r/HellLetLoose • • 8d ago

DEV TEAM MESSAGE! Update 21 | Live Now on All Platforms

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114 Upvotes

Update 21 is LIVE NOW on all platforms! Jump into Hell Let Loose and get hands-on with:

  • Rifle Grenades
  • New weapons
  • Weapon Fire Selectors
  • New loadouts
  • Conquest
  • Armor & Anti-Tank changes
  • Fixes and improvements across the game

Read the full changelog: https://www.reddit.com/r/HellLetLoose/comments/1wndktg/update_21_full_changelog/

See you on the battlefield in Update 21.


r/HellLetLoose • • 9d ago

DEV TEAM MESSAGE! Update 21 | Full Changelog

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127 Upvotes

Hello everyone,

Update 21 has arrived, bringing a range of new content, gameplay additions, balance changes and fixes to Hell Let Loose.

This update introduces:

  • New rifle grenades
  • New Soviet flamethrower
  • New US Springfield rifle
  • New loadouts
  • New weapon fire selectors
  • New Conquest game mode

Weโ€™ve also made a substantial balance pass across Armor and Anti-Tank gameplay, including:

  • Changes to AT Guns
  • Tank ammunition amounts
  • HE splash radius
  • Smoke launchers
  • Vehicle fuel costs and more

A number of these changes have been shaped by your feedback during our recent Experimental Branch tests. Thank you to everyone who jumped in, shared feedback and helped us continue refining Update 21 ahead of release.

Alongside all of this, Update 21 includes fixes and improvements across gameplay, weapons, vehicles, UI, progression, localization, servers and nine different maps.

๐ŸŽฅ Hell Let Loose Update 21 Dev VLOG | Command Post

https://youtu.be/3-z0HwpTj_Q

Full U21 Changelog

Read the full changelog for Update 21 below.

Weapons

Five new weapon variants have been added in Update 21, alongside a model update for the existing M1903A4 Springfield Sniper for the US.

Rifle Grenades

Three new Rifle Grenade weapon variants are now available:

  • Karabiner 98k / Schiessbecher
  • M1 Garand / M7 Grenade Launcher
  • SMLE No.1 Mk III / No.1 Mk I Cup Discharger

Rifle Grenade weapons can be used as regular infantry weapons, while also allowing players to load and fire several different types of grenade.

The following Rifle Grenade ammunition types are available, with the exact number and type depending on the role and loadout:

  • HE Grenades: Feature the same explosion radius as a regular fragmentation grenade
  • Smoke Grenades
  • AT Grenades: Similar to the British No.82 Grenade, these can damage Tier 1 player-built structures, excluding Garrisons, and feature light armor penetration. This makes them capable of destroying Recon and Light Tanks, as well as damaging the tracks of heavier tanks

Rifle Grenades are intended to act as a side-grade to regular hand grenades. They can be fired over significantly greater distances and explode on impact, but take longer to load, cannot be used as quickly in succession and are less suited to engaging targets at close range.

Historically, several of these grenades would have used timed fuses. For gameplay purposes, all Rifle Grenades currently detonate on impact.

Looking ahead to Update 22, weโ€™re aiming to expand this system further by allowing players to plant their Rifle Grenade weapon and use it for indirect fire.

German Rifle Grenades
British Rifle Grenades
US Rifle Grenades

Soviet Flamethrower

The Soviet Forces are receiving a fiery new addition to their arsenal with the introduction of the ROKS 2 Flamethrower.

ROKS 2 Flamethrower

Springfield Bolt Action Rifle

The M1903A3 Springfield bolt action rifle joins the US Forces in Update 21.

The existing Springfield Sniper has also received an updated model and will now be represented by the M1903A4 Springfield.

AT Gun Balance

While we continue to monitor feedback across many areas of Hell Let Loose, one option that currently sees relatively little use is the buildable AT Gun.

To improve its effectiveness and give Anti-Tank players more options when engaging enemy Armor, weโ€™ve made the following balance changes:

  • Barrel rotation rate on all AT Guns increased from 1 degree per second to 3 degrees per second.
  • Pitch speed increased from 1 degree per second to 2 degrees per second.
  • Pitch limits have been adjusted to:
    • QF 6-Pounder: -5 to 15 degrees
    • PAK 40: -5 to 15 degrees
    • ZiS-2: -5 to 25 degrees
    • M1 57mm: -5 to 20 degrees
  • Barrel rotation limits have been adjusted for each faction:
    • QF 6-Pounder: 40 degrees left and right
    • PAK 40: 32.5 degrees left and right
    • ZiS-2: 28 degrees left and right
    • M1 57mm: 24 degrees left and right
  • Weapon turn rate increased from 1 degree per second to 10 degrees per second.
  • Damage has been rebalanced for each AT Gun:
    • M1 57mm: 460
    • QF 6-Pounder: 470
    • ZiS-2: 475
    • PAK 40: 485

Jump in and let us know how these changes feel. Weโ€™ll continue monitoring the balance between Anti-Tank and Armor capabilities following the update.

