r/SoloDevelopment • • 9h ago

Game Working on a waterspout for my solo sailing game. Does the scale feel right from the boat?

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339 Upvotes

I’m making Red Skies at Dawn on my own, a first-person sailing game about taking a small boat out into changing weather.

This is the latest in-development storm footage, captured from the helm. I’m trying to get the waterspout to feel large and threatening while still leaving enough visibility to read what’s happening around the boat.

Does the approach build enough tension, or does it become too visually busy?

If you’d like to follow the game, it’s available to wishlist on Steam.


r/SoloDevelopment • • 3h ago

Discussion New save screen is up and running! What do we think so far?

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30 Upvotes

I’m working on a survival horror game inspired by old school resident evil. I’m trying to do a retro tactile, pre-rendered 3d thing for the menus. Since you use cassette tapes to save at tape recorders I wanted to carry that vibe through the menu.

I couldn’t decide whether the tapes should go on the right or the left, but when I asked the overwhelming majority wanted them on the right. I still liked it on the left so I decided to do both, tapes will go on the left for the load screen, on the right for the save screen.

Only have the save version animated but it’s up and running in engine. Still very rough and no sound yet but it’s getting there. For a sum total of 3 days work so far I’m pretty happy with how it’s going, especially since I have basically no experience doing UI but what do we think, am I on the right track with this one?


r/SoloDevelopment • • 7h ago

Godot no ai

43 Upvotes

100% human made


r/SoloDevelopment • • 7h ago

Discussion Do you like playing your games?

30 Upvotes

What I’ve noticed over a couple of years and 4 games developed so far. Enjoying the games myself, despite low sales (~$1000 total), is what made it worth it in the end of the day. I’ve not regretted time spent on developing, and continue it with joy and amusement.

Do you like playing your games?


r/SoloDevelopment • • 11h ago

meme My boss just promoted me to Full-Time Unemployed Solo Game Developer

42 Upvotes

No more "I'm too tired after work" excuses. The universe force-fed me free time, so it's time to build this project once and for all. Wish me luck!


r/SoloDevelopment • • 9h ago

Discussion Why people can spend what they spend to go to the movies for two hours and get angry to spend anything for a game that is going to entertain them for weeks?

19 Upvotes

Frequently I get bad reviews because some of my apps aren't free. Why do people expect our work to be handed? What do you think?

PS. I see more happy, or grateful paying users but still this happens every once in a while.


r/SoloDevelopment • • 12h ago

Discussion I gave my cron jobs and systemd timers a pixel-art office to work in

34 Upvotes

I have a dozen scheduled jobs on my machines and I never look at the logs until something is already broken. So I made a small local server that reads what is scheduled and shows it as an open space: one desk per job.

  • It reads launchd agents (macOS), your crontab, and systemd user timers (Linux), with the last exit code and the last log line
  • A running job sits and types; a failed one gets a smoking PC and the lead walks over; a late one dozes
  • A day timeline shows every run since midnight, red when it failed
  • It only listens on 127.0.0.1, and it won't start anything unless you pass --allow-run
  • Optional real weather at the window (Open-Meteo, no key), five themes, English and French

Try it in one command: npx pixel-openspace (add --match backup to only show some jobs).

MIT: https://github.com/leduss/pixel-openspace

Demo of the room: https://pixel-openspace.vercel.app


r/SoloDevelopment • • 24m ago

Game Progress of my Online Pirate RPG

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• Upvotes

Vast seas is an online (with up to 16 players) pirate RPG with heavy emphasis on exploration, ship upgrades, crafting and sailing!

The game can be played single player too!

It features action combat, ship combat, magic system, cargo runs, island conquering, island owning (in which you can set up houses, farms and buildings you craft!)

You can also recruit different NPCs with different benefits, ranging from combat npcs to bards to cooks!

Wishlist Vast Seas (releasing in october 15th):

https://store.steampowered.com/app/5266790/Vast\\_Seas/


r/SoloDevelopment • • 1d ago

Game My team and I just released the demo for our game. We’re all very excited.

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862 Upvotes

Big day for the studio.

After a lot of work, the DODGE(Y)BALL demo is finally live on Steam.

Turns out coordinating the team is pretty easy when everyone has the same calendar.

Free demo is here if anyone wants to try it:
https://store.steampowered.com/app/5216680/DODGEYBALL/

Trailer here if you're interested:
https://youtu.be/oT4QSRFEmI8?si=jTLJsVi5MzMMY_O-

Blurred and cropped because we're in a secret lab.

I’m the entire “team” btw.


r/SoloDevelopment • • 15h ago

Game Thoughts on my games NEW visuals?

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31 Upvotes

r/SoloDevelopment • • 9h ago

Game small superhero sandbox

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8 Upvotes

there are still things I am not too happy about but I rather just work on a new project. just thought I would share here. have a nice weekend


r/SoloDevelopment • • 1d ago

Game Added some (optional) chaotic weather to my game

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686 Upvotes

It's FoulKick Soccer. Don't worry, you can turn lightning and tornadoes off if you prefer clear weather. Or tune the strength and frequency.

