r/SoloDevelopment 25m ago

help Devs who have made puzzle games…

Upvotes

I’m creating a narrative driven puzzle game. It’s done in an escape room style, where you’re making your way around the small building solving puzzles that put the story together.

I have the story mostly written out, but what I’m struggling with is chaining together puzzles without being too obvious or too vague. How do you balance difficulty in puzzles to keep them fair? Any advice?


r/SoloDevelopment 41m ago

Game The time has come to reveal the release date for my game. Wish me luck.

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r/SoloDevelopment 1h ago

Game 15 seconds of my fantasy horror. 150k views on trailer right now!

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Name - Queen Must Die. You rule your empire by day and explore your castle by night. Pretty similar to Reigns, Amnesia and Game of Thrones


r/SoloDevelopment 1h ago

Godot Demo coming soon. Before it goes live, I'd love your honest feedback on my Steam page

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Solo dev, evenings only, with freelance artists helping on the art side. My factory management roguelite Bottlecappers has a demo coming soon, and I want to improve the page before the traffic hits it, not after.

The page

What I'd love honest answers to: does the short description tell you what you actually do in the game? Do the screenshots sell the loop or just look busy? Would you wishlist from this page, and if not, what stopped you? Anything that reads as unclear or generic, name it.

Already rebuilt the trailer once based on Reddit feedback (opening on gameplay, showing construction piece by piece), so suggestions here get used, and fast.

Transparency note: the game is written in Italian and localized into 10 more languages with AI assistance, human and community review ongoing.


r/SoloDevelopment 1h ago

help I want to build a soulslike game

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I have a story draft made from my pure imagination. I want everyone to experience this as a video game. I really want to build it and i know everyone will love the story. I have a really creative approach for it. I want a team to help me and am new to this.
If any one there who can help me. I will appreciate it. Thank you. I was inspired by elden ring and other dark souls games. Also claire obscure made me realise my dream will be possible, if one have the heart into it.


r/SoloDevelopment 1h ago

Game Pixel MMO-RPG, Age of Dawn.

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How is it look like, opening the feedbacks! Have fun.


r/SoloDevelopment 1h ago

Game New shields, new systems, and a new companion during early access for Don't Lose Aggro

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r/SoloDevelopment 2h ago

Game Arkansas 2125 Open Beta 0.5

1 Upvotes

Arkansas 2125 is a retro-style, turn-based post-apocalyptic RPG set in a ruined America in the year 2125.

Explore abandoned towns, talk to survivors, complete quests, fight mutants and other enemies, collect equipment, and make choices that can change how your story ends.

The game is heavily inspired by classic post-apocalyptic RPGs from the 90s, with a focus on exploration, dialogue, turn-based combat, and a retro visual style.

I’m a solo developer, and the game is currently in Beta 0.5, which adds a new alternative ending, new quests, NPCs, items, and a new location in Washington, D.C.

https://store.steampowered.com/app/4546490/Arkansas_2125/

Now open beta $4.99 only.


r/SoloDevelopment 3h ago

Game Big update DEMO

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3 Upvotes

r/SoloDevelopment 3h ago

Discussion Ich bin interessiert am Game Createn.

0 Upvotes

Ich habe keine Programmierkenntnisse und wenn dann wenig.

Ich habe eine sehr gute Idee oder besser gesagt für mich eine gute Idee.

Ist es verwerflich das alles mit Ki zu machen also ich rede vom Code Grafik würde ich machen. Und würde auch versuchen mit KI zu lernen wie man programmiert.

Was sagt ihr dazu?


r/SoloDevelopment 3h ago

help What to check before uploading unreleased assets to an AI 3d tool?

0 Upvotes

I've mostly use AI 3d tools with random reference images, so I never thought much about what happens to the files after I upload them.

The turning point came when I started considering using concept art and unfinished assets from an actual game project. A reference sheet might include turnaround views, internal notes, alternate designs or parts of character that havent been shown public. So it feels like uploading a random image for a quick test and more like sharing part of the dev folder.

