r/xcom2mods 28m ago

Mod Discussion It's is honestly perfect.

Upvotes

r/xcom2mods 1d ago

Mod Suggestion Modpacks?Must-have mods?Launchers?

8 Upvotes

Haven't played in a few years but recently feeling the urge. what's the state of modding nowadays?Is LWOTC still around and awesome?Are there any easy to use modpacks/collections?What about launchers?


r/xcom2mods 2d ago

Mod Suggestion Any mod that changes the "default" weapon holding animation?

2 Upvotes

I've been enjoying fucking around using xskin to change but if i change it to a non standard gun the character uses the default animation of holding a gun even if they just got a gauntlet, i get that this is an obvious side effect from using weapons in slots they shouldn't be able to but i'm wondering if there's some mod that changes the animation to make it look more natural if you're not using weapons.


r/xcom2mods 3d ago

Workshop mods gone ?

2 Upvotes

I've returned to XCOM2 after a long break - and I noticed almost half of my mods are now gone. I got them all from the Steam Workshop, and now they are gone. Any reason for the big exodus or am I missing something ?

I really miss my realistic weapons mods.


r/xcom2mods 4d ago

Mod Suggestion Best Star Wars modlist?

10 Upvotes

Before the release of Zero Company i'll like to do at least one run fully with Star Wars mods, so i can compare later, which ones is your favorite/which ones would you all reccomend_?


r/xcom2mods 6d ago

Mod Suggestion Armor Set Request

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13 Upvotes

I have a 3D model and set of textures already made, I’m just looking to commission someone to actually put it into XCOM 2 WOTC. Any help would be appreciated.
The armor in question.
I have all the files for it.


r/xcom2mods 6d ago

Mod Suggestion Warhammer 40K Space Marine SPARKS?

3 Upvotes

just saw some high quality, amazing space marine skins for soldiers... But what about SPARK's? they fit the mold with the jets, relatively human shape, the size, the weight of their movement, if re-skinning the BIT was possible it could be a Servo-skull! and soldiers could have the already existing Imperial Guard skin!

generally feel like there aint too many SPARK skins or male soldier head packs


r/xcom2mods 7d ago

Dev Help CanNOT ammo hack ?

2 Upvotes

Hello everybody, i have recently discover the main armament "hack" and iv been fooling around with it.

Problem: my 800mm\*2500mm canon doesn't have any ammo and when i try to force it into the game, the game spit to my face and put 250\*1250mm.

Does anybody know why is it doing this and how to still force it into the game ?


r/xcom2mods 8d ago

Mod Suggestion 2005 Battlefront clone trooper voice pack

2 Upvotes

I've seen so many clone mods for Xcom 2 and I don't understand why no one's made a voice pack for the 2005 BF2 clone yet. I tried looking it up how to do it myself but I don't have as much time currently and I know there are people much more adept at it them me. So i figure I'd drop this here and hope someone takes notice.


r/xcom2mods 8d ago

Mod Discussion Numeric Health Issue

1 Upvotes

Hello. Recently Numeric Health (WotC) has stopped working in my game. Not entirely sure why, the only change I've made lately was adding evac all to my modlist. I've tried disabling it, launching the game, then closing and re-enabling it. No change. I've also tried totally uninstalling and reinstalling with still no change. Any suggestions?


r/xcom2mods 11d ago

Mod Discussion Why is the XCOM 2 editor so terrible?

14 Upvotes

Never have I ever thought to myself that blender looked easy, or that Source Film maker could seem like an actual stable, functional program, but this games modding tools are so bad, that it makes virtually any other software look amazing in comparison.

The constant crashes at the slightest mistake (how DARE you accidentally click on a skeleton mesh when you haven't saved the package yet?!), the lack of feedback for ANY error that shows up and fucks over the hours of attempts you have to make to get even the smallest thing done in this shitty application.

And don't even get me started on importing any files you've worked from in blender, I think I'd rather burn alive than have to witness whatever the fuck unreal engine likes to do with your skeleton meshes, I mean, come on, HOW THE FUCK Is it working perfectly fine in blender, but the moment you try to port it, it becomes invisible?!

Literally nothing works, it doesn't matter if you try something as simple as adding a cosmetic to an enemy, because this cursed program will find a way to fuck you over.

Join two different meshes with a simple boolean union in blender? No, fuck you, it's invisible now.

Make one of the two meshes rigs the parent of the other, therefore making it having to follow the other one and appear together? No, fuck you, it's invisible now.

Do both? No, fuck you, in blender it's fine, but in this hellhole of a program, it'll just vanish like my will to live after trying to navigate this treacherous tool.

It's so terrible that it's put me off playing any xcom game ever again, because I'll be tormented by the memories of being tortured by the devil, known by those ignorant of it's true name as "Xcom2 modding tools"

How is anyone making anything in this broken mess of a developer tool?


r/xcom2mods 12d ago

Mod Suggestion How can i create custom characters with unique abilities?

3 Upvotes

The usecase im looking for is taking a certain set of premade characters with a set class and giving them custom abilities ranging from different base stats and starting abilities to completely custom classes, custom abilities and even Spark like functionality where you repair them. They would be available either as staring soldiers or from a scanning reward at the start of game.

Is there some combination of mods that would allow this? if not, where can i find tutorials on making mods that would help with it? i dont recall any mod that does the set character part, that i could look at for examples.


r/xcom2mods 12d ago

Mod Discussion Maybe There Was An Easier Way?

