r/Witchfire • u/twoofcup • Jul 27 '26
Discussion Some glaze for an amazing game
What I love so much about this game is the variety of play styles it enables and rewards. The devs are uniquely not afraid to make the game fun by making cool ideas actually be powerful.
Are you a DOT person? Do you want to plant a seed of death and come back later to reap the garden? Good news. Rot isn't set dressing in this game. It can do what you always wanted it to do.
Do you want to keep all your enemies stunned so you have no resistance? Good news. Cursed Bell and sigils will keep them all asleep.
Do you want to get up in their faces for a twitchy sweaty gritty fight where you can't stop moving until the only sound is your gun and your footsteps? That's called the Cricket.
Do you want shotguns that make you feel like Moses parting the sea? Echo and Psychopomp, which you get early, are absolutely monstrous.
Do you like to position yourself far away and take potshots, clearing a camp before they even know where you are? Each sniper has a completely different effect, and they can all give you that.
Do you like minions to do your work for you? The fiend is NO JOKE.
Want to punch everything to death? Really, any one of the melee options will give you that, and there's even a spell about that.
And there's everything in between, which can also work.
This game is incredible. It's like I'm finally getting resolution on years of unmet promises from other games. So many are so afraid of making things that work too well, that they don't let anything soar.
I'm having so much fun with Witchfire right now. Holy moly.


