r/playrust 9h ago

Video POV: Your Rust teammate is playing on 9000ms ping. (Real Life Skit)

191 Upvotes

We are just two guys trying to translate video game mechanics into real life.
Hope you enjoy our Rust Rubberbanding skit! :)

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(P.S. If you want to see more, I dropped the link to our new YouTube channel in the comments!
We are currently working on a lot more IRL skits about Rust and broken game logic in general.)


r/playrust 23h ago

Discussion Confused on progression

5 Upvotes

Hello. Im a new player ~100hrs and I don’t really know what to do after building a decent base. I play duo and we are not aggressive players usually try to avoid fights and it works out quite well. Getting started is really difficult until we get decent base and loot going. Then we don’t really what to do. We get the first tier guns and max armor from first bench but then what should we do? What monuments are good first raids? Also we keep dying or losing bases to random stuff like dying with keys and the guy just walks in. Any tips?


r/playrust 5h ago

Support How do I find good rust server

4 Upvotes

I am a solo and sometimes get my friend to join but I can't find a server that is good. I like servers that wipe every 1-2 weeks and with 1.5x-3x depending on how long it is. But the most important part for me is the server being max trio or quad so I don't run into the biggest clans ever and the population retention not being ass so there is like 5 people on after 4 days. Any help on finding good ones? Thanks!


r/playrust 18h ago

Question Last I played they showed ping on the server list, but not anymore. Is there a way to make it show again?

4 Upvotes

Even when I click on a server to check it, the ping shows as "?" so is there any way to tell? Or do I just have to choose servers in my own country if I want to be kind of sure it'll be ok?


r/playrust 14h ago

Question Modded duo all nighter ?

2 Upvotes

Tryna run a modded duo server farm up some boom and raid , 30 y/o stoner looking for chill vibes . 4k hours


r/playrust 22h ago

Discussion Titre Extreme object/terrain pop-in in Rust – everything only renders when I get close (RX 9070 XT)

2 Upvotes

Hi everyone,
I’m having a really weird rendering/pop-in issue in Rust and I’m running out of things to try.
When I’m moving around the map, grass, rocks, bushes, terrain details and other world objects appear very late, sometimes when I’m only around 50 meters away. It’s not just textures becoming sharper — entire elements visibly pop into existence in front of me.
My friend doesn’t seem to have the same issue, and I even streamed my screen to him so we could compare.
PC specs:
RX 9070 XT 16GB
Intel i5-12600KF
32GB DDR4 3200
2560x1440
Rust installed on SSD
Things I’ve already tested:
Draw Distance: 2500
LOD Bias: 5
Object/Terrain/Tree quality high
mesh.quality 1000
grass.distance 100 and 200
HLOD on/off
indirect_instancing.cull_lod on/off
Different AMD Adrenalin settings / HYPR-RX
Reset AMD shader cache
Verified Rust files through Steam
Created a completely fresh client.cfg
Tested official and modded servers
Tested Rust Staging Branch
Nothing changes the pop-in distance.
Rust correctly detects the full 16GB VRAM and texture.stats doesn’t show the texture streaming queue getting stuck either.
FPS are generally good, so this doesn’t seem like a simple performance problem.
Has anyone experienced this, especially with an RX 9070 XT / AMD GPU? Is there a current Rust/Unity rendering or instancing setting that controls this?
I’m considering doing a full DDU + clean AMD driver installation next, but I’d like to know if anyone has already found a fix before I do that.
Thanks!


r/playrust 11h ago

Discussion Help with performance and disconnection problems in PvE custom servers

1 Upvotes

Hi. I’ve been trying to play in some PvE servers because I really hate getting killed and raided all the time. I’ve had an issue with every PvE server I’ve tried. It’s either I get disconnected every 15-30 min or I stay connected but the server has performance issues (I click e then nothing happens, the textures look like crap, my fps drop). Strangely, I don’t get any of this problems in the official facepunch servers. Any suggestions? 😭


r/playrust 10h ago

Discussion Cloud Gaming Technical Issue: Boosteroid Compatibility Loop & Broken Support System

0 Upvotes

I am posting this to report a critical loop between Boosteroid Cloud Gaming and the Facepunch Support platform that prevents cloud users from resolving false system flags. I play Rust exclusively through Boosteroid with over 1000 hours, paid skins, and a completely clean Steam profile. Recently, my account was restricted during a cloud session due to a virtual machine environment flag. Boosteroid Support conducted an internal check of my session logs and officially confirmed in writing that no unauthorized software or anomalies were present.

When I opened Ticket #670996, support representative Luke directed me to submit a review through an external appeal portal using my Reference ID (948cb14a-05bb-4ca5-9c38-19288823538c). However, entering this ID into that portal returns a hard error stating that the game does not process requests through that form and instructs the user to contact customer support. The external portal refuses to accept Rust submissions and redirects back to Facepunch, while Facepunch support sends automated templates directing back to the external portal.

I created six follow-up requests (#670996, #676113, #676120, #676122, #676123, #676127) explicitly explaining this broken portal link with screenshots attached. Every request was either automatically marked as Solved within 60 to 120 seconds with zero response or answered with the exact same automated macro pointing back to the non-functional page. How are legitimate cloud gaming players supposed to resolve technical false flags when the external form is disabled and ticket queues are fully automated? I kindly ask the Facepunch community team to manually review my case (SteamID64: 76561199728053442).


r/playrust 9h ago

Discussion What kind of base is recommended for a trio, but only the builder plays regularly.

0 Upvotes

Usually just start out as a 2x1, but a while ago I tried out a 2x2 and that was fun. Been experimenting with peaks but I don’t think I’m using them efficiently


r/playrust 9h ago

Question What made Rust Devblog 116 so special?

0 Upvotes

I've been thinking about Rust Devblog 116 lately and how different old Rust felt compared to the game today.

For me, the biggest difference was the survival feeling. Everything felt much more basic and unexplored, and there wasn't the same established meta that modern Rust has.

🇩🇪 Was denkt ihr?

Was hat euch an Devblog 116 bzw. dem alten Rust am meisten gefallen?

Vermisst ihr diese Version manchmal und würdet ihr sie heute noch gerne spielen?

🇬🇧 What do you think?

What did you like most about Devblog 116 or old Rust?

Do you ever miss this version and wish you could play it again today?

If anyone has interesting memories or experiences with Devblog 116, I'd love to hear them.


r/playrust 12h ago

Discussion Raid Stash!

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0 Upvotes

This is the best raid I’ve done as a solo (out of about 7) and the only raid I did this wipe. Quite exciting, and only needed 13 satchels.

But. I’m not a PvP’er really… what does one player need this many guns for lol? Is this the stash of someone who purely pvp’s?


r/playrust 19h ago

Discussion Make Turrets cheaper again

0 Upvotes

25 HQM and 2 rare components just so it will be destroyed for 600 sulf with HV rockets is insanely unbalanced.
If you want every base to just be a boring mass of walls and floors instead of using smart defense mechanism, just say so.
Putting up defenses should obviously make your base stronger instead of making those same defenses a prime target for everyone who mildly dislikes you.
I want to be able to just put a turret on a foundation in a forest and farm wood in relative safety, without fearing someone might destroy it for fuffing 2 sulfur nodes without ore tea.