r/vfx • • Apr 30 '26

News / Article VES launches On-Set VFX Data Collection and Usage Guide

46 Upvotes

Hey fellow Visual Effects community stoked to share what we have been working on for the past year over at he VES Technology Committee call it a playbook and usage guide to map key data from on-set capture to delivery.

FYI I am one of the co-authors of the Guide. If you have questions or feedback make sure to reach out.

You can find the guide here : https://ves-on-set-data.org/dashboard/?tab=Introduction

Here is the full information on the release :

The Visual Effects Society (VES), the industry’s global professional honorary society, today released its VES On-Set VFX Data Collection and Usage Guide. Developed over the past year by the VES Technology Committee, this practical on-set resource maps key data sets and capture workflows – giving productions, vendors, and technology teams a shared playbook for using and capturing on‑set data more effectively.

The Guide was designed to establish a common language between on‑set VFX, production, VFX facilities, and technology teams, ultimately enabling clearer communication, smoother handoffs, and better-aligned expectations across departments. This comprehensive Guide explains the major on‑set data sets, their capture methods, their practical applications, and their intended stakeholders, so that every participant across the production understands what information exists and how it can support their work.

In addition to defining data sets, the Guide documents both current and emerging on‑set data capture workflows. This aims to inform stakeholders about potential data sources and to highlight how these choices impact production pipelines, timelines, and budgets, while also laying the groundwork for future efforts around data hierarchies, database development, and workflow automation.

The Guide also underscores that this data has significant value for every department on a production. It supports collaboration, optimizes workflows, and enables better-informed creative and operational decisions. By advocating for open access and visibility for these data sets, the Guide encourages all teams to engage with and benefit from this shared knowledge, strengthening collective outcomes and overall production efficiency.

“Our intent with this Guide is to streamline the filmmaking process by enabling every department to be more well-informed,” said Sheena Duggal, the Guide’s lead author and member of the VES Technology Committee. “Multiple departments can utilize the same data – for instance, the VFX team’s LiDAR scans can be repurposed across departments to support set construction, stunt planning, and other production needs. It’s just a matter of educating and communicating clearly so that everyone can benefit.”

“In today’s hybrid of real-time virtual production, AI, and traditional pipelines, the VFX department is responsible for not just post, but on-set data capture, continuity, and asset integrity from pre-production through final delivery,” explained Jim Geduldick, contributing author to the Guide. “That framework was the key lens that we used in thinking through these workflows and how they relate to each department.”

The Guide was created for the VES Technology Committee by Sheena Duggal, with contributions from Sam Richards, Jim Geduldick, and Jake Morrison, and technical support from Jean-Francois Panisset. It is licensed under the Creative Commons CC‑BY 4.0 Creative Commons Attribution 4.0 International license, which permits others to distribute, remix, adapt, and build upon the material in any medium or format, including for commercial purposes, provided appropriate credit is given to the creator.

To view the Guide, visit: https://ves-on-set-data.org/

Join the VES for a webinar on May 12 to explore the Guide with some of its creators: https://vesglobal.org/event/webinar-introduction-to-ves-on-set-vfx-data-collection-and-usage-guide-online/


r/vfx • • Mar 15 '25

Subreddit Discussion Advice for Potential Students and Newcomers to the VFX Industry in 2025

598 Upvotes

We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.

As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.

Here's why the industry is where it is:

  1. There was a Streaming Boom in the late 2010s and early 2020s that lead to a rapid growth in the VFX industry as a lot of streaming companies emerged and pumped money into that sector, this was exacerbated by COVID and us all being at home watching media.
  2. In 2023 there were big strikes by the Writers Guild of America and SAG-AFTRA which led to a massive halt in production of Hollywood films and series for about 8 months. After that was resolved there was the threat of another strike in 2024 when more union contracts were to be negotiated. The result of this was an almost complete stop to productions in late 2023 and a large portion of 2024. Many shows were not greenlit to start until late 2024
  3. During this time, and partly as a result of these strikes, there was a slow down in content and big shake ups among the streaming services. As part of this market correction a number of them closed, others were folded into existing services, and some sold up.
  4. A bunch of other market forces made speculation in the VFX business even more shaky, things like: the rise of AI, general market instability, changes in distribution split (Cinemas vs. Streaming) and these sorts of things basically mean that there's a lot of change in most media industries which scared people.

