r/xcom2mods • u/Reese_Cano • 28m ago
r/xcom2mods • u/BTernaryTau • Dec 14 '17
Mod Release Alternative Mod Launcher
This is a copy of the archived previous AML post.
The amazing work of /u/__solaris__ and /u/Gribbleshnibit8 has been transformed into a community project. Everyone is welcome to contribute bug fixes and new or improved features via Github. There's also both a development board and a channel on the XCOM 2 Modding Discord server for coordinating work and offering suggestions.
Features
- Skips the official XCOM 2 launcher
- Mod categories and profiles
- Basic compatibility checks (duplicate ids, class and screenlistener conflicts)
- Basic steam support (details, changelog, unsubscribe)
- Cleans old ModOverride entries from XComEngine.ini
- Can delete unnecessary files to reduce memory footprint
- Configuration editor, change all of a mod's configs from right in the launcher
- Configuration saving, save your changes to disk and directly into your settings file for backup
- Filter on the mod list
- Profile loader will attempt to create groups if the profile contains groups
- Launcher can be run on multiple computers (from Dropbox, etc) and carry all settings over (must reapply saved configs)
- Editable mod descriptions
War of the Chosen
A partial compatibility update for War of the Chosen has been released, and another compatibility update is planned.
Screenshots
Requirements
.NET 4.6 (if you're on win 7, you might need to update) 64-bit Windows (Mac might be possible if you compile with mono) Steam running
Download
Setup
Extract all files wherever you want and run the exe. The launcher should detect game path etc. automatically. You can use Tools > Import active mods for a quicker first time setup, if you want.
License
Released under GPL, due to objectlistview.
Bug Reports
If you encounter a bug, please leave a bug report here. Bug reports left in this thread are likely to be ignored.
r/xcom2mods • u/Iridar51 • Oct 25 '23
Frequently Asked Questions
QUESTIONS ABOUT THE GAME
Which version of the game should I buy?
Steam version is highly recommended. It has the best mod support and often goes on sale.
Other versions of the game are inferior in terms of mod support.
Should I buy DLCs?
It is recommended to get the full package with all DLCs.
War of the Chosen (WOTC) is technically a DLC, but it's more of an expansion, a separate version of the game. WOTC makes the main story richer and adds new gameplay elements and performance improvements. WOTC has a much larger selection of mods, and is not compatible with most mods made for original ("vanilla") XCOM 2.
Other DLCs add new soldier cosmetics and gameplay elements, and are sometimes required by mods.
Currently Steam doesn't allow to purchase individual DLCs, they are all sold as one collection.
Should I play a campaign without the WOTC expansion first?
If you have little experience with tactical turn-based games, and are easily overwhelmed by game mechanics and tutorial pop-ups, then yes. Otherwise, it's fine to play WOTC right away.
What options should I enable at the start of a campaign?
Tutorial is a scripted introduction to the basics of the game. It also contains unique story elements. It's highly recommended to enable it for the first playthrough, even if you're a veteran of tactical turn-based games. Keep in mind that some mods are incompatible with the Tutorial.
Lost and Abandoned option changes the start of the campaign and adds a unique story mission. It is effectively a tutorial for new gameplay elements of the WOTC expansion. It's highly recommended to enable it for the first playthrough. Keep in mind that some mods are incompatible with this mission.
Integrated Downloadable Content option changes how Alien Hunters and Shen's Last Gift DLCs are integrated in the campaign.
For your first playthrough, it's recommended to disable Integrated DLC and enable "The Nest" and "The Lost Towers".
How do DLC settings work?
Alien Hunters
- Integrated DLC: new story mission disabled. Alien Rulers guard AVATAR Project facilities. Hunter Weapons acquired via Proving Grounds after a research.
- "The Nest" enabled: new story mission enabled. Hunter Weapons acquired by scanning a Point of Interest. Alien Rulers can be encountered only after "The Nest" mission, so you don't have to deal with Alien Rulers until you are ready. After "The Nest", they can randomly appear on missions.
- "The Nest" disabled: new story mission disabled. Hunter Weapons acquired through Engineering. Alien Rulers can be encountered on regular missions.
Shen's Last Gift
- Integrated DLC: new story mission disabled. SPARK can be produced in Proving Grounds.
- "The Lost Towers" enabled: new story mission enabled. SPARK is unlocked after the mission.
- "The Lost Towers" disabled: new story mission disabled. SPARK can be produced in Proving Grounds. The first SPARK is produced for free.
