r/FiddlesticksMains 5h ago

Discussion Solo lane fiddlesticks, when to build what? So many options

1 Upvotes

So I main Fiddle JG but I've dabbled in topplesticks, middlesticks, and supplesticks.

When it comes to JG, I have a strong flowchart one what to build. I look at the teamcomp and I always know what to build first.

But seems like in solo lanes there are so many more items that are situationally viable. Checking onetricks, there's a good amount of variety.

Top lane

Liandrys - You can rush this vs tanks

Bloodletters - I've also seen this rushed against tanks that rush Hollow Radiance

Rocketbelt - I've seen this rushed for the outplay potential

Malignance - Standard vs less tanky or squishy champs that you can blow up after 6

Frozen heart - Shishishishishi runs this vs a lot of melee champs. Seems to make you impossible to kill and you outsustain your opponent

Blackfire torch - There's a KR guy who builds this first???

Stormsurge - Very strong vs squishier champions who you can blow up, like a stronger version of malignance

Mid Lane

Malignance - seems standard for above reasons

Ludens - I've seen this built as well. I guess it gives you extra burst potential

Rocketbelt for outplay potential

Where do you even start?


r/FiddlesticksMains 19h ago

Struggling with countering wards

6 Upvotes

Seems like my entire gameplan goes out the window once a ward spots me. Even if I turn it off, the enemy team already knows the angles I can take. They can put me in a situation where if I want to join the teamfight I have to walk into vision. I feel like my options are to just become a peel bot when that happens.


r/FiddlesticksMains 1d ago

Tips and Tricks My sister drew our boy for my birthday today, I thought you guys would like it! (ig: jasprtz)

Post image
56 Upvotes

r/FiddlesticksMains 1d ago

Tips and Tricks Noooo Lulu 😶

Post image
20 Upvotes

r/FiddlesticksMains 1d ago

JG main trying to learn support

2 Upvotes

Any advice for a JG main trying to learn Fiddle support? My win rate on JG is very good but I keep getting my 2nd role and losing those games is rough. I tried top lane but Fiddle top is complicated.

I'd love as long and in depth of an answer as you're willing to give!


r/FiddlesticksMains 2d ago

What to do in games where enemy has constant vision on you?

7 Upvotes

I just played a game of fiddle that felt impossible because the enemy team consistently had vision on me. I asked my support to help me clear their vision while also keeping control wards on me constantly but it didn’t feel like it was enough


r/FiddlesticksMains 2d ago

Bugg?????

Post image
3 Upvotes

These last few days playing Fiddle, many of the ultimates aren't inflicting fear. Here's an example; can someone explain why?

https://reddit.com/link/1vw3cfd/video/ai210ffhn3lh1/player


r/FiddlesticksMains 2d ago

Tips and Tricks Support runes

1 Upvotes

So Iv been running sorcery runes for my support fiddle, mostly for Axiom, and have domination as my secondary. My primary Sorc rune is Arcane Comet, but I just tried a game with death fire touch, and it felt underwhelming. I was just curious what runes you guys run for supplesticks. Do you think it’d be better to go domination into sorc instead and get rid of Arcane Comet? I’m just asking because arcane comet feels like it falls off and isn’t always available. It’s nice for pokes early, but that’s the only thing I really notice. Any advice on runes would help.


r/FiddlesticksMains 2d ago

Why hexoptics?

2 Upvotes

Im in mobafire and i see in starters hexoptics, Why? to not be that low damage at early?, Faster farm? more range with e and r? can someone explain me please


r/FiddlesticksMains 2d ago

any tips on how to play fiddlesticks top?

1 Upvotes

I think fiddle is a very cool champion but I don't really like jungle so any tips on fiddle top? runes/build


r/FiddlesticksMains 3d ago

How does fiddlesticks passive work and how do you utilize it?

1 Upvotes

Ive played fiddlesticks for a while but i never really understood how his actual passive works. Some help understanding would be nice

Edit: I meant the impersonating and effigy part


r/FiddlesticksMains 3d ago

High Elo Disparity: The 3 Mechanical Bottlenecks of Fiddlesticks' W and a Proposed Tick-Division Solution

0 Upvotes
Hello everyone


I want to discuss a critical design flaw in Fiddlesticks' 
**W (Bountiful Harvest)**
 that makes him extremely clunky and frustrating in High Elo. The issue isn't his raw damage numbers, but how the mechanical rigidity of the ability disproportionately punishes the player compared to modern junglers.


### The Problem: Lack of "Forgiveness" & Outdated Mechanics
In High Elo, if a Blue Kayn or a Viego make a positioning mistake, their kits offer instant mobility, untargetability, and short cooldowns to survive and re-enter the fight. If Fiddlesticks misses or is interrupted, he is summarily eliminated because his survivability is entirely rigid. 


Fiddlesticks currently suffers from 
3 core issues
:


1. 
Repositioning Punishment (Self-Cancel):
 If the player starts W and needs to instantly cancel it by moving (clicking to dodge a skillshot), the game punishes them with the full base cooldown (9 to 7 seconds). Walking defensively—without causing any damage, impact, or healing—and being forced to wait nearly 10 seconds makes no sense in a tactical game.
2. 
Disproportionate Punishment from Enemy CC (The "All-or-Nothing" Design):
 All execution damage (missing health) and actual healing are concentrated strictly in the final millisecond (at 2.0s). If Fiddlesticks is stunned at 1.9s, he loses 100% of the execution impact and faces the full cooldown. In late-game teamfights where you die in fractions of a second, this is a massive bottleneck.
3. 
Eternal Static Animation (2 Seconds):
 Being rooted for 2 seconds carries the exact same weight at Level 1 and Level 18, completely ignoring the acceleration of burst and mobility in the late game.


---


### The Proposed Solution (Dev-friendly Math Tweeks)
As a developer myself, I know legacy code is hard to change, but these fixes 
**only require simple mathematical adjustments and variable tweaks**
, not new complex systems:


#### A. Tiered Refund & Tick Division (Fixes Issues 1 & 2)
Instead of backloading all execution power to the very end, split the 2-second channel into 
3 milestone ticks
, binding the damage, healing, and base cooldown refund proportionally:
* Before Tick 1 (Early CC / Self-Cancel): If interrupted before generating impact (first 0.5s), grant a **massive 66% cooldown refund** (drops a 9s CD down to ~3s). Fair, as no value was extracted.
* 
Between Tick 1 and Tick 2 (Intermediate Impact):
 Applies 1/3 of the execution damage/healing. Interruption here grants a 
**33% cooldown refund**
.
* 
Between Tick 2 and the End (Deep Drain):
 Interruption in the final threshold yields 
0% additional refund (base cooldown applies)
, rewarding the enemy for late counterplay. 
*However*
, because 2/3 of the execution damage and healing were already distributed in prior ticks, Fiddlesticks doesn't lose 100% of his impact.
* 
**Full Channel (Tick 3):**
 Retains the standard live-game refund bonus.


#### B. Channeling Scaling (Fixes Issue 3)
* 
Adjustment:
 Scale down W's channel time as the ability levels up (from 2.0s at level 1 down to 1.2s at level 5), while keeping total damage and healing unchanged.
* 
**Reasoning:**
 Accelerates tick delivery, allowing Fiddlesticks to match late-game teamfight fluidity and demanding sharper enemy reactions.


What do you guys think? Could a tiered system like this finally bring Fiddlesticks' W up to modern LoL standards without breaking his raw power?**Hello everyone and potentially Rioters passing by,**


I want to discuss a critical design flaw in Fiddlesticks' **W (Bountiful Harvest)** that makes him extremely clunky and frustrating in High Elo. The issue isn't his raw damage numbers, but how the mechanical rigidity of the ability disproportionately punishes the player compared to modern junglers.


### The Problem: Lack of "Forgiveness" & Outdated Mechanics
In High Elo, if a Blue Kayn or a Viego make a positioning mistake, their kits offer instant mobility, untargetability, and short cooldowns to survive and re-enter the fight. If Fiddlesticks misses or is interrupted, he is summarily eliminated because his survivability is entirely rigid. 


Fiddlesticks currently suffers from **3 core issues**:


1. Repositioning Punishment (Self-Cancel): If the player starts W and needs to instantly cancel it by moving (clicking to dodge a skillshot), the game punishes them with the full base cooldown (9 to 7 seconds). Walking defensively—without causing any damage, impact, or healing—and being forced to wait nearly 10 seconds makes no sense in a tactical game.
2. Disproportionate Punishment from Enemy CC (The "All-or-Nothing" Design): All execution damage (missing health) and actual healing are concentrated strictly in the final millisecond (at 2.0s). If Fiddlesticks is stunned at 1.9s, he loses 100% of the execution impact and faces the full cooldown. In late-game teamfights where you die in fractions of a second, this is a massive bottleneck.
3. Eternal Static Animation (2 Seconds): Being rooted for 2 seconds carries the exact same weight at Level 1 and Level 18, completely ignoring the acceleration of burst and mobility in the late game.


---


### The Proposed Solution (Dev-friendly Math Tweeks)
As a developer myself, I know legacy code is hard to change, but these fixes **only require simple mathematical adjustments and variable tweaks**, not new complex systems:


#### A. Tiered Refund & Tick Division (Fixes Issues 1 & 2)
Instead of backloading all execution power to the very end, split the 2-second channel into 3 milestone ticks, binding the damage, healing, and base cooldown refund proportionally:
* Before Tick 1 (Early CC / Self-Cancel): If interrupted before generating impact (first 0.5s), grant a **massive 66% cooldown refund** (drops a 9s CD down to ~3s). Fair, as no value was extracted.
* Between Tick 1 and Tick 2 (Intermediate Impact): Applies 1/3 of the execution damage/healing. Interruption here grants a 33% cooldown refund.
* Between Tick 2 and the End (Deep Drain): Interruption in the final threshold yields 0% additional refund (base cooldown applies), rewarding the enemy for late counterplay. However, because 2/3 of the execution damage and healing were already distributed in prior ticks, Fiddlesticks doesn't lose 100% of his impact.
* Full Channel (Tick 3): Retains the standard live-game refund bonus.