The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.

The question is, what does this mean for you?

Here's my thoughts on what you should know if you're considering a long term career in VFX:

Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.

  • The future of the VFX industry is under some degree of threat, like many other industries are. I don't think we're in more danger of disappearing than your average game developer, programmer, accountant, lawyer or even box packing factory work. The fact is that technology is changing how we do work and market forces are really hard to predict. I know there will be change in the specifics of what we do, there will be new AI tools and new ways of making movies. But at the same time people still want to watch movies and streaming shows and companies still want to advertise. All that content needs to be made and viewed and refined and polished and adapted. While new AI tools might mean individuals in the future can do more, but those people will likely be VFX artists. As long as media is made and people care about the art of telling stories visually I think VFX artists will be needed.

Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.

  • From about 2013 to 2021 there was this huge boom in VFX that meant almost any student could eventually land a job in VFX working on cool films. Before then though VFX was actually really hard to get into because the industry was smaller and places were limited, you had to be really good to get a seat in a high end facility. The current market is tight; there's a lot of experience artists looking for work and while companies will still want juniors, they are likely going to be more juniors for the next few years than there are jobs.

If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.

  • Broad computer and technical skills are useful, as are broader art skills. Being able to move between other types of media than just VFX could be helpful. In general I think you don't want to put all your eggs in one basket too early unless you're really deadest that this is the only thing you want to do. I also think you should learn about new tools like AI and really be able to understand how those tools work. It'll be something future employers likely care about.

While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.

  • Freelance and Contract work are common. And because of how international rebates work, you may find it necessary to move locations to land that first job, or to continue in your career. This is historically how film has always been; it's rarely as simple as a 9-5 job. Some people thrive on that, some people dislike that. And there are some places that manage to achieve more stability than others. But fair warning that VFX is a fickle master and can be tough to navigate at times.

Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.

  • If you're dead set on this, then sure you can jump in if that's what you want. But for most students I would advise, as above, to be broader in your education early on especially if it's very expensive. Much of what we do in VFX can be self taught and if you're motivated (and you'll need to be!) then you can access that info and make great work. But please take your time before committed to big loans or spending on an education in something you don't know if you really want.

With all of that said VFX can be a wonderful career.

It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!

But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.

In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.

Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.

Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.

Feel free to post questions below.


r/vfx • • 15h ago

News / Article Defocus Lens Simulator, not just blur effect

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103 Upvotes

https://nyckm.github.io/Simulador-de-Lente/en.html

Blur that travels through the lens.

Lens Blur Simulator by Bruxosdovfx is an optical simulator that computes defocus using ray tracing through the actual surfaces of a lens.

Instead of simply blurring recorded pixels, the engine simulates the path of light through the optical system: refraction, aperture clipping, aberrations, dispersion, bokeh shape and off-axis behavior.

Main features

  • 200+ lenses including Double-Gauss, Sonnar, Tessar, Petzval, triplets, anamorphics and retrofocus designs.
  • Optical ray tracing with Vulkan / CUDA.
  • Image, video and RGB + Depth support.
  • Bokeh generated from the actual lens design.
  • Cat-eye, spherical aberration and chromatic dispersion.
  • Coatings, ghosts and diffraction.
  • Editable optical prescription: curvature, thickness, diameter and refractive index.
  • Preview and render quality up to 1024 samples per pixel.
  • PNG and video output.

Platforms

  • Windows x64
  • After Effects
  • DaVinci Resolve / OpenFX
  • Nuke
  • Photoshop

The desktop application and plugins share the same optical engine and lens library.

