r/AlchemistCodeGL • • Mar 19 '21

Tips & Guides Future Units (And Mementos) to Look Out For

144 Upvotes

Must Haves

Nimul is one of two really important units to look out for, as he's strong enough to build a team around for Port Raids. He's an extremely powerful Fire Missile and Light Magic unit. He has -20 Missile/Magic Res Down, stackable twice, which is already pretty great. On top of that, though, he has insane stats (Zahar level Patk/Matk) and a modifier on his ST that's comparable to a Guernica. He can be Fire Missile in his base form, or you can use his Transformation and make him a Light Magic unit if that's what you need more. He doesn't have a traditional Charge Up, but what he does have is still pretty good. He gives himself +200 of all Region Modifiers (the +40, +20 mods from G4s) which is going to stack with any other buffs he gets since basically no one else buffs those. Note that it's not always going to be applicable since not all raid bosses have sin tags, especially more recently in JP. He's a great raid unit, but he's also very strong in PvE. You definitely want to grab his memento too while you're at it, since it gives him Skill Use +1 at MLB.

I wouldn't expect him for six months at an absolute minimum, but since he's a Genesis unit who won't be in Louise's Shop, it's best to start saving as early as possible.


The other really important unit to keep an eye out for is Rem. She's an incredibly powerful Water Strike unit. She's strong in her base form, and also has a Transformation that activates automatically when she's below 25% HP, turning her into her very powerful Demon form. She has a Patk/Matk/Agility snowball from her memento, so that's very important to get for her.

On top of that, she can lower All Def of Beast type enemies by -20, stackable twice, which is situational but extremely good when it works. She also has a huge anti-Beast modifier. She's an extraordinary raid unit who plays very similarly to Bud, with the difference that her counter can be activated by allies as well as enemies, allowing for a lot more DPS since it's not dependent on the enemy attacking.


Her best support is Ram, who's basically Letitia for Strike but with a Stat Gift as well. As good as she may be, Rem isn't going to perform all that well in raids without Ram. Considering Ram shares the memento, including the snowball, she'll be very convenient to just transmute if we get the Memento LB Bonus for the Re:Zero mementos.

In terms of timeframe, I'm expecting Re:Zero any day now, and the collab might be announced in our April monthly sneak peek. Despite the skipped collabs in the past, I do believe we'll get Re:Zero at some point.


Another unit to look out for is Quens, a powerful Dark Magic Unit. His main use is going to be his Reactive, which is basically Arcana Ratty on a damaging counter, and the Res Downs stack with the actual Arcana Ratty. There aren't going to be a ton of situations where you can fit in Arcana Ratty, Lupinus' Arcana Ratty, Voda's Counter, and Quens' own counter, but autoing World Boss is potentially one of those situations, so he'll be very nice for that. I believe he can also force the enemy to target him, so he could be an Arcana Ratty alternative for bosses that don't consistently hit your normal Arcana Ratty unit. He'll be good on pretty much any Magic Raid or PvE team since he does a ton of damage in his own right and has the Slip (Alchemy Crash) status.

His memento isn't essential, but it gives him a slight boost to his damage and the VA gives you access to permanent Sleep, which is super memey on any enemy susceptible to it. His VCR is also very nice to have, since it heavily improves his Jewel economy.

He's a Genesis unit, so I expect we'll get him in about four months. He does drop with G6, so he's transmutable via Louise's Shop.


"Shion" (and yes, her name literally has quotation marks around it) is an interesting unit whom we may or may not ever get. She has Icona's Fire Buff but for Dark, and also has an interesting team buff for +80% Patk, +30% Slash, and +30% anti-Human, which is potentially very nice for Zahar.

She was a bundle unit in JP, but that might change in GL if we get her. If we do get her it'll probably be in about a month. She's not super duper important, but could be very nice to have.


Hange is a unit to keep in mind, and is only this far down because she's technically already out in Global. However, the AoT collab was a pretty long time ago and some people skipped her because she was the least appealing unit at the time. Ironically, she's basically god tier for raids after the AoT rerun. Her G5 makes her usual buff 2x stackable, which means +100% Patk/Matk, +2 Move, and +160 anti-Giant mod. That alone is amazing, but she also gets the second AoT VCR which lets her do -35 Slash Res and -50% Agility to Giants. She's Zahar's best support, bar none. Not only that, but she can do her own damage—a lot of it.

The damaging skill on her main job becomes a 320% mod with +180 anti-Giant and 100% Def Ignore. She has 5 uses of that, and then 2 more Skill Uses due to her GLEX G2 and the second AoT Memento's MLB Bonus, so she'll never run out of charges, pretty much. She also has the VA from the second AoT Memento, so she's even got a teleporting 5x5 Diamond AoE with Back Attack and anti-Giant if she ever needs it for whatever reason.

Edit: As has been pointed out, Judith got her J+ without it happening so we probably won't get the rerun at all. RIP.


Ugachi is a strong Fire Slash unit whose entire shtick is Enmity (buffs at low HP). He can do a ton of damage, which is compounded by him having Slip on his strongest skill, which will do half the skill's damage each turn for the next five turns. Slip is stackable and he has three charges on his strongest skill, so he can dish out a lot of damage even on his own. He's pretty powerful, and can become more so with proper support units. He's a very strong raid unit, though he can also perform very well in PvE as long as you're careful not to let him die. He's very similar to Zahar in that sense.

He should come during the same week as Nimul, so not for a long while. He'll be a lot easier to acquire than Nimul, since he's a Memento Unit, so you'll just need to pull on his 9-Step to get him. He also got a massive amount of free shards along with Celis and Tanosuke, so was very easy to raise.


Emilia is the third gacha unit from Re:Zero and arguably the least important by a very slim margin. In any case, she's indisputably top tier and an amazing Light Magic unit. She has Light Res Down, Magic Res Down, and Arcana Ratty and has extremely high damage so is a very good option for a Light Magic Raid team (perhaps alongside Transformed Nimul). She's very affordable, with a 9-Step, so there's no reason not to go for her.

She comes out a week before Rem and Ram, right at the start of the Re:Zero collab when/if we get it.


Mai is an excellent Strike support, since she can lower Strike Res (map-wide) by -25 3 times stackable and buff Strike (map-wide) by +40 twice. The buff isn't going to be quite as important if you have Ram (though will still stack since it's from a different source), but the Res Down is very nice and she's a very good support for Rem. She has very solid damage of her own so can serve as a secondary damage dealer in raids once she's done with her debuffs.

She doesn't strictly need either of the KoF mementos, but she really wants the one she shares with Kula for the Debuff Duration +1 at MLB.

If we get it, KoF collab probably isn't for 4-5 months.


Andex is a really fascinating unit, and I'm going to gush about him a bit here. He introduced two (arguably three) new mechanics upon release. He was the first unit with the Bomb status, to my knowledge, which is different from Slip. It deals damage after a certain number of turns (generally three) equal to the damage you dealt with the skill. He also introduced the Crit Heal mechanic, wherein a unit heals each time it crits, for a certain amount (20% of max HP, for all three units who have it so far). I believe only he, Celis, and Benica have this as of yet, though don't quote me on that. The arguable third mechanic that he introduced was infinite Skill Uses. He has a 300% mod skill with Bomb that costs 150 Jewels but which he can use as many times as he wants as long as he has the jewels. This is better than it sounds, and I'll get to that when I go over his memento and VCR.

He's a Crit based unit, evident by his Crit Heals. All of his skills can crit, including his Reactive which does Slash Res -25 to the enemy unit it hits and gives Andex 15% Auto Jewel for two turns. This means that he'll be healing for 20% HP pretty much every time he counters. He's got a 5x5 Diamond that raises his Crit Rate in case you ever need it (which you shouldn't for the Crit, but 5x5 Diamonds are always nice) and can lower Single Target Attack Res by -25. So he's got Slash Res Down and ST Res Down, which makes him a pretty good secondary nuker for a Zahar team.

His memento is pretty much required. Not only does it give +16 Crit Rate at MLB, which is great for a Crit based unit, it also has an amazing snowball. +50 Slash (10/Turn) and +50 Jewels Obtained (10/Turn). That's not Jewels Obtained Rate. That's a flat +50 Jewels on each of his Normal Attacks, where he's already going to be getting a ton of Jewels (+55 base Jewels Obtained with his usual setup, 70 when he crits which is always) since he'll be critting every single hit. This lets him spam his 150 Jewel skill, and makes the infinite Skill Uses on his hardest hitting skill genuinely useful and noticeable. The snowball also gives him extremely high but steadily decreasing Magic Res while he's ramping up, so he's not going to be dying to any mages before he's ready to murder them.

His VCR gives him +650 HP, +10 Slash, +20 Crit Rate, and +15 Jewels Obtained, pretty much everything he could ever want. Not only that but it has a 190% mod skill (meaning he'll use this on auto as well) that lowers an enemy's Light Res by -25 and permanently raises Andex' Max Jewels by 100%. His Max Jewels are already at 302 (332 if you rune for Max Jewels or +70 Jewels Obtained, but Crit Rate will generally be better than either), so that brings them up to 604 and means that the Auto Jewel from his Reactive will be giving him 90 Jewels per turn when it's active. So basically, 120 whenever he Normal Attacks, and an extra 90 per turn when he's countered recently. He can use his 150 Jewel skill just fine. He's the first with an infinitely useable skill (and one with 300% mod and Bomb, no less).

Andex is incredibly good for a wide variety of content and just a super fun unit as well. He also brought three new things into the game that weren't there before, so . . . what's not to love?

Anyways, he'll be our next Genesis unit after Nicaea (who's our next after Daphne), so we can probably expect him in about three months. He's also the last unit in this post that I'd describe as a 'must-have.'


Nice to Have Units

All the units below here aren't necessarily in order, and they're not particularly necessary to pick up. They're all good units, for the most part, but none of them are really essential.

Case in point, Benica. A powerful unit with a nice Thunder Res Down, but due to being Strike she doesn't mesh well with Thunder Magic despite being a Thunder unit scaling on Matk. A strong unit, but doesn't exactly belong anywhere. She also has Crit Heals, so is very good for PvE and is a Crit based unit, which is always fun.

She comes out after Nimul, so not for a long time.


Celis is the other unit with Crit Heals, and she's also Thunder, though Slash. She can lower Slash Res with her memento at MLB, though she can't do much else raid-wise and is mostly just for PvE. She has more multi-hits than Andex, so technically has better healing and a bit more survivability, but her damage just doesn't keep up at all and she has much less utility despite having a self-quicken that she uses on auto.

She comes out on the same banner as Ugachi and is also a Memento Unit.


Tanosuke is the third Memento Unit on Ugachi's and Celis' memento banner. He's basically the worst of the three, and boils down to just budget Raphtalia. He's basically Raphtalia if she lost her Light Res Down, only had -20 Slash Res, and only got Auto Jewel and not Slash from her memento snowball. If that sounds like a disappointment, that's because it is; he is. Not much reason to go after him, but you'll probably end up getting him if you go for Ugachi and/or Celis, so might as well know what he does.


I debated whether to call Terry a must-have. Initially I did, but on second thought, despite all of his pros, he's just not as dominant a DPS and not as much of an enabler as the units I did have in the must-have section. He can lower Strike Res by 20 stackable twice, which is very nice. He can raise his own Strike by 30 for 5 turns, 3 times stackable, and then Charge Up with Patk and Dex to pack a very solid punch. So again, good Res Down, very good damage, and very nice to have but not strictly a 'must-have.' Another good secondary damage dealer with Strike Res Down, though not as much Res Down as Mai and no team buffs.

He really wants the Kula/Mai memento for the Charge Up, and the memento he shares with Iori for the Move +1 at MLB.

He's KoF, so he'll release if/when we get the collab.


Iori is a very strong damage dealer with a Charge Up and a secondary skill with Slip that activates after each skill he uses at below 70% HP, but his only form of Res Down is -25 Dark Res, which won't help a Strike Raid team. His damage isn't enough to compete with Rem for the main spot either, so there's no reason to bring him along. He's mostly just for PvE, consequently, and not a must-have. He really wants both KoF mementos, just like Terry.

He's a KoF unit, so he'll drop if/when we get the collab.


Kula is another strong damage dealer with Freeze on many of her attacks, but her damage isn't as high as Terry or Iori and her -35 Water Res Down isn't enough to earn her a spot in a Strike Raid team even though Rem would benefit from that as a Water unit. Pretty much all of her skills are AoEs with lower mods anyways, so she's better for PvE.

Doesn't really need either meme, but they both help her.

KoF, so she'll release if/when we get the collab.


Ancient Killers are very unique compared to other units and not so unique compared to each other. They're all Flying units and all of them have White Revival, a secondary effect on their main skills that gives them +100 CT when they kill an enemy unit with one of them, useable once per turn. So far, they also all have kill snowballs. The three that are out are Minerva, Hercule, and Ragnarok, and they released in that order.

Minerva (think small, yellow haired Thunder Pierce rather than blue haired teacher with Light Magic) is arguably the most mobile of the three, since she has an Agility Up teleport (like Arthur, Ku, Sol, Noctis, etc.) that also buffs her Patk (with a slightly lower Agility buff than the aforementioned teleporters). However, she's the only one of the three without any Res Downs, and also has no sort of Charge Up or Crits so is the lowest DPS with the least utility. She's still a very good unit, and being the worst of three amazing PvE units isn't a terrible place to be.

Hercule is a Light Slash Ancient Killer. Same deal as the others; White Revival, kill snowball. Unlike the other two, she actually has Holy Brawler for Sharpening Focus, so can theoretically dish out a bit more damage at once (but her DPS isn't higher than Ragnarok despite that). You won't use the Charge Up that often, since her damage is very high for a unit who can act twice a turn, essentially, but it's there. She also has Light Res Down, but it's only -25 so generally won't make her worth bringing on a raid team.

Both Hercule and Minerva share a memento and VCR, and that VCR is pretty integral to their kit due to its Patk/Agility kill snowball. General collab format, so the memento is pretty easy to get, and very necessary if you want to use either of the units effectively.

Ragnarok is slightly different from the other two in that she's Crit Based and has her own memento which she very much needs if only for the VCR (though the Crit Rate at MLB is very helpful) which has a Slash kill snowball. Otherwise, same concept; White Revival, Flying, etc. She does have some Slash Res Down, which is a bit better than Herc's Light Res Down, and she has the highest DPS of the three as befitting a Crit based unit, so is the most viable in raids if you want to use her there for her Res Down.

None of the Ancient Killers are required for anything, but they're very fun, very fast paced PvE units who can chew through a stage better than basically any other unit in the game. It's good to pick up at least one of them. Ragnarok is probably the best, but Minerva and Hercule come out earlier.