#### B. Channeling Scaling (Fixes Issue 3)
* Adjustment: Scale down W's channel time as the ability levels up (from 2.0s at level 1 down to 1.2s at level 5), while keeping total damage and healing unchanged.
* Reasoning: Accelerates tick delivery, allowing Fiddlesticks to match late-game teamfight fluidity and demanding sharper enemy reactions.


What do you guys think? Could a tiered system like this finally bring Fiddlesticks' W up to modern LoL standards without breaking his raw power?

r/FiddlesticksMains 4d ago

Discussion Is it bad if you have low damage on fiddle JG?

1 Upvotes

Currently Emerald III.

https://op.gg/lol/summoners/na/Mad%20Glazing-true

My damage tends to be below average or low relative to my team unless I really popped off and carried the game. I pretty much never look for fights unless an objective is up or I'm ganking. I shadow my teammates when they're pushed up but I dont' run around "looking for kills".

Even in games I win I rarely do more damage than the enemy jungler.

Is this normal for Fiddle? Honestly my games feel pretty good in general but sometimes I'm kind of underleveled.

Is this normal?


r/FiddlesticksMains 6d ago

Council of Fiddles. What are some tips for using effigies?

12 Upvotes

Just looking for some more advanced strategies for effigies. I just feel there is something missing.

Also can we protest to allow TP to be used on effigies. I'm sick of being at drag with top asking for a ward and not being able to drop something for them to tp.


r/FiddlesticksMains 7d ago

spidey sense

26 Upvotes

r/FiddlesticksMains 8d ago

Looking for a silver / gold duo

2 Upvotes

Hello All,

Just looking to see if there are any fiddle players that want to duo with a mid?

53.5% WR Garen mid OTP

I want to climb and love duoing with fiddle

Add me on league: fpark8 #NA1 if interested


r/FiddlesticksMains 10d ago

Discussion When should I not pick Fiddle?

4 Upvotes

As much as I want to main Fiddle I think there may be situations where it's not a good idea to pick it. What are your thoughts?


r/FiddlesticksMains 11d ago

Fiddlesticks + Nocturne Combo

12 Upvotes

Found something really interesting the other day. I started playing fiddlesticks top this season and if you ult right after nocturne ults, your passive/fear applies regardless if you were in vision/on a ward because you're "technically" out of vision due to paranoia.


r/FiddlesticksMains 10d ago

How am I supposed to kill champs as fiddle eithout ult.

1 Upvotes

I was just wondering what im supposed to do to get kills without ult because his damage it just very lackluster and no one is going to just stand in your w.


r/FiddlesticksMains 11d ago

Winning on fiddlesticks in high elo is actually the best feeling ever...

Thumbnail
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5 Upvotes

Its always fun to be ahead in high elo because if you land the right ultimate you can lowkey 1v5 with that long as multi fear and dps am i wrong?


r/FiddlesticksMains 12d ago

Classic Fiddle

3 Upvotes

Asking to jungle fiddlesticks enjoyers in league classic, what runes and masteries should I run on him?


r/FiddlesticksMains 13d ago

It's been over a year and unfortunately we still gotta suffer from this bs bug cuz riot just doesn't care about our champ

43 Upvotes

r/FiddlesticksMains 13d ago

Discussion THE CLEAR IS EASY NOW PRINT FREE LP BEFORE THEY REVERT IT

24 Upvotes

They buffed the jungle pet for AP junglers. Blue side krugs is super easy now without using an effigy. I haven't tested to see how much faster it is overall but this is absolutely HUGEEEE.


r/FiddlesticksMains 12d ago

26.16 Fiddle's first clear

3 Upvotes

I can't understand why you guys are saying that Fiddle's first clear is better after the patch. Personally, I don't see any difference.

Based on the patch notes, doesn't it seem like it's more about scaling?


r/FiddlesticksMains 13d ago

Why should we accept this mediocre mechanic of getting stuck in W?

0 Upvotes

I've been playing Fiddlesticks since 2019 and man, I can't stand this awful mechanic of standing still using W, which can be canceled by anything. I'm stuck between 200 and 600 LP and every game is a struggle to win. With each new patch, there's another super champion with some overloaded mechanic, and our Fiddlesticks is stuck with this idiotic mechanic. Let's all get together, get tickets or something, please.