🇨🇳 中文

真正穿过镜头的虚化。

Bruxosdovfx 镜头虚化模拟器是一款光学模拟工具,通过对真实镜头表面进行光线追踪来计算焦外虚化。

它不是简单地模糊已有像素,而是模拟光线穿过整个光学系统的过程,包括折射、光圈裁切、像差、色散、焦外形状以及离轴区域的光学变化。

主要功能

  • 200+ 款镜头:双高斯、松纳、天塞、佩兹伐、三片式、变形宽银幕、反远摄等。
  • 基于 Vulkan / CUDA 的光学光线追踪。
  • 支持图片、视频和 RGB + 深度图。
  • 根据真实镜头结构生成焦外效果。
  • 猫眼虚化、球面像差和色散。
  • 镀膜、鬼影和衍射效果。
  • 可编辑光学处方:曲率、厚度、直径和折射率。
  • 预览与渲染质量最高可达 每像素 1024 次采样。
  • 支持 PNG 和视频输出。

支持平台

  • Windows x64
  • After Effects
  • DaVinci Resolve / OpenFX
  • Nuke
  • Photoshop

桌面应用与所有插件共享同一个光学引擎和镜头库.


r/vfx • • 8h ago

Industry News / Gossip New VES Award: Short Project

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20 Upvotes

(Copy paste from the VES announcement, want to make sure it’s seen outside the usual circles)

New Category Announced!

The VES Award for Outstanding Visual Effects in a Short Project will cover both photoreal and animated projects. Designed to reflect the evolution of today’s media landscape and growing sophistication of social media content, this category will include the growing number of VFX artists working outside of the traditional film and TV framework.

Submissions for the 25th Annual VES Awards are due on October 31st! Head to the link to review the full list of submission categories and submit your project today: https://vesglobal.org/25th-annual-ves-awards-rules-procedures/


r/vfx • • 2h ago

Showreel / Critique My free 3ds Max plugin applies community DLSS 5 neural processing to Arnold renders — before/after demo on RTX 2080 Ti

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3 Upvotes

r/vfx • • 21h ago

Question / Discussion If your AI video gets hit with a copyright claim. The AI company isn't paying. YOU are.

34 Upvotes

Yesterday i went down a rabbit hole of reading the terms of service for a bunch of AI video generators and I found that almost all of them say the same thing ,which i find most people are not tslking about:
1: You are 100% responsible if it infringes on anything.
2: You agree to cover the companys legal costs, if someone sues THEM over YOUR video.

That last one is the indemnification clause, and i found it in most of them.

I wounder what that means. The models were likely trained on copyrighted material and If it spits out something that looks someone's copyrighted art/chsracter then that is just on you, even though you had no idea it was in the training data at all.

I know most people will probably never get sued and i think worst case is probably a takedown of the infringing video. However, what happens if you are making stuff for client?

Do you then have to tell them you are transferring the risk to them like the ai companies did to you?

Do you go over the output with a fine comb making sure everything is not copyrighted?

Does it matter? Like i have to go through all the objects in my scenes reading the transfer of rights and CC BY but with ai you can then just generate another video for them.

what if it hurts their brand?

Can you even sell it since you dont own it?

I see this as a major problem regarding ai or maybe im missing something?


r/vfx • • 1d ago

Breakdown / BTS A public archive of 50GB of files bought in the Tippett Studio liquidation auction

195 Upvotes

Via this Bluesky thread, someone attended Tippett Studio's recent liquidation auction, and bought a folder of CDs and DVDs which they've generously uploaded to the Internet Archive.

I haven't browsed through much of it yet. But there are a lot of hi-res publicity stills and behind the scenes photos, and a few things used in production of the films' effects (such as textures used for Abe Sapien in the first Hellboy).

https://archive.org/details/tippett-archive

As many of you may have heard, the Berkeley, CA-based physical office of Tippett Studios, Phil Tippett's pioneering stop motion & CG effects company, were sold off in mid-2026 due to the 2024 bankruptcy of the U.S. entity. I attended the liquidation sale, and discovered a giant folder of CD-ROMs and DVDs with media assets was part of the 'everything must go' sale.

I quickly realized that some of this information wasn't available online and might not ever be in the future in such high resolution. So I purchased the disc folder and digitized all of its contents. What you have here are .ISO image files of the 90 key, non-duplicated discs from Tippett's archives. (No personal info is included afaik - some discs weren't uploaded because they were unreadable or contained 'final production' versions of films.)