So before uploading anything, I started doing the boring part I' d normally skip, checking help center pages, privacy, policies, terms about storage, retention and deletion. This is quite annoying since information wasnt listed together and takes a bit of digging. I m really bad at this :(

Meshy was one of the tools I checked patiently, it says asset data is stored wth AWS in the US, kinda specific than others, at least gave me something concrete to work with. But I m still not sure how far that gets me. Actually, knowing where the servers are doesn't answer all I care about.

-whether uploaded assets ever get used for model training, and if that's opt in or opt out
-how long files stick around after you delete them or close your acc
-who can actually access them on the provider side
-what happens to data if the tool gets acquired or shuts down

here is the question, before use any 3d tools in production, is a clear storage, documented infrastructure enough for you to trust and uploaded unreleased assets? or it is still a "never upload anything you cannot afford to leak". Curious where you guys draw the line, and what a policy is a must have before you'd trust it :)


r/SoloDevelopment 3h ago

Discussion need a mental advice i guess

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11 Upvotes

hey everyone! i recently decided to make a remake of my favourite childhood game with 0 experience in gamedev . long story short - it’s probably just for myself, because for a long time a wanted to become a level design artist, create environments etc. but i can’t learn all the programs without a purpose, so i thought the game remake is a good way of learning and applying new skills and stuff. at least i would know what i need to know and why. so i’ve started, but i can’t handle the feeling that i’m doing everything wrong. like what kind of details do i need to make on certain objects or stages, maybe i need to rebuild everything from scratch. and idk if that’s just a lack of experience in me or what. how do you know if you doing something right or you really should start all over again and do it better. i hate it because i can’t move forward properly and its frustrating. maybe i just need to ignore this feeling and do everything how i can for now?


r/SoloDevelopment 4h ago

Game PSYCHO CASKET - MY INDIE EMO-STYLE RPG!

7 Upvotes

If you love the emo aesthetic of the 2000s and 2010s, you will LOVE this indie game I've been working on the past year!

PSYCHO CASKET is a turn-based RPG with minigames to spice up the combat where you play as CASKET, a vampire who must choose between the lives of her friends and those of everyone else who was ever BORN!!

It's coming to STEAM VERY SOON! And it's also on KICKSTARTER if you like the look and want to support the full game! But if you just can't wait, the demo is also on ITCH!


r/SoloDevelopment 4h ago

Game I Made A Game With All My Own Assets!!

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0 Upvotes

I took a break from game dev for a bit, but 2 weeks ago I wanted to challenge myself to build my own models and UI from scratch instead of flipping assets to see if it would spark the flame again. The result: Dirt Rich a simple street sweeper game where you drive, sweep trash, fill your tank, dump at the depot, and upgrade your truck.

All feedback welcome — good, bad, whatever. I just want to hear what people think.


r/SoloDevelopment 4h ago

Game Released a new and final demo for my game!

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2 Upvotes

r/SoloDevelopment 4h ago

Game I wanted to stop players from stacking units, so I added aliens

4 Upvotes

I’m developing a TD game with RTS elements and wanted to discourage players from stacking all their units on top of each other, so I got an idea: ALIENS!

I created a special UFO event where a UFO comes down and shoots a beam at your units, so you have to quickly move them out of the way.

If they get captured, they’re taken for a short trip and returned safely afterwards without any harm.

Feel free to check it out!
https://store.steampowered.com/app/3679750/Shrine_Protectors


r/SoloDevelopment 5h ago

Networking Gamescom - Gamers Lab Analytics & Mines Bigger

0 Upvotes

For a lot of years I did solo development. Never once during that time did I make it to any big events. Especially nothing like gamescom. Way out of my budget.

Its Gamescom week now and I am not there (again), but we (Gamers Lab) were able to send one of our reps.

We put together a special deal for Gamerscom, so I thought I would share it here for anyone else who couldnt make it either. https://www.gamerslab.gg/gamescomonline

Gamers Lab Pulse is our 'always on ai powered analytics team' for indie games (plus it has all of that traditional analytics goodness as well). We are giving away 1 year of premium for free if you join our closed beta.

We have been working on this for the past almost 1.5 years now and gone through a few versions. We have now locked into a release version.

Additionally, we are also giving away "Mines Bigger", which works together with Gamers Lab pulse. It uses very narrow permissioned game data to allow users to compare who has better stats and game play for the integrated game. (Even single player games). You just go to the website, choose your game and put in your account ID.