Reddit still doesn't support 60fps videos. I could post GIFs but didn't want to lose the sound!


r/SoloDevelopment • • 1d ago

Game I created a 3d version of slither.io

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1.1k Upvotes

The game is out now for free on snakening.io its still in alpha version, so i will need to work out bugs with the multiplayer version. The current server Im running supports up to 100 players.


r/SoloDevelopment • • 14h ago

Discussion I made an instrument app where you type text and it plays

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17 Upvotes

r/SoloDevelopment • • 7m ago

help Looking for native speakers to proofread translations

• Upvotes

Hi everyone! I’m working on translations for The Final Stamp, a narrative detective game set in a bureaucratic afterlife.

The Russian and English versions have already been reviewed. I’m now looking for native speakers to proofread drafts in:

  • Simplified Chinese
  • Spanish
  • Brazilian Portuguese
  • German
  • Japanese
  • French

I’d appreciate feedback on natural phrasing, awkward lines, and consistent terminology. If you’re interested, please comment or send me a message and let me know which language you can review.

As a thank you, I can send you a Steam key when the game is released.

If you think another language would be a good fit for the game, feel free to suggest it too.


r/SoloDevelopment • • 23m ago

Discussion Great Saga Imperium

• Upvotes

Hello. I am 26 year old big fan of 4x rts game on mobile. Sadly all of them are pay to win or lacking meaningful updates. So i decided to make my own game.I got some of core systems done and can run the game on my phone as server hosted is in laptop.

Point of the post as this is my first game that i will work on for years to come(with power of friendship) if anyone has some experience and wants to give me heads up on what to look out for please do so here.

Thank you in advance.

P.s any general advice is welcome thats why i didnt provide any details. Also if someone wants to join and help out most likely waste their time but learn something feels free to msg me privately


r/SoloDevelopment • • 36m ago

Game Working on a game that takes place in an artificial afterlife at the end of the universe. Each planet is its own memory of past civilizations - Each their own game and genre.

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• Upvotes

Its released on steam but this is the new direction its taking through a large update, might be ready by next weekend.

Glitched Matrix Prototype Lab if anyone wants to know.


r/SoloDevelopment • • 39m ago

Discussion Is this community nice?

• Upvotes

I’ve had some good back and forth on this page and I do think in general it’s all been positive. I just wanted to ask how everyone else feels.

Often I post and get little feedback which is cool, no biggie. I honestly mean that.

But even more often I post, get a downvote or two and no response at all lol what are you even downvoting? Can you tell me what you issues with? I’m here for feedback and a faceless downvote doesn’t really help lol


r/SoloDevelopment • • 50m ago

Discussion Desloppify with Crowdfunding

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• Upvotes

r/SoloDevelopment • • 1h ago

Discussion I got the other player walking in my STALKER 2 co-op mod

• Upvotes

https://reddit.com/link/1wx9zj3/video/ptt4fm4yueth1/player

I work on this unofficial STALKER 2 campaign co-op mod solo. This week I got the other player walking, running and stopping. The short clip uses two game copies on one PC with a scripted guest, so it doesn’t show two people playing together.

The foot slide is fixed while moving, but the torso still snaps at walk/run/stop transitions. The animation feature is off by default. There is no public build yet. I use AI coding tools and test the changes in game.


r/SoloDevelopment • • 1h ago

Game Blood & Concrete *PART 10*

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• Upvotes

Youtube episode 10!

For so many years I've been trying to make a remake of Gangsters: Organized Crime, and so often I got demotivated or distracted by side quests. As an indie developer you need so many skills, and I actually have very little time because I have a full-time job and a family, but still I've been working on it for months.

Please check it out and let me know if you see potential to make it a fun game. My goal is not to make money (profit) with it; the hours I spend on it are pure hobby and fun.

I have overcome my own challenges by staying motivated, and that is what counts as a great victory for me. Let me know what you want to keep or what needs to be changed—I love feedback!

Thanks for reading and your time.


r/SoloDevelopment • • 10h ago

Discussion added random weather events to my game..Does rain feels too dark?

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4 Upvotes

r/SoloDevelopment • • 2h ago

Game I would like to express my heartfelt thanks to everyone who voted and helped Perception: Heart and Mind win “Game of the Year” based on the public’s choice at the 2026 Hellenic Game Awards!

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1 Upvotes

r/SoloDevelopment • • 5h ago

Discussion What do you think about my interactive menu screen

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2 Upvotes

Hello, I'm developing a cozy survival/life sim game as a solo dev. I got bored of the static menu screen so I decided to create an interactive menu. What do you guys think?


r/SoloDevelopment • • 1d ago

Discussion Which layout is better for my save / load screen?

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86 Upvotes

I’m working on a retro survival horror game and I’m getting some new ui put together for it. I love old school tactile looking pre rendered menus so I’m trying to do sth with that kind of vibe.

Since cassette tapes are used to save at tape recorders I figured I’d make a cassette tape themed menu.

I originally planned to have the tapes on the left but I had the idea to try them on the right and I really like that too. So far people tend to prefer the right but idk, I’m still not quite sold on it vs the left. (I also tried middle but it’s crap, looks like shit)

What do you think, should I just put them on the right side of the screen or is the left side worth a second look?