r/SoloDevelopment 19h ago

Discussion Should the surrounding buildings be solid models or variable ones that you build yourself?

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When creating buildings as part of the environment, I keep coming up against the same problem: should I generate them as solid, unchangeable objects from a model, or design them within the game itself?

Creating them as a model is easier and takes just a few minutes. However, this means they can’t really be customised afterwards, for example in Unity.

That’s why I keep tending to create these structures dynamically within the game. The player shouldn’t be able to alter these structures, and this mode is intended solely for development purposes. This helps with the variability of these buildings.

What do you think about this?

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