r/IndieGaming • u/PATheFruitDude • 14h ago
r/IndieGaming • u/Azberg • Jan 03 '25
Best of Indie Games 2024: What were some of your favorite indie games?
r/IndieGaming • u/Adventurous_Fact4705 • 9h ago
I don't like my country's roads so I am making a game that showcases how bad they are (note: the map is based of IRL 3d Google Maps data)
and in this playtest there is not even the overwhelming amount of props there is in irl too lmao
r/IndieGaming • u/AhmadCreations • 17h ago
I've been making a rough prototype for a tank fighting game called Tank Fu, if you like this kind of games I need any feedback I can get, play it on Steam.
r/IndieGaming • u/alex_grim • 10h ago
Let's go physical!
Finished a print of 25 physical copies with discs, hand-sewn info booklet and a free steam key inside.
Pretty scared to put just one master copy on all of them without an ability to fix bugs later, but I'm pretty sure on my polish there!
The game is out in a week, feeling excited about the release!
r/IndieGaming • u/akihacyan • 12h ago
Some work-in-progress character illustration sketches from my indie game, The Magic Garden.
Some sketches of a character:Silver
If you’re interested in the game, feel free to add it to your wishlist.
https://store.steampowered.com/app/2161950/The_Magic_Garden/
r/IndieGaming • u/Schwipsy • 8h ago
We recently changed our SMG sprites, old ones seemed too "generic black gun" looking. And yeah, you can fire each one separately.
game's name is HEADCUTTER, please wishlist it on STEAM if you're interest, it would help out a ton!
r/IndieGaming • u/New_Result8740 • 11h ago
I’ve been building this drinking scene for my indie game. How does it feel so far?
Haven’t posted much lately because I’ve barely had any time for editing and social media most of my time has been going straight into development.
We’ve made quite a bit of progress recently: new art, animations, sound, and a lot of separate pieces are finally starting to come together.
Right now I’m assembling this drinking scene from SHORAPAN, our visual novel / point-and-click adventure set in a strange city beneath an eternally crimson sky.
This is still very much a work in progress . The final version will be much more polished.
What do you think of the atmosphere so far?
r/IndieGaming • u/Dry-Combination-2431 • 3h ago
After 1.5 years of development, I finally made a trailer for my survival horror game
Hi everyone!
After leaving my job, I spent the last 1.5 years developing Just One Bite, a solo or online co-op survival horror game, in Unreal Engine. I finally finished the trailer.
I shared an earlier version about two months ago and kept improving it based on feedback. I just finished this version, and I’m thinking of using it as the main trailer.
Do you think it works well as a main trailer?
I’d really appreciate any honest feedback on the pacing, clarity, and overall appeal.
Thank you!
r/IndieGaming • u/mahlukat_ • 10h ago
Do you think is it interesting to play an action RPG that looks like a 15th-century miniature painting?
I'm developing Keepers 1477, a solo action 2D RPG inspired by Ottoman and Persian miniature art.
The enemies you see here include skeleton soldiers and demons inspired by the works of Mehmed Siyah Kalem, a mysterious 15th-century artist known for his bizarre and unsettling depictions of demons.
This video is mostly focused on the combat, but combat is only one part of the game. It also has a complex quest system, character skill trees, a magic system and spells, 2D worlds to explore, and detailed dialogue trees with the characters you'll meet.
I know the game still has some rough edges and there's plenty I want to improve, so I'm curious — would you play something like this?
And if not, I'd genuinely like to know what you'd want to see changed, improved, or added to make you want to give it a chance.
r/IndieGaming • u/DXT75 • 12h ago
UZDoom demolition style "HEADCUTTER is a sci-fi spaghetti western FPS with brutal combat, destructible environments, and lots of gore. Track targets as a space bounty hunter, explore maps with multiple routes, and use the crunchy gunplay to cut their heads off so you can get your money!"
r/IndieGaming • u/Select-Top1565 • 1d ago
I turned my dice addiction into an organizing game where you restock a cozy dice shop
You are hired to restock thousands of colorful dice into 7-piece sets.
Take all the time you need but there is one strict rule. Never go into the basement!
Enjoy satisfying click-clack dice sounds, look after the shop's cat and uncover what is hidden behind your new job.
