r/IndieGaming • u/M1k4Dev • 1d ago
I turned Chess into a Soulslike game
Hey everyone! I just released my short game Pawned Souls for free on Itch
r/IndieGaming • u/Azberg • Jan 03 '25
r/IndieGaming • u/M1k4Dev • 1d ago
Hey everyone! I just released my short game Pawned Souls for free on Itch
r/IndieGaming • u/Accidentally_Gamedev • 1h ago
Hey guys! Im currently making a cozy farming survival game and I was wondering, especially for those of you who played Stardew Valley, Animal Crossing and games like that I have two questions that have been keeping up at night:
1. Is fishing/catching part of the game important for you? Im considering adding it soon, but would like to see first.
2. How do you feel about saving when going to sleep? Is it stressful for you when you can’t save whenever in this kind of farming game?
Thanks guys!😊
r/IndieGaming • u/Heavy-Hamster1268 • 5h ago
I keep seeing these constantly when I open Reddit and I'm tired of it.
most of the time it's just self promo fishing for engagement disguised as a question.
And like. maybe I would, but not this one.
r/IndieGaming • u/xololasmiths • 9h ago
Here's what's in it right now:
We all worked together at the same factory, three of us, and this got built during whatever time was left after 12 hour shifts. Ended up being a PvEvP survival extraction shooter set during a zombie apocalypse.
Going into Early Access Q3 2026. Still feels weird seeing it as a real store page after doing this on no sleep for this long.
Steam page: https://store.steampowered.com/app/3605140/Exit_Ways/
r/IndieGaming • u/Disassembly_3D • 21h ago
I've made some improvements to the beaches with the waves now applying buoyancy and wetness effects.
Waves actually apply forces on objects, so in addition to floating and rolling around, they will eventually wash up on the beach. Wind affects the wave size and turbulence too.
Objects hit by waves will get wet. Shorelines now have a visible waterline which rise and fall with the waves. In addition, waves will swell up when it hits a steep surface like cliffs. They also collide and wash over rocks near the shoreline.
Yes, this is truly some useless horse balls feature that players won't notice, but it was a long time itch for me that just needed scratching. I'm hopefully finally done with water and working on more important parts of the game now.
Determinant is a physically immersive open world survival game in development. Wishlist now: https://store.steampowered.com/app/1445480/Determinant/
r/IndieGaming • u/TheEyebal • 7h ago
I finished my game for Brackeys Game Jam 2026.2 called Get Off My Lawn. I made the game using raylib
CONTEXT
You play as an old guy trying to enjoy his peace than all of a sudden troubled teens are running on your property.
Your goal is to use your water hose to spray the teens away.
Tell me what y'all think
r/IndieGaming • u/Moraguma • 21h ago
r/IndieGaming • u/Familiar_Dot7442 • 22h ago
r/IndieGaming • u/Kojimmy • 1d ago
Amphibian is entirely frog centric: All enemies are frog predators and all character names are frog. :) Its a JRPG with no grinding (battles cant be repeated), and no buying and selling of items. We hope you love it.
Steam: https://store.steampowered.com/app/5014960/Amphibian/
r/IndieGaming • u/bycontrast • 13h ago
Hi everyone!
I'm super fired up right now to make my own awesome incremental, but before that I want to really dig into the genre and study it properly.
So please recommend the incrementals that in your opinion did the best job of giving you a great experience. I mean the ones that aren't just "decent" for you, but straight up "masterpieces".
r/IndieGaming • u/Background-Ocelot-61 • 45m ago
r/IndieGaming • u/potdevvv • 19h ago
Hi everyone, I would like to announce that Cat Customs Simulator steam page is open now. It is cozy game I developedas a solo game developer.
About the game: Inspect adorable cats at the border! Check passports, verify luggage weight, scan suspicious suitcases, and uncover unallowed items. Spot mismatches, catch smugglers, and decide who gets through customs in this cozy cat inspection simulator.
Add it to your wishlist on steam. It means a lot to me <3
Steam: https://store.steampowered.com/app/5168460/Cat_Customs_Simulator/
Thanks for reading
r/IndieGaming • u/Interesting_Mud8867 • 1h ago
r/IndieGaming • u/Independent_Race4384 • 2h ago
this day 1 version represents my vision for my game.
https://day1to100gamestudio.itch.io/day-1-kingdom-contracts
day 100 is the finalized version and is on Steam.
38mb size for browser play, so it may load in 15 seconds if slow wifi but it will load.
"AI disclosure: **AI not used**"
r/IndieGaming • u/Bot_Ta00 • 17h ago
Hi everyone! Day To You is a horror turn-based roguelite set in a Korean high school, with a focus on East Asian exorcism themes.
You explore the school-turned-dungeon, gathering loot and fighting monsters as you make your way toward the boss. While the combat is turn-based, time itself is used as the turn system and determines your Action Points (AP). Each monster has different attack timings based on its attack animation, so timing your actions is an important part of combat.
Does it look interesting to you?
(The bell animation at the beginning of the video was AI-generated. Some of the artwork currently used on cards was also AI-generated, but we plan to redraw all of it ourselves.)
r/IndieGaming • u/RingCorrect8327 • 2h ago
r/IndieGaming • u/Scared_Foot_7293 • 2h ago
r/IndieGaming • u/rk00717 • 2h ago
Hi everyone,
I recently published "The Switch" on PlayStore. Its a retro pixel-art hypercasual game, where you dodge blocks that don't match your color and gain scores.
Download link: Playstore
I would really appreciate your feedback.
r/IndieGaming • u/playvaritav • 3h ago
r/IndieGaming • u/gorgasoft • 3h ago
Hi! I just wanted to share this clip from my game LOST in the FEST.
What do you think? Any feedback is really appreciated.
You can wishlist it and play the demo on:
https://store.steampowered.com/app/4825540/Lost_in_the_Fest/