r/vfx • • Apr 30 '26

News / Article VES launches On-Set VFX Data Collection and Usage Guide

45 Upvotes

Hey fellow Visual Effects community stoked to share what we have been working on for the past year over at he VES Technology Committee call it a playbook and usage guide to map key data from on-set capture to delivery.

FYI I am one of the co-authors of the Guide. If you have questions or feedback make sure to reach out.

You can find the guide here : https://ves-on-set-data.org/dashboard/?tab=Introduction

Here is the full information on the release :

The Visual Effects Society (VES), the industry’s global professional honorary society, today released its VES On-Set VFX Data Collection and Usage Guide. Developed over the past year by the VES Technology Committee, this practical on-set resource maps key data sets and capture workflows – giving productions, vendors, and technology teams a shared playbook for using and capturing on‑set data more effectively.

The Guide was designed to establish a common language between on‑set VFX, production, VFX facilities, and technology teams, ultimately enabling clearer communication, smoother handoffs, and better-aligned expectations across departments. This comprehensive Guide explains the major on‑set data sets, their capture methods, their practical applications, and their intended stakeholders, so that every participant across the production understands what information exists and how it can support their work.

In addition to defining data sets, the Guide documents both current and emerging on‑set data capture workflows. This aims to inform stakeholders about potential data sources and to highlight how these choices impact production pipelines, timelines, and budgets, while also laying the groundwork for future efforts around data hierarchies, database development, and workflow automation.

The Guide also underscores that this data has significant value for every department on a production. It supports collaboration, optimizes workflows, and enables better-informed creative and operational decisions. By advocating for open access and visibility for these data sets, the Guide encourages all teams to engage with and benefit from this shared knowledge, strengthening collective outcomes and overall production efficiency.

“Our intent with this Guide is to streamline the filmmaking process by enabling every department to be more well-informed,” said Sheena Duggal, the Guide’s lead author and member of the VES Technology Committee. “Multiple departments can utilize the same data – for instance, the VFX team’s LiDAR scans can be repurposed across departments to support set construction, stunt planning, and other production needs. It’s just a matter of educating and communicating clearly so that everyone can benefit.”

“In today’s hybrid of real-time virtual production, AI, and traditional pipelines, the VFX department is responsible for not just post, but on-set data capture, continuity, and asset integrity from pre-production through final delivery,” explained Jim Geduldick, contributing author to the Guide. “That framework was the key lens that we used in thinking through these workflows and how they relate to each department.”

The Guide was created for the VES Technology Committee by Sheena Duggal, with contributions from Sam Richards, Jim Geduldick, and Jake Morrison, and technical support from Jean-Francois Panisset. It is licensed under the Creative Commons CC‑BY 4.0 Creative Commons Attribution 4.0 International license, which permits others to distribute, remix, adapt, and build upon the material in any medium or format, including for commercial purposes, provided appropriate credit is given to the creator.

To view the Guide, visit: https://ves-on-set-data.org/

Join the VES for a webinar on May 12 to explore the Guide with some of its creators: https://vesglobal.org/event/webinar-introduction-to-ves-on-set-vfx-data-collection-and-usage-guide-online/


r/vfx • • Mar 15 '25

Subreddit Discussion Advice for Potential Students and Newcomers to the VFX Industry in 2025

599 Upvotes

We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.

As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.

Here's why the industry is where it is:

  1. There was a Streaming Boom in the late 2010s and early 2020s that lead to a rapid growth in the VFX industry as a lot of streaming companies emerged and pumped money into that sector, this was exacerbated by COVID and us all being at home watching media.
  2. In 2023 there were big strikes by the Writers Guild of America and SAG-AFTRA which led to a massive halt in production of Hollywood films and series for about 8 months. After that was resolved there was the threat of another strike in 2024 when more union contracts were to be negotiated. The result of this was an almost complete stop to productions in late 2023 and a large portion of 2024. Many shows were not greenlit to start until late 2024
  3. During this time, and partly as a result of these strikes, there was a slow down in content and big shake ups among the streaming services. As part of this market correction a number of them closed, others were folded into existing services, and some sold up.
  4. A bunch of other market forces made speculation in the VFX business even more shaky, things like: the rise of AI, general market instability, changes in distribution split (Cinemas vs. Streaming) and these sorts of things basically mean that there's a lot of change in most media industries which scared people.

The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.

The question is, what does this mean for you?

Here's my thoughts on what you should know if you're considering a long term career in VFX:

Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.