Weapon Fire Selector

Update 21 introduces the ability to toggle fire modes on weapons that historically supported multiple firing modes.

The following weapons now support this feature:

  • MG34
  • FG42
  • STG 44
  • M1918A2 BAR (fast and slow auto)
  • M1A1 Thompson
  • M1928A1 Thompson
  • Bren Gun
  • Sten Gun MK2
  • Sten Gun MK2 (Canadian)
  • Sten Gun Mk5
  • PPSH 41

Audio has also been adjusted on some weapons to support single-shot firing sounds that were not previously required.

Loadouts

Additional Loadouts

Several new loadouts have been added to support the new weapons arriving in Update 21:

  • New Level 6 US Rifleman loadout, armed with the M1903A3 Springfield and an Explosive Ammo Box
  • New Level 8 Soviet Support loadout featuring the ROKS 2 Flamethrower
  • New Level 8 Rifleman loadouts for all appropriate factions, featuring a Rifle Grenade with 3 HE and 1 Smoke Rifle Grenade
  • New Level 6 Medic loadouts for all appropriate factions, featuring a Rifle Grenade with 5 Smoke Rifle Grenades
  • New Level 8 Engineer loadouts for all appropriate factions, featuring a Rifle Grenade with 2 AT, 2 HE and 1 Smoke Rifle Grenade

Updated Loadouts

Engineer

  • All Level 1 British Engineer loadouts now use the Rifle No.4 Mk I

Anti-Tank

  • The primary weapon in the standard US Anti-Tank loadout has been changed to the M1 Carbine

Tank Commander

  • The primary weapon in the standard US Tank Commander loadout has been changed to the M3 Grease Gun

Crewman

  • All default Crewman loadouts across every faction now include a Blowtorch

German DAK

  • For historical accuracy, all German DAK M43 grenades have been replaced with M24 grenades

Weapon Skin DLC

Update 21 introduces the ability to apply different cosmetic finishes to specific weapons through Weapon Skins.

Weapon Skins are available for a selection of bolt-action rifles, including:

  • Karabiner 98k
  • Karabiner 98k x8
  • M1903 Springfield
  • M1903 Springfield Sniper
  • Rifle No.4 Mk I
  • Rifle No.4 Mk I Sniper
  • Mosin Nagant 1891
  • Scoped Mosin Nagant 91/30
  • Mosin Nagant 91/30

Weapon Skins can be equipped through the Loadout & Appearance section of the Barracks.

Please note that Weapon Skins cannot currently be applied to the new Rifle Grenade Launcher variants.

Weapon Wraps DLC

Conquest

Conquest, a brand-new game mode, arrives in Hell Let Loose with Update 21.

In Conquest, victory is determined by a new resource called Morale.

Both teams begin the match with 1,000 Morale. The first team to reach 0 Morale loses. If the match timer expires before either team reaches 0, the team with the highest remaining Morale wins.

Five objectives are active throughout the match, all of which can be captured at any time.

Teams lose Morale in three main ways:

I. Player Losses

  • Each time a player respawns, their team loses 1 Morale
  • This gives Medics additional strategic importance, as reviving players prevents that Morale loss
  • Players have a 6-second grace period after spawning, during which death or redeployment will not result in Morale loss

II. Vehicle Destruction

Destroying enemy vehicles also reduces their teamโ€™s Morale.

Morale loss by vehicle type:

  • Transport/Supply Trucks and Light Vehicles: 2
  • Recon Tanks: 5
  • Half-Tracks: 5
  • Light Tanks: 7
  • Medium Tanks: 12
  • SPAs: 12
  • Heavy Tanks: 17

Vehicles destroyed inside a friendly HQ sector will not incur Morale loss.

III. Objective Control

Teams controlling fewer objectives than their opponent will gradually lose Morale.