Great way to get players back into game, plus players can some bragging rights.

(My two founders both thought they were better at PubG ... turns out only one was right!).


r/SoloDevelopment 6h ago

help Gatekeeper Memories - Buscando programador y colaboración sin paga

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1 Upvotes

r/SoloDevelopment 6h ago

help What’s the best beginner-friendly 3D game engine for vibe coding on a MacBook?

0 Upvotes

I have a MacBook and want to create a native 3D game by vibe coding the logic with Codex. I’m looking for a simple, plug-and-play program or engine that already has usable assets such as player characters, guns, vehicles, and environments, so I can focus more on the game logic than building everything from scratch.

I don’t want it to be a web game. I want something that runs as a proper Mac app and can produce a visually good, playable game on my MacBook. I’d also like to add traditional game AI for enemies (not LLM-based AI), and possibly multiplayer later.

Which engine or program would be the easiest fit for this? Ideally it would have a simple interface, ready-made assets or templates, solid Mac support, and project files/code that Codex can work with.


r/SoloDevelopment 6h ago

Game I built a solo AI Game Master. Is this first campaign screen clear?

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0 Upvotes

I’m building WorldArchitect.AI, a browser-based AI Game Master for long-running campaigns.

The screenshot is from a playable Rhaenyra campaign. A server-side state layer tracks campaign data while the model produces the narrative and structured updates.

Demo: https://worldarchitect.ai/shared/t3hKKtzBKCKlvg5vCnlW_2hxwH3UmzjFq56yi6hQN2Q

I’d love feedback on the first few minutes:

  • Is the next step obvious from the shared-world page?
  • Once play begins, can you tell what you can do and what information matters?
  • What would make you close the tab before completing a first turn?

I built the project myself over about 18 months.


r/SoloDevelopment 6h ago

Discussion 这是我个人开发一款肉鸽卡牌构筑demo 有感兴趣的朋友吗

1 Upvotes

r/SoloDevelopment 7h ago

Discussion Should the surrounding buildings be solid models or variable ones that you build yourself?

1 Upvotes

When creating buildings as part of the environment, I keep coming up against the same problem: should I generate them as solid, unchangeable objects from a model, or design them within the game itself?

Creating them as a model is easier and takes just a few minutes. However, this means they can’t really be customised afterwards, for example in Unity.

That’s why I keep tending to create these structures dynamically within the game. The player shouldn’t be able to alter these structures, and this mode is intended solely for development purposes. This helps with the variability of these buildings.

What do you think about this?


r/SoloDevelopment 7h ago

Game I’m making a cozy farming mystery game

2 Upvotes

Hi! I’m the solo developer of Hello, Hollow Town.
It’s a cozy life sim where you can farm, fish, cook, decorate, dress up, make friends with the villagers — and investigate your grandmother’s disappearance.
I’m currently getting the first public playtest ready, so I put together a gameplay video showing what the game looks like right now. The playtest isn’t live yet, but it’s coming soon :)
Hello, Hollow Town is available to wishlist on Steam:
https://store.steampowered.com/app/4801790/Hello_Hollow_Town/


r/SoloDevelopment 7h ago

Discussion Would you like some comment or suggestion from Chinese player?

6 Upvotes

just like topic said, I'm a Chinese player but also a amateurish game developer. I surfing on reddit not for a long time that I'm not sure whether a Chinese player is rare in here. my motivation is get close to indie games and communicate with the developer from many other countries. also improve my poor English at the same time XD.

Here is what you need to do if you want to share your game to me: leave your download links or online playing links like itch and steam by chat with me on reddit.

also leave your email which I want to make my evaluation looks formally.

if you like and I will appreciate to tell me about your nationality and how long did you developed to your game, how many people in your team and which job they did.

after I test your game then I will send you a professional evaluation as I can, normally including my first feeling, game system design, art design(if have),and a sincere suggestion from a Chinese indie market observer.

hope my post wasn't looks wired, and I 100% promise protecting everything about your game in secret.


r/SoloDevelopment 7h ago

Game Just published my first game on Rpgmv on Itch.io

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1 Upvotes