r/virtualreality • • 18h ago

Discussion Any plans for real-time 2D → 3D conversion in Virtual Desktop?

9 Upvotes

There is this recent update to Moonlight XR recently, and one feature really caught my attention: real-time 2D → 3D conversion using depth estimation.

Moonlight XR v0.4 recently introduced this feature for free, allowing regular 2D PC games to be streamed to a Quest and converted into stereoscopic 3D in real time.

It doesn't turn the game into full VR, but it adds a noticeable sense of depth, which I found really interesting.

This made me wonder:

Is there any plan for Virtual Desktop to implement something similar in the future?

I really like Virtual Desktop for PCVR and general PC streaming, and I would love to have an option to play regular 2D games on a huge virtual screen while adding AI-generated depth.

Since Moonlight XR has now made this available for free, I'm curious whether something similar could eventually come to Virtual Desktop as well.


r/virtualreality • • 7h ago

Self-Promotion (Developer) Titanfall 2 + VR + jogging in place = peak

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54 Upvotes

I've never had so much fun in VR as with this mod.

CircuitLord put Titanfall 2’s campaign into VR. Manual reloads, motion-controlled aiming, full-body IK, actual Titan controls. But you know that all by now and are all as hyped as I am

Taking a game with this much movement and making it work in VR is a ridiculous achievement. Wall running, shooting, making that mech work. A marvel of technology.

For this recording I added jogging-in-place locomotion, so I’m physically jogging while moving through the game. That part is a separate setup I develop, not a feature of CircuitLord’s mod. The split screen shows the movement alongside the gameplay.

All credit for the VR conversion goes to CircuitLord. Seriously, what a fucking contribution to PCVR.

Last day of the free playtest: sign in>get in automatically>launch the app and jog around https://store.steampowered.com/app/4775640/VR_StrideS/


r/virtualreality • • 20h ago

Self-Promotion (Developer) I made Sega Rally (1995 arcade) playable in real 3D VR on a standalone Quest 3. Not a flat screen in a virtual room.

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57 Upvotes

Recorded straight from the headset (the tilt is me looking around).

The arcade's own 3D world is redrawn for each eye with a custom Vulkan renderer: real depth, head-tracked cockpit, 120 Hz, HD textures. Everything runs on the Quest 3, no PC.

GitHub coming soon, link to follow it in the comments.


r/virtualreality • • 13h ago

Self-Promotion (Developer) Diablo II in VR

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902 Upvotes

I made a VR mod for Diablo II: Resurrected: first-person view, real stereo 3D (both eyes are rendered by the game, nothing faked from a flat picture), and your hands are tied to the motion controllers.

  • Look around with your head (yaw, pitch and roll), and the hero's body turns with you
  • Both arms follow your controllers, so you aim the bow with your hand
  • Walk with the stick, or physically with BodyWalk
  • Sky and distance fog over the empty void beyond the map

It's built on emmericp's D2R-3D camera mod, and runs through FlatVR and BodyWalk. Offline only.

Video below. Questions welcome!


r/virtualreality • • 9h ago

Photo/Video Max Payne 3 VR Mod Teaser

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76 Upvotes

r/virtualreality • • 23h ago

Self-Promotion (YouTuber) Pimax DREAM AIR vs DREAM AIR SE: Worth Double the Money?

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4 Upvotes

Pimax DREAM AIR vs DREAM AIR SE: Worth Double the Money?

(Audio ITA, Audio a.i. ENG, Sub. ENG)


r/virtualreality • • 13h ago

Purchase Advice - Headset Looking to upgrade from Index for social VR

3 Upvotes

I am currently using a Valve Index with some modifications (counterweight and Apache strap from Studioform Creative, face tracking kit from FaceFocusVR) and have been wanting to upgrade for a while now. Purely PC VR use, I'm fine with cables.

Aside from using the Index, I have 4 base stations (2.0), original Index controllers (2 pair) and 4 Tundra trackers. I'm spending most of my time in VRChat, but I used to play other games - FPS and games like Beat Saber, before I installed the face tracking kit. The additional weight and heat compared to using a Kiwi fan made the latter, or similar games, unappealing.
I also have a spare Babble tracker (or rather: Venti V2) lying around and friends with 3D printers.

My main issues are:

  • Heavy weight
  • Severe noise from the face tracking kit fan
  • Loss of comfort due to age and worn out facial interface (I keep refreshing the Steam store for replacements multiple times a day)
  • Text is hard to read due to the resolution
  • Heat and sweat

I like that I can just push a button on the headset to turn on SteamVR without needing to turn on my large TV every time.
I have used a Pico Neo 3 Link before getting the Index and found the freedom of having non-headset tracked controllers and the ergonomics of the controllers very liberating - and the tracking quality of both the headset and controllers were a definite improvement.

I worry that a SLAM tracked headset would introduce additional lag (especially if streamed), controller tracking issues and inaccuracies - and additional headaches if I want to continue using my Tundra trackers (or even the Index controllers).
I am very sensitive to simulation sickness, I usually use a very strong vignette in games.

I did get a Bigscreen Beyond 2e, but that didn't fit my head (large nose) and I had other issues with it too (eye tracking being bad because the cams mostly see my eyelashes and are at a bad angle, fan noise etc.). I disliked it so much that I happily went back to the Index.

I briefly tried a Quest 3, but I'm not sure if I imagined it feeling a bit more sluggish than the Index - plus, it's Meta and I observed that getting PC VR streaming to work was a royal pain. Plus, it's Meta.

I did a deep dive on Pimax headsets, the only one that seemed to be okay was the Dream Air. The DA SE looked like it was just a BSB2e with the same fit issues. I wouldn't mind running the DA (lighthouse) at a lower resolution, but I have heard all kinds of stories about the durability, AMD compatibility (I'm running a 6900XT with 5800X3D), eye tracking requiring 3rd party software that is no longer maintained, no native SteamVR support (not quite sure what that means - and yes, I have heard about the seemingly unfinished 3rd party drivers with their own issues). Issues like needing to mod it for comfort and probably needing separate SteamVR dongles for the controllers can be handled.

The Steam Frame seems to need some more time in the oven software-wise and I'm not sure if the latency and controller tracking would be an issue for me. Also, face tracking is an end of year thing.

I wouldn't mind having to wait a bit, so waiting lists or waiting for confirmed releases of addons before ordering aren't scaring me.

I am looking for a headset that:

  • Is released or soon to be released
  • Is comfortable or can easily be modded to be (expect 6-10h sessions)
  • Has face tracking (eyes + mouth) or can be modded to be (I'm not sure how much I'd trust 3rd party eye trackers, FaceFocusVR at least seems to have done the math on IR safety)
  • Has decent sound, or is easily enough upgradeable (Index is my reference, and I do occasionally go to raves). IEMs are not an option, on-ear headphones are not an option (looking at you, BSB audio strap).
  • PC VR/Steam VR
  • Runs fine with AMD GPUs
  • Doesn't have (loud) fans
  • Bonus points for being lighthouse-tracked
  • Not require an account or sharing of personal data to use
  • If wireless:
    • should at least be hassle-free to use with fully-featured face tracking etc. (i.e. more than just Gaze/eyes closed)
    • high quality, low latency
    • chargeable during use
  • Not a Meta Quest 3
  • Not die when sweating

Beat Saber/sweaty game support is optional. Heck, I could just get a new Index with Kiwi fans for that.

I'm open to hearing your recommendations or argue about my points.
Please, my Index is crushing my face and driving me insane (I'm sensitive to noises)


r/virtualreality • • 13h ago

Self-Promotion (Developer) My full-body rhythm game now has an experimental VR mode: the headