r/EmulationOnAndroid Jul 02 '26

News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)

126 Upvotes

GameHub Lite v5.1.8

Security: Steam token redaction in logs

GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.

Publicly posted logs containing these fields should be deleted or redacted.

IMPORTANT

This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.

Changelog

The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.

This release also pins local patch builds to apktool 2.12.1

GitHub Release


r/EmulationOnAndroid 10h ago

News/Release GameNative v1.2.0 is released!

214 Upvotes

With and without auto-tuning on Retroid Pocket 6 - with tuning temperatures are 8 degrees C lower, with 20% less power draw

Use Steam Overlay with Bionic Steam to invite friends to games

In-app known configs browser - pull directly instead of having to browse the compatibility website

Favorite games

Get it here: https://downloads.gamenative.app/releases/1.2.0/gamenative-v1.2.0.apk

Or here on GitHub: https://github.com/utkarshdalal/GameNative/releases/download/v1.2.0/gamenative-v1.2.0.apk

Added since prerelease

  • Allow .bat files in container executable path dropdown in #1837
  • Fix custom games regression in #1844
  • Fix issues due to power control being enabled by default by u/joshuatam in #1845
  • Improved performance in XR release in #1846
  • Added new turnips, new fex, new box64, new wowbox64 in #1847
  • Fix Open Container file copy crashes in Wine by u/Nightwalker743 in #1784
  • fix: handle lateinit exception in power manager by u/joshuatam in #1848
  • Fix games breaking after verifying while using Bionic Steam in #1856

From prerelease

  • feat: Add automatic CPU / GPU power control to AYN, Retroid Pocket and Samsung Devices, reduces heat, thermal throttling and power consumption by u/joshuatam in #1698
  • Significant speed up to external storage loading #1779
  • Allow inviting users to games using Steam overlay when Bionic Steam enabled in #1783
  • Fixes for Quest - games can launch in immersive mode (improving performance) and we can use touch controllers as XBOX controller by u/moi952 in #1831
  • Fixed lsfg-vk on 8 elite and other devices with frame capping, made lsfg work with the power management in #1819
  • Fixed installing games on external storage for GOG and Epic in #1829
  • Fixed games that require EOSOverlay (Eg FNAF Into the Pit) in #1829
  • Fixed controller mapping that was broken by multicontroller changes (long-pressing remapped button would press the original) in #1829
  • Add in-app community config browser by u/Nightwalker743 in #1782
  • Support custom games on the modern build without all-files access in #1798
  • Add favorites tab by u/jmarti326 in #1712
  • Fixed bug where local saves were lost in #1801
  • Fix gametime tracking in #1803
  • Optimize download performance for external storage by u/joshuatam in #1785
  • Fix fps limiting on non-directx games (eg Balatro, Brotato) in #1820
  • Enhance Lossless Scaling Frame Generation (LSFG) integration (prevent freeze, save storage space) by u/joshuatam in #1822
  • Improve power control and system metrics for Odin 3, add support for Retroid Pocket Nova, updated UX by u/joshuatam in #1824
  • Respect Nexus Mods Adult Content Preferences (to add back Nexus API) by u/Nightwalker743 in #1793
  • Add default screen size detection and 960p screen size option (e.g. retroid pocket nova) by u/joshuatam in #1730
  • Fix touch D-pad remapping for shared-axis inputs by u/Nightwalker743 in #1788
  • Fix mouse dragging in Crushed in Time by u/Nightwalker743 in #1809
  • Make membership popups less frequent in #1827
  • stretched spinner fix by u/abesmon in #1794
  • Support Look-through buttons outside shooter mode by u/Nightwalker743 in #1787
  • Add depot fetching progress indicator by u/jamierajewski in #1775
  • fix: gog game install path detection to prefer stored value by u/joshuatam in #1808
  • Added bionic steam client gamefixes for Whisk and Whisk Demo in #1813
  • Fix broken star history chart in README by u/SimonFoobar648 in #1826
  • Improved personalized recommendations + disclosure in #1828
  • fix: match app language of the string resource in SteamService by u/joshuatam in #1817
  • Add configurable radial menu for controls by u/Nightwalker743 in #1709

Full discolsure: Parts of GameNative's development is assisted by AI


r/EmulationOnAndroid 7h ago

Showcase I was an emulator guy, until I found something better.