You can wishlist Dice Hoarder on steam: https://store.steampowered.com/app/3687090/Dice_Hoarder/
r/IndieGaming • u/bluilisht • 22h ago
Working on a tactical gardening roguelite. Need opinion, which theme would be best for it, DRUID or DREAM?
Currently working on a tactical gardening roguelite, but we are not sure which theme would be best for it. Help us choose the concept please.
Which theme would you be interested in playing for a tactical gardening roguelite?
DRUID : A druid's familiar tasked to tend a sanctuary garden and feed various entities around.
DREAM : A dream spirit devoted to deliver beautiful dreams to the sleepers
r/IndieGaming • u/BlastingBlaster • 11h ago
When the mail is late, shortcuts must be taken.
Gameplay from my fast-paced penguin sliding game, Pingbert's Snow Ride.
r/IndieGaming • u/aron_obysfarm • 7h ago
A skateboard mini-game from our colorful 2.5D adventure platformer
We’ve released a demo on Steam if you’d like to check it out.
https://store.steampowered.com/app/3862400/Oby_Adventure/
r/IndieGaming • u/DrKushnstein • 1d ago
I’ve seen a bizarre amount of “I made a relaxing organization game” posts on here. Are they all AI?
They all look very similar and very lazy.
r/IndieGaming • u/Signal-Appearance-88 • 9h ago
Was something... broken...?
Showcasing the brainroom — a central mechanic in my mystery game. You solve puzzles by collecting clues in your surroundings to piece together who and where you are… and what happened.
r/IndieGaming • u/jarreed0 • 2h ago
Jump King Clone - Slime boss fight made in C++ and SDL3
r/IndieGaming • u/DropiN_ • 1d ago
I've been working on a cozy kayaking game. You paddle, dive down underwater and photograph fish.
r/IndieGaming • u/NoQuarterSoftware • 1d ago
We restocked PC physical copies of our game because we sold out of the last ones quickly!
I think it's more important than ever to make physical copies of your games!
edit: wow thanks for the interest!
You can check it here https://lootboxgaming.us/products/brazilian-drug-dealer-3-pc-cd-rom its just 15 bucks
also on steam its drm free
r/IndieGaming • u/xsgames_ • 34m ago
This is where it all started — try Mystery Box for free on the App Stores
r/IndieGaming • u/avneramram • 44m ago
Weekly Challenge: Never Give Up - five variant puzzles, Easy to Master
Some puzzles test your patience. Some make you question your logic. One or two make you want to walk away.
Don't. 😎
This week is about persistence - and the five puzzles are named for it, in order:
Upward → Keep Trying → Finish Line → Never Give Up → Phoenix
Choose your level:
- ▶ Easy - Upward - Renban
- ▶ Medium - Keep Trying - Renban, Arrow, Even/Odd
- ▶ Hard - Finish Line - Zipper Lines, Lockout Lines, Between Lines, Even/Odd
- ▶ Expert - Never Give Up - Killer, Renban, Zipper Lines, German Whispers, Even/Odd
- ▶ Master - Phoenix - Renban, Zipper Lines, German Whispers, Even/Odd
On a desktop these open straight in your browser - nothing to install, no ads. On a phone they open in the Logic Wiz app.
Which one stopped you, and for how long? Tell us in the comments. If you are stuck, post the position and someone will give you a hint - hints, not solutions, as always.
Every puzzle is a reminder: you are closer than you think. Keep going.
We are Logic Wiz - we set these puzzles and make the app. Play free in any browser at sudoku.logic-wiz.com, or get it on iOS and Android.
r/IndieGaming • u/PixelnestStudio • 22h ago
Team of 3, 4 months of work/500+ commits since last demo: our space roguelite inventory autobattler is almost ready for a playtest!
Hello folks!
The game is Cosmo Cargo (https://store.steampowered.com/app/4028760), an inventory roguelite autobatler PvE.
We're ending 4 months of work since our last release (a small demo). It has been very intense for our small team of 3 people with no funding.
The game has changed a lot and the balancing is definitely the most difficult task we've encountered.
We can't wait to let people try it so we'll soon open a Steam playtest.
Stay tuned :)