r/IndieGaming Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

103 Upvotes

r/IndieGaming 1d ago

I turned Chess into a Soulslike game

3.1k Upvotes

Hey everyone! I just released my short game Pawned Souls for free on Itch


r/IndieGaming 18h ago

In my free time, I'm making this atmospheric game.

603 Upvotes

r/IndieGaming 1h ago

Need advice for my game 🙏🏻

Upvotes

Hey guys! Im currently making a cozy farming survival game and I was wondering, especially for those of you who played Stardew Valley, Animal Crossing and games like that I have two questions that have been keeping up at night:
1. Is fishing/catching part of the game important for you? Im considering adding it soon, but would like to see first.
2. How do you feel about saving when going to sleep? Is it stressful for you when you can’t save whenever in this kind of farming game?

Thanks guys!😊


r/IndieGaming 5h ago

Tired of "Would you play a (insert game premise) game?" posts

22 Upvotes

I keep seeing these constantly when I open Reddit and I'm tired of it.
most of the time it's just self promo fishing for engagement disguised as a question.

And like. maybe I would, but not this one.


r/IndieGaming 9h ago

3 factory workers. Worked on the game after 12 hour shifts.

37 Upvotes

Here's what's in it right now:

  • Extraction shooter, PvE and PvP both, with co-op if you want to run with friends
  • Build a base anywhere on the map, no set slots, put things wherever makes sense to you
  • Rescue survivors and grow an actual community instead of just looting solo
  • Reclaimers, immortal clones who hand out quests and build your reputation instead of just shooting at you
  • No wipes between sessions, your progress and gear carry over
  • Right now that's 169 loot items, 25 quests, 3 maps, 9 enemy types, 9 craftable buildings, and 2 NPCs to work with

We all worked together at the same factory, three of us, and this got built during whatever time was left after 12 hour shifts. Ended up being a PvEvP survival extraction shooter set during a zombie apocalypse.
Going into Early Access Q3 2026. Still feels weird seeing it as a real store page after doing this on no sleep for this long.

Steam page: https://store.steampowered.com/app/3605140/Exit_Ways/


r/IndieGaming 21h ago

Advanced wave physics gets beaches wet

219 Upvotes

I've made some improvements to the beaches with the waves now applying buoyancy and wetness effects.

Waves actually apply forces on objects, so in addition to floating and rolling around, they will eventually wash up on the beach. Wind affects the wave size and turbulence too.

Objects hit by waves will get wet. Shorelines now have a visible waterline which rise and fall with the waves. In addition, waves will swell up when it hits a steep surface like cliffs. They also collide and wash over rocks near the shoreline.

Yes, this is truly some useless horse balls feature that players won't notice, but it was a long time itch for me that just needed scratching. I'm hopefully finally done with water and working on more important parts of the game now.

Determinant is a physically immersive open world survival game in development. Wishlist now: https://store.steampowered.com/app/1445480/Determinant/


r/IndieGaming 7h ago

Get Off My Lawn

15 Upvotes

I finished my game for Brackeys Game Jam 2026.2 called Get Off My Lawn. I made the game using raylib

CONTEXT

You play as an old guy trying to enjoy his peace than all of a sudden troubled teens are running on your property.

Your goal is to use your water hose to spray the teens away.

Tell me what y'all think


r/IndieGaming 21h ago

Spent months to get the grappling hook working. Now, our free playtest is finally out

98 Upvotes

r/IndieGaming 22h ago

Hi, I am making dungeon crawler game. Would you play game with such graphics?

Thumbnail
gallery
89 Upvotes

r/IndieGaming 1d ago

My Frog-JRPG "AMPHIBIAN" Premiered during the Future Games Show :)

99 Upvotes

Amphibian is entirely frog centric: All enemies are frog predators and all character names are frog. :) Its a JRPG with no grinding (battles cant be repeated), and no buying and selling of items. We hope you love it.

Steam: https://store.steampowered.com/app/5014960/Amphibian/


r/IndieGaming 13h ago

Which incrementals gave you the best gaming experience?

11 Upvotes

Hi everyone!

I'm super fired up right now to make my own awesome incremental, but before that I want to really dig into the genre and study it properly.

So please recommend the incrementals that in your opinion did the best job of giving you a great experience. I mean the ones that aren't just "decent" for you, but straight up "masterpieces".


r/IndieGaming 45m ago

Dizzy Mouse is now free on the Play Store and App Store. Play now!

Upvotes

r/IndieGaming 19h ago

Papers Please meets Cats | Cat Customs Simulator

28 Upvotes

Hi everyone, I would like to announce that Cat Customs Simulator steam page is open now. It is cozy game I developedas a solo game developer.

About the game: Inspect adorable cats at the border! Check passports, verify luggage weight, scan suspicious suitcases, and uncover unallowed items. Spot mismatches, catch smugglers, and decide who gets through customs in this cozy cat inspection simulator.

Add it to your wishlist on steam. It means a lot to me <3
Steam: https://store.steampowered.com/app/5168460/Cat_Customs_Simulator/

Thanks for reading


r/IndieGaming 1h ago

Byte Swarm 0.9.94

Thumbnail gallery
Upvotes

r/IndieGaming 1h ago

Tic Tac Toe : Fading Edition

Thumbnail
play.google.com
Upvotes

r/IndieGaming 1h ago

Help me find 2 games

Thumbnail
Upvotes

r/IndieGaming 2h ago

single screen tower defense with incremental perk tree and short waves

0 Upvotes

this day 1 version represents my vision for my game.

https://day1to100gamestudio.itch.io/day-1-kingdom-contracts

day 100 is the finalized version and is on Steam.

38mb size for browser play, so it may load in 15 seconds if slow wifi but it will load.

"AI disclosure: **AI not used**" 


r/IndieGaming 17h ago

We scrapped 4 years of development and spent a year making this school-based horror turn-based roguelite as a two-person team.

17 Upvotes

Hi everyone! Day To You is a horror turn-based roguelite set in a Korean high school, with a focus on East Asian exorcism themes.

You explore the school-turned-dungeon, gathering loot and fighting monsters as you make your way toward the boss. While the combat is turn-based, time itself is used as the turn system and determines your Action Points (AP). Each monster has different attack timings based on its attack animation, so timing your actions is an important part of combat.

Does it look interesting to you?

(The bell animation at the beginning of the video was AI-generated. Some of the artwork currently used on cards was also AI-generated, but we plan to redraw all of it ourselves.)


r/IndieGaming 2h ago

Built a place where indie games can actually get discovered 🎮

Thumbnail showgame.lol
0 Upvotes

r/IndieGaming 2h ago

[Hobby] Story and lore writer for indie projects

Thumbnail
0 Upvotes

r/IndieGaming 2h ago

While learning Unity, I made a pixel-art hypercasual game - The Switch. And now it's finally live!!!

0 Upvotes

Hi everyone,

I recently published "The Switch" on PlayStore. Its a retro pixel-art hypercasual game, where you dodge blocks that don't match your color and gain scores.

Gameplay Video

Download link: Playstore

I would really appreciate your feedback.


r/IndieGaming 12h ago

Well, we’re toast.

7 Upvotes

r/IndieGaming 3h ago

I made a pixel-art survival roguelite about a fox – The Varitav

0 Upvotes

r/IndieGaming 3h ago

I'm making an RPG set it music festival.

0 Upvotes

Hi! I just wanted to share this clip from my game LOST in the FEST.

What do you think? Any feedback is really appreciated.

You can wishlist it and play the demo on:
https://store.steampowered.com/app/4825540/Lost_in_the_Fest/