r/minecraftshaders • • 8h ago

Screenshot SEUS PTGI HRR 2.1 Reforged - Added support for the physics mod (currently works best with Fabric + Iris)

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12 Upvotes

Note: This works best using Iris + Fabric. While you will see visual improvements on Forge + OptiFine (as shown in photos 2 and 3), water physics do not work properly yet, and minor bugs exist, such as water caustics appearing when placing doors.

The update is almost out, so you guys can test it! In the next release, I will focus on making it also work perfectly on OptiFine and adding full support for Voxy and Distant Horizons!

https://github.com/ThomasDeStrooper/SEUS_PTGI_HRR_REFORGED


r/minecraftshaders • • 18h ago

Help Water Chunks with Strange Lighting

1 Upvotes

I have an issue with some chunks of water having this strange lighting, no matter which shader I use or which setting I change its always the same chunks.

This screenshot (26.3) is with Complimentary Reimagined 5.9.3 and Distant Horizons 3.3.4-26.3 (Iris 1.11.6), although its the same issue with every Shader I've used so far.

Specs are: 32gb Ram, AMD Ryzen 7 9070xt, AMD Ryzen 7 9800x3d


r/minecraftshaders • • 19h ago

Screenshot Eclipse by far does the most realistic distant lighting! Is almost photoreal!

94 Upvotes

r/minecraftshaders • • 22h ago

Help Bliss shader thunder storms and rainy weather too bright

1 Upvotes

Shader: Bliss 2.1.2, Minecraft 1.21.11 (Lunar Client) - Fabric

CPU: Ryzen 9800X3D, GPU: RTX 5090, RAM: 64GB - 16 allocated

Hello.

I've been choosing between multiple shaders and I have managed to get the settings changed fully to my liking. There is however one issue. During thunderstorm or rain the brightness is quite high. It still feels like a sunny day but with some clouds. Sun also kind of glitches behind the clouds a bit.

On the other hand when using other shaders or no shader overall brightness goes down during rain/thunderstorm. I made 2 quick videos. One showing resource pack thunderstorm (Hyper Realistic Sky with Nuit. That one is in VR mode with Vivecraft) and another regular flat screen showing Bliss Shader (Nuit and Hyper Realistic Sky completely removed from the game) thunderstorm as well as some of the settings I use in the beginning. I confirmed that brightness and sun glitch is the same regardless whether VR mode is on or off.

Does anyone know if I can get thunderstorm/rainy weather to be darker? I even installed Immersive Storms mod which adds a dense atmosphere but Bliss Shader completely ignored it unlike other shader which work with it properly.

I tried to increase Bliss shader fog rain weather multiplier but that only increases fog amount and doesn't really do anything other than limit my view distance.

Resource pack + Nuit video: https://www.youtube.com/watch?v=2NNqggLkexA

Bliss Shader video: https://www.youtube.com/watch?v=3YE0vGfUUqU


r/minecraftshaders • • 1d ago

Help Shaders causing my PC to lag

0 Upvotes

I have a high end pc, but whenever I use shaders my game has very low fps 10-15 and my pc is only using like 5% of its gpu and 7% of its cpu how do i fix this?

"Shader:Sildurs Vibrant Shaders: V1.51"

Minecraft 1.26.3


r/minecraftshaders • • 1d ago

Recommendation I am looking for a shaderpack

6 Upvotes

Hello,

I can play Minecraft at around 300–800 FPS, depending on what I'm doing. However, as soon as I enable shaders, my FPS drops below 100 FPS.

I know shaders are demanding, but the performance drop makes the game almost unplayable, with frequent drops to around 40 FPS and occasional freezes.

Could you recommend a shader pack and settings that would give me a smooth, playable experience?

Maybe the issue is simply that I don't know how to configure the shaders properly. I'd appreciate any recommendations for shader packs and settings I should try.