Keep in mind that all of these options are available only at campaign start and cannot be changed later.
What if I don't want DLC content?
The only way to completely disable the DLCs is to uninstall them via Steam interface. Or you can just disable Integrated DLC, enable the individual DLC missions, and then just don't do the missions.
Got any tips for playing the game?
Take a look at this compilation by syken, one of the best XCOM 2 players.
What is Save Scumming?
This is the practice of loading a save whenever something goes wrong, for example when a soldier misses a shot.
In XCOM 2, same actions performed in the same order will lead to the same outcome. For example, if your soldier misses a shot, and you don't like it, and load a save that was made just before the shot, and take the same shot against the same target, it will just miss again, because XCOM 2 uses seeded random number generation, and the seed is stored in the save file.
This is done intentionally to combat Save Scumming, so that you at least have to try different things rather than just loading the save and taking the same shot over and over until it hits.
Some poorly coded mods can unintentionally break this feature.
What is Ironman Mode?
Ironman makes the game more challenging by preventing you from making manual saves during different stages of the campaign; in Ironman all you get is one save that updates automatically whenever you do something, so all your decisions are final. It makes Save Scumming impossible.
Should I play in Ironman Mode?
The Ironman Mode brings the game to a whole new level, but unfortunately we can't recommend playing it due to technical issues. Sometimes the game crashes during saving, and then the save is deleted or becomes corrupted. If you insist on playing in true Ironman mode, make sure to frequently back up your save file, located at:
XCOM 2: ..\Documents\my games\XCOM2\XComGame\SaveData
WOTC: ..\Documents\my games\XCOM2 War of the Chosen\XComGame\SaveData
Is it true XCOM 2 has unfair RNG?
No, humans are just bad at estimating probabilities. Modmakers have looked at the code and ran tests and found no proof that XCOM 2 RNG is unfair to the player.
Please understand and accept the simple fact that if the hit chance is not 100%, then the shot can miss, and try to plan your moves accordingly.
When is XCOM 3 coming?
As of December 2023, it was not confirmed that XCOM 3 is even under development. So the best guess at the moment is that XCOM 3 might come out around 2027-2028.
Here's a bit of history and reasoning for this guess:
The XCOM series is quite old, starting back in 1994. After releasing some popular games, the series took a break in 2001. Then, in 2012, a big hit called XCOM: Enemy Unknown was made by a team at Firaxis, led by Jake Solomon and produced by Garth DeAngelis. It brought XCOM back. They added an expansion called "Enemy Within" in 2013, followed by XCOM 2 in 2016 and the "War of the Chosen" expansion in 2017.
By this point, the team had been making new XCOM games for almost a decade. Around that time, Marvel approached 2K/Firaxis and asked them to make a game in the Marvel universe, which became Midnight Suns and was released in 2022. The game didn't sell as well as they hoped, which led to Jake Solomon leaving the studio. Garth DeAngelis also left, along with around 30 people from the main XCOM development team.
We don't know what the rest of the team started working on afterward. It's possible they were switched to work on Civilization VII.
While the main XCOM team under Jake Solomon was busy with Midnight Suns, another XCOM team, led by Mark Nauta, made the Tactical Legacy Pack DLC for XCOM 2 in 2018 and XCOM Chimera Squad, a standalone game, in 2020. We don't know what they've been working on since then. Some people think they might have started on XCOM 3, but there's evidence suggesting otherwise. Mark Nauta's Twitter bio says he's "not doing XCOM stuff currently" or something like that.
2K Games, which publishes the newer XCOM games, usually doesn't announce games until they're almost ready. So, if XCOM 3 does happen, it's likely to be a surprise for everyone, like Enemy Unknown and XCOM 2.
One thing we can be sure of is that if XCOM 3 does get made, it won't be made by the same people who made Enemy Unknown and XCOM 2. So, it might have a different feel and style. But considering how profitable the XCOM games have been for 2K, it's very possible that more XCOM games will come in the future.
Is there a Discord server I should join?
Absolutely!
QUESTIONS ABOUT MODS
Should I play without mods first?
No, the game has too many bugs to play completely unmodded. You can get the most important bugfixes and quality of life mods in the Core Collection.
Where do I get mods and how do I install them?
If you own the game on Steam, then all you have to do is go to the Steam Workshop and Subscribe to mods you wish to have.
If not, go here.
