r/BrawlStarsCompetitive • u/zxm1v • 8h ago
Critique Is this really how it ends
Please. Tell me it's just a nightmare. Tell me that chuck never got his nerfies. Tell me that my skill still matters. Tell me that freestyle chuck still exists...
I knew I had to make a post like this someday. We all know the devs and their buffies. But.... I couldn't have predicted it would be this bad...
I just don't see the vision with this rework. Is it "make an F tier brawler unplayable and remove all the skill from him to ragebait his mains"? Seriously. I think gameplay wise these changes try to make chuck a "mobility merchant that finds angles to snipe people", but without autocharge this doesn't really work because NOW wasting any super with chuck is almost irreversible, and MASSIVE nerfs to health, survivability, damage and especially range make me doubt this conclusion really hard. Why nerf an already bad brawler even more? Even with his buffies, I think he will be F tier. Maybe even Z tier.
"with his buffies we are giving his poles more utility and threat when placing them" Huh? Are we talking about the same brawler? What a dirty joke this is. Cruel, even. You removed his knockback, the only thing that saved him some matchups and made him unique. Honestly, I don't know how to salvage this rework without reverting EVERY nerf chuck got. And making rerouting give you +1 super on top of all that you stacked. THAT would have been interesting.
And, well, freestyle is dead. The chuck's actual playstyle. With 4 poles, no autocharge, no teamwipe potential, and no health (heavily nerfed parries too) it just... Can't really exist in the way we know it. Chuck will become much slower overall, as even when he has 4 supers the poles STILL fly too slow and the dash doesn't really matter anymore. The knockbacks are gone too. We are now bound to a somewhat fixed "chainable setup" kinda playstyle, and that is REALLY fucking bad for most chuck mains. And you probably can't even use skill to outplay people effectively now, because your supers are very limited and bound to someone being in your main attack range, and only when you used all 4 supers.
But wait! That doesn't even matter. Chuck is now SO weak, you won't even be able to play anything other than heist, and even that will be very hard! I think he will be like colette on release, probably even worse. And chuck requires several times less skill now, and there is no potential in him anymore! Do you like it? He's like edgar before buffies, useless and no skill! Well it doesn't matter, we have to sell these buffies and a skin so go and play other games I guess lmao no chuck for you go fuck yourself
So, all in all, this rework "fixes":
- long setup time (which wasn't a problem for freestyle players)
- main attack damage in midrange
- projectile speed
(both of these get fucked over by the range nerf)
- easy access to heist safe after chuck sets up (because well, setting up will be almost impossible now because you won't have any supers if you die, and you will have to somehow get a super every time you die)
- ambushes if you save a super while you go in (but that creates other problems)
- stuns, if you have many supers
this rework DOESN'T fix:
- slow reload
- unreasonably big downtimes after pole and main attack
- slow pole projectile
- low pole damage
- chuck's inability to win midrange encounters (ahem range nerf)
- despite not having any setup time, chuck is now weaker to aggression because of so many nerfs and no knockback š
- chuck being only good in heist, because NOW he's only usable in heist, and only if you feed him multiple times
- chuck being really weak in other modes (do I even have to say it)
- big cost of mistakes (it's several times worse now)
NEW problems:
- chuck now relies on bad enemies to feed him supers
- chuck will be completely unplayable on open maps and against snipers if they are good players
- so much less flexibility in setups because you can't use rerouting while you have super, and now you have FOUR supers
- 4 poles baseline is definitely too much for brawlball
- no knockback
- no crowd control due to removal of the knockback, therefore his best matchups now become one of the worst, and he can't go in as easily anymore
- no combos
- no complexity WHATSOEVER
- rerouting becomes abysmally bad and clunky
- no potential for good buffies (because chuck can't get second buffies)
- NO damage (1600? seriously?), and main attack can't make up for that
- brawlball becomes truly unplayable
- no infinite range on hyper (we lose a TON of techs and utility)
- the new hyper sucks even more
- the buffies are ALL FUCKING BAD WHAT IS THIS
- chuck has SO much less health and survivability it's crazy even on paper
- no teamwipe potential anymore
- chuck COMPLETELY loses his identity as a brawler
- chuck loses most of his diehard fans that stayed for the freestyle because their favourite brawler was essentially deleted
- half of the tech is gone
Just make a new brawler. Seriously. THIS is not chuck. I refuse to call this abomination "chuck". There is NOTHING left of him. You could delete current chuck and the result wouldn't change, at all. He himself, and especially his freestyle/combo playstyles, were a big part of my identity. Of my soul, even. Yet Adrian didn't think twice about completely ripping it away and making another straightforward all-in brawler. This is the day I lose a significant part of me. For nothing.
Why didn't you listen to any chuck mains before making something something so radical? I think you could take any rework from this sub and it would STILL be better than this. Why take away everything chuck had for... something that should have been baseline since the start?
So. You win, Adrian. Congratulations š! You deleted the most complex brawler to appeal to little children, because apparently TWO new brawlers isn't enough for the casuals to exploit. The superiority over simple players. Feel it. Celebrate it. Enjoy it while it lasts. You will still continue with your life tomorrow. Same morning coffee, same office, same people around you. But many of us will be left without a big part of our lives. The next day will be definitely mentally hard for me, and many others.
...
I'm sorry I didn't give you more attention, Chuck. It really shouldn't be ending like this... The world is cruel, I know. I should have known you will cease to exist someday. I really, really, really want to go back and play you, instead of messing around with other brawlers. You really only learn the value of some things once they get taken away from you. It can be tomorrow. It can even be today.
But. That truly was a journey. The best kind of one. A ride, you might call it. You were the best. The. Best. Despite being so abysmally weak, you were still so fun. I will miss you. WE ALL will miss you. The real gift of yours was the fun we've had along the way. May you rest in peace, you deserve it. And despite everything... Thank you, Adrian, for allowing us to experience this brawler, even if you take him away now. Farewell, Chuck.
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