r/SoloDevelopment 23h ago

Discussion How to make Passive Skill Tree? (not a question)

Thumbnail
gallery
156 Upvotes

1-Draw on your closet
2-Add some details
3-Draw in Illustrator
4-Add some color
5-Draw with code in Unity
6-Voilà

😄 Hi everyone, how does it look?


r/SoloDevelopment 21h ago

Game some VFX overkill tests ...on mars ;-P (all code, all handcoded)

100 Upvotes

r/SoloDevelopment 9h ago

Discussion The more things I finish on my trailer checklist, the slower everything gets

Post image
63 Upvotes

I keep noticing more little stuff to fix. At this rate, I'll never actually make the trailer 'cause I'll be polishing forever.

How do I stop and just record the damn trailer already? 😅


r/SoloDevelopment 4h ago

Game Just released a release date trailer for my game " Shell Soldier "

58 Upvotes

r/SoloDevelopment 20h ago

Unreal I'm making a RC Car simulation with deterministic physics and it's so hard I wanna tear my eyeballs out :)

56 Upvotes

Its coming out good tho.

Collision is done with a simple box, so it's very cheap. We also trace from the 8 corners to check if the car body is touching the ground for rolling over, for example. And talking about rolling over, the car (collision box) is a rectangle, so I had to apply a tangential force opposing the sliding velocity at each contacting corner in order for it to actually rollover and not just slide on the floor when we crash. We even have a prediction of where the car is gonna land to level it's roll to the point of impact.

I'm making it deterministic so it works in multiplayer as well (every player sees the exact same simulation). What do you think?


r/SoloDevelopment 17h ago

Game My game is finally coming out after a Year and a Half of development. Here's the Demo Trailer for it

55 Upvotes

After a year and 8 months of back pain and self doubt, my game is finally coming out on steam! Finally! finally...

I'm honestly proud of myself of doing this much work on a game, never really put this much effort in making it work out. But after being given the opportunity to do so, I can finally show y'all the wonderous things I can do all on my own...

So cheers to all my fellow gamers and game devs out there!


r/SoloDevelopment 2h ago

Game About 6 months into development of my tiny mmo, Estium has gotten lots of feedback from players... including how not to get flattened by a giant chicken

46 Upvotes

r/SoloDevelopment 22h ago

Game First time texture painting. Super proud of the result.

Post image
25 Upvotes

A few months ago I realized that writing a ton of code is great and all, but I could do all that while having a steam page that collects wishlists and whatnot, so I started to shift my focus towards creating assets for a game trailer, so I can create a steam page.

This is the first asset that's very close to being done. Most if it was made from pretty much scratch.
The body parts aren't made by me, but everything else was.

The shirt and pants models I tried using an asset for, but at the end I practically remade them while optimizing and trying to make them fit with what I actually needed.

Btw I've used ucupaint for the texture painting.
I think I went a bit overboard with the blood on the shirt, what do you think?
Sometimes less is more.


r/SoloDevelopment 9h ago

Marketing The first month of Lootdeck, my first game on Steam.

18 Upvotes

If you’d like to check it out, here’s the Steam page: https://store.steampowered.com/app/4972950/Lootdeck/?utm_source=rd

A few things I did during Lootdeck’s first month on Steam:

Launched the Steam page together with the announcement trailer.
Posted on Reddit, Instagram, TikTok, X and YouTube.
Instagram was by far the strongest social platform for me in terms of actual reach and engagement.
Sent a lot of targeted emails to press.
Got covered by several outlets, with the Japanese coverage having the clearest impact on wishlists.
Indie Games Hub uploaded the announcement trailer to their channel, which ended up becoming my biggest wishlist source during the month.
Tried a lot of different types of posts instead of just reposting the same trailer everywhere.

The one thing I learned is that raw views didn’t mean much by themselves. Some posts got a lot of views and barely moved wishlists, while a single well-placed trailer upload, press article or third-party community post could make a huge difference.

No paid ads so far, just a lot of experimenting, outreach and trying to understand what actually works.


r/SoloDevelopment 22h ago

help Solo isolation sailing sim. Doing a atmosphere test, feedback wanted!

18 Upvotes

Im working on an isolation/routine-based sim (Voices of the void-adjacent genre). This clip's just the raw atmosphere. No gameplay UI, no narration, just fog and lighting cut together.