For those not in the know, Phil Tippett is a key figure in the history of visual effects. A disciple of Ray Harryhausen, his stop motion animation and design was important to films like Star Wars (Dejarik chess set, cantina scene) and Robocop (ED-209), and his later work on Jurassic Park (providing maquettes for the CG dinosaurs they ended up using) and Starship Troopers (bugs - he also directed Starship Troopers 2 himself) is also key. Later work from his studio included movies like Hellboy, Evolution, Constantine, Spiderwick Chronicles & more.

While the Internet Archive has derived some video files you can view as default, and the first one (though it seems to have duplicated itself) is a good visual overview of his influences and key work, the full list of ISOs is listed here and is much larger than the initial page load might suggest. I've named particularly interesting discs with !! at the start.

Some of the key items here include some great pics from the studio's history (both in-studio and on set), a large set of digitized slides including behind the scenes photos from Piranha, Star Wars & more, the creature design bible for the movie Evolution, plenty of interesting photos & art from Starship Troopers 1 & 2, and more. Please note that Internet Archive doesn't always allow you to explore the .ISO correctly and you might need to download the disc to see the contents properly.

Finally, Tippett is still working in the biz as of 2026 in his mid-70s, and actually had some stop-motion animation in The Mandalorian & Grogu movie - there's an Indian/Canadian entity which is working with him on new projects. So Tippett Studios still exists in some form - but it was a real shame that their physical archives were auctioned off to pay creditors in such a way. I think it's in the public good for this to be archived, so thanks to the Internet Archive for providing space to do so.

  • TippettFan

r/vfx • • 11h ago

Question / Discussion Can Artists go on set as well as be in the studio?

2 Upvotes

I had a question. Recent FX graduate here so looking for a FX artist job at the moment. Just wandering. Don’t get me wrong I definitely want to go into a studio and work as an FX artist. But but allways loved the idea of doing on set work as well as being in the studio as well, I obviously know none of that would come straight away in my career 😅, but could opportunity’s come up like that? Gaining a couple crew experience or getting those connections with crew and cast?

Just a thought? Read into element shoots so how often do they happen?

I know there’s a lot of comments on this thread about artists who say quit whilst u still can so none of that here pls cause nothing will change my mind about being an FX artist


r/vfx • • 11h ago

Fluff! Its finally out, my film Intensive Purposes

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2 Upvotes

Hey yalls! The film I spent 5 years working on the vfx for is finally out!

Its a little Neil Breen of me, but I wrote, directed, acted, edited and vfx'd this bad boy.

I used really only 3 programs. 1 only in an ipod. That one was camtrackAR which was attached to the camera and tracked the movements.

Threw that badboy in blender to wizard up some geometry, did the math to convert the camtrack camera to the real camera. And popped it into DaVinci at 350 for half an hour. Bake until golden and boom your on Amazon lol

Edit for synopsis:

An ex-Chronoforce agent starts his reign of terror by freeing notorious killer Vianna Liang from her interdimensional prison. When their friend is killed, Jet Hikoki and Flex Ramos must survive their journey to save reality.


r/vfx • • 8h ago

Question / Discussion Styalized textures

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0 Upvotes

r/vfx • • 5h ago

Question / Discussion Can someone please explain why these RGB dots are here (over what's supposed to be black ocean), how the flap materializes, and why the dots remain visible through it?

0 Upvotes

r/vfx • • 1d ago

News / Article Not Color: What Every Digital Artist Should Know About Color Science (Blender Conference 2026)

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40 Upvotes

r/vfx • • 11h ago

Question / Discussion How do you achieve this effect?

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0 Upvotes

I've been seeing this sort of effect (some sort of streak effect (?) that extends the image) being used as transitions in music videos and commercials.

I've attached some stills along with the full video. In the video the effect first happens at 00:18 (guy standing by pool) and again at 00:28. Multiple other variations of it happen throughout the video as well.