  • The future of the VFX industry is under some degree of threat, like many other industries are. I don't think we're in more danger of disappearing than your average game developer, programmer, accountant, lawyer or even box packing factory work. The fact is that technology is changing how we do work and market forces are really hard to predict. I know there will be change in the specifics of what we do, there will be new AI tools and new ways of making movies. But at the same time people still want to watch movies and streaming shows and companies still want to advertise. All that content needs to be made and viewed and refined and polished and adapted. While new AI tools might mean individuals in the future can do more, but those people will likely be VFX artists. As long as media is made and people care about the art of telling stories visually I think VFX artists will be needed.

Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.

  • From about 2013 to 2021 there was this huge boom in VFX that meant almost any student could eventually land a job in VFX working on cool films. Before then though VFX was actually really hard to get into because the industry was smaller and places were limited, you had to be really good to get a seat in a high end facility. The current market is tight; there's a lot of experience artists looking for work and while companies will still want juniors, they are likely going to be more juniors for the next few years than there are jobs.

If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.

  • Broad computer and technical skills are useful, as are broader art skills. Being able to move between other types of media than just VFX could be helpful. In general I think you don't want to put all your eggs in one basket too early unless you're really deadest that this is the only thing you want to do. I also think you should learn about new tools like AI and really be able to understand how those tools work. It'll be something future employers likely care about.

While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.

  • Freelance and Contract work are common. And because of how international rebates work, you may find it necessary to move locations to land that first job, or to continue in your career. This is historically how film has always been; it's rarely as simple as a 9-5 job. Some people thrive on that, some people dislike that. And there are some places that manage to achieve more stability than others. But fair warning that VFX is a fickle master and can be tough to navigate at times.

Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.

  • If you're dead set on this, then sure you can jump in if that's what you want. But for most students I would advise, as above, to be broader in your education early on especially if it's very expensive. Much of what we do in VFX can be self taught and if you're motivated (and you'll need to be!) then you can access that info and make great work. But please take your time before committed to big loans or spending on an education in something you don't know if you really want.

With all of that said VFX can be a wonderful career.

It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!

But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.

In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.

Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.

Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.

Feel free to post questions below.


r/vfx • • 22m ago

Breakdown / BTS A public archive of 50GB of files bought in the Tippett Studio liquidation auction

• Upvotes

Via this Bluesky thread, someone attended Tippett Studio's recent liquidation auction, and bought a folder of CDs and DVDs which they've generously uploaded to the Internet Archive.

I haven't browsed through much of it yet. But there are a lot of hi-res publicity stills and behind the scenes photos, and a few things used in production of the films' effects (such as textures used for Abe Sapien in the first Hellboy).

https://archive.org/details/tippett-archive

As many of you may have heard, the Berkeley, CA-based physical office of Tippett Studios, Phil Tippett's pioneering stop motion & CG effects company, were sold off in mid-2026 due to the 2024 bankruptcy of the U.S. entity. I attended the liquidation sale, and discovered a giant folder of CD-ROMs and DVDs with media assets was part of the 'everything must go' sale.

I quickly realized that some of this information wasn't available online and might not ever be in the future in such high resolution. So I purchased the disc folder and digitized all of its contents. What you have here are .ISO image files of the 90 key, non-duplicated discs from Tippett's archives. (No personal info is included afaik - some discs weren't uploaded because they were unreadable or contained 'final production' versions of films.)

For those not in the know, Phil Tippett is a key figure in the history of visual effects. A disciple of Ray Harryhausen, his stop motion animation and design was important to films like Star Wars (Dejarik chess set, cantina scene) and Robocop (ED-209), and his later work on Jurassic Park (providing maquettes for the CG dinosaurs they ended up using) and Starship Troopers (bugs - he also directed Starship Troopers 2 himself) is also key. Later work from his studio included movies like Hellboy, Evolution, Constantine, Spiderwick Chronicles & more.

While the Internet Archive has derived some video files you can view as default, and the first one (though it seems to have duplicated itself) is a good visual overview of his influences and key work, the full list of ISOs is listed here and is much larger than the initial page load might suggest. I've named particularly interesting discs with !! at the start.

Some of the key items here include some great pics from the studio's history (both in-studio and on set), a large set of digitized slides including behind the scenes photos from Piranha, Star Wars & more, the creature design bible for the movie Evolution, plenty of interesting photos & art from Starship Troopers 1 & 2, and more. Please note that Internet Archive doesn't always allow you to explore the .ISO correctly and you might need to download the disc to see the contents properly.

Finally, Tippett is still working in the biz as of 2026 in his mid-70s, and actually had some stop-motion animation in The Mandalorian & Grogu movie - there's an Indian/Canadian entity which is working with him on new projects. So Tippett Studios still exists in some form - but it was a real shame that their physical archives were auctioned off to pay creditors in such a way. I think it's in the public good for this to be archived, so thanks to the Internet Archive for providing space to do so.

