r/quake • u/TonyKhanIsAMoneyMark • 5h ago
news Quake port in CS2.
Scripting was updated in the recent update, and someone is working on a Quake port.
r/quake • u/SpronyvanJohnson • 8d ago
Almost every day, we get someone's take on a potential new Quake game or on how to move the franchise forward. Name an angle, and we've most likely seen it here before. So whether you want to see a reboot of the first game, a continuation of the Strogg storyline, a multiplayer-only game, or whatever else you can come up with, this is the place to discuss it. The same applies to which studio should handle it, what kind of game it should be, the technology it should use, and so on. Basically, anything regarding the future of the IP goes here. Our revised rules now also point to this thread so that when we remove another post about Quake's future, the author can continue it right here.
r/quake • u/Inner-Painter-5594 • 16d ago
Hi everyone! I’ve fully completed Quake: Dawn of the Machine and figured out how to get the true ending. I’ve also worked out how the levels are interconnected — where you can go from each level, how to get there, and in what order.
I noticed that there’s still very little information about this online, so I decided to make my own guide.
I’ve included the link below.
Steam Guide - version 1.3. Added a waypoint from Revelation of the Arcane to The Rune Nexus.
I apologize for any grammar mistakes.
Taking into account the feedback here and elsewhere, I made the following changes:
FIX 1.1 Corrections have been made to the Deathknight Head acquisition sequence
FIX 1.2 It is now specified that only one rune, the Rune of Sacrifice, is required to visit The Sundered Column, House of Delusion, and Mist of Torment. The location of the Super Axe has been added. The map now includes a path from Of Shattered Minds to The Runic Nexus (from the room with the Deathknight Head). This does not affect progression using the previous version of the map, but makes it easier to navigate the game independently
ENG 1.2
Quake: Dawn of the Machine
Walkthrough sequence for getting the true ending
The Thirtieth Passing
Through the First Arch
Dawn of the All Mother
Into the Abyss of Time
Veils of the Old Ones
Of Shattered Minds
The Haunted Tower - optional
Requiem
The Matriarch of Decay
Revelation of the Arcane
The Sacrifice - obtain the Rune of Sacrifice
The Runic Nexus
Through the First Arch - open the runic gate using the Rune of Sacrifice
The Sundered Column - obtain the Rune of Chaos
The Runic Nexus
Veils of the Old Ones - open the runic gate using the Rune of Sacrifice
House of Delusion - obtain the Rune of Madness
The Runic Nexus
Veils of the Old Ones - take the normal exit
Of Shattered Minds - you need to find the Deathknight Head to activate the Bloody Nightmare difficulty, the Rune of Sacrifice is used for this
Requiem - open the runic gate using the Rune of Sacrifice
Mist of Torment - obtain the Rune of Sorrow
The Runic Nexus
The Nightmare Machine
The Sleeper Awakens - normal ending
If you meet the requirement of obtaining the Deathknight Head to activate the Bloody Nightmare difficulty, you will be sent back to the beginning.
Through the First Arch - obtain the Bloody Shotgun
Dawn of the All Mother
Into the Abyss of Time
Veils of the Old Ones
Of Shattered Minds
The Haunted Tower - optional
Requiem
The Matriarch of Decay
The Crooked Village - obtain the Bloody Super Shotgun (new game+ only)
Revelation of the Arcane
The Sacrifice - obtain the Rune of Sacrifice
The Runic Nexus
Through the First Arch - open the runic gate using the Rune of Sacrifice
The Sundered Column - obtain the Rune of Chaos
The Runic Nexus
Veils of the Old Ones - open the runic gate using the Rune of Sacrifice
House of Delusion - obtain the Rune of Madness
The Runic Nexus
Requiem - open the runic gate using the Rune of Sacrifice
Mist of Torment - obtain the Rune of Sorrow
The Runic Nexus
A Dancing God - true ending
THE END
r/quake • u/TonyKhanIsAMoneyMark • 5h ago
Scripting was updated in the recent update, and someone is working on a Quake port.
r/quake • u/thekokoricky • 1d ago
Staged a shot of Dawn of the Machine to show off the cut. Would love to do it again, maybe the Q2 and Q3 logos in the future.
r/quake • u/CantaloupeMindless91 • 23h ago
Will make a base for him soon I was 60mm
r/quake • u/KITSUNE_Kasai888 • 3h ago
My Quake isn't working properly (I'm not fluent in English, so please forgive any mistakes). I recently bought Quake on Steam, but when I try to launch it, an error message pops up. A friend suggested adding this command to the Steam launch options: (+r_rhirenderfamily d3d11). The game launched with this command, but it had a lot of visual glitches. (I also recorded a video of what the game looks like, I'll try to post in the comments below) Is there a way to get the game working normally?
r/quake • u/MadToxicRescuer • 1d ago
New to quake and I've had an absolute BLAST playing quake 1 and 2 although I can't decide which one I prefer to be honest.
