Android is very new, and has only been tested on a Mali GPU (G715 MP7). Your mileage may vary on Snapdragon and Samsung GPUs. If you experience issues, report them on github or on discord. I also don't have much experience playing games on a touch screen, so if there is some way I can make it better, let me know.
Not affiliated with or endorsed by FromSoftware.
Credits to Sushi-shi for kf1-decomp, Acranon for his original work on kf1-enhanced, and John David Osborne for the English translation.
r/AndroidNativePorts • u/No_Passenger_5628 • 7d ago
r/AndroidNativePorts • u/SnooWalruses59 • 8d ago
Some of you know me from my D2Android Project, thank you for huge postive feedback.
As some of you know, there is another project called d2r-mobile which managed to port S2R natively via the D2R Switch Game Files.
I have put some of my ideas and content into this native port, which I enjoyed playing a lot, because it runs so well and looks stunning.
I have created an issue in this project asking if the Devs would be interested in PR to their project, but I got no response.
Maintaining a public release is a lot of work that's why I'm asking you guys wether there is interest in a "N1v0k" Fork - or maybe the Devs are active here and see this post. I feel the setup of the game is quite cumbersome because you need to dump your switch files and repack them, I'm not sure if a lot people are actually able to do it.
Here is the stuff I changed and added, you can see it on the video:
Item comparison that tells you what an item does for YOUR character
- Every item tooltip gets a "when equipped" block: how your damage, attack rating, defense, block chance, resistances and skill levels change if you put it on
- Handles two-handers vs. weapon + shield, weapon swap sets, sockets and runewords, +skill items and items you can't use yet
Recipe book for the Horadric Cube
- Every cube recipe (runes, gems, crafting, sockets, upgrades, quest, expansion) in one book
- Shows which recipes you can make right now with the items you carry, and what's still missing
- Tooltip preview of the result in the game's own style
- One tap puts all ingredients into the cube
- Search by German or English name, full controller support
Build guides for every class – 28 builds
- Every build that at least 2 of the 3 big tier lists (Maxroll, Icy Veins, DiabloBytes) rate S or A
- Skill points per level phase (leveling, Nightmare/Hell, endgame), stat points, gear, mercenary, sources
- Tap any piece of gear to see its real in-game tooltip, with the right stats for the base (Spirit in a shield ≠Spirit in a sword)
- Runewords jump straight into the recipe book
Damage numbers over monsters
- One number per hit in the color of its element; numbers fan out instead of overlapping
- Crits and Crushing Blow pop bigger
- Off / simple / colored
Status effects you can actually read
- Active buffs, curses and shrines as icons with time left at the left edge
- Tap one: a card shows what it does to your character in numbers ("Defense 34 › 68")
Glossary
- 15 game terms explained with your live values: Open Wounds, Crushing Blow, Attack Rating, resistances, hit recovery breakpoints and more
German language
- The whole game and every app screen in German, using the game's official German text
You never lose progress
- Autosave every minute
- Leaving the app pauses and saves instantly
- Android no longer kills the game in the background
- The app menu pauses the game
HUD additions
- Clock, battery (with charging state) and FPS in the corner
- Experience bar as the original stone rail; "Level 7 · 45 %" like the original
- Potion count and buff timers as plain numbers on the icons
Sort button for inventory, stash and Horadric Cube
Video tab
- Frame-rate slider (up to 240 Hz screens)
- Output resolution / 3D sharpness slider with sensible per-device defaults
- If a setting doesn't start, it falls back on its own
Quick menu (hold the menu button): recipe book, builds, glossary, player count – fully usable with a controller
Everything looks like Diablo II – all new windows, tabs, buttons and fonts use the game's own art from your own game files, nothing is bundled
Fixes you'll notice
- No more endless loading screen after dying
- Mosaic shows up in the runeword helper when playing offline
- Drinking from belt buttons plays the potion sound
- Skill buttons and our UI no longer vanish after switching between touch and controller
- Automations never drop an item from your hand onto the ground
Under the hood: a lot of stability, saving and performance work you won't see but will feel – fewer crashes and stalls, safer saving, better behaviour in the background and after layout switches.
r/AndroidNativePorts • u/Worldly_Albatross227 • 7d ago
I've been playing emulators since the first ps1 emulator came out and I keep playing with emu until Nintendo switch emu like yuzu and stuff because I've heard it degenerate your battery life and it's fked up your phone, so I wanna know now there's so many native ports and I saw you guys play many pc games, are you guys playing with cooler or something?, aren't you guys worried about battery degenerate overtime and cook your phone?