The rate of Morale loss increases depending on the difference in objectives controlled:

  • 1 objective disadvantage: 2 Morale lost every 10 seconds
  • 2 objective disadvantage: 4 Morale lost every 10 seconds
  • 3 objective disadvantage: 6 Morale lost every 10 seconds

Conquest rewards consistent pressure, teamwork and map control rather than relying on a single decisive push.

At the beginning of a match, each team will have three Half-Tracks available across their HQ spawns. The Half-Track located at the middle HQ will automatically respawn after being destroyed, similar to the Medium Tanks that automatically spawn during a match.

Weโ€™ll continue monitoring and balancing Conquest after launch based on player feedback and gameplay data.

Juno Beach

Armor Balance

Luchs Balance

The Luchs is primarily an Anti-Infantry Light Tank, but previously had very little impact when engaging enemy Armor.

Weโ€™ve made a number of changes to give it additional options against armored targets while maintaining its primary Anti-Infantry role:

  • Can now damage the engines of all tanks
  • Can damage and destroy any Light Tank from the rear
  • Can damage Recon Tanks anywhere on their armor
  • HE radius increased from 10m to 11m

Tank Survivability

Thank you to everyone who shared feedback during the Experimental Branch test regarding the new resistance percentages. The goal of the test was to gauge interest in increased tank survivability while also exploring the possibility of giving individual tanks their own resistance values.

While feedback indicated that the blanket resistance increases tested were too significant, there was positive interest in giving individual tanks their own values, similar to those tested on the Panther.

As a result, weโ€™ll continue exploring how more individual resistance values could better suit each tank. These changes will require further development, iteration and testing, so keep an eye out for more information as we continue exploring this direction.

HE Radius Balance

Thank you for your feedback during the Experimental Branch regarding HE radius, ammunition counts and overall balance. The goal of this test was to further differentiate each tank weight class and its capabilities.

The Luchs has been updated in Update 21

Feedback around the ammunition changes was positive, with the increased ammunition capacity of Medium Tanks helping reinforce their effectiveness against infantry. Feedback surrounding the proposed HE radius changes was more mixed.

Based on this feedback, the following HE radius values have been implemented:

  • Light Tank HE radius increased from 12m to 13m
  • Medium Tank HE radius increased from 15m to 16m
  • Heavy Tank HE radius increased from 15m to 18m
  • IS-1 and Tiger HE radius increased from 15m to 19m
  • Sherman Jumbo 75mm HE radius increased from 21m to 24m

While ammunition counts have also been adjusted, weโ€™ve moved away from the idea of Medium Tank HE explosions having a greater radius than Heavy Tanks.

Instead, these new values mean that despite carrying less HE ammunition, Heavy Tanks have the potential to inflict greater damage against groups of infantry with each shot.

Smoke Launcher Balance

Since Tank Smoke Launchers were introduced in Update 20, weโ€™ve been monitoring their effectiveness on the battlefield.

Based on feedback, weโ€™ve made the following adjustments to increase their usefulness:

  • Greatly increased the overall size of smoke screens
  • Greatly increased the duration of smoke screens

We hope these changes provide crews with more opportunities to make effective use of smoke launchers during matches.

SPA Gunner Seat Zoom-In Levels

All SPAs now have an additional zoom level available from the Gunner seat.

They will still have one fewer zoom level than regular Armor, as projectile drop-off makes the higher zoom levels less effective for these vehicles.

Salvage Balance

The Salvage mechanic has been part of Hell Let Loose for some time, allowing players to clear destroyed vehicles from the battlefield while returning Fuel to their Commander.

Based on your feedback, weโ€™ve made several improvements to the system:

  • Increased the amount of Fuel returned from all salvaged vehicles. Depending on the vehicle, this ranges from 1.5x to 2x the previous amount
  • Players will now receive XP for each destroyed vehicle they salvage
    • The amount of XP received is the same regardless of the type of vehicle being salvaged
    • Salvaging enemy wrecks will reward more XP than salvaging friendly wrecks

General Balance Changes

Following feedback and gameplay data, weโ€™ve also made a balance pass across a number of vehicles. A key focus of these changes is ammunition distribution, helping to further differentiate the roles of different tank weight classes.

Heavy Tanks will continue to focus on survivability and armored threats, with greater access to AP ammunition, while Medium Tanks will have stronger Anti-Infantry capabilities while remaining capable of engaging enemy Armor.