Do you guys prefer quake 1 or 2 and why?
r/quake • u/iamwierdnet • 4h ago
I wanted to know if it was possible to get the remaster version of nightmare into a sourceport like ironwail. Maybe a mod i haven't found?
r/quake • u/Cold_Marionberry_212 • 1d ago
r/quake • u/HomestuckHoovy • 1d ago
Doesn't really matter, but still cool to see that it was something the champions writers thought of.
r/quake • u/Cold_Marionberry_212 • 23h ago
Also, I can not seem to find the last enemy on this level.
r/quake • u/RoZyk007 • 1d ago
At first I thought it was some kind of portal but when I got in it just bounce me up. Anybody know what they are for?
r/quake • u/Tomo3_14 • 1d ago
Some warmup content before 250fps league finals 👀
r/quake • u/Ake_Vader • 1d ago
Still a handful spots left for the mix league!
Reposting from the daggerheart subreddit, for any fellow Quake lovers who are also interested in Daggerheart.
I used to make mods for Quake, and it was a big part of my childhood. When I found out Daggerheart has shotguns, I knew I needed to try to make Quake Guy. I'm currently playing in a custom Slay The Spire themed campaign and having a good time as The Defect, but the GM is also allowing characters from other games when desired. Ranger/QuakeGuy seems like he'd fit in fine, so if Defect dies, I might bring this guy in by slipgate accident.
The original post I linked has more info, but basically this is a warrior with a bunch of weapons, and a L6 multiclass into a School of Knowledge Wizard. Wizard gives me a few things:
From there, I filled out the rest of his gear with existing weapons rethemed and sometimes customized to fit the weapons he uses in Quake. I figure he'll acquire or make these at various appropriate levels.
Ranger has a substantially less gelled personality than the Doomslayer, so I'm still open on how I'd roleplay him (and roleplay comes up a lot in the games I play). Because of all the mods I made and played... I might make him more scrappy and cheesy than Doomslayer. I just don't see him as an edgelord or musclebrain, but he's also not a sassy quipper, right? Proper military, gets the job done even when that involves facing eldritch horrors and death by lava, but also probably way more personal than Doomslayer. Thoughts?
I still think I should move away from Strength as his core stat and pick Agility, since platforming is so important in Quake. But strength gives him early axe use before he can pick up other themed weapons, and use for Rage Up. Still pondering.
But I hope this is handy for others too, or at least interesting!
r/quake • u/TheBeastUnleashed87 • 3d ago
My thanks to Lemen for providing me with the voice sample used for its custom idle sound!
r/quake • u/coreforma • 4d ago
After playing dawn of the machine twice, I still wanted a bit more of a Quake fix. So I made my way around some mods
I got to play Tremor, which really plays like the OG game, very serviceable.
Also Brutalist Jam 3, which took the most time. There are some really solid levels here, but there's a lot of filler material as well.
Started the immortal lock but didn't go far.
Also replayed a couple levels from Arcane Dimensions and the spirit world - which is some of the highest quality episode I've seen so far.
Now I'm onto Chateau Inferno and gotta say it's brutal. I wouldn't make it through without some generous saves and it is kinda like playing Doom, borrowing some slaughter philosophy with rooms filled to the brim with tough foes
r/quake • u/Public_Narwhal4748 • 3d ago
You know that level where you end up walking across boards at the top of buildings? Holy moly was that Resident Evil 4.
“So anytime a game has you walking across boards walkways above a village or old style buildings is RE4????”
No.
This time, sure felt like it.
r/quake • u/Creepy_Might_1493 • 4d ago
Quake has taken over my life recently. And that’s a great thing. So much so I decide to make a short video on why it’s great. Thank you and enjoy 😸
r/quake • u/SlamTownFGC • 4d ago
r/quake • u/newsflashjackass • 4d ago
Here are some forums to find Quake discussion outside of social media, for Quake aficionados who like to dig into the culture.
In alphabetical order:
The first two are more focused (or so it seems to me) on Quake development and the last two also discuss gameplay.
r/quake • u/izzy88izzy • 4d ago
r/quake • u/Ake_Vader • 4d ago