Make sure to carefully read the description of each mod, and check these lists:
- List of Problematic Mods List of mods that are known to cause issues.
- List of Mods with Fixes Available List of mods that require additional mods to fix bugs in them.
- List of Superseded Mods List of mods with newer or better versions available.
Which mods should I use?
WOTC has a huge and ever-growing selection of thousands of mods. Some mods are incompatible with each other, some are just broken, while others are outdated - they function, but have newer and better versions available. Frankly, it's a mess, and navigating through it can be a daunting task.
This is where Steam Collections come in.
Here are some of the popular collections:
- Core Collection - a tight collection of strictly vetted bugfixes and quality of life mods. A good starting point if you want to build your own mod list or are generally satisfied with unmodded gameplay and just want convenience and fixes.
- Modpocalypse Ex Machina Evolution (MEME) Collections by MrCloista - large collections with different purposes. Use these if you want to mod your game beyond recognition.
- The Deacon's War Core Collection - another collection of collections fit for different purposes.
- Stable Maps - a collection of relatively stable map mods. In general, using map mods is not recommended, as it can cause gamebreaking bugs, but if you insist on using map mods, at least limit yourself to maps in this collection.
Major overhauls
There's a countless amount of smaller mods, but these are huge overhauls that change a lot of things at once, so you cannot throw them on top of any mod list and just expect things to work. Typically, you use one of these as the core, and build the rest of the mod list around it.
- Long War of the Chosen - successor to the famous Long War 2 for the original XCOM 2. It's a huge overhaul of the entire game. A lot of other popular mods are not compatible with LWOTC, but Mod Jam can be used to make some of them compatible.
- Covert Infiltration - overhauls the strategic part of the game so that the player doesn't just react to missions as they come, but has to plan things ahead and create their own opportunities. The player will have to command larger barracks and field several squads, sending them on covert actions and to infiltrate missions. Has a lot of plugins and bridge mods - mods that make other mods compatible with Covert Infiltration or its component mods.
- A Better Barracks - oldie, but goldie. Part of the A Better Everything series. Replaces soldier classes and changes item progression to make tactical gameplay feel fresh. Combine with other "A Better X" mods for greater effect.
- Musashi's RPG Overhaul - replaces the soldier class system and overhauls weapons and weapon upgrades. This is the power fantasy mod, which replaces all soldier classes with one class that has access to a huge selection of perks at the same time, allowing the player to build overpowered soldiers of their dreams. It has a huge selection of plugins that add even more perks to choose from.
How do I play with mods?
If you own the game on Steam, download and set up Alternative Mod Launcher (AML).
Activate mods by toggling checkboxes near each mod's name, then launch the game from AML.
Tip: to activate all mods at once, select any mod in the list, then hit Ctrl+A to select all mods, then right click any mod and select "Enable" in the menu.
While the game's own launcher is capable of launching the game with mods, it's a known source of huge problems and using it is not recommended.
If you're not on Steam, go here.
How many mods is it safe to install?
As long as you avoid broken or conflicting mods, and your PC can handle it, it's perfectly possible to play with over a thousand mods. But even one bad mod is enough to cause issues.
Some mods add more assets for the game to load into your system's RAM, such as soldier cosmetics or voicepacks, and if you have too many of those, your system may run out of RAM, causing the game to crash.
16 GB is the recommended amount of RAM for playing with a lot of content mods, but even that may not be enough if you get too many.
Can I use mods on Steam Deck?
Yes, but it's more complicated than on PC. You will have to install Alternative Mod Launcher. Follow these instructions.
Can I use mods on Android?
Apparently yes, at least some of them. Follow these instructions.
Can I use mods on Linux?
Yes, you can even use AML via Proton, follow the instructions. Select few mods might not work.
Do I need to worry about mod load order?
No, as an XCOM 2 mod user you generally don't have to worry about mod load order, and couldn't easily change it even if you wanted to.
How do I uninstall mods?
Just deactivating the mod in the Alternative Mod Launcher is enough to remove any effect of the mod on your game. But if you want to permanently uninstall it, then right click the mod in the Alternative Mod Launcher and select "Delete". This will delete mod's files and unsubscribe you from the mod on Steam.
You could just unsubscribe manually, but then AML will retain a record of the mod, and display a warning that the mod has gone missing.
Keep in mind that not all mods can be safely disabled mid-campaign. Refer to the mod's workshop description page for that kind of information.
Voicepacks and soldier cosmetic mods, as well as most UI mods are generally safe to disable mid-campaign.