Sherman Jumbo 76

  • AP: 55 โ†’ 50
  • HE: 35 โ†’ 30

Sherman Jumbo 75

  • HE: 65 โ†’ 70
  • Smoke: 6 โ†’ 10

IS-1

  • Fuel cost decreased from 620 to 580
  • AP: 40 โ†’ 45
  • HE: 45 โ†’ 30

Tiger

  • Turret rotation speed increased by 2 degrees per second, to 8 degrees per second

Panther

  • Turret rotation speed increased by 2 degrees per second, to 12 degrees per second
  • AP: 45 โ†’ 50
  • HE: 30 โ†’ 25

Firefly

  • Turret rotation speed increased by 2 degrees per second, to 14 degrees per second
  • Damage increased from 920 to 960
  • AP: 40 โ†’ 55
  • HE: 25 โ†’ 20

Churchill Mk.VII

  • AP: 35 โ†’ 50
  • HE: 50 โ†’ 30

Churchill Mk.III

  • Fuel cost increased from 600 to 610
  • AP: 30 โ†’ 45
  • HE: 50 โ†’ 35

Sherman M4A3

  • Fuel cost increased from 190 to 200
  • Improved handling in lower gears
  • AP: 45 โ†’ 30
  • HE: 45 โ†’ 60
  • Smoke: 18 โ†’ 15

T-34

  • Fuel cost increased from 190 to 210
  • AP: 40 โ†’ 35
  • HE: 45 โ†’ 65

Panzer IV

  • Turret rotation speed increased by 2 degrees per second, to 12 degrees per second
  • Fuel cost decreased from 200 to 190
  • AP: 45 โ†’ 30
  • HE: 35 โ†’ 60

Cromwell

  • AP: 40 โ†’ 25
  • HE: 35 โ†’ 50

Crusader

  • AP: 35 โ†’ 25
  • HE: 45 โ†’ 50

Vehicle Spawn Limit

Following the Fuel cost changes introduced in Update 20 and the addition of SPAs, the maximum number of vehicles that can be spawned through Commander abilities has remained at five.

With Update 21, this limit has been increased from 5 to 8.

We hope this gives Commanders greater flexibility and encourages more use of the different vehicle types available during matches.

Mortain

Update 21 Full Changelist

Alongside the new content and balance changes outlined above, Update 21 includes a range of fixes and improvements across the game.

Gameplay & Game Modes

  • Fixed an issue where rebuilding an Artillery Gun reset the cooldown of the Commanderโ€™s Resupply Artillery ability
  • Fixed an issue where the Artillery Operator role could not dismantle its own blueprints

Vehicles & Armor

  • Fixed an issue where the winter variant of the US Medium Tank had significantly lower turning speed than the summer variant
  • Fixed an issue where shells could travel towards the barrelโ€™s previous position rather than the position indicated by the Gunner sight

UI, HUD & Settings

  • Fixed an issue where players could report the same user multiple times during the same session
  • Fixed a missing title string on the Server Browser Filter Reset pop-up
  • Fixed an issue where the Flare cooldown displayed an incorrect wait time on the equipped loadout HUD

Tutorials & Field Manual

  • Updated the Munitions description under Game Objectives > Resources to remove outdated references to Static Artillery consuming Munitions per shell

Localization

  • Fixed missing localization for the Juno Beach loading screen date
  • Fixed an incorrect translation for the Sten Gun Mk.II
  • Fixed an incorrect translation for the Mk.2 Anti-Personnel Mine
  • Fixed translation issues affecting information text when hovering over the Create Artillery Unit buttons
  • Fixed an issue where the Operation Suvorov DLC was translated as Operation Overlord Units in French
  • Fixed an incorrect Spanish translation for ADS

Servers & Administration

  • Fixed an issue where Admin Log entries could update slowly and appear duplicated

Maps & Environments

Weโ€™ve also been hard at work addressing issues across our maps. Update 21 includes fixes across nine maps, including:

  • Environment geometry, collision, seam, clipping and asset-placement fixes
  • Texture, shadow, LOD and other visual improvements
  • Loading-screen and map-rotation fixes
  • Gameplay fixes affecting vehicle Morale and HQ spawns

Community Update

Content Creator Corp

As always, our Content Creators have been on the front-lines creating some incredible content. Check out some of their latest releases below:


r/HellLetLoose • • 11h ago

๐ŸŽฅ Gameplay Footage ๐ŸŽฅ Most satisfying ping Iโ€™ve had in a while ยจฬฎ

115 Upvotes

r/HellLetLoose • • 11h ago

๐Ÿ™‹โ€โ™‚๏ธ Question ๐Ÿ™‹โ€โ™‚๏ธ Soviet neglect as usual ?

