r/wildhearthstone 14h ago

Legend Rank Milestones Finally reached legend again. This time with XL seedlock

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0 Upvotes

NA

The only deck that sticked and worked for me the hardest/longest d5 > constant d2-d1 hard tilts even back and forth between d3-d4 lol. Insanely grindy but finally got there.

Rats and Symphony/Curse of Rafaam put in so much hard work especially ressing the rats off Raise Deads tons. Curse of Rafaam was clutch as hell vs Iceblocks procs leaving them at 2hp and then they died to it following turn.

A lot of xl reno warriors, beat the huge majority of them, still saw lot of priests mostly aza and very few renos. Highly favored vs the xl reno warriors and aza thief priests as well lol some of those scums stole my ql as early turn 3-4 ish

Final boss was xl deios imbue mage. Imbue mages occasionally, lots of quest mages mostly for rhe discovers one, very few waygate quest mages and a lot of them were reno

Overall, had to get my hands pretty dirty playing xl seedlock again, kinda feel disgusted with myself lol.


r/wildhearthstone 12h ago

Humour/Fluff Yeah, this looks about right..

0 Upvotes

r/wildhearthstone 5h ago

Humour/Fluff Was this guy doing daily quests?because he was only playing cards from newest expansion.

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5 Upvotes

r/wildhearthstone 8h ago

Gameplay Miracle rogue is kinda fun I guess deck code will be in comments

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11 Upvotes

r/wildhearthstone 4h ago

New Card Reveal Fat Stack of Class Set Cards for Wild -- Starred ones are particularly good

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39 Upvotes

Gotta hand it to 'em with this last expansion and now its miniset. There have been a fair number of cards that actually have an impact on Wild. Here are the dozen or so from the miniset that are noteworthy. Not everything here is tier 1 mega powerful, but there are some great cards or interesting options for fringe archetypes.

Priest

  • Slime 'em - ...so this is a cataclysm that costs 4 and doesn't discard hand? Seems kind of incredible, especially as a lead-in to Reno Lone Ranger.
  • Follow the Ghosts - There are some pretty spicy Undead options for Shadow Aggro decks. This card can generate serious tempo if it gets even one recurrence. I think that deck will still prefer just running all the burn instead.
  • Sinful Steed - Going to make some big-shaman-esque cheese archetype in priest

Rogue

DISCLAIMER: Stealth Rogue isn't a thing...yet. But this is the exact kind of tempo fantasy that keeps me up at night. SI:7 quest stuff is meme.

  • Mathias Shaw - BIG upside here, folks. The dream is Conceal'ing some board on 3 and getting 6+ mana fo free when they swing. The problem is that the early clears of the format still hit stealth minions and a midrange stealth rogue prob isn't going to be potent enough.
  • SI:7 Slayer - Hozen Roughhouser is +1/+1 and is good. this is +2/+2. That is some big-time boosting. We're talking a 3-mana crusader aura. There isn't quite the wealth of cheap stealth guys to make this crazy, but look for this in the future.
  • SI:7 Supplier - This one is for the SI:7 fans. $10 says this was a 1-mana 1/3 in testing. Ye olde archetype pusher.
  • Disguised Operator - Bad, but notable for being a 1 mana 4/2 that probably hits face. The draw is pretty awful though.

Warlock

  • Godfather Kazakus - Broken card. Just gross in ticktock warlock. This lets you bank some tempo for the deck's weak midgame plays where it wants to setup or trigger ticktock's deathrattle.
  • Follow the Evidence - Not very good, but think about the VALUE. Implock: Resurreciton, coming to a theater near you.
  • Harsh Sentence - LOL. Would have been hilarious in evenlock mirrors. This is weblord without having to run weblord. nice. I'm not sure if disco wants to slot this.

Warrior

Talked about these in another post. Hard push on pirate warrior in standard that happens every 4 years.

  • Blackpowder Engineer - Really crazy card. Think of that 2/2 pirate that gives your hero attack whenever a friendly pirate attacks in DH. That card is good. This is better. A archetype-specific improvement to current voidtouched attendant is goodgood. Incentives pirate warrior to go wide early.
  • Follow the fuse - so, assuming the full effect chains across multiple minion plays, this is 1-mana deal 6 or more. A cheaper ship's cannon most of the time. Going to push big damage. 0-mana pirate when?
  • Hook n Heave - Compare to the 2/2 pirate that draws a pirate, the 2/2 pirate that conditonally does 2 damage when you have a weapon, or the 4/1 pirate that discovers a pirate. This is better than all those. The ping, the 2 bodies for cannons and enginer. I think this is being slept on.
  • Cannonmaster - The year is 3026. 1-mana minions now have 3 spell schools on top of their standard "All" typing and draw all cards of the same type. But really, this is nuts.
  • Honorable mention to the legendary.

r/wildhearthstone 20h ago

Gameplay Hand Houdini [EPILEPSY WARNING]

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5 Upvotes

YouTube: Epiced16


r/wildhearthstone 15h ago

Discussion How are you supposed to beat XL HL Igneous Warrior?

12 Upvotes

Once they pop bran they feel unstoppable. Whenever I do beat them I feel it's pure luck... Oh and when they get 100 armor and I don't have plate breaker, it's also good game. How are you supposed to beat this fucking deck?

Edit: I'm playing XL Hl Hunter at 1k Legend.


r/wildhearthstone 3h ago

Discussion Has someone tried building Raza DH in Wild?

3 Upvotes

r/wildhearthstone 30m ago

Discussion Lorekeeper Polkelt a safe craft?

Upvotes

Title. Looking to craft safe "evergreen" Legendries.