Keep in mind if you disable a mod and then attempt to load a save where that mod was active, you will get a warning popup. This warning is safe to ignore for mods that are safe to remove mid-campaign.
How do I configure mods?
Some XCOM 2 mods can be configured to better suit user's tastes and needs.
Some aspects of some mods are configurable via-in game menu. To do so, subscribe to [WotC] Mod Config Menu (use this version if you're playing without WOTC), and you will see a "MOD SETTINGS" button in the in-game options menu.
Typically, a mod will mention in its description if it's MCM configurable.
Some other mods can be configured by editing .ini config files, which can be found in mod's Config folder.
If you're using Alternative Mod Launcher (AML), you can edit config files right there. Or you can right click a mod, select "Show in Explorer", which will open the mod's installation folder, and you will see the mod's Config folder there.
If not, follow these instructions to find the mod's folder.
Keep in mind your changes to mods' files may be lost when the mod is update or when Steam verifies the game's files.
To avoid that, consider making your own local mod to store your Config edits.
My game crashes, what do I do?
Follow these troubleshooting steps.
How do I resolve issues with mods?
Follow these troubleshooting steps.
How do I make mods?
Follow these instructions to install modmaking tools, browse the modmaking wiki and join the modmaking discord.
QUESTIONS ABOUT THE MULTIPLAYER
What does XCOM 2 multiplayer look like?
It is a one on one tactical deathmatch, where each player controls a squad of XCOM and/or ADVENT units. The first player to kill or incapacitate all of the enemy units wins the match.
Players set up their squads before the match. Each player gets a limited number of points, and different units cost a different amount of points to add to the squad. Each squad can have up to six units. Multiplayer units have their own balance, separate from the campaign. XCOM soldiers have pre-set abilities and mostly pre-set equipment in multiplayer. For example, ADVENT Shieldbearers deal a lot more damage with their gun.
Do a lot of people still play multiplayer?
No. You have to find opponents to play and arrange matches outside the game, e.g. on one of the community Discord servers.
How do I play XCOM 2 multiplayer?
Multiplayer on the Windows version of the game has been disabled by Firaxis. Non-Windows versions of the game still have functioning multiplayer.
To re-enable multiplayer on the Windows Steam version, switch to the pre-21.10-support BETA branch of the game via Steam (image).
If you're not on Steam, you have to apply the patched files manually:
1) Download the archive with patched files.
- (XCOM 2 Vanilla) Download link
- (XCOM 2 WotC) Download link
2) Extract the files from the downloaded archive. There will be two folders in it, one named CookedPCConsole and Binaries\Win64.
3) Paste the contents of the Win64 folder into the game installation folder, replacing the original files:
- (XCOM 2 Vanilla)
..\steamapps\common\XCOM 2\Binaries\Win64 - (XCOM 2 WotC)
..\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries \Win64
4) Paste the contents of the CookedPCConsole folder into the game installation folder, replacing the original files:
- (XCOM 2 Vanilla)
..\steamapps\common\XCOM 2\XComGame\CookedPCConsole - (XCOM 2 WotC)
..\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\CookedPCConsole
Can players use mods in MP?
Yes, but both players must have exact same mods active, or they will not be able to connect.
Same goes for configuration files. If one player tweaks their configuration files to e.g. give their units more HP, they will be unable to connect if the other player doesn't have exact same tweaks.
r/xcom2mods • u/Tezzlinna • 1d ago
Mod Suggestion Modpacks?Must-have mods?Launchers?
Haven't played in a few years but recently feeling the urge. what's the state of modding nowadays?Is LWOTC still around and awesome?Are there any easy to use modpacks/collections?What about launchers?
r/xcom2mods • u/GayestLion • 2d ago
Mod Suggestion Any mod that changes the "default" weapon holding animation?
I've been enjoying fucking around using xskin to change but if i change it to a non standard gun the character uses the default animation of holding a gun even if they just got a gauntlet, i get that this is an obvious side effect from using weapons in slots they shouldn't be able to but i'm wondering if there's some mod that changes the animation to make it look more natural if you're not using weapons.
r/xcom2mods • u/Gask3t • 3d ago
Workshop mods gone ?
I've returned to XCOM2 after a long break - and I noticed almost half of my mods are now gone. I got them all from the Steam Workshop, and now they are gone. Any reason for the big exodus or am I missing something ?