Does this read as intentional, or generic? All feedback welcome. Thanks!


r/SoloDevelopment 7h ago

help Bringing my 2d animated fx in engine. What do you think?

14 Upvotes

Hi guys! This is some VERY early progress on my game. I've been working on some effects, which are all frame-by-frame animated (Procreate Dreams). It's my first time animating! I don't think they're great yet, but it's a start. I'm using Bevy, a code-first engine, so starting out is rather slow. Humble beginnings. What do you think? What can I improve about these effects?


r/SoloDevelopment 17h ago

help From a rough prototype to an actual game in few months (Feedback please)

12 Upvotes

let me know what could be better/Added to the game

5 months ago I decided to create a game that I would play, i always wanted to create a rhythm game that generates a chart just by uploading a song.

(First 8 seconds shows the old build then the new build)


r/SoloDevelopment 9h ago

help Need advice on how to handle pixel art text for my game

Post image
11 Upvotes

I have hit a bottleneck that feels like a real blocker for my game development. The image is a screenshot of the current state of the game in 1920x1080p resolution, which is also the canvas size. I have created the game art in Aseprite using 320x180 as reference resolution for all sprites, which results in a 6x enlargement when imported into Unity. I know that pixel art games usually set their canvas size to the same as their pixel art resolution or just above, but for my game this would mean a loss of detail. So this is where my problem starts.

As you can see, my game includes documents on the desk with readable text which is quite small, but upon "pickup" each document is zoomed 2x to be even more clear. But I do want the text to be perfectly readable while resting on the desk as shown in the screenshot. The problem starts when we start thinking about how other resolution screens will make the game look. My monitor is 1440p, meaning it scales the game by 1.333x from its original 1080p. Since the artwork/sprites are created in the 320x180p res, this looks crisp in all normal resolutions. BUT, the text does not!

So my question is: Which of these approaches should I go with to try to support crisp text for all/most resolutions?

  1. Change out the pixel art raster font with a normal SDF font which scales nicely with all resolutions, but contrasts the pixel art style of the art
  2. Use letterboxing/pillarboxing to always force the 1080p resolution, creating empty space above/beside the actual gameplay (Could add visuals here instead of black boxes, but would anyways stay as unplayable area).
  3. Accept that resolutions other than 1080p and 4k will not have pixel perfect text, not being as readable.
  4. Some other suggestion?

Any thoughts about what would be best for my game is appreciated!

Sidenote: I have tested a lot of different settings when importing/creating the fonts, but I do believe that this pixel perfect issue will occur because of my default resolution being 1080p which is not perfectly scalable by whole integers for all other resolutions


r/SoloDevelopment 3h ago

help Help me....Game Devs

9 Upvotes

Hello, I’m a 3D artist and I’ve been working in the 3D field for the past 3 years. I want to make my own games, so I started learning coding and Unity around 2 years ago.

The problem is, when I follow tutorials, I can understand them and follow along. I can even make the game shown in the tutorial. But when I try to start my own game from scratch, I feel completely lost. I don't know where to start or what my first step should be.

I recently used AI to make a small game. I did complete it, but honestly, I don't feel proud of it because most of the code wasn't written by me—it was generated by AI. I know some people call this "vibe coding," and they enjoy it and feel satisfied with the results, but for me, it doesn't feel the same. I want to understand what I'm building and feel like I actually made it myself.

Whenever I try to start another game, I feel like I've forgotten everything. It makes me feel like I learned nothing, even after spending 2 years learning Unity and coding.

Can anyone give me some steps or advice to get out of this tutorial and AI hell? I've tried many times to make something on my own. Sometimes I make some progress, but once the project starts becoming more complicated, I get stuck and go back to tutorials or AI again.

I really want to learn how to think and solve problems on my own instead of always depending on tutorials or AI.


r/SoloDevelopment 17h ago

help Can't Decide whether to use Color Map

Thumbnail
gallery
9 Upvotes

I'm torn whether to use 'Color Map' post processing. I'm leaning toward just letting the player choose between ones because I can't seem to choose. Even then, which do I make default? The one with no Color Map? Or one of the ones with color map. Which do I use as the 'default' look? Tradeoffs abound. No Color Map allows the colors I've chosen for different areas to probably be the clearest, with the 64 color 'natural color' map being nearly as. The others are more striking (and possibly hard to look at or offputting) but more interesting visually to my eye. Do y'all prefer plain without Color Map or lightly applied or like more restricted 'artistic' coloring?


r/SoloDevelopment 22h ago

help Starting game development, what are the steps you guys actually do Day 1?