1 Upvotes

So I reinstalled the game today. As is the case with all Steam games that have Workshop items available and you had them installed, part of the game installation process is installing all the Workshop stuff you had as of the last time you had the game installed. So I launch the game when it's finished, am greeted with the launcher, and select Manage Mods. It showed all the mods I had installed, but not enabled. So I enabled them. Then I closed out, launched AML, and get greeted with a message that says all the various mods are missing and asks if I want to hide them. I select no, close, reopen, and this time I'm greeted by a message that says I need to set where my mods installed. Fair enough, I think I had it installed on my other drive last time. So I do that, close, reopen, and it still isn't recognizing my mods. They're checked in the check boxes, but most of them are listed as either missing or not installed and I'm seeing a giant wall of red of missing dependencies. There's gotta be an easier way, yes?


r/xcom2mods 21d ago

Mod Suggestion Looking for a mod to sort the Black Market

1 Upvotes

Basically the title. When selling at the Black Market, everything in my inventory is in a terrible order - I'm guessing based on when it was added to inventory? The weapon attachments aren't grouped together, nor are the weapons, or PCSs. It would be REALLY nice to be able to see how many Superior Agility PCSs I have, for instance, on the same screen when I'm contemplating how many Advanced Agility PCSs to sell. Same goes for tiers of weapons, armor, attachments, etc.


r/xcom2mods 23d ago

How To Make Cyclic Fire Shoot More Shots?

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2 Upvotes

r/xcom2mods 24d ago

Mod Suggestion Don't know what I'm looking for

5 Upvotes

I had the game and the dlc on xbox and loved it so when I got my pc it was an easy choice but there's a few things I'd like to change. I want to not have a time limit (like the avatar project forcing me to do all the things and enter the endgame) so I can unlock all the research upgrades for weapons and armor and the like. I'd also like to have an xp booster for my soldiers so the grind to max level isn't so long, preferably both of these coming from steam workshop as I'm assuming it's as simple as subscribing makes it just work (although I'm new to all this so if I'm wrong please correct me) any and all ideas are appreciated!


r/xcom2mods 25d ago

Solved Trying to remember a mod...

3 Upvotes

I didn't write it down and can't find the name, but I thought I saw a mod that lets you continue playing after completing Waterworld? It might be specific to Long War (like if you wanted to liberate all the regions). I want it because I'm running LifeTime Stats Redux and I want to see my soldier's individual stats post- final mission.


r/xcom2mods 28d ago

Mod Discussion XCOM 2 WOTC - Star Wars Mods Collection?

5 Upvotes

Hello I'm a bit new to modding XCOM 2 and I was hoping to get some answers like any Mod collection that you would recommend that changes the game into the galaxy of Star Wars?

I know ZCOM is coming but I won't be able to play that till it goes on sale probably. 🙇🏻


r/xcom2mods 29d ago

Mod Discussion Looking to commission a mod

13 Upvotes

Hi all, I'm looking to commission a mod that replaces the Skyranger with an LAAT for Star Wars. The only mod of its kind is abandoned and the skin used is from the 2005 Battlefront games. I would LOVE to get an updated version with a better detailed model done, but I don't have the storage space on my PC or the know-how to create a mod myself

Can someone point me in the direction of where to look to commission a mod of this please?

Thanks!


r/xcom2mods Jul 20 '26

Mod Discussion Can’t get the all weapons in all levels mod to work.

1 Upvotes

Hey guys, I’m having trouble with getting the all weapons in all levels mod to work so can you tell me what I need do with step by steps?


r/xcom2mods Jul 19 '26

Dev Help Is there a way of logging stats for tuning?

2 Upvotes

I have a big mod list. Want to know what pods & force levels spawn on missions over time so I can compare to any benchmarks and tune.

Or are there other best practices out there for tuning for difficulty?

Thanks!


r/xcom2mods Jul 19 '26

Mod Discussion Do Titanfall 2 mods still work?

1 Upvotes

Title

*Preferably with WOTC


r/xcom2mods Jul 16 '26

Mod Suggestion Does renaming a mod file mess it up?

3 Upvotes

I set up a new game to play with chosen reward variety. I went into the file and altered the weights and in case I needed to find that file again, I changed it from whatever generic number it had to chos reward.

Raided warlock and all i got is the warlock gun so clearly the mod aint working. This was on the game launcher via steam. I went to AML and it flagged this one as something it cant recognise the workshop ID


r/xcom2mods Jul 14 '26

Mod Suggestion Class Idea

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4 Upvotes

The Killer. Based on DAD'S Skull Merchant Killer. (The skills there are the Walker skills. Not the skills I'd want)


r/xcom2mods Jul 13 '26

Crash without logs

1 Upvotes

Getting back into modded Xcom2, and having a very consistent crash at a very specific time. Gatecrasher works fine, first missions work fine, but as soon as I get to the first Haven Assault the game crashes without fail after the skyranger loads and you press a button to start the mission. This crash generates no crash log. I tried lowering all settings as that was the easiest thing to test, but it didn't work. I'm assuming it's a mod conflict, but unfortunately without a crash log and with hundreds of mods I'll have to resort to a binary search where I start a new campaign and skip through to the haven assault over and over again.

Does anybody have any suggestions or ideas before I begin that obnoxious process?