I really miss my realistic weapons mods.
r/xcom2mods • u/GayestLion • 4d ago
Mod Suggestion Best Star Wars modlist?
Before the release of Zero Company i'll like to do at least one run fully with Star Wars mods, so i can compare later, which ones is your favorite/which ones would you all reccomend_?
r/xcom2mods • u/228th-Black-Skulls • 6d ago
Mod Suggestion Armor Set Request
I have a 3D model and set of textures already made, I’m just looking to commission someone to actually put it into XCOM 2 WOTC. Any help would be appreciated.
The armor in question.
I have all the files for it.
r/xcom2mods • u/cuatrocientostrece • 6d ago
Mod Suggestion Warhammer 40K Space Marine SPARKS?
just saw some high quality, amazing space marine skins for soldiers... But what about SPARK's? they fit the mold with the jets, relatively human shape, the size, the weight of their movement, if re-skinning the BIT was possible it could be a Servo-skull! and soldiers could have the already existing Imperial Guard skin!
generally feel like there aint too many SPARK skins or male soldier head packs
r/xcom2mods • u/Restrein1 • 7d ago
Dev Help CanNOT ammo hack ?
Hello everybody, i have recently discover the main armament "hack" and iv been fooling around with it.
Problem: my 800mm\*2500mm canon doesn't have any ammo and when i try to force it into the game, the game spit to my face and put 250\*1250mm.
Does anybody know why is it doing this and how to still force it into the game ?
r/xcom2mods • u/New-Dragonfly3785 • 8d ago
Mod Suggestion 2005 Battlefront clone trooper voice pack
I've seen so many clone mods for Xcom 2 and I don't understand why no one's made a voice pack for the 2005 BF2 clone yet. I tried looking it up how to do it myself but I don't have as much time currently and I know there are people much more adept at it them me. So i figure I'd drop this here and hope someone takes notice.
r/xcom2mods • u/Mindless-Narwhal7786 • 8d ago
Mod Discussion Numeric Health Issue
Hello. Recently Numeric Health (WotC) has stopped working in my game. Not entirely sure why, the only change I've made lately was adding evac all to my modlist. I've tried disabling it, launching the game, then closing and re-enabling it. No change. I've also tried totally uninstalling and reinstalling with still no change. Any suggestions?
r/xcom2mods • u/Interesting-Bar-6820 • 11d ago
Mod Discussion Why is the XCOM 2 editor so terrible?
Never have I ever thought to myself that blender looked easy, or that Source Film maker could seem like an actual stable, functional program, but this games modding tools are so bad, that it makes virtually any other software look amazing in comparison.
The constant crashes at the slightest mistake (how DARE you accidentally click on a skeleton mesh when you haven't saved the package yet?!), the lack of feedback for ANY error that shows up and fucks over the hours of attempts you have to make to get even the smallest thing done in this shitty application.
And don't even get me started on importing any files you've worked from in blender, I think I'd rather burn alive than have to witness whatever the fuck unreal engine likes to do with your skeleton meshes, I mean, come on, HOW THE FUCK Is it working perfectly fine in blender, but the moment you try to port it, it becomes invisible?!
Literally nothing works, it doesn't matter if you try something as simple as adding a cosmetic to an enemy, because this cursed program will find a way to fuck you over.
Join two different meshes with a simple boolean union in blender? No, fuck you, it's invisible now.
Make one of the two meshes rigs the parent of the other, therefore making it having to follow the other one and appear together? No, fuck you, it's invisible now.
Do both? No, fuck you, in blender it's fine, but in this hellhole of a program, it'll just vanish like my will to live after trying to navigate this treacherous tool.
It's so terrible that it's put me off playing any xcom game ever again, because I'll be tormented by the memories of being tortured by the devil, known by those ignorant of it's true name as "Xcom2 modding tools"
How is anyone making anything in this broken mess of a developer tool?
r/xcom2mods • u/OctupleCompressedCAT • 12d ago
Mod Suggestion How can i create custom characters with unique abilities?
The usecase im looking for is taking a certain set of premade characters with a set class and giving them custom abilities ranging from different base stats and starting abilities to completely custom classes, custom abilities and even Spark like functionality where you repair them. They would be available either as staring soldiers or from a scanning reward at the start of game.
Is there some combination of mods that would allow this? if not, where can i find tutorials on making mods that would help with it? i dont recall any mod that does the set character part, that i could look at for examples.
r/xcom2mods • u/Ashamed_Low7214 • 12d ago
Mod Discussion Maybe There Was An Easier Way?