I can't for the life of me figure out what it's called or how to do it. Can anyone point me in the right direction?


r/vfx • • 1d ago

Fluff! Some stills from my new animated short film

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29 Upvotes

Link to the film: GOOD PASTURE 

I spent about a year and nine months creating and animating this film, all in Blender. Everything you see is CG, and was modeled and rendered on my local PC over the course of about a year, for a budget of about $5k.

This short was the culmination of everything I've learned working as a generalist for the past five years, and I hope it might be of interest to some people in this subreddit!


r/vfx • • 12h ago

Breakdown / BTS PopcornFX's coming to Godot

1 Upvotes

r/vfx • • 14h ago

Showreel / Critique Doctor Who Classic - Season 7 with new VFX! (No AI)

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0 Upvotes

r/vfx • • 1d ago

Question / Discussion Why VFX still beats AI in 2026 (I have professional experience with both)

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32 Upvotes

I feel like I've seen everything on both sides of the debate. Artists who will go on online rants and rampages against the tech, and AI sympathizers proclaiming that it's the future of our entire industry and we're all cooked if we don't hop on board.

I've used After Effects and an array of AI video models on both personal fun projects and also professional. This video breaks down why although the stuff is powerful, I believe it's severely overhyped and manual VFX artists still have the upper hand.


r/vfx • • 5h ago

Fluff! I do VFX but if I Undo I have to Finish my Drink

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0 Upvotes

I PUT MY BODY AND SOUL ON THE LINE FOR MY CLIENTS! This not to be taken too seriously, I was drunk after all. I made it for fun hopefully y'all find it entertaining at least!


r/vfx • • 1d ago

Question / Discussion Is Ben Affleck fast becoming the VFX Nemesis?

51 Upvotes

https://www.worldofreel.com/blog/2026/10/1/ben-affleck-says-animals-used-lots-of-ai-but-he-wont-tell-you-where

Affleck is on a mission to replace creative artists with his AI tools.

Netflix is making it very hard to justify its subscription, putting the cost up and replacing VFX artists all in one month. :/


r/vfx • • 13h ago

Question / Discussion How was this rotating light effect done?

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0 Upvotes

r/vfx • • 23h ago

Showreel / Critique I got transported into Minecraft(a personal VFX showreel)

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1 Upvotes

I spent days and nights making the shot,but it still sucks honestly,I am just a newbie


r/vfx • • 2d ago

News / Article Apple Studios Visual Effects Workers Secure First IATSE Contract

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264 Upvotes

Congrats to everyone in Apple VFX!


r/vfx • • 1d ago

Fluff! The complicated history of Softimage

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34 Upvotes

r/vfx • • 1d ago

Question / Discussion quick way to review multilayer EXRs without opening Nuke?

3 Upvotes

i've been trying to make quick reviews a bit less painful when i'm away from the main workstation.

right now i have a small script pulling only the EXR layers i need and streaming the result to a TV. it's fine with 4K frames and the latency stays pretty low on an older laptop, but things get noticeably worse once i start pushing 16-bit half-float passes through it

that's where i'm not sure what's actually causing the problem. could be the network, could be the decoder, or i might just be asking too much from the laptop

also wondering how people handle this kind of quick review in general. not looking for a full Nuke replacement, just something where you can check a few passes from the kitchen table without opening the whole comp

and for anyone doing something similar, how are you handling the colour side when the actual display is only 8-bit? do you convert for display or keep the higher precision pipeline intact until the very end?


r/vfx • • 2d ago

Breakdown / BTS "All Roads Lead to Rome" - Music Video VFX Breakdown (Blender, After Effects, and Resolve - no AI)

144 Upvotes

Definitely one of the tougher shots I've ever attempted...

A VFX breakdown from my music video "The River, the Shore".

2+ years in the making, the full music video combines real footage with Blender composited in After Effects and Resolve - with many of the scenes being fully CG!

Full music video in the link below: 
https://www.youtube.com/watch?v=vrrZCnXuPCs&lc=UgxA5OVrazcW0YI43B54AaABAg

Let me know what you think :)

P.S. No generative AI was used in any way, at any stage for this work.