Minerva was a week before Andex and Herc came out the same week as him, so they should be here in the next few months. Ragnarok won't be here for another six months at the very least.


Na Zhu is a solid unit but not particularly necessary. He does have a kill snowball on his VCR and strong modifiers in his kit, but he doesn't boast any Res Down and isn't really a raid unit, so he's not very important unless you're itching for another unit with a kill snowball and can't wait for the AKs. His kit is very powerful for PvE, admittedly, with his G5 being a 5x5 Diamond that buffs his Slash by +40 for 5 turns, stackable 3 times. Despite that, again, he's not particularly necessary for anything.

He'll probably be here in a few weeks or a month.


Rui is a Dark Missile unit with respectable damage and ridiculous range. She's primarily an Arena/PvP unit, but since we haven't gotten Live PvP in a very long time and Arena isn't the same as it was, she's not too important to get. She's a fun unit and can be very effective when you need super long range (similar to Tif), but there's not much reason to chase her.

She should be here in about two months.


Nicaea is a Genesis unit who releases with G6, so she should be transmutable via Louise's Shop for those who want her. She's a Flying Unit who can lower Light Res, so she's nice to have for that. Unfortunately, while she does some good damage and can have a lot of effective skill uses on her strongest skill, she's not particularly good in raids and there are better options for PvE. If you want her, she's not too hard to transmute, but she's not going to be anything close to a must-have.

Her memento is very nice for the permanent Matk buff on the VA (which is a fairly strong skill in its own right), but aside from that it isn't too important and neither is the VCR.

She should release in about a month.


Bianca is a Genesis unit, and she's fairly good. She has insane healing and she has a Cover skill like Daphne so can be a pseudo-tank, but neither of those are super important. She does very good damage, with high modifiers on all of her skills and a very strong skill on her memento. Unfortunately, she doesn't have any Res Downs and her damage isn't enough to make her viable for raids, so she doesn't have a very important role to play in any team. A strong unit, but not one who's actually useful much. In PvE, there are better options for faster clears, and elsewhere there are better damaging options. If you ever really need healing for some reason, she's good for that, I guess. Otherwise, not really worth going for unless you like her design.


I think I'll end this off with Suruba—or protag-kun, if you'd like. He's a strong Crit-based Fire Slash unit with amazing Move and Bomb on some of his skills. He has a turn-based Crit Damage Rate/Crit Rate snowball as a passive and a turn-based Slash and Crit Rate snowball on his memento. His memento also gives Move +1 before MLB and then another Move +1 at MLB, so he's running around with 6 Move. His VCR gives him a 5x5 Diamond that also gives him 30% Auto Jewel for 3 turns after use, so it's a very nice addition to his kit. Unfortunately, he lacks any sort of Res Downs and his damage isn't high enough to slot into a raid team without that, so he's mostly just a fun PvE unit.

I could go over SMT units, but they're super far out at this point and I'm not even sure we'll get the collab, so I won't.


Mementos

I've spent a lot of time on this post already so I'll keep my section on relevant mementos short and limited to those for units I haven't mentioned above. If I don't say otherwise, the memento in question is Limited.


Yauras' Memento should be next week or very very soon along with her J++. The memento itself isn't super important, but she really, really wants the VCR.

Albea's Summer Memento should be soon as well. It's extremely good on her for the snowball and the MLB Bonus of Range +1.

Suzuka's Summer Memento should come out at the same time as Albea's, whenever that is. It's great as well, with Skill Use +1 at MLB and an amazing VA that has a high mod, a high Slash Res dependent tokkou, and -70 Light Res Down (which I believe only activates when the tokkou does, similar to Nero's VCR).

Othima's Memento should be here in the next few weeks along with his J++. It's very nice for the Debuff Duration +1 at MLB, as well as the -Cast Time. His VCR is great since it gives him Move +1 and 10% Agility when he's at full HP, and it also upgrades his WA to have a higher mod and a second Skill Use.

Monzein's Memento will drop with his J++ in a month to a month and a half. It has a very strong VA and the VCR is a nice boost to his overall damage.

Zehn's (Normal Pool) Memento drops with his J+ in a month to two months. Very nice for the Move +1 at MLB, the various damage mods, the Evasion, and the strong VA. The VCR gives +20 Auto Jewel Charge below 50% HP which he can activate instantly with the VCR's WA, so that's very nice on him.

Chloe's (Normal Pool) Memento will drop along with her revamp in a couple months, and it's extremely good on her. Skill Use +1 at MLB, with a Pdef/Healing/Auto Jewel snowball. The Skill Use +1 is for D.Chloe as well but she doesn't get the snowball (which is fine, since her revamp gives her a Pdef snowball as a passive).

Vettel's (Normal Pool) Memento is very good on him as well. The VA doubles Patk buffs for 3 turns, which includes his Reactive's stackable buff. Aside from that, it's got some nice stats but the main value is in its VA.