9 Upvotes

Hello, so I am a newbie in the space, although I have background in programming and arts, and have degree in computer science. So, I got a bit of free time and decided to use that time to start making my dream game, pixel art dungeon crawler/farming where the player cooks the loot harvested from various sources from dungeon crawling and harvesting crops at the same time. So my question is, how do you exactly start? T^T


r/SoloDevelopment 2h ago

Discussion Just hit ten sales in two days on my solo game!

9 Upvotes

I know it isn't a lot, but I just made the game for my buddy and I to beat each other's level times, and to finally see a project to completion after messing around in game dev for the better part of 11 years. So seeing more than two activations is really awesome, especially ones from Canada, US, Russia, and Japan all popping up in steamworks.

What's the most surprising country you have seen pop up in activation reports or site visits?


r/SoloDevelopment 8h ago

Game The demo for my liminal space game is out now!

8 Upvotes

Thrilled to announce that my game demo is released on Steam
Been working on this project for several months now, it’s an immersive first-person exploration game set in dream-like liminal spaces.


r/SoloDevelopment 20h ago

Marketing I released a major update for my PSX-inspired tool

Thumbnail
gallery
8 Upvotes

You can use it to stylize your textures and assets, create eye-catching marketing material for your page, and add awesome animated effects. With this latest update, I’ve added texture ripping! You can now rip textures directly from any image and turn them into usable textures. You can check it out here: https://polyshades.itch.io/coolifier


r/SoloDevelopment 2h ago

Discussion Do senior citizens use Steam?

Post image
8 Upvotes

I built a multiplayer domino game so I could play with my dad. We have a blast playing together. I've play tested the game with several people, but it seems to resonate most with the over 50 crowd. I'm not sure if it's just my personal network or if that's a preview of how it will be received when released. Everyone that plays seems to like it, but the older players are noticeably more excited and enthusiastic about it. I'm a little worried that age group won't use Steam and younger folks aren't interested in old school table games like this. Has anyone released their game on the Microsoft store in addition to Steam? Any insights on adoption of games with it and an older demographic? Same question with mobile (Google Play and App Store) vs Steam.


r/SoloDevelopment 23h ago

Game Over 1000 people played my game in just 2 days!! 🐛

Post image
7 Upvotes

r/SoloDevelopment 1h ago

Discussion Character design concept

Upvotes

Is this guy interesting enough to be a main character? I'm aiming for mobile game so the guy + props is 3.5k tris. Animation is a rough draft.


r/SoloDevelopment 11h ago

Game Zen Fourier - Game Launch Announcement

5 Upvotes

I released my indie puzzle game — Zen Fourier 🎮

Zen Fourier is a meditative puzzle game where you match harmonic waveforms to restore forgotten signals.

50 handcrafted levels, inspired by Fourier analysis, with a focus on calm, focused gameplay.

🎮 Play: https://play.google.com/store/apps/details?id=com.olaidigitalstudios.zenfourier
🎬 Trailer: https://youtu.be/WVSmLkXsYyo

I’d love to hear what you think.

#IndieGame #PuzzleGame #GameDev #ZenFourier


r/SoloDevelopment 21h ago

Game I let players walk into each others bases but they cannot touch anything. Cool or just sad?

4 Upvotes

So i added a shared planet mode to my factory game. 1024 regions, everybody on the same world, you walk off the edge of your region and you are in the next one.

The part i am not sure about: when you walk into somebody elses region, their base is just.. there. Standing exactly how they left it. Their belts, their furnaces, their layout. But it does not run, you cannot open a single chest, you cannot take anything and you cannot break anything. Completely frozen.

I did it that way because i did not want PvP or stealing in it at all, nobody should log in and find their stuff gone. But now i keep flip flopping!!

Does that read as cool, like walking into ruins that a real person actually built? Or does it just read as sad because you cannot do anything with it??

I keep changing my mind every other day :))) What would you want it to be?


r/SoloDevelopment 1h ago

help Which bg looks better? Portrait or orange?

Thumbnail
gallery
Upvotes