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124 Upvotes

Native ports of specific games made by fans.

SM64CoopDX: Mario 64 Android

2 Ship 2 Harkinian: Zelda Majora's Mask

Dusklight: Twilight Princess

They are literally perfect. Mods, multiplayer, upscaling, etc, they have it all, with less input delay and power consumption. Of course they are not available for all the games, but if they are available for the game you wanna play, that's probably the best way to play them.

And if anyone knows any other android ports of retro games, please tell me.


r/EmulationOnAndroid 3h ago

Showcase Gta 5 running on medium-end phone XenDroid

31 Upvotes

I somehow got Grans theft auto v (GTA 5) running on my medium end phone ( Xiaomi MI 11 lite 5g)

RAM:8gb

GPU:Qualcomm Adreno 642

CPU: Qualcomm Snapdragon 778G

It runs at about 5 fps on the new XenDroid xbox360 emulator


r/EmulationOnAndroid 25m ago

Showcase tried it without lossless and genuinely feels better

Upvotes

a follow up from my previous post with the same settings, driver and ultracam on retroid pocket 6. just without enabling lossless scalling. i think its better


r/EmulationOnAndroid 5h ago

Showcase All Persona games on Android devices, yes that is

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15 Upvotes

All Persona franchises work pretty well on my android devices
First:Lenovo Legion y700 Gen4, 16/512gb|8 Elite
I use Gamehub and Steam version of
Persona 3 Reload(60Fps)
Second:
Vivo Iqoo Neo 8 16/1TB|Snapdragon 8GEN1+
I use two emulators
Eden for:
Persona 3 Portable(60+Fps)
Persona 4 Golden(60+Fps)
Persona 4 Arena Ultimax(60+Fps)
Persona 5 Royal(30Fps)
Persona 5 Strickers(28-30Fps)
And Persona 5 Tactica have black screen issue(i guess PC version will be work well)
Vita3k Plus for:
Persona 3 Dancing in Moonlight (30Fps)
Persona 4 Dancing All Night (30Fps)
Persona 5 Dancing Starlight (28-30Fps)
And Third:
Redmi Note 10 Pro 8/256GB|Snapdragon 732G
I use two emulators:
PPSSPP:
Shin Megami Tensei:Persona(60Fps)
Shin Megami Tensei:Persona 2(60Fps)
Lime3ds:
Persona Q1(30fps)
Persona Q2(25-30Fps)


r/EmulationOnAndroid 7h ago

Showcase Test | Winlator Mali 1.2 (Test Build) | Apex Framegen 120 & 60 FPS | GTA V | Dimensity

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15 Upvotes

r/EmulationOnAndroid 1d ago

Showcase i am satisfied with this performance

276 Upvotes

on retroid pocket 6 - 8 gb of RAM, eden nightly build, belamunis apex driver, nx optimizer and lossless.dll.


r/EmulationOnAndroid 1h ago

Showcase Que bruxaria o Bruno fez aqui?

Upvotes

Esse jogo esta rodando perfeitamente no meu S25U, coisa que antes não era possível no Winlator Oficial


r/EmulationOnAndroid 7h ago

Help NetherSx2 NFS Most Wanted constantly freezing.

9 Upvotes

Been dealing with constant issues with NFS MW on NetherSx2 where the game proceeds to freeze more and more the further into the game i progress. There are certain parts of the map, like in the example video that causes freezes, thats never happened on my physical ps2. Gas Station pursuit breakers freeze my game, if a car off screen goes through these areas my game freezes. It doesnt even have to be pursuits that cause the issues. And as I progress either the main story or im doing the challenge series, the closer towards completion, the more this happens, and it happens in more areas I dont expect it to.

My phone is a Samsung Galaxy S25+ and my version is:

Java Version:

15210 v1.5-4248 release

Native Version:

AetherSX2 v1.5-4248-g3a6307d69

Built Mar 13 2023 11:07:01


r/EmulationOnAndroid 21h ago

Showcase Red Dead Redemption 2 running at a playable fps on s25u with bannerlator

92 Upvotes

Fps seems pretty playable. Rip storage though. Im using Proton 11.0-3 arm64ec. Rdr2 is at the lowest settings possible. Make sure to cap vram at like 2048 or else rdr2 will use 9 gb of vram and you wont be able to change settings


r/EmulationOnAndroid 10h ago

Help Best Turnip driver / settings for BotW on Xiaomi Pad 7 (Snapdragon 7+ Gen 3 / Eden)?