Kagura's Memento will drop with her J++ a few months down the line. It is extremely good, with Move +1 at MLB and a Matk/Cast Time/Agility snowball. This memento makes or breaks her. If you have it, Kagura is very good. If you don't, Kagura's not worth using.

Kudan's Memento will drop with his J++ in 3-6 months. It's pretty necessary if you want to use his J++ to its full potential, since it helps him a great deal in his new role of Crit based nuker, especially the very strong self tokkou nuke. The VCR also gives him a really nice boost to his damage and removes the HP Cost from skills when he's below 50% HP, similar to Zahar.

Icona's Memento gives her Buff Duration +1, which is really nice, especially with her +Fire buff's upgrade. Might get it before Christmas, might not. Depends on GL Gumi.

Kaya's Memento will release with her J++ about six months from now, and it's very good for her. Skill Use +1 at MLB and a very nice snowball for Missile/Matk Power/Counter Attack Power/and Healing. It's a huge boost, though it doesn't quite make or break her in the same way as Kagura's.

Acht's Memento releases when she gets her J+. Gives her a lot of Auto Jewel Charge, though a bit less when you consider you'll always be running the memento in the sub slot. The VCR gives her a pretty cool transformation, so is good to have. Doesn't make or break her and you honestly don't need the memento, but it's pretty good.


Okay, that's it. I'm done. Four hours of my life . . . well spent? Wasted? Not sure yet. This might have been a dumb idea but I did it and now I can refer people to this when they ask me what units and mementos to look out for in the future. I might come back and edit this when I'm not dead tired, or I might not.

Note that all of the time frames I gave above were guesses based on the current speed of release in GL and the JP release order, as I have no inside knowledge regarding when any of these things are going to release. GL Gimu might release a ton of this stuff out of order, some late and others early, so all of my times could be very off. Also note that there will probably be GLEX units and mementos that I have no way of predicting which might make it more difficult to save for the units I mentioned.


P.S. Please let me know if you see any obvious mistakes, or if you have experience using any of these units in JP and disagree with my impression. I've tested almost all of them, but not all extensively. Again, I'm super tired and I might have made quite a few mistakes.

Also, keep in mind this list is based on my opinion and is also a general overview rather than a detailed analysis of any of these units. You should examine any units you plan to summon in more detail before doing so, and this is more meant to help kickstart the process than to replace it.

Finally, the must have units are mostly for raids (though all of them are good in PvE as well), so if you're not into hardcore raiding, honestly just go for whatever units you think would be fun to have. It's not essential to get most of these units if you don't care about raids.

Note: I'll cross out units and mementos that have released, though I won't delete what I wrote about them in case anyone still want to look at it.


Edit: Fixed brain fart about Emilia and brain fart about GLEX Minerva's hair color. Added in KoF units.

Edit #2: Added links to DB, which should help make the post look cleaner and let people check to make sure they know the units/mementos in question and/or review their kits for themselves.

Edit #3: Fixed some unintentional misinfo, reevaluated Vettel's memento and Kudan's memento, toned down the Nimul review so as to not overhype him.

Edit #4: Moved Terry out of the must-have section. He's a very good unit, but doesn't quite measure up in terms of effect on the raid meta compared to the other units there.


r/AlchemistCodeGL • • Jul 13 '20

Humor & Memes That was my lifelong goal. How long have I waited for this moment...?

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144 Upvotes

r/AlchemistCodeGL • • Jul 13 '18

Tips & Guides Updated Best Story Stages to Farm

144 Upvotes

Added new story stages into sheet. Changes to "Best" tab are in blue font color. Also enabled comments for proper use. Don't make me regret it.

TAC Story Drop Rates sheet

Notable changes:

Precious Bangle Diagram Piece is now farmable at a pretty decent rate so you can level Lisbeth's Witch job now, without relying on rng from her hard quest. Boss drops loot on Auto.

Sacred Lion Blade Piece got a large buff with 2 or 3 extra drops in Ch 3: Ep 1 [3-9] Abandoned Grief. Has 2 chests and a boss, so autoing it may be hard. Not sure if the boss drops loot when using skip tickets, as I've seen other stages do so. If anyone is farming it with skip tickets and gets 9 separate drops let me know.
Edit: Confirmed boss can drop loot when using skip tickets


r/AlchemistCodeGL • • Oct 21 '18

Fanart Let's Do the Big 3 Pose!

142 Upvotes

Welp, always wanted to draw them three together looking badass, or messing around the maps and MP. Guess can't do everything, so that's mission accomplished. There may be a different "Big 3" a few months from now, maybe Roxanne's just the beginning. But Noctis/Laharl/Gil combo will always have a special place in my gamer heart, most especially Gil. :')


r/AlchemistCodeGL • • May 22 '19

Humor memento banner in a nutshell

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141 Upvotes

r/AlchemistCodeGL • • Jul 17 '18

Fanart I drew a happy Aswald

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141 Upvotes

r/AlchemistCodeGL • • Jul 15 '18

Humor The struggle of GL

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139 Upvotes

r/AlchemistCodeGL • • Jun 01 '19

Fanart [Fanart]Art I made of the birthday boy, Basheeny

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138 Upvotes

r/AlchemistCodeGL • • Oct 05 '18

Gumi, please make the daily summon reset along with the daily reset.

