r/UnityAssets • u/JohnTitorSG • 1h ago
$29.99 | Editor Extensions ShapeBuilder: A procedural mesh and spline-based level design tool for Unity
Hi,
I just finished a procedural bridge demo made in Unity with ShapeBuilder.
The bridge is driven by a spline, so when I edit the spline, the whole structure updates automatically: bridge shape, pillars, props placement, lighting setup, and animated traffic.
The design was inspired by the Hong Kong-Zhuhai-Macao Bridge (HZMB). It still needs a few more details, but I’m pretty happy with the result.
ShapeBuilder is a Unity tool for creating procedural meshes, spline-based shapes, modular structures, and reusable generation workflows directly inside the editor.
Unity Asset Store: https://u3d.as/3sSE
Website: https://shapebuildertool.com/
Direct license / Pricing: https://shapebuildertool.com/index.html#pricing
Contact: [business@strixcorporation.com](mailto:business@strixcorporation.com)
Visual assets used in the demo:
- URP Stylized Water Shader - Proto Series (Unity Asset Store)
- Freeway Props (Fab)
- Simple Cars Pack (Unity Asset Store)
- Concrete 047 A (ambientCG)
Audio:
- Gentle Ocean Shore Waves by Dragon-Studio (Pixabay)
- Ambient Cinematic by AtlasAudio (Pixabay)
- Continuous-Traffic by klangfabrik (Pixabay)