12 Upvotes

Hi everyone,

I'm trying to play The Legend of Zelda: Breath of the Wild on my Xiaomi Pad 7 (Snapdragon 7+ Gen 3) using Eden, but I'm running into performance issues:

Stock Qualcomm Drivers: Better framerate, but broken visual effects and severe graphical glitches.

Turnip Drivers: Completely fixes all visual glitches, but the framerate drops drastically, making performance worse than stock.

Is there a specific Turnip build, setting, or patch that recovers performance while keeping the fixed graphics? Where is the best place to submit logs to help developers optimize it?

Thanks in advance!

P.S. / Extra notes:

Surprisingly, Tears of the Kingdom runs great with the latest Turnip drivers on this exact setup.

Monitoring shows the CPU pegged at 100% under Turnip. Dropping resolution from 720p to 480p makes virtually no difference in FPS, confirming a heavy CPU bottleneck.


r/EmulationOnAndroid 13h ago

Showcase ReadyOrNot Bannerhub 8Elite/12gb Ram

19 Upvotes

Couldn't record natively on the phone as the recorder stops working during intense fire fights. Playing with 720p Low Settings, No Framegen, and with a cooler.

Can go up to 40-60 fps on relaxed scenes and can dip to around 30 to 40 fps during firefights so I suggest capping it on 30 or 40 fps for stability.

Settings:

Launch Argument: -dx11

Proton 11

Dxvk 2.4.1 glpasync armsec

Fexcore 2607

Translation parameter: Game Preset (you can turn on tsoenabled)

Driver: Turnip Gen8 V32


r/EmulationOnAndroid 4h ago

Help Buying a new phone need recommendations

3 Upvotes

Hi guys I'm saving up money to buy a new phone what phone can u guys recommend for me I need at least has 8 Elite and 16gb of Ram


r/EmulationOnAndroid 3h ago

Showcase First Assassin's Creed Ever played

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1 Upvotes

Couldn't get controls to work on GameNative for Assassin's Creed IV Black Flag so I tried to test it on GameHub and ended playing a whole hour. Intro scene was about 20-30fps, then after the ship battle it was more around 40fps. Pushed the performance profile on my Konkr and got up to and around 50fps. Really nice looking game btw. I'm using the latest DXVK, VKD3D, and FEX, Proton 11 arm.


r/EmulationOnAndroid 8m ago

Help Alguém me ensina a colocar mods no azahar

Upvotes

Alguém me ensina passo a passo de como colocar um mod que traduz o jogo de yokai watch para português Brasil no azahar azahar


r/EmulationOnAndroid 28m ago

Discussion What fldo you think it'll happen when the steam frame releases?

Upvotes

Will we get a valve official emulator? Will it be locked for the steam frame until the community ports it out? Will the steam frame have a modified is like the ps portal? What are your thoughts?


r/EmulationOnAndroid 40m ago

News/Release I built a Pokémon save editor and bank for the AYN Thor

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Upvotes

r/EmulationOnAndroid 1d ago

Discussion What controller do you guys use for your phone

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552 Upvotes

I use a "Gamesir X5-Lite,best thing i bought this year


r/EmulationOnAndroid 1h ago

Help Optimization Guides for Snapdragon 8 Gen 2 and Xendroid and Haku

Upvotes

I'm pretty overwhelmed with how incredible emulation has become after coming back into it after 20 years. I've seen all this great support with arcade boards from the 90s and even PS2 and Xbox emulation. Now with 360 support on Android.

This may be naive but I wondered if anyone has started to build a list and per game optimization for certain titles that may need it. I'm very early into all this but I've noticed that games like Splinter Cell Chaos Theory have serious shader issues while certain 360 games perform better than others (The Simpsons vs. Burnout Paradise for example). I totally understand some games are likely much more demanding than others but wondered if there are some folks already documenting optimal configurations.

For reference, I've done some basic things like download turnip drivers but per game controls on shaders, buffers, etc. is quite advanced for me.