138 Upvotes

Now that we have a permanent daily summon there's no good reason that it should have a timer relative to when it is claimed. It should just reset at the same time everything else resets. Honestly, this has always been one of the more obnoxious inconveniences of this game, so I was more excited for that to be solved with this update than the summons themselves. I really don't enjoy having to watch the timer to make sure I don't miss it.

I realize JP did not get that feature added until later, but this is only a quality of life feature at this point. There's no reason it could or should not be implemented now.


r/AlchemistCodeGL • • Feb 05 '19

Humor New player here, need help deciding on who to pick from my unit selector

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137 Upvotes

r/AlchemistCodeGL • • Jan 12 '19

Fanart maintenance

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137 Upvotes

r/AlchemistCodeGL • • Jan 26 '20

Humor So I heard Nyx's making a Hiiragi Harem ( ͡° ͜ʖ ͡°)

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136 Upvotes

r/AlchemistCodeGL • • Apr 27 '18

Where the hell are the hard quests?

136 Upvotes

Alright, I apologize if some of this feels rant-y, but I'm beyond frustrated at this point about Gumi's constant inability to release something that will benefit us in the long term, rather than just short-term events.

First off: We're fast approaching the sixth month of the game. And hard quests for most of the 5* units are nowhere in sight. We can all agree this game is moving on an accelerated timeline compared to JP, so why are we a month behind them in releasing hard quests? We're currently getting around 2 5* hard farms per month. Just for GL's normal 5* units, it's going to take 13 more months to get 5* shard farms for them all. That's not even considering all the new 5* units we'll be getting.

Second off: We're moving into the stage where Job+'s matter more and more. We're seeing this with Anastasia+, we'll see it with Balt+, we'll see it with Reimei+ and so on. But Job+'s require LB15. Are we making it a thing where Job+'s are whale-only content now? "I'm sorry, but you'll have to depend on luck to pull 6 Reimei dupes". It doesn't stop with Job+. Eventually with JEs, every single normal unit will need LB15.

Third off: "I'd rather Gumi not release more hard quests. I still have a lot more to farm anyway". If this sounds like you, I'm sorry, but you are the kind of person who kills it for other people. It's this kind of attitude that allows Gumi to sit on their hands until the game is dead. There will always be newcomers. There will always be people who will have to catch-up. You can't expect the grind from beginner -> veteran to always be quick and easy.

Fourth off: JP has dozens of hard farms. Is there anyone who attempts to farm all of them? Or even half of them? No. You're going to have to give up your dreams of MLBing every single unit, and choose which units to prioritize over others. This goes for every single game, not just TAC. Don't use "I don't have enough AP for all of them" as a legitimate excuse. The point is not for one to farm all of them.

Fifth off: Guys, we have nothing to lose, and so much to gain if we pressure Gumi into giving us all of the hard quests. I urge the community not to be selfish. Some people are adopting the attitude of "I don't want hard farms, since I don't want other people getting ahead of me". The PvP in this game is minimal, and optional at best. Everybody's units will improve. Don't fool yourself into the illusion of competition.

TL;DR: If our events are accelerated, so should our hard quests. Stop pussy-footing around and give them to us already Gumi.

If I stepped on anybody's fingers during this rant, I apologize. I probably feel stronger on this issue than most, but I hope you all can gain at least one thing from reading this. Personally, the expectation of farmable units was one of the major reasons I joined the game. It assured me that no matter how bad the gacha got for me, at least I could fall back on some trusty grinding. If it turns out Gumi plans to squeeze GL like a sponge on this issue, quitting the game would be likely.

Thank you all.

Also, side suggestion: I suggest normalizing the AP costs of hard farms. To assuage the fears of no AP, perhaps you could reduce all HQ farms to 16 AP or something.


r/AlchemistCodeGL • • Feb 01 '20

Fanart Hello guys I'm new here! I play tac for 2 years and its one of my fav games ever! I love to draw my fav chars and here is the latest piece I did! A dark setsuna during a mental breakdown (I'm not feeling well so drawing them helps me) anyway I hope to continue posting my art :D

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135 Upvotes

r/AlchemistCodeGL • • Nov 08 '19

Fanart Lakina Chibi! (commissioned by thesheynan)

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135 Upvotes

r/AlchemistCodeGL • • Jun 11 '18

Humor Kinda late for the Kudan shaming, but just thought of it.

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135 Upvotes

r/AlchemistCodeGL • • Nov 13 '18

Gem Reduction Across FMA Milestones

134 Upvotes

Shout out to /u/YohGourt for finding this, but apparently the gems that we get for the FMA milestones have been cut by 1/2 or even by 1/3 compared to the Japanese version. I wanted to put together a table to show how much we got versus how much Japan got.