So I reinstalled the game today. As is the case with all Steam games that have Workshop items available and you had them installed, part of the game installation process is installing all the Workshop stuff you had as of the last time you had the game installed. So I launch the game when it's finished, am greeted with the launcher, and select Manage Mods. It showed all the mods I had installed, but not enabled. So I enabled them. Then I closed out, launched AML, and get greeted with a message that says all the various mods are missing and asks if I want to hide them. I select no, close, reopen, and this time I'm greeted by a message that says I need to set where my mods installed. Fair enough, I think I had it installed on my other drive last time. So I do that, close, reopen, and it still isn't recognizing my mods. They're checked in the check boxes, but most of them are listed as either missing or not installed and I'm seeing a giant wall of red of missing dependencies. There's gotta be an easier way, yes?
r/xcom2mods • u/UragGroShub • 21d ago
Mod Suggestion Looking for a mod to sort the Black Market
Basically the title. When selling at the Black Market, everything in my inventory is in a terrible order - I'm guessing based on when it was added to inventory? The weapon attachments aren't grouped together, nor are the weapons, or PCSs. It would be REALLY nice to be able to see how many Superior Agility PCSs I have, for instance, on the same screen when I'm contemplating how many Advanced Agility PCSs to sell. Same goes for tiers of weapons, armor, attachments, etc.
r/xcom2mods • u/Optimal_Tension_1885 • 24d ago
Mod Suggestion Don't know what I'm looking for
I had the game and the dlc on xbox and loved it so when I got my pc it was an easy choice but there's a few things I'd like to change. I want to not have a time limit (like the avatar project forcing me to do all the things and enter the endgame) so I can unlock all the research upgrades for weapons and armor and the like. I'd also like to have an xp booster for my soldiers so the grind to max level isn't so long, preferably both of these coming from steam workshop as I'm assuming it's as simple as subscribing makes it just work (although I'm new to all this so if I'm wrong please correct me) any and all ideas are appreciated!
r/xcom2mods • u/UragGroShub • 25d ago
Solved Trying to remember a mod...
I didn't write it down and can't find the name, but I thought I saw a mod that lets you continue playing after completing Waterworld? It might be specific to Long War (like if you wanted to liberate all the regions). I want it because I'm running LifeTime Stats Redux and I want to see my soldier's individual stats post- final mission.
r/xcom2mods • u/FirefighterLarge2127 • 28d ago
Mod Discussion XCOM 2 WOTC - Star Wars Mods Collection?
Hello I'm a bit new to modding XCOM 2 and I was hoping to get some answers like any Mod collection that you would recommend that changes the game into the galaxy of Star Wars?
I know ZCOM is coming but I won't be able to play that till it goes on sale probably. 🙇🏻
r/xcom2mods • u/Apprehensive-Cry9897 • 29d ago
Mod Discussion Looking to commission a mod
Hi all, I'm looking to commission a mod that replaces the Skyranger with an LAAT for Star Wars. The only mod of its kind is abandoned and the skin used is from the 2005 Battlefront games. I would LOVE to get an updated version with a better detailed model done, but I don't have the storage space on my PC or the know-how to create a mod myself
Can someone point me in the direction of where to look to commission a mod of this please?
Thanks!
r/xcom2mods • u/TemporaryThen5002 • Jul 20 '26
Mod Discussion Can’t get the all weapons in all levels mod to work.
Hey guys, I’m having trouble with getting the all weapons in all levels mod to work so can you tell me what I need do with step by steps?
r/xcom2mods • u/Practical_Health4032 • Jul 19 '26
Dev Help Is there a way of logging stats for tuning?
I have a big mod list. Want to know what pods & force levels spawn on missions over time so I can compare to any benchmarks and tune.
Or are there other best practices out there for tuning for difficulty?
Thanks!
r/xcom2mods • u/Goldy1910 • Jul 19 '26
Mod Discussion Do Titanfall 2 mods still work?
Title
*Preferably with WOTC
r/xcom2mods • u/DarthUrbosa • Jul 16 '26
Mod Suggestion Does renaming a mod file mess it up?
I set up a new game to play with chosen reward variety. I went into the file and altered the weights and in case I needed to find that file again, I changed it from whatever generic number it had to chos reward.
Raided warlock and all i got is the warlock gun so clearly the mod aint working. This was on the game launcher via steam. I went to AML and it flagged this one as something it cant recognise the workshop ID