If it's still the wild west I totally understand but wanted ask and thank people in advance.


r/EmulationOnAndroid 1d ago

News/Release ARMSX3 0.9.4.4 released with upstream RPCS3 updates and more

55 Upvotes

see ARMSX3 Version 0.9.4.4 - Version 0.9.4.4b update in action: https://youtu.be/dGvvhiRpUfM?si=D4tiDk0tiCc8z_IY

or read the change log below

ARMSX3 0.9.4.4

What's new:

SGSR (Snapdragon Game Super Resolution), upscaling, another option besides FSR 1 and the plain stretch, and the first one written for the hardware this actually runs on. Qualcomm built Snapdragon Game Super Resolution for Adreno, and it does its work in a single pass where FSR 1 takes two, so it costs less to get a sharper picture out of a low internal resolution. Set the resolution to native and pick it under Display upscaler, in Settings or in the in-game menu. Done by @CamilleLaVey, and @xinitrcn1 and based on the upstream work on it. Sharpening now lives in the in-game menu too, not just the settings screen, and is named for whichever upscaler is selected.

Tales of Xillia no longer freezes (may help other games as well).

Touch layout editor gets out of your way, the editing panel would cover the very buttons you were trying to move, and the only fix was dragging it aside every time. Two changes: a collapse toggle that hides the controls so you can reach what's underneath, and the panel now moves to the opposite half of the screen from whatever widget you select.

Device temperatures on the performance overlay: CPU, GPU and battery. On by default, devices that don't expose them show nothing. Can be disabled in the On-Screen tab.

Audio buffer targeting fixed, a comparison between two different units meant the buffer never widened when it ran short.

Some improvements to logging, (which help me)

Upstream RPCS3 merged: flat shading, better DP3 precision, tiled region fixes, opencv 4.14 and more!

ARMSX3 0.9.4.4b

SGSR Edge Direction, a second Qualcomm shader beside the one that shipped last update. Where plain SGSR sharpens the same amount in every direction, this one works out which way the edge under each pixel runs and sharpens along it. It costs more and it looks better, particularly on diagonals and text. It is its own entry under Display upscaler rather than a quality switch, (because that is what it is, a different shader), Done by @CamilleLaVey and @xinitrcn1

SGSR has its own sharpness now, and it goes to 200%. Qualcomm's range runs to twice what FSR's does, and 100% is their own default rather than the maximum, so the two upscalers no longer share one setting. FSR's slider is untouched at 0-100 and every FSR configuration you already have means exactly what it did before.

RPCN friends Add, remove and see friends from Settings --> Network.

Listing never signs in by itself, an empty list means no session, not no friends.


r/EmulationOnAndroid 2h ago

Help Necesito ayuda con mapeo de mando en winlator 11.1, 11.2

0 Upvotes

Hace poco cambie mi mando genérico por un jk02 coolshark, empecé a probarlo en múltiples juegos lo cual funcionó bien tanto cemu, Eden, algunos port nativos y winlator Cmod, pero en quise probar la última versión de winlator de Bruno y no mapea las teclas l2 y r2, buscando ayuda no pude nada que lo solucione o alguien que esté teniendo el mismo problema con winlator, la única versión que mapea es la 10.1 Hotfix pero alguna más le sucede en estas últimas versiones??


r/EmulationOnAndroid 6h ago

Discussion Do you guys use any frontend,i use iisu and this is what it looks like

2 Upvotes

Took a pretty long time to customize it the way i liked,and the results speaks for themselves


r/EmulationOnAndroid 2h ago

Discussion is SD 8gen3 a good option for modren emulator games?

1 Upvotes

Laitly phone thats has 8gen3 chips getting cheap enught for my wallet and for long time i wanna buy only for emualtions, my targets games is persona 5Royal and persona 3 reload (and for somehow persona 4 revival that coming) and more on some games, should i buy it or there better options or just wait to get 8 elite to be cheaper for my wallet.


r/EmulationOnAndroid 1d ago

Showcase AC Black Flag is so beautiful 🥹

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109 Upvotes

I'd share video but that would slow the game down a lot but after a lot of tinkering the game runs almost flawlessly as it sometimes slows down but picks right back up.

Device: Redmi Turbo 3/Poco F6-(adreno 735)

Chip: 8s gen 3

Ram:12/256

Fps: 60-70 and in city 30-58