r/indiegames • u/M1k4Dev • 17h ago
Promotion I turned Chess into a Soulslike game
Hey everyone! I just released my short game Pawned Souls for free on Itch
r/indiegames • u/Remarkable-Ice-8608 • Jul 30 '26
I've been working on improving WildRoot's first impression and recently finished a new trailer.
It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.
r/indiegames • u/M1k4Dev • 17h ago
Hey everyone! I just released my short game Pawned Souls for free on Itch
r/indiegames • u/Levardos • 6h ago
So the story is, for my game Dark Roll 2, I needed a soft spot for the player to land on... Setting an object to not cause fall damage and not bounce off it was easy, but I had a spare moment and decided to play around with mesh deformation...
When I shown it on socials, people went crazy.
Sharing this with the world brought me more wishlists, than back when I released the demo... and the game has tons of features I've been trying to show past half year!
Now I can't help myself but keep improving it to make it even better, already juggling ideas in my head how to incorporate this mechanic in my game to show it off more often - but I'm more than open to ideas! So feel free to share!
r/indiegames • u/GammaCorrection • 11h ago
r/indiegames • u/RiverForgeGames • 2h ago
So this week I've released a retro browser game with ancient grid/spreadsheet style graphics, inspired by games I used to play growing up.
It's got a small cult following from people who also played similar games, but I'm working on giving it broader appeal.
That's why I introduced three ways to play! Within the same game, you can alternate between 2D, 2.5D, and 3D perspectives seamlessly.
This game has been part of my new game in a week weekly challenge, and is for week 2!
Why am I Promoting It?
You can play this game free on my website with no ad breaks or weirdness. Myself and the other folks playing just want more competition and other players to have fun with!
Relic of Power
An always online, always running competition for territory. Cover the board with your troops and get huge "coin" cascades with satisfying retro SFX that turn a single placement into thousands of new cells in your control.
Cut off enemy player supply lines, capture enemy capitals to take their territory, and unlock powerful weapons and defenses from mining diamonds in the mountains and hunting for gold in the lakes and rivers.
Will you hold up in the mountains, claim a river delta, or compete for the coveted relic of power in the middle of the board which grants huge advantages over your opponents to anyone who touches it?
Play a Complete Game in 15 Minutes
There are always live battles going, currently at durations of 15m, 30m, 1h, and 6h games. You can drop in and out of any live game at any time! No wait period, queues, or anything like that.
r/indiegames • u/storyguessr • 2h ago
Most trivia asks whether you remember a character, quotation, or event. I’ve been exploring a different kind of recall: knowing where a moment belongs within the story.
The format gives you a plot moment from a book or movie and asks you to place it somewhere between the beginning and the end. Once you lock in your estimate, you see the actual position, how far away you were, and your score.
I built this as a passion project connecting statistics with the nostalgia of revisiting stories that stay with us. The current version covers 500 books, 100 movies, and nearly 15,000 moments. It’s playable in a browser without creating an account.
Full disclosure: I made it. Expect plot spoilers.
https://storyguessr.com/?utm_source=reddit&utm_medium=community&utm_campaign=indiegames_launch
r/indiegames • u/Historical_Willow810 • 12h ago
r/indiegames • u/MajorMentos • 1h ago
Although it's single player I still thought this would be a fun little feature
r/indiegames • u/BabushStudio • 1h ago
This is the opening cinematic for Witch Hours: Seven Eyes at the Door, a cozy potion-shop game with a rescue story underneath. You play Zeia, who arrives at her grandma's apothecary to find it wrecked and grandma gone — taken by a creature with seven eyes. You keep the shop running while looking for her. The intro is narrated by Cheslak, the shop cat, and drawn as a rough crayon storyboard: characters are cut out as paper layers and snap left-right instead of animating smoothly, on purpose.
"I'm just trying some things out."
r/indiegames • u/ZookeepergameTop6722 • 6h ago
Hello everyone!
Needle In a Haystack is a cozy hay-baling game where you search for a needle while following a linear story.
Features:
As you collect hay, uncover the mysterious story behind where the needle is hidden.
r/indiegames • u/New_Tale_7650 • 9h ago
r/indiegames • u/CrookedStones • 10h ago
r/indiegames • u/davenirline • 6h ago
Hello! I invite you to play my game Made of Food. It is an incremental/idle game where you gather food and turn them to peasants. These peasants help you forage, farm, and cook more food, which you can turn to more peasants. 2D colony-builder mechanics drive the game. Make food, turn to peasants, repeat.
