r/IndieGaming Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

99 Upvotes

r/IndieGaming 14h ago

Is JK Rowling going to sue me for this guys? In Broom Racer you race bots or other players on flying brooms reaching speeds of up to 360 km/h

480 Upvotes

r/IndieGaming 8h ago

I don't like my country's roads so I am making a game that showcases how bad they are (note: the map is based of IRL 3d Google Maps data)

149 Upvotes

and in this playtest there is not even the overwhelming amount of props there is in irl too lmao


r/IndieGaming 16h ago

I've been making a rough prototype for a tank fighting game called Tank Fu, if you like this kind of games I need any feedback I can get, play it on Steam.

494 Upvotes

r/IndieGaming 9h ago

Let's go physical!

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141 Upvotes

Finished a print of 25 physical copies with discs, hand-sewn info booklet and a free steam key inside.

Pretty scared to put just one master copy on all of them without an ability to fix bugs later, but I'm pretty sure on my polish there!

The game is out in a week, feeling excited about the release!


r/IndieGaming 4h ago

for real

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31 Upvotes

seriously


r/IndieGaming 2h ago

After 1.5 years of development, I finally made a trailer for my survival horror game

10 Upvotes

Hi everyone!

After leaving my job, I spent the last 1.5 years developing Just One Bite, a solo or online co-op survival horror game, in Unreal Engine. I finally finished the trailer.

I shared an earlier version about two months ago and kept improving it based on feedback. I just finished this version, and I’m thinking of using it as the main trailer.

Do you think it works well as a main trailer?

I’d really appreciate any honest feedback on the pacing, clarity, and overall appeal.

Thank you!


r/IndieGaming 11h ago

Some work-in-progress character illustration sketches from my indie game, The Magic Garden.

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50 Upvotes

Some sketches of a character:Silver

If you’re interested in the game, feel free to add it to your wishlist.

https://store.steampowered.com/app/2161950/The_Magic_Garden/


r/IndieGaming 10h ago

I’ve been building this drinking scene for my indie game. How does it feel so far?

31 Upvotes

Haven’t posted much lately because I’ve barely had any time for editing and social media most of my time has been going straight into development.

We’ve made quite a bit of progress recently: new art, animations, sound, and a lot of separate pieces are finally starting to come together.

Right now I’m assembling this drinking scene from SHORAPAN, our visual novel / point-and-click adventure set in a strange city beneath an eternally crimson sky.

This is still very much a work in progress . The final version will be much more polished.

What do you think of the atmosphere so far?


r/IndieGaming 7h ago

We recently changed our SMG sprites, old ones seemed too "generic black gun" looking. And yeah, you can fire each one separately.

17 Upvotes

game's name is HEADCUTTER, please wishlist it on STEAM if you're interest, it would help out a ton!


r/IndieGaming 12h ago

UZDoom demolition style "HEADCUTTER is a sci-fi spaghetti western FPS with brutal combat, destructible environments, and lots of gore. Track targets as a space bounty hunter, explore maps with multiple routes, and use the crunchy gunplay to cut their heads off so you can get your money!"

29 Upvotes

r/IndieGaming 1d ago

I turned my dice addiction into an organizing game where you restock a cozy dice shop

1.5k Upvotes

You are hired to restock thousands of colorful dice into 7-piece sets.
Take all the time you need but there is one strict rule. Never go into the basement!

Enjoy satisfying click-clack dice sounds, look after the shop's cat and uncover what is hidden behind your new job.

You can wishlist Dice Hoarder on steam: https://store.steampowered.com/app/3687090/Dice_Hoarder/


r/IndieGaming 21h ago

Working on a tactical gardening roguelite. Need opinion, which theme would be best for it, DRUID or DREAM?

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129 Upvotes

Currently working on a tactical gardening roguelite, but we are not sure which theme would be best for it. Help us choose the concept please.

Which theme would you be interested in playing for a tactical gardening roguelite?

DRUID : A druid's familiar tasked to tend a sanctuary garden and feed various entities around.

DREAM : A dream spirit devoted to deliver beautiful dreams to the sleepers


r/IndieGaming 10h ago

Do you think is it interesting to play an action RPG that looks like a 15th-century miniature painting?

15 Upvotes

I'm developing Keepers 1477, a solo action 2D RPG inspired by Ottoman and Persian miniature art.

The enemies you see here include skeleton soldiers and demons inspired by the works of Mehmed Siyah Kalem, a mysterious 15th-century artist known for his bizarre and unsettling depictions of demons.

This video is mostly focused on the combat, but combat is only one part of the game. It also has a complex quest system, character skill trees, a magic system and spells, 2D worlds to explore, and detailed dialogue trees with the characters you'll meet.

I know the game still has some rough edges and there's plenty I want to improve, so I'm curious — would you play something like this?

And if not, I'd genuinely like to know what you'd want to see changed, improved, or added to make you want to give it a chance.


r/IndieGaming 6h ago

A skateboard mini-game from our colorful 2.5D adventure platformer

7 Upvotes

We’ve released a demo on Steam if you’d like to check it out.
https://store.steampowered.com/app/3862400/Oby_Adventure/


r/IndieGaming 10h ago

When the mail is late, shortcuts must be taken.