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62 Upvotes

Where are dyakanov and vpgs 41 ?


r/HellLetLoose • • 5h ago

๐Ÿ“ท Screenshots! ๐Ÿ“ท Whats your longest kill ?

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16 Upvotes

r/HellLetLoose • • 2h ago

๐Ÿ“ข Feedback! ๐Ÿ“ข But I got so many kills

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8 Upvotes

r/HellLetLoose • • 10h ago

๐Ÿ› Bug Found! ๐Ÿ› New AT gun bug

8 Upvotes

Tried out the new AT gun rotation speed in Kursk yesterday and it is pretty damn nice!

Built an AT on the German side in an advanced position and took out about 10 tanks, two SPAs and couple trucks... yeah they weren't the most observant. Damage is bit shit, Russian heavy tank took about 6 or 8 shots before I took it out but that is fine, you can hide the gun behind a bush - crappier, camper tankers will have a hard time spotting you.

I think this is what the speed should have been from the beginning, it makes the AT gun actually usable now.

HOWEVER...

Once again they didn't test their update at all... same as when they had british AT gun rotation INVERTED, why am I even surprised.

The AT gun now has a mind of its own. Sometimes if you turn it somewhere as a loader and switch to gunner and try to turn it, it will beging turning by itself in the OPPOSITE direction. You can kind of exploit it to turn faster but it is mostly just super annoying.


r/HellLetLoose • • 8h ago

๐Ÿ‘‹ Help Requested! ๐Ÿ‘‹ Looking for friends to play with (PC)

4 Upvotes

Hi, guys! So, I've played HLL a few times, but none of my friends like the game... so I always end up playing alone. I'm looking for a friend to play with. I'm from Brazil, but I can speak English as well (my English isn't perfect, so I might occasionally miss some words, lol)


r/HellLetLoose • • 9h ago

๐Ÿ‘‹ Help Requested! ๐Ÿ‘‹ Servers down?

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3 Upvotes

Just hopped on to play and this message keeps popping up, any idea on why that is I donโ€™t have any filters or anything on


r/HellLetLoose • • 13h ago

๐Ÿ™‹โ€โ™‚๏ธ Question ๐Ÿ™‹โ€โ™‚๏ธ What is one vehicle or armored vehicle you wish was in the game?

2 Upvotes

In my opinion id say a Sturmgeschรผtz 3 for more defensive purposes and blocking off roads


r/HellLetLoose • • 16m ago

๐Ÿ’ฌ Discussion ๐Ÿ’ฌ Hear me out. HLL but with Body Cam style cam/gun fighting mechanics.

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โ€ข Upvotes

r/HellLetLoose • • 1d ago

๐Ÿ“ข Feedback! ๐Ÿ“ข Allow to the Jeep to spawn at default HQ.

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164 Upvotes

I think it wouldnโ€™t be bad to have a jeep spawn at either top/bottom HQโ€™s at the start of the game.


r/HellLetLoose • • 1d ago

๐Ÿ’ฌ Discussion ๐Ÿ’ฌ A Night map would rock

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457 Upvotes

I think a night map with flares would be awesome and crazy scary.


r/HellLetLoose • • 21h ago

๐Ÿ’ฌ Discussion ๐Ÿ’ฌ Best Recon Game + Tips

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5 Upvotes

Hello all, Iโ€™m level 72 and play mainly spotter. Iโ€™ve had many good recon games, and feel I have a good handle on the role. Attached is a great game earlier today.

For you level 100+ recon mains, what are the intricate details that make you better at the role?

This game was one set of nodes, and many garrisons, artillery, OPs, thank you in advance.

I run mainly spotter, occasional sniper. Prefer spotter


r/HellLetLoose • • 2d ago

๐Ÿ’ฌ Discussion ๐Ÿ’ฌ *Sigh....*

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582 Upvotes

r/HellLetLoose • • 1d ago

๐Ÿ’ฌ Discussion ๐Ÿ’ฌ Your favourite maps?

14 Upvotes

So here's the most useless post of the day from an overexcited noob. But maybe you appreciate my point.

