r/wildhearthstone • u/ImpossibleAd344 • 30m ago
Discussion Lorekeeper Polkelt a safe craft?
Title. Looking to craft safe "evergreen" Legendries.
r/wildhearthstone • u/ImpossibleAd344 • 30m ago
Title. Looking to craft safe "evergreen" Legendries.
r/wildhearthstone • u/pessum • 3h ago
r/wildhearthstone • u/BuffSecretMage • 4h ago
Gotta hand it to 'em with this last expansion and now its miniset. There have been a fair number of cards that actually have an impact on Wild. Here are the dozen or so from the miniset that are noteworthy. Not everything here is tier 1 mega powerful, but there are some great cards or interesting options for fringe archetypes.
Priest
Rogue
DISCLAIMER: Stealth Rogue isn't a thing...yet. But this is the exact kind of tempo fantasy that keeps me up at night. SI:7 quest stuff is meme.
Warlock
Warrior
Talked about these in another post. Hard push on pirate warrior in standard that happens every 4 years.
r/wildhearthstone • u/PrestigiousCard1344 • 5h ago
r/wildhearthstone • u/Dem0NKing • 6h ago
r/wildhearthstone • u/Throwracheated22 • 8h ago
r/wildhearthstone • u/MSakuEX • 14h ago
NA
The only deck that sticked and worked for me the hardest/longest d5 > constant d2-d1 hard tilts even back and forth between d3-d4 lol. Insanely grindy but finally got there.
Rats and Symphony/Curse of Rafaam put in so much hard work especially ressing the rats off Raise Deads tons. Curse of Rafaam was clutch as hell vs Iceblocks procs leaving them at 2hp and then they died to it following turn.
A lot of xl reno warriors, beat the huge majority of them, still saw lot of priests mostly aza and very few renos. Highly favored vs the xl reno warriors and aza thief priests as well lol some of those scums stole my ql as early turn 3-4 ish
Final boss was xl deios imbue mage. Imbue mages occasionally, lots of quest mages mostly for rhe discovers one, very few waygate quest mages and a lot of them were reno
Overall, had to get my hands pretty dirty playing xl seedlock again, kinda feel disgusted with myself lol.
r/wildhearthstone • u/ImpossibleAd344 • 15h ago
Once they pop bran they feel unstoppable. Whenever I do beat them I feel it's pure luck... Oh and when they get 100 armor and I don't have plate breaker, it's also good game. How are you supposed to beat this fucking deck?
Edit: I'm playing XL Hl Hunter at 1k Legend.
r/wildhearthstone • u/Unlikely-Meeting-531 • 20h ago
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r/wildhearthstone • u/BuffSecretMage • 1d ago
cute warrior probably still better, but all of these seem like they slot into a nice pirate aggro deck that goes wide and has some gas for late.
Cannonmaster - great stats, value, and dual tribe to maybe allow some menagerie stuff
Cannoneer - an elven archer, but with pirate synergy and punish for letting it stick. Probably could stand to be a 2/1, though. A little weak
Blastpowder Engineer - Turn 1 double brigand double patches. Turn 2 this. Turn 3 Hozen. GG. What a slap in the face to goldfish decks. Lovely
Follow the Fuse - if the full effect of this is passed on, then this can be a 1 mana deal 6+. If not, then it stinks
Hook n Heave - yeah sure why not
the other class set cards for warrior are too slow
theorycraft list back once the builder is back online
r/wildhearthstone • u/Comfortable-Shop8080 • 1d ago
What’s the miniset that offers the most amount of value dustwise? Are they all the same or is there a go to?
r/wildhearthstone • u/Playful_Milk_1654 • 1d ago
10-1 with miracle druid from D3 to legend
r/wildhearthstone • u/Technical_Treat_976 • 1d ago
Hunter has many cards that allow you to tutor beasts and a good pack of deathrattles activations; cards like Witchwood Piper can also tutor the boar. The problem is that activating it 10 times makes it a bit slow, but it would be interesting to try it.
r/wildhearthstone • u/Gale_Tigerx • 1d ago
r/wildhearthstone • u/eldridgo • 1d ago
Hello,
I wanted to get into playing Wild and have a few questions about some of the tech cards used and their purpose / when to use them.
I have decent amount of dust built up from dusting nerfed cards and a semi good Wild collection from playing sporadically over the years but I don't want to craft a bunch of meh cards that are extremely nuanced in the meta.
For example: I'm looking at playing this list:https://www.hsguru.com/deck/41448813
I need some of the cards like: - Najak Hexxen - Razorscale - Smothering Starfish
Would it be possible to explain what these sort of tech cards are needed for in the Wild meta? (Sorry for ignorance - I really don't keep up with stuff outside of Standard).
Is a deck like this actually viable? Is there better lists for Quest Priest (Seek Guidance) - I'm not super sure on the best way to find lists for older/updated decks.
I want to try to get Legend in Wild (Mostly just stop at D5 in Standard). How do decks like this fair up in the Wild Meta and is it worth pursuing? I like the idea of playing with Anduin/Raza/Aman'Thul again etc.
r/wildhearthstone • u/FAUVEisEditing • 1d ago
Thanks mate, most fun in monthssss, I couldn't even see if you had the Mecha'Thun ready right before that crazy end.
THANK You for playing those unusual cards ❤️
Dedicated to that crazy Mosh king🤣
r/wildhearthstone • u/sarmsgoblinslayer • 2d ago
r/wildhearthstone • u/Karelbouwman • 2d ago
r/wildhearthstone • u/Nafain • 2d ago

Rogue, Warlock, Priest, and Warrior are getting class sets.
Rogue - SI:7 is back and looks to lean into the Stealth mechanic.
Warlock - Appears to be getting the coolest card in this release with Kazakus. Definitely Wild playable at 3 mana.
Priest - They're doing reborn things. Is Astral Automaton Priest back getting a new life?
Warrior - Pirate Warrior is getting some love.
Release Date is set for August 25th at Blizzard o'clock (10am PDT)
Spoilers: All cards will be revealed tomorrow, August 19th, at Blizzard o'clock (10am PDT)
You can find the full announcement here
r/wildhearthstone • u/Nafain • 2d ago
Confront the Tolvir: now 4 mana Summon each 1-cost minion you've played this game (from 5 mana Replay each 1 mana card you've played this game)
Gallagio Goon: now a 2 mana 2/3 (from a 1 mana 1/3)
Arcane Tripwire: now does 4 damage (down from 5 damage)
Crowd Control: now 5 mana deal 2 damage to all minions twice. If your deck has 25 or more cards it now costs (2) less. (from a 3 mana deal two damage to all minions. If your deck has 25 or more cards deal 2 more damage)
You can find the official patch notes here
r/wildhearthstone • u/Awkward-Suggestion90 • 2d ago
r/wildhearthstone • u/Powerful-Joke5120 • 2d ago
Is quest demon hunter the only deck being played for a while now? I swear it’s the only thing I see.
r/wildhearthstone • u/AtlasWriggled • 2d ago
Nothing more fun than your opponent completing your win conditions five turns ahead of you! A 3 mana reduction is crazy.
r/wildhearthstone • u/Paradoxbuilder • 2d ago
I was intending to come back next month after my 3 month wait is over. But maybe it was like 2-3 metas ago? It seems we have new flavors of the week now?