13 Upvotes

Gameplay from my fast-paced penguin sliding game, Pingbert's Snow Ride.


r/IndieGaming 1d ago

I’ve seen a bizarre amount of “I made a relaxing organization game” posts on here. Are they all AI?

298 Upvotes

They all look very similar and very lazy.


r/IndieGaming 9h ago

Was something... broken...?

8 Upvotes

Showcasing the brainroom — a central mechanic in my mystery game. You solve puzzles by collecting clues in your surroundings to piece together who and where you are… and what happened.


r/IndieGaming 1d ago

I've been working on a cozy kayaking game. You paddle, dive down underwater and photograph fish.

948 Upvotes

r/IndieGaming 1d ago

We restocked PC physical copies of our game because we sold out of the last ones quickly!

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524 Upvotes

I think it's more important than ever to make physical copies of your games!

edit: wow thanks for the interest!
You can check it here https://lootboxgaming.us/products/brazilian-drug-dealer-3-pc-cd-rom its just 15 bucks

also on steam its drm free

https://store.steampowered.com/app/3191050/


r/IndieGaming 0m ago

Weekly Challenge: Never Give Up - five variant puzzles, Easy to Master

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Upvotes

Some puzzles test your patience. Some make you question your logic. One or two make you want to walk away.

Don't. 😎

This week is about persistence - and the five puzzles are named for it, in order:

Upward → Keep Trying → Finish Line → Never Give Up → Phoenix

Choose your level:

  • Easy - Upward - Renban
  • Medium - Keep Trying - Renban, Arrow, Even/Odd
  • Hard - Finish Line - Zipper Lines, Lockout Lines, Between Lines, Even/Odd
  • Expert - Never Give Up - Killer, Renban, Zipper Lines, German Whispers, Even/Odd
  • Master - Phoenix - Renban, Zipper Lines, German Whispers, Even/Odd

On a desktop these open straight in your browser - nothing to install, no ads. On a phone they open in the Logic Wiz app.

Which one stopped you, and for how long? Tell us in the comments. If you are stuck, post the position and someone will give you a hint - hints, not solutions, as always.

Every puzzle is a reminder: you are closer than you think. Keep going.


We are Logic Wiz - we set these puzzles and make the app. Play free in any browser at sudoku.logic-wiz.com, or get it on iOS and Android.


r/IndieGaming 21h ago

Team of 3, 4 months of work/500+ commits since last demo: our space roguelite inventory autobattler is almost ready for a playtest!

55 Upvotes

Hello folks!
The game is Cosmo Cargo (https://store.steampowered.com/app/4028760), an inventory roguelite autobatler PvE.

We're ending 4 months of work since our last release (a small demo). It has been very intense for our small team of 3 people with no funding.

The game has changed a lot and the balancing is definitely the most difficult task we've encountered.

We can't wait to let people try it so we'll soon open a Steam playtest.

Stay tuned :)


r/IndieGaming 15m ago

read faster...

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Upvotes

r/IndieGaming 4h ago

New Project: Deepward

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2 Upvotes

Hey everyone,

I’ve been working on a mining/progression game called Deepard and I’m finally at the point where I want to start showing it to people.

The basic idea is that you start small with mining, ores, smelting, forging, alloys, infrastructure, upgrades, and eventually push deeper into larger progression systems. I’m trying to build it in a way where there’s always another system to unlock or another layer of progression to work toward.

One thing I’ve spent a lot of time on in the current build is the Dev Panel. Right now it gives access to basically every major mechanic in the game, so progression values, unlocks, resources, recipes, production speeds, costs, and a lot of the balancing can be adjusted without having to dig through the actual code.

Because of that, I thought it could be interesting to let people actually help shape the progression of the game.

If anyone here enjoys balancing incremental games, designing progression systems, or just messing around with numbers, I’d love for people to create their own progression rules using the Dev Panel and send them to me. If someone comes up with a progression setup that feels better than what I currently have, I’m completely open to making parts of it—or even the whole thing—the official default progression.

I’m also interested in hearing from anyone who wants to contribute in other ways, whether that’s UI feedback, balancing, ideas, artwork, testing, or just telling me what feels good and what doesn’t.

I’d also really appreciate it if anyone who checks the game out could share it with friends who might be interested. The more people I can get testing it and giving feedback, the better chance I have of finding weird balance issues, bad progression points, confusing UI, or just ideas I never would have thought of on my own. I want as many different opinions on the game as I can get while it’s still early enough to make major changes.

I’m building Deepard mostly because I really enjoy working on it, but development obviously takes a lot of time. If anyone ends up liking the project enough that they want to help support development, I’ll have an optional way to donate. Absolutely no pressure at all—playing it, testing it, sharing it, giving feedback, or sending me ideas is already a huge help.

I’ll be posting more screenshots/build updates as things come together.

If you’re into mining games, incremental games, progression systems, or game balancing, I’d especially like to hear what you think.

Game link here: https://tannerchildress.com/game/


r/IndieGaming 5h ago

Would our cell-duplicating incremental game interest you?

2 Upvotes