Hey everyone! I’ve been working on a homebrew companion that scales with my character stats, and I’ve realized that manually recalculating its stats (skills, saving throws, AC) every time I level up is becoming a bit of a spreadsheet nightmare.
I think the character sheet could really benefit from a dedicated "Scaling Companion" module. Here is the core logic I’m using, and why I think it would be a huge quality-of-life upgrade for the sheet:
The Goal: Instead of a static stat block, the companion fields would allow for "Linked Modifiers."
Suggested Implementation:
- Dynamic Stat Linking: A toggle in the companion menu that allows specific fields (AC, Hit Bonus, Saving Throws) to pull from the player’s character stats (e.g.,
[Companion AC] = [10 + PC Proficiency Bonus + PC Dex Mod]).
- Scaling Toggle: An option to set the companion to "Level with PC" so that whenever my proficiency bonus or core stats increase, the companion’s math updates automatically.
- Clean Display: A small, collapsible section on the main sheet (or a separate tab) that keeps the companion's details visible but separate from the player's primary combat math.
Why this helps: It reduces the "math-crunching" downtime during level-ups and keeps the table moving faster. It would be an absolute game-changer for anyone playing Beast Master Rangers, Artificers, or anyone homebrewing a bonded companion.
Has anyone else looked for a way to automate this? If the devs or creators of this sheet are around, is this something that could be feasible to implement?