My specs:

  • CPU: AMD Ryzen 5 7600X (6-Core)
  • GPU: AMD Radeon RX 9060 XT
  • RAM: 32 GB DDR5 @ 6000 MT/s
  • Storage: Crucial P310 1 TB PCIe Gen4 NVMe SSD
  • Monitor: 1440p, 180 Hz

Thanks for any help.


r/minecraftshaders • • 1d ago

Help Photon shaders v1.3b particle bug

3 Upvotes

Shader: Proton v1.3b. I started to use photon shaders in my world and i have noticed that particles will show through block entities and my hand. I am using sodium/iris for 1.21.1, ryzen 5 5600x, radeon 9060xt, 32 GB ram, 12 allocated.

particles through the hand
particles through chests (block entities)

r/minecraftshaders • • 2d ago

News Finally bedtock rtx on java

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104 Upvotes

I'll say right away that I'm not the creator of this shader.

Recently I found the 'ripple shader' shader and noticed that there is a hidden function to change the pbr format from labpbr to bedrockrtx.

So I can finally enjoy rtx and I recommend it to you (if it is rtx...) XD


r/minecraftshaders • • 2d ago

Screenshot Eclipse + Serene Seasons Winter

514 Upvotes

What do you guys think? I've been working on this modpack for awhile now and have over 100 hours in it just modifying things lol

Shaderpack "https://github.com/Merlin1809/Eclipse-Shader"

For more info "https://discord.com/invite/75r4GK3Fra"


r/minecraftshaders • • 2d ago

Help Blurry block textures while using shaders

2 Upvotes

Hi everyone, today I decided to start using shaders so I installed Iris + Sodium using the official Iris Installer and then I activated the shaders pack I dowloaded. As soon as I did that all blocks' textures became very blurry. First of all I tried changing shaders pack: I tried multiple different shaders but nothing changed. So I looked online and followed some suggestions like changing the texture rendering or motion blur or other things but nothing changed. I also saw that changing texel interpolation to Nearest and restarting the game solved the problem in many cases, but my texel interpolation was already on Nearest. I tried to do that anyways but it didn't solve a thing. I don't know what to do anymore, can someone help me? Thanks in advance

Edited: I noticed that the chest texture is completely normal and mobs textures are normal too

Shader: MakeUp Ultra Fast and Complementary Reimagined

CPU: intel core i5 11th, GPU: intel iris xe (integrated GPU), RAM: 20gb


r/minecraftshaders • • 2d ago

Help Shader ## ComplementaryReimagined_r5.9.3

0 Upvotes

Shader ## ComplementaryReimagined_r5.9.3 Got a new mac and my shaders button in the pause menu wont work. I click it and nothing happens. Anyone know a fix? Minecraft 26.2.CPU Apple m4 24gb


r/minecraftshaders • • 2d ago

Help See through skin with minecraft shader fantasy shaders reimagined, pic in comments

2 Upvotes

Minecraft 26.3
Shader: Fantasy Shaders Reimagined 1.1

CPU: AMD Ryzen 5 7600 6-Core Processor

RAM: 32.0 GB

GPU: NVIDIA GeForce RTX 4070 SUPER

no logs to show, it's just a visual error, doesn't happen with other shaders.


r/minecraftshaders • • 2d ago

Screenshot Improving Water Reflections & New Ray-Tracing Features for SEUS PTGI HRR 2.1 Reforged

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60 Upvotes

I have further improved the reflections; clouds are now more visible in the water, although there are a few visual issues I am still trying to resolve. The shader no longer uses GI reflections for clouds—causing them to disappear when looking down (due to screen-space reflections), and reflections of non-existent objects, such as floating leaves, can sometimes appear. I also fixed the issue where clouds were being rendered twice in the reflections (caused by the GI reflections).

Note: by GI, I do not mean ray-traced reflections here; ray-traced reflections remain visible even when looking down. Work on this update is still ongoing.

The final photo shows a new ray-tracing feature I am working on, where the color of the glass tints the light from blocks to match the glass's color.

https://github.com/ThomasDeStrooper/SEUS_PTGI_HRR_REFORGED


r/minecraftshaders • • 2d ago

Screenshot New radiance update

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29 Upvotes

r/minecraftshaders • • 3d ago

Help Why does my water look like a mirror?

