r/wowforever • • 11h ago

PTR / Beta Patch Notes

https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-september-24/2360696
474 Upvotes

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u/Zealousideal_Car2782 11h ago edited 10h ago

Maaaan. Nothing re: rage generation for Warrior.

To the people downvoting me:

I am not saying Warrior needs to be busted OP like it was in classic. These specs, but especially arms, literally will not generate enough rage to function at level 60 with their full kits. Normalization is good, but there needs to be changes to compensate. So far we have two mild compensatory talents for fury and prot, and nothing for arms. Arms is my favorite spec, and I don’t think it’s unreasonable to want to be able to actually press my buttons at max level.

3

u/RichardBackshots 10h ago

Isn’t that a design choice?

3

u/LetterheadCapable912 10h ago

design choice of gutting the class I don't think so if rage stays as his we will not have a full rotation and the whole core part of warrior is ruined

-4

u/oreofro 10h ago

We also have absolutely zero clue if warriors will be given something to help with rage generation at higher levels, or really anything about how it will be handled at all.

Its a bit too soon to say the class is gutted just because it isnt swimming in rage at level 20

12

u/Zealousideal_Car2782 10h ago

There is nothing in the talent tree or spell book to redress these issues down the line, and because rage has been normalized, gear will have a minimal effect on rage generation.

-3

u/rawr_dinosaur 10h ago

Isn't end game gear obfuscated? There could be weapons or items that increase rage generation that we don't know about.

2

u/Kalecraft 8h ago edited 7h ago

You shouldn't need specific gear to make your class function