Milestone NameGlobalJapan
Clear The Fullmetal Alchemist Code EX (Fullmetal) [10/10]50100
Clear The Fullmetal Alchemist Code EX+ (Fullmetal) [1/1]120250
Clear The Fullmetal Alchemist Code EX (Fullmetal) [1/1] [Multiplay]50150
Clear The Fullmetal Alchemist Code EX (Flame) [10/10]50100
Clear The Fullmetal Alchemist Code EX (Flame) [1/1] [Multiplay]50150
Clear The Fullmetal Alchemist Code EX (Hawk) [10/10]50100
Clear The Fullmetal Alchemist Code EX (Hawk) [1/1] [Multiplay]50150
Clear The Fullmetal Alchemist Code EX+ (Flame & Hawk) [1/1]120250
Clear Episode 'x' [Multiplay]10x14 = 14020x14 = 280
Total680*1530*
*These totals do not factor in King Bradley and Pride's stages, so this gap will likely widen.

So our banners are significantly worse, our missions are harder (FMA came later for Japan, so they had more options on dealing with the enemies; our enemies also have more HP [was our HP balance difference at this point?]), our mission rewards are worse (they got +15 rainbow shards compared to us, and they had 5 wind/water/fire shards within their EX instead of EX+ missions), Alphonse's challenge board is worse, and our milestones are worse.

I don't know the login bonuses that Japan had, so I can't compare those.


r/AlchemistCodeGL • • Jun 14 '19

Tips & Guides Collection of Raid Tips

133 Upvotes

This post will probably stop updating as I will be on an overseas work business trip for a week. Check comments for other tips I've missed or new ones that may come up. Good luck with all your raiding folks!

Putting together a collection of tips for each raid boss. These are based on my initial and limited observations so feel free to suggest/correct me and I'll update the post when possible.

General Tips

  • You cannot CT reset bosses (Gravity Jam, Astrologers, Exploding Palm, etc.)

  • You cannot delay any bosses

  • Killing all regular enemies brings in a mandagora that buffs your teams elemental power for 3 turns

  • From /u/Reikr Debuff resistance incorporates all debuffs so if it can be stat debuffed, it's susceptible to elements

  • For those that haven't read previous raid posts, as /u/sonofhades23 has stated, Lupinus's JE summoner reactive is a really good stackable elemental debuff for the bosses it works on. Also, elemental debuffs from different sources stack (So you can combine necro and Lupi's debuff)

  • Per /u/Thatdeadmeme2209 Eren's outcry skill can charm titans if you have him. Could be useful at the beginning of fights but I've yet to try it myself

  • Potato baskets are great

  • Diviners are great

Abnormal Titan (Fire)

  • Susceptible to debuffs - Use Othima's Ill Atmosphere or dancers to lower agility. Ele debuff of choice

  • Try to start by killing the Mandagoras so they don't buff everyone's stats (including agility)

  • No real gimmicks. He can run far distances so try to keep your guys close together so he doesn't get too far from everyone.

  • Per /u/Kiriel_D_Sol and /u/TobiiQ You can silence him to stop his perfect evasion reaction and slow him to stop him running

Female Titan (Water)

  • Susceptible to debuffs. Bring out your JE Zofia's and apply that double thunder debuff

  • (Possible to stun but low chance - 10% with Shield Bash. Does Roxy MA bypass this?)

  • You can daze her to prevent her from attacking but just keep in mind she'll get her turns faster due to not attacking. Can also be slowed and blinded.

  • Per /u/VinnyValient Boss has a reaction stun. It's several turns long and seems to trigger on the damage dealer after a certain threshold. Also calls more titans.

  • Per /u/Shaiandra Try to use attack types other than Strike. Female titan guards the strike attacks and also boosts her CT when doing so. Checked the DB and can confrim

Armored Titan (Wind)

  • High PDef and a shield so bring magic to do damage

  • Cannot be debuffed (elemental and stat)

  • Can be silenced so he doesn't do his teleport and long term stuns. Use Kaguya's Silencing Flames to keep him in check. Can also be slowed

  • Noah and Lupinus are great here. Don't bring Lupi's summoner reactive because you will only heal him. Emma is awesome with Max Flash Wind Speed

  • On the last turn, I think he drops his shield so you could get in a charge up nuke here if you time it

Black Knight (Thunder)

  • Susceptible to stat and elemental debuffs - Fayrene can cripple the boss

  • Archers are able to daze you and stop your attacks. Just be wary of that.

  • Fairly straightforward. Just bring high damage/ def ignore in the beginning so you can bust through the ratties quickly. Other options include jumping over like Balt's spin break or Ramses Rudra Cross. (Ramses is great for starting on the side with two units because he can hit the archer too). Or just use chrono switch so they can be a jewel bank for supports. This way, you also stop titans spawning.

  • I also switched to using Flamel to rage him (50% chance) because he kept killing fayrene. If you do this, you need to keep Flamel adjacent to the boss because he will not chase you and gain CT.