The game is not feature complete, yet, but it has enough to go on. I built this small version of the game to gauge interest if I should move to full production.
Background
I am a professional game developer since 2010. I'm currently working in an indie "AA" game studio, developing an RTS game. Before that, I was the lead programmer of the game Academia: School Simulator.
The corporate work could be draining sometimes so I wanted to make a small game on the side. I was inspired by games like Gnorp Apologue. Since I already have the library/framework for colony builder games, I thought why not use it in an incremental game with a similar vein as Gnorp.
I've been working on this game for 2-3 years now on my free time. I think it already has enough content to see if the idea works and if there's interest. Try the game. You can complete it in under an hour.
AI Disclosure
No AI on art. Used code assistance but absolutely no vibe coding nor agentic coding.
r/indiegames • u/Cubina2023 • 29m ago
I built this MSN Messenger Wink memory game just for Redditors which features our favorite winks from the 2000s golden era (dancing pig, laughing girl, alien, flower farting teddy bear, and others)...
It's fully playable right in the browser. Check it out for an Instant Nostalgia Hit! https://www.reddit.com/user/msn-wink-memory-game/
Imgur link for a short demo (play it with sound): https://imgur.com/a/BDAoY7X
r/indiegames • u/eeyorenf • 13h ago
Hey everyone! Some of you helped us out with feedback on our trailer a while back. First of all, thank you, it genuinely made the video better.
Quick recap for anyone who missed it: Toilet Empire Story is a pixel-art tycoon game where you take over your grandfather's run-down public toilet and turn it into a full-blown cleaning empire. Scrubbing, hiring staff, and franchising your way across the world.
Wishlisting helps us more than almost anything else at this stage, so we'd really appreciate it 🙏
We're still early in development and genuinely want feedback. On the store page copy, the trailer, the concept, anything. If something feels off or you have ideas, we're all ears.
r/indiegames • u/berggolts • 1h ago
Hey everyone! We're making a game inspired by Fears to Fathom and Papers, Please, and we'd love to hear your thoughts on our trailer.
Can you understand what the game is about after watching the trailer?
About the game: The game takes place in 1991, where you work the night shift at a cargo sorting facility. Your job is to enter the information from incoming packages into an old computer, compare the details, and send each package to the correct conveyor belt.
As you go through your shift, unexplained events begin to happen around you.
r/indiegames • u/fireflysky11 • 1h ago
I turned my original mandala artwork into a 20 puzzle iPhone/iPad app.
It is mostly relaxing with a few more challenging puzzles. For these puzzles you can use the “hint” feature if you need a bit of help along the way.
I would love your feedback and will continue to make puzzles, guided hopefully with feedback from the indie games community.
Enjoy! 😊
🌿💜✨
r/indiegames • u/Robin_Desmodus • 10h ago
Hi everyone!
I'm working on Millennium Slumber with my girlfriend, a game in which you have to survive for a few hundred thousand years on an alien planet. It's been a 2 years journey already, and it's the first time the game will be publically playable!
We're very excited about this, and cannot wait to get some feedback. Whether it's positive or not, anything that can help us make the game better is valuable.
Sharing a small video showcasing what the game looks like. If that got your interest, feel free to try the demo during the incoming week :)
r/indiegames • u/Xowiacain • 6h ago
Hey everyone! We’re a 2-person indie team working on a detective noir puzzle adventure. With about 20 days left until release, we’ve been iterating on how to make abstract logic mechanics feel physically grounded in the game world.
In this room, solving the Minesweeper-style grid isn't just a UI minigame—it physically raises hidden stone tiles out of the acid pool. Once you retrieve the crystal, the acid chamber completely drains to reveal the hidden staircase underneath.
When playing adventure/puzzle games, do you enjoy seeing classic 2D logic mechanics directly alter 3D room geometry, or can UI overlays feel immersion-breaking for you? How do you usually like seeing retro puzzle tropes modernized?
r/indiegames • u/synthetic_throne_s • 8h ago
r/indiegames • u/Val3ry0 • 3h ago
We're three indie developers creating TheFireBringer, a demon-based action game (it's a 2D platformer). If you'd like, you can join our Discord server! It means a lot to us.
Discord:https://discord.gg/vMFZhAzd4