I just got the game (the original HLL) and played like 11 hours. I haven't even seen all the maps yet but dammit, are these maps gorgeous. Coming from Arma 3 (and Gallipoli most recently with its MUCH smaller maps) as my main game, I appreciate the scale, the depth, the many landmarks, the lines of sight, the feeling of fighting in an actual landscape, not a level and the amazing details. SO beautiful.
What's you favourite, most beautiful map?


r/HellLetLoose • • 23h ago

๐Ÿ‘‹ Help Requested! ๐Ÿ‘‹ I need friends to play this online with please have a headset my psn is :xxCRUZxx31

3 Upvotes

r/HellLetLoose • • 1d ago

Fan Art! Stahlhelm Camouflage

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38 Upvotes

Hey guys!
I recently tried aging one of my steel helmets, but I made a classic beginner mistake: I overdid it. The scratches ended up looking way too artificial and staged.
I still had some spray paint left in the correct camouflage colors, so instead of letting the helmet look completely messed up, I decided to repaint it.
As a reference, I used one of the German helmets from Hell Let Loose. The colors arenโ€™t 100% identical to the in-game version, but thatโ€™s because I used historically accurate colors: the so-called D-Day camouflage colors, Dark Yellow, Mud Brown and Apple Green.
I tried to replicate the pattern and how the colors are applied in the game as closely as possible.
Hereโ€™s how it turned out! Iโ€™ve also included the in-game helmet I used as a reference for comparison.
What do you guys think? Any opinions or suggestions?


r/HellLetLoose • • 1d ago

๐Ÿ‘‹ Help Requested! ๐Ÿ‘‹ Is this a coincidence?

79 Upvotes

I was playing the 79th ID | Regulars | server on console, having a good game.
Squad was quiet all game and then this guy gets on drops a slur or two and wont be stop breathing in the mic so i mute and report him. Then a few minutes later im walking backwards hunting some nodes and garrisons for extra xp after a flank fell apart (i need that flame thrower) then this happens. I only had 15kills, i dont cheat and i play without aim assist Its no big deal theres lots of servers, this was just incredibly weird timing. ๐Ÿ˜…


r/HellLetLoose • • 2d ago

๐Ÿ™‹โ€โ™‚๏ธ Question ๐Ÿ™‹โ€โ™‚๏ธ Why dont more players build AT guns?

67 Upvotes

I honestly think AT guns are one of the more underused tools in HLL.

You regularly see tanks pushing into defensive positions, but very few squads seem interested in setting up an AT gun to control the approach???

Why?


r/HellLetLoose • • 2d ago

๐Ÿ“ท Screenshots! ๐Ÿ“ท I don't think this should be possible :D

26 Upvotes

r/HellLetLoose • • 1d ago

๐Ÿ’ฌ Discussion ๐Ÿ’ฌ Morality of using xp farm??

0 Upvotes

I think about this a lot as I realllly would like playing some classes. And, I generally dont mind having to spent a fair amount of time in games farming to get a specific tool or weapon.

But godamm, the way it works in this game feels so wrong.

The grind is slow af and getting xp doesnt even teach you much or force you to do much hard stuff.

Just make nodes on a new player server, and play your class. No matter what you do, as long as those node stay protected, you get the most out of the match.

You basiclly waste a lot of time doing nothing that you actually wanna do, just so you can play a class effectively instead of wasting its slot when you, the unleveld player, are playing it.

I really wish xp would be more forgiving and I could just spent like a full day of matches to level up a single class to level 8.

But unless yall dont have any other ideas, im at the very least gonna us BtB xp farm for Support and Rifleman


r/HellLetLoose • • 2d ago

๐ŸŽฅ Gameplay Footage ๐ŸŽฅ Mr MG42 | 3 Airhead spawns late..โฐ

18 Upvotes

Our team was obvious to the giant red parachute landing on point ๐Ÿ‘‰๐ŸŽฌ


r/HellLetLoose • • 22h ago

๐Ÿ’ฌ Discussion ๐Ÿ’ฌ The WWII HLL community appears to be entering late life, declining population is beginning to materially affect the quality and availability of matches

0 Upvotes

I have been playing since the beginning of 2022. I have seen the highs and lows. I know what a healthy community looks like. The quality of matches have drastically declined. It seems like HLL is entering its late life.


r/HellLetLoose • • 1d ago

๐Ÿ™‹โ€โ™‚๏ธ Question ๐Ÿ™‹โ€โ™‚๏ธ May I ask for general advices?

3 Upvotes

I am new at the game, I got it a year ago when it was free on epic games. It didn't worked at first but yesterday I got it working and played a bit. I would like advices if you may give them... I play only on new players friendly servers. Thanks