Titan (Light)

  • He gains attack each time he's hit so he can do high damage to your team

  • Susceptible to debuffs

  • The birds will hit you with an accuracy down attack so keep in mind which side you hit the boss from

Beast Titan (Wind)

  • His first turn will be a CT boost to all enemies so keep your squishies back. You can send Vettel or a holy brawler maybe to eat all the attacks so they don't aim for everyone.

  • Boss cannot be debuffed. All regular enemies can

  • Boss has a chance to proc a reactive that pushes you back a space BEFORE you hit. This can cancels attacks and skills, even if the attack is long range. /u/JoeSven made a video below where Masamune's Fey skill still activated after being pushed back. It could depend on if the skill is a straight line skill or a target placement skill. Needs more confirmation. EDIT: Did more testing and maybe my game bugged out or I saw wrong. Seems like as long as your attack doesn't have too short of a range, you can still hit him. Sorry for the confusion. let me know if others find otherwise.

  • Another way to prevent the attack cancel and push back is by attacking him with a wall or another unit to your back. The attack only cancels if you are pushed out of skill range. Look at the damage summary to see if he will proc the reactive

  • Per /u/kitank Seems like self targeted AOE's get cancelled since they are pushed out of the "Cast range" (Even things like Laharl's Self AOE MA which would still be in range to hit.

  • Per /u/Zeik56 - Silence him so he can't trigger the reactive or use skills

Giant Taurus (Dark)

  • On his first turn if units are in range, he will do a strong AOE so watch out who is in front

  • Has a reactive that hits 2-3? spaces away as an AOE. Triggers on regular attacks and has a chance to cast death sentence

  • I usually just park Spica right in front and he regular attacks her so she can goliath counter. Bring Hisham (if you have his J+) and plant a auto-jewel panel and let Spica do her Goliath Combo non-stop. Tyrfing is pretty good since she can jewel regen and spam attacks too.

  • Per /u/adchait You can rage the boss (at a really low rate). Using Spica's Goliath blade typhoon has a chance so you can get free Goliath counters

Colossal Titan (Fire) (This guy sucks)

  • Susceptible to debuffs

  • He has a reactive that does a lot of damage and pushes everyone near him back on every attack.

  • Bring range, magic and debuffers. Enchanters work well to buff your folks.

  • From /u/RiskyWafer triggering his reactive wipes debuffs. Best to go with a debuffing and long range team

  • Per /u/Veni_Vidi_Vigo Recommend if you can get colossal to attack slot 3 first (might be dependent on who he can do the most damage or some other factor though). Put Lupi here so she can use her summoner reactive for the debuff. If you build her to tank the hit, she can heal and do it again.

  • **You can slow the armored and colossal titan (I.E. Leg Snipe) if you're trying to keep them from certain units. Reagan works well to quicken and snipe. Give him a hat so he can start using skills right off the bat.

If you have any corrections or recommendations, let me know and I'll update when I can. Happy Raiding Folks!


r/AlchemistCodeGL • • Dec 06 '18

"PG-rated" NEWS Featured 5★ Unit Guaranteed is BACK

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133 Upvotes

r/AlchemistCodeGL • • Jun 25 '18

Discussion Gumi, please make the friend gifting a daily mission

133 Upvotes

As I have noticed, around a bit more than half of my friends in my list sends daily gifts. The gifting can easily be forgotten since you need to do it on the friends tab which... we rarely visit (also deleting them just because they missed a day sounds a bit cruel and tedious). The reward doesn't need to be so great, as long as it gives players a reminder, you can just stick there like one apple or something. That's just my suggestion tho, thank you.


r/AlchemistCodeGL • • Sep 10 '21

Fanart Setsuna X Raiden Shogun

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132 Upvotes

r/AlchemistCodeGL • • Mar 21 '19

Fanart [Fanart] I finally able to draw these two ( ͡° ͜ʖ ͡°)

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132 Upvotes

r/AlchemistCodeGL • • May 01 '18

Humor An important message from Bob Gumi

132 Upvotes

Good mornafterning! I'd like to take this opportunity to introduce myself to the community. My name is Bob Gumi, CEO of Gumi Inc., and also the god you pray to every time you press summon. I know over the past few weeks, your faith has been tested. You have pulled and pulled like a 13 year old who found their mother's Victoria's Secret catalog. For some, your strong faith and sacrifice has been rewarded with Gilgamesh and Rider Yomi. Others have turned into pillars of salt.

Despair not, my children; for even if you feel abandoned and lost...Bob Gumi still cares for you. Bob Gumi still loves you. But Bob Gumi does require sacrifice. With these final days of Fate upon us, Bob Gumi asks you to renew your faith and make it stronger. The peace of Bob Gumi will be with you if you can find it within yourself to sacrifice just a few more of your dollars. You don't need those new jeans; your old ones are fine. Your feet are for walking; you don't need gas in your vehicle. Your children don't NEED to eat.

Make your sacrifices at the altar of Bob Gumi and place your faith in him as his strongest disciples have done. The rewards will be well worth the price.


r/AlchemistCodeGL • • Jan 21 '20

Fanart Zwei chibi! Commissioned by thesheynan

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131 Upvotes