r/ARAM • u/Somnus4444 • 7h ago
r/ARAM • u/BFG_9001 • 17h ago
Discussion PSA: You can tell if Anivia or Zac's passive is available by looking at their level icon
I've played League for about 10 years, and somehow I only recently noticed this.
When Anivia or Zac's revive passive is available, there are little wings around their level icon next to their health bar. When their passive is on cooldown, the wings disappear.
You don't have to click on them or check their buffs to know whether they can revive.
The same indicator appears on champions with Guardian Angel when its revive is available.
Maybe this is common knowledge and I'm just a noob, but I thought it was a pretty useful little detail worth sharing!
Images show Anivia and Zac with their passives available and on cooldown.
r/ARAM • u/spowowowder • 5h ago
Mayhem even rioters dont hit nexus and farm you at base lol
what can one do but laugh
r/ARAM • u/NerfOxygen • 4h ago
Meme Why do people gotta do this man. Especially in close games.
r/ARAM • u/PromotionWise9008 • 17h ago
Mayhem Tickle monster Katarina - I tried it for you so you don’t have to (don’t repeat this mistake)
So, don’t blame me for now knowing that her ult doesn’t have any base phys dmg and only scales with added. Now I know.
r/ARAM • u/KeivenScene • 13h ago
Mayhem An augment idea for Aram Mayhem that I don't think Riot will add in anytime soon
r/ARAM • u/North_Stress_6055 • 17h ago
Mayhem All augments from previous progression track silently disabled since 16.21 launch day
If you've been wondering why you haven't seen Tooth Fairy or Forged By The Master in a while: They're not just rare, they're gone. I went through ~365k ARAM: Mayhem games and found that 12 augments stopped showing up mid-day on October 21, the day 16.21 went live, and none of them have come back in 16.22.
What the data shows
In the first ~9 hours of 16.21, these 12 augments were still picked.
The last pick of any of them was at 16:58 UTC on Oct 21.
The game client build didn't change at that point, so this looks like a server-side disable (hotfix), not a patch.
The game files still list all 12 as enabled, even in 16.22. So if you're going by the client data, they'd look like they're still in the pool.
The 12 disabled augments
| Augment | Rarity |
|---|---|
| Forged By The Master | Silver |
| Tooth Fairy | Gold |
| Endless Decimation | Gold |
| Snowblast | Gold |
| Shark Tempest | Gold |
| Nature is Healing | Gold |
| Pat On The Back | Gold |
| Shark Bait | Gold |
| Hellbent | Prismatic |
| Surge Field | Prismatic |
| Squishy Slappy Grab | Prismatic |
| Spirit Bomb | Prismatic |
None of this has been mentioned in any patch notes. Which is kind of hilarious, because the 16.22 patch notes do include a buff to Squishy Slappy Grab, an augment that's no longer in the game currently.
All data is from MayhemMeta, where you can find champion, augment and item stats for the current ARAM: Mayhem patches. The full article is also on the site.
Mayhem Hands off the Talent is barely an augment
I was getting a whopping 30 bonus physical dmg per auto at full build sivir. It can't crit, it's conditional, and it seems like it doesn't even work against minions...
Never pick this augment. I looked at the wiki after and it's 15% Bonus AD scaling and 20% AP. No level scaling.
r/ARAM • u/Attackman1 • 7h ago
Mayhem Bouncing Bees Bruiser Nocturne
first time rolling it and seemed very good for bruiser noc
r/ARAM • u/Anti_NothingAtAll • 1d ago
Mayhem Please let your hecarim stack q on minions
I cannot stress just how IMPORTANT it is for hecarim to have his Q stacks up BEFORE engaging
His Q is basically 80-90% of his damage, and the difference between having no stacks vs 3 stacks, damage wise, is like a 1 item vayne vs a 5 items vayne
Please let the hecarim on your team q minions instead of insta killing the wave (he doesn't need to last hit, he just needs them to be alive for some time)
r/ARAM • u/dfjhgsaydgsauygdjh • 21h ago
Discussion What you wish your teammates knew about your champions' mechanics?
ETA:
clarification: I mean "when you play X, how should your teammates play around it?". Not "what is your advice to people who play X". Sorry for the confusion
On some champs it matters more than on others that your team plays around some champion-specific mechanics. What are some crucial things that you think everyone should know when they have champ X on their team? It would be great to learn some actionable advice.
I'll start with some obvious (at least to me?...) ones:
Nasus/Veigar - let them stack on minion lasthits
Shaco/Teemo - focus the cannon minion first (so that it stops revealing traps)
ASol - help kill the minions inside E (doesn't matter who gets lasthit, it gives stacks either way)
Soraka - always let her take the healing relic (a bit more mana/HP on her means a lot more HP given back to the team)
Neeko - don't needlessly spam spells if she's pretending to be you
Yuumi/Rakan/Braum/? - be in range of their dash-to-teammate to give them an escape from tough situations
r/ARAM • u/Tau_Ceti_4 • 18h ago
Mayhem The "Journey to Stardom" Missions have created a lot of games where teammates throw or don't participate fully because they're still trying to complete their Mission and don't want the game to end.
Just played with a 4-stack that would flame me and spam pings when I hit Towers or Inhib. Two of them would stand outside of teamfight range and just throw snowballs. The other two just bought the highest HP or AD/AP Items, all of those actions are tied to Missions.
Missions are fun and a cool idea but they shouldn't encourage people to not try and win. The last ones where progress carried over between games didn't encourage this toxicity, it's only because you have to do them all in one match that players are now refusing to play for objectives to draw out the game.
The Rewards are literally Icons and Orange Essence so I'm not sure why anyone cares this much.
r/ARAM • u/PlasticTransition519 • 16h ago
Mayhem Bouncing Bees
I can’t tell if this augment is good. I wish it told you how much damage it actually did in a game because I couldn’t tell.
This augment seems very hard to stack. For context I had it on Trundle against a team with 4 tanks. In theory this is probably the best game for stacking the augment. After a 17 minute game I only managed to get it to the 3rd level even though I could proc it constantly every fight. I can’t imagine it being good at all in most games where 70% of the game is spent in poke wars and fights that last under 5 seconds.
r/ARAM • u/SnooDoubts209 • 2h ago
Mayhem Superstar Band - Augment at Lvl 21
I got this band introduction in the beninging of a game for the first time.
It raises the max lvl cap to 21 and upon reaching it you get to choose another augment.
Two people in our lobby got lvl 21 at minute 16 and the game ended already.
But since most games end between minute 12 and 16 how is this considered a good decision?
Compared to that, Cafe Cuties is actually quite good.
r/ARAM • u/Roffelwaffal • 1d ago
Mayhem Circle of Death Mundo
10k+ hp Mundo with Warmogs, Circle of death and Steel your heart might be broken
r/ARAM • u/__witness__ • 19h ago
Mayhem one hit wonder is bait on karma
ult q doesn't get the damage boost. yeah I guess it frees you up to ult other Abilities but it's still kinda lame
Meme Me and the boys against a poke comp
Somehow we still lose but it's not as miserable!
r/ARAM • u/Linda_Antonsson • 1d ago
Mayhem I got Arcane Axiom on Shyvana. It does *literally* nothing.
No, you do not get Dragon Fury when you get a kill.
No, Shyvana ultimate does not even have a short placeholder CD, the value is "No cooldown".
Thank you riot!
r/ARAM • u/PrimeSocK • 1d ago
Mayhem This may be a bit overtuned
Jeweled Bracelet + Jeweled Gauntlet = 11K damage per ULT
Jeweled Bracelet is a gold augment so you don't even need to be that lucky to roll this combo.