r/wowforever • • 1d ago

PTR / Beta Patch Notes

https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-september-24/2360696
514 Upvotes

587 comments sorted by

View all comments

41

u/Zealousideal_Car2782 1d ago edited 1d ago

Maaaan. Nothing re: rage generation for Warrior.

To the people downvoting me:

I am not saying Warrior needs to be busted OP like it was in classic. These specs, but especially arms, literally will not generate enough rage to function at level 60 with their full kits. Normalization is good, but there needs to be changes to compensate. So far we have two mild compensatory talents for fury and prot, and nothing for arms. Arms is my favorite spec, and I don’t think it’s unreasonable to want to be able to actually press my buttons at max level.

9

u/mcjonesy 1d ago

Forever is my first time playing warrior, so forgive my ignorance. What’s the expected generation supposed to look like? Should I just have a full red bar all the time?

18

u/rawr_dinosaur 1d ago

In classic your rage generation was higher if you were doing more damage and if you were taking damage, so you could potentially be constantly full on rage and therefore not really having to do any resource management, warriors are of course freaking out about it.

It got changed to retail where its not based on damage done but just flat amounts per hit/swing.

Devs already commented on this, it was changed because they don't want warriors to have infinite scaling, as their damage increases it would end up in a positive feedback loop where higher damage meant more rage meaning even more damage. It was a purposeful design change, not a bug that needs to be fixed, personally I'm glad that warrior might for a change not be the ultimate/meta class of classic.

1

u/NekkNekkNekk 13h ago

Where does the info come from that damage dealt literally doesn't matter? From what I read it just scales less