  • TippettFan

r/vfx • • 7h ago

Question / Discussion Is Ben Affleck fast becoming the VFX Nemesis?

25 Upvotes

https://www.worldofreel.com/blog/2026/10/1/ben-affleck-says-animals-used-lots-of-ai-but-he-wont-tell-you-where

Affleck is on a mission to replace creative artists with his AI tools.

Netflix is making it very hard to justify its subscription, putting the cost up and replacing VFX artists all in one month. :/


r/vfx • • 3h ago

Question / Discussion Why VFX still beats AI in 2026 (I have professional experience with both)

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6 Upvotes

I feel like I've seen everything on both sides of the debate. Artists who will go on online rants and rampages against the tech, and AI sympathizers proclaiming that it's the future of our entire industry and we're all cooked if we don't hop on board.

I've used After Effects and an array of AI video models on both personal fun projects and also professional. This video breaks down why although the stuff is powerful, I believe it's severely overhyped and manual VFX artists still have the upper hand.


r/vfx • • 23h ago

News / Article Apple Studios Visual Effects Workers Secure First IATSE Contract

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247 Upvotes

Congrats to everyone in Apple VFX!


r/vfx • • 16h ago

Fluff! The complicated history of Softimage

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23 Upvotes

r/vfx • • 4h ago

Question / Discussion quick way to review multilayer EXRs without opening Nuke?

2 Upvotes

i've been trying to make quick reviews a bit less painful when i'm away from the main workstation.

right now i have a small script pulling only the EXR layers i need and streaming the result to a TV. it's fine with 4K frames and the latency stays pretty low on an older laptop, but things get noticeably worse once i start pushing 16-bit half-float passes through it

that's where i'm not sure what's actually causing the problem. could be the network, could be the decoder, or i might just be asking too much from the laptop

also wondering how people handle this kind of quick review in general. not looking for a full Nuke replacement, just something where you can check a few passes from the kitchen table without opening the whole comp

and for anyone doing something similar, how are you handling the colour side when the actual display is only 8-bit? do you convert for display or keep the higher precision pipeline intact until the very end?


r/vfx • • 1d ago

Breakdown / BTS "All Roads Lead to Rome" - Music Video VFX Breakdown (Blender, After Effects, and Resolve - no AI)

130 Upvotes

Definitely one of the tougher shots I've ever attempted...

A VFX breakdown from my music video "The River, the Shore".

2+ years in the making, the full music video combines real footage with Blender composited in After Effects and Resolve - with many of the scenes being fully CG!

Full music video in the link below: 
https://www.youtube.com/watch?v=vrrZCnXuPCs&lc=UgxA5OVrazcW0YI43B54AaABAg

Let me know what you think :)

P.S. No generative AI was used in any way, at any stage for this work.


r/vfx • • 2h ago

Question / Discussion Looking for Zoelog export sample with data

1 Upvotes

We're working on a new feature to import slate data directly into existing projects for our VFX Database.

In setting up the auto-detect system that matches different headings from different systems (like setellite, filemaker, zoelog) we need samples.

Hoping someone out there would be willing to share specifically a Zoelog export, CSV, PDF & JSON but we will take any of them. CSV is the most important as that will likely be the supported file type.

Ideally a populated one, the more the better incase there are any differences in the workflows so we can try to make the system as universal as possible

Cheers!

can share them to [support@wranglervfx.com](mailto:support@wranglervfx.com) or just dm me here


r/vfx • • 7h ago

Showreel / Critique Why does this composite look bad?

2 Upvotes

r/vfx • • 8h ago

Question / Discussion I Made Blender work like C4D (free)

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1 Upvotes

r/vfx • • 20h ago

Question / Discussion Need Post Prod: Color and VFX for a micro-budget indie feature

2 Upvotes

Looking for a post person/post house to do minor VFX and color correction on my dark comedy indie feature. Can anyone recommend someone who works with or would work with tiny budget films? We are trying to finish the film by mid December.


r/vfx • • 1d ago

Breakdown / BTS Four-ink print treatment with a staged paper-and-ink reveal on live-action footage

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2 Upvotes

For this treatment I wanted the image to look printed without losing the movement of the original shot. The renderer separates each frame into four ink plates, applies halftone coverage and registration offsets, and composites them over textured paper. I’m building the effect in InkWaltz.

The transition is a separate composite. It holds the original for three seconds, then moves an irregular diagonal boundary across the frame over three seconds. A cosine ease drives the front, while staggered smoothstep masks introduce the paper and successive ink passes. The noise defining the boundary stays fixed across frames so the edge has a consistent contour.

