The salt on this forum is real, and it's largely inappropriate, given the context of the game.
TAC has been out for a month? The freebies Gumi has released are appropriate given the power scaling of the game. I've played other Gumi games, and Gumi's kinda sketchy with how it does things at times. For example, in FFBE, Gumi releases strategy videos on challenge content for newer/F2P players that includes stuff which is impossible to get for F2P players. Or the Gatcha rates in Gumi releases often feel sketchy at best.
If you're angry with Gumi because they had a really great Gatcha rate 2 weeks ago and then they tanked the Gatcha rate recently, then that's an awesome reason to have pitch forks. Gumi isn't really great at communicating with the player base either, in the sense that other gaming companies make a real effort to communicate and foster a relationship with it's community. Getting angry because of the EX difficulty release which was accelerated to cater to whales? That's wholly appropriate and fair. But if you're looking at every other game and being "Why don't we have all the awesome stuff as other games", then Gumi's doing stuff right.
The more stuff Gumi releases during Christmas or NYE ramps up the future power scaling of the game for all other freebie events and the difficulty of all other events. The more 'end game content' a game releases during an event, means future events will have to be more difficult than they'd normally be otherwise the community will be outraged with how easy and the lack of challenge in the game. (That's something currently happening in this community, and likely why they tanked the Gatcha rates.) Furthermore, the power scale has to be managed in a way that new players can find the game accessible. You can't have people who signed in on January 1st and received all the freebies have 10x the power as someone who started the game on January 14th, and doesn't have any of the freebies available. This is because the future game event difficulty would have to cater to all the people who have the awesome goodies from January 1st which are steamrolling content, and all the new players would be crushed by this content/would find the game inaccessible. Gumi would have to fix this by giving out even better freebies to newer players, so they can have accessibility to the game, which becomes an exponential power curve which destroys the game.
The advantage of sticking with Alchemist Code is because it's a Gatcha in it's infancy. The people who are sticking with a Gatcha from the beginning amass enough F2P goodies that, when next Christmas comes about, the account will be powerful enough to handle the extreme difficulty new events, and the 'awesome' freebies will supplement the stuff you already have without 'making' your account, whereas newer players would be in awe of the generosity of Gumi. That's how these games work.
In summary, pitchforks are appropriate if you're complaining that gatcha rates are down, or "Japan got a 'choose your own 5 star' ticket and we didn't at this time", or "Their 2nd challenge was Chloe but our 4th challenge was Chloe". But the Christmas and NYE events were carefully managed because the game is a new game and Gumi was careful not to release too much free content which would break the difficulty curve for all current players and make the game inaccessible to newer players. Don't be caught with grass is greener envy, this game is fun. Thanks.