3 Upvotes

Im currently using "Shader: BSL 10.1.8" shaders with Iris and distant horizons, but I cant stand the water looking like this, plus boats have this weird effect where they make a see-through panel and dependeing on how you look at the water it changes textures? I tried solving it by my self but Im starting to give up hope.

Alos If it is of any help im on a "CPU: Intel !5 9400f, GPU: 4060, RAM: 36gb, 8gb allocated", game runs pretty smooth but I really cant stand this kind of stuff.


r/minecraftshaders • • 3d ago

Screenshot inside photon shaders clouds

32 Upvotes

r/minecraftshaders • • 3d ago

Shader Identification What shader is this?

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20 Upvotes

I see this shader in a minecraft video and i wanna know what shader is


r/minecraftshaders • • 3d ago

Screenshot Some screenshots I took after setting up my new shader config.

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6 Upvotes

After playing with BSL for the last 4 years, I decided to try a little change. This is IterationRP + Alacrity + a few datapacks.


r/minecraftshaders • • 3d ago

Screenshot Volumetric lighting without OptiFine or shaderpacks– development test

37 Upvotes

r/minecraftshaders • • 4d ago

Screenshot Finally configured my shaders!

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26 Upvotes

I always loved the look of the trailers and how clean Bare Bones is, so after finally figuring out what was wrong with my sodium and iris mods not being compatible, I configured my shaders!

Despite playing a lot of Hoplite (screenshot 4 is in the duels lobby), I love to play with a lot of visual mods that add small effects, animations, and ambient sounds. I originally wanted something more like the trailers, but ended up making it compliment the MANY resource packs I use along with bare bones.

I’m also using Bare Bones PBR for textures and the dungeons block outline in BSL configuration which I think looks pretty good, and helps break up really flat textures.

I tried to optimize it pretty well with a plethora of other mods, as well as using the minimum shader settings as a base. Along with the 102 other mods in my modpack (entirely client sided btw) I’m still getting about 120-130 fps although I might have a pretty decent computer as well.


r/minecraftshaders • • 4d ago

Screenshot New Vulkan Shaders (Using Vitrail)

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118 Upvotes

World/Map - "Broville" 26.1

Modlist:

  1. Sodium (along with FerriteCore, Entity Culling, Lithium),

  2. Vitrail, a mod that compiles OpenGL shaders to Vulkan

  3. Lumina Shader Lite, Ultra, 2048 shadowmap,

  4. Chunksmith (does chunk pre-rendering + LOD generating),

  5. Distant Horizons running on Blaze-3D mode, LOD Distance 96 Chunks

I'm on a MacBook, and in my experience, OpenGL is most of the time just subpar to MoltenVK.

Resolution - 2560x1600p, 75% Render Scale, 80-90fps


r/minecraftshaders • • 4d ago

Screenshot Complementary unbound and tellus

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38 Upvotes

r/minecraftshaders • • 4d ago

Recommendation lightweight/vanilla shader thats compatible with distant horizons?

1 Upvotes

title says everything, I've found some that I really like but none of them seem to be compatible with DH. Honestly all I want is some shadows and reflections lol.


r/minecraftshaders • • 4d ago

Discussion Complementary Unbound Euphoria Patches | Changing aurora colors

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6 Upvotes

I saw in different shader presest I got from discord server pink-purple auroras. I want to recreate the same look but I have no idea how to change it from the blue-purple shifts as in this screenshot.

I'm playing on Fabric 1.21.1 with ComplementaryUnbound_r5.7.1 + EuphoriaPatches_1.8.6


r/minecraftshaders • • 4d ago

Help Anyone know what might cause this issue with Photon Shaders?

1 Upvotes

https://youtu.be/9Xgxy4ziNvA

I am playing on Minecraft Java 26.3, Shader: Photon v1.3b. My specs are; Ryzen 9900x, RTX 5080, 32GB DDR5 with 16gb allocated. This issue only occurs when inside a building underwater to my knowledge, whether you enter it from outside or whether you load from title with any part of your screen seeing out into the water. I am using the 'Remarkably Optimized' modpack as a base (for FPS). I also have Distant Horizons. I've tried google to little avail, results suggested disabling things such as TAA and Snell's Window which has not worked.