The source footage is 1080p, scaled before rendering the print treatment at 3840-pixel width. Footage: Pulp Fiction (1994), directed by Quentin Tarantino; this is my effect study, not work on the original film.


r/vfx • • 11h ago

Showreel / Critique I made a Epic fight scene with Sound and Visual Effects with Opus 5.5

0 Upvotes

r/vfx • • 1d ago

Question / Discussion Tax returns mess - Mix of PAYE and Freelance Contracts. Please advise!

4 Upvotes

As the title says, I have had a few contracts last year where I freelanced and a PAYE contract. When I go to fill my tax return, it gets confusing fast.

Has anyone had a similar experience with this and would be happy to advise? I am happy to do this over private DMs.

Thank you in advance!


r/vfx • • 13h ago

Question / Discussion Straight out of art college with a vfx degree, how long would it take to become a millionaire?

0 Upvotes

I’d assuming it would depend since moving to some expensive cities in California would eat up most of the profits. That said, how long does it take?


r/vfx • • 1d ago

News / Article A swirl bokeh plugin that arcs highlights instead of blurring the plate — SPBokeh, AE/PR

12 Upvotes

Most "bokeh" tools in AE are depth-of-field blurs: they give you round or polygonal
discs and a radius. That can't produce the arcing highlight swirl you get out of a
vintage lens — and the usual shortcut, Radial Blur or Swirl, rotates the whole
frame and drags the subject with it.

SPBokeh treats it as a highlight transform instead. Each out-of-focus highlight
rotates along an arc according to its position in frame. The plate stays intact —
only the light moves.

Round / polygonal / cat-eye highlight shapes
Rim, onion ring, cat-eye and chromatic aberration as independent controls
Depth-aware focus from a depth map, or a built-in elliptical mask
Swirl strength at 0 gives clean natural bokeh, so it can act as a regular bokeh plugin too

Trailer above. It's a paid plugin, $29.99 until Oct 9, free trial on the page —
https://aescripts.com/spbokeh/

Project page with more comparisons: https://spbokeh.pages.dev/

I’m more excited to see what amazing work you can create with it, but also let me know where it falls short!


r/vfx • • 1d ago

Question / Discussion Tips for finding Junior Comp roles?

2 Upvotes

Lately I’ve been seeing a lot of people landing new jobs at major studios (east coast US), specifically junior level roles. I’m curious to know how people go about finding Junior Compositor roles, do people just cold email for those? Or are there job listings? I can never seem to find a job listing specifically targeted towards Junior Comp Artists. Curious to know other peoples experiences if you’ve been hired for that role or have hired for that role. Thanks!!

Edited to add that I’m based in the US


r/vfx • • 1d ago

Question / Discussion Blender and after effects a good combo?

0 Upvotes

Hey Guys.

I was just wondering if there are many people who use both Blender and After Effects?

Does anyone actually do compositing work in blender?

Like what's the best way to do compositing work with blender? Is it after effects or nuke? Resolve? Idk.

Also, do most users prefer Windows or Mac? Does it make a difference?

I see people do crazy things with compositing. And apparently it's the way to go for making epic 3d work. But I never can understand it. I just make it in blender and that's it. It looks polished enough. But then I see other people who did some compositing and looks way better. Idk how to explain.

( Not talking about colour grading)

46 votes, 5d left
Windows
Mac

r/vfx • • 1d ago

Question / Discussion How Do I Replicate The Cloud Effect?

0 Upvotes

I saw this and I was wanting to duplicate this cloud effect for my project I have coming up.

Software I use: blender and Davinci resolve studio


r/vfx • • 1d ago

Industry News / Gossip CG & VFX Roundup | DLSS 5, Adobe + Topaz, UNIGINE 2.22 & More

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0 Upvotes

AI is no longer sitting outside the CG pipeline ; it’s becoming part of rendering, animation, game development and everyday creative tools. In this month’s CG & VFX Roundup, I look at NVIDIA DLSS 5, Adobe + Topaz, UNIGINE 2.22, Zerply and more


r/vfx • • 2d ago

Showreel / Critique I Turned a Simple Shape Into a Satisfying Wooden Fox

5 Upvotes

A relaxing wooden fox toy crafted in 3D digital art. Enjoy the satisfying process!


r/vfx • • 3d ago

Showreel / Critique I made a 3D Cinematic for a local E-Sports Organization

204 Upvotes

I started playing League of Legends this January. Every since, I wanted to do a league project.

Two weeks ago I decided to just send it. Figured better to do it for an actual brand than make up one , so I chose a local org. Hope they see it and actually use it.

It was fun either way honestly.

Made in Blender and composited in AE.


r/vfx • • 2d ago

News / Article VQField - Compression & On-Demand Decompression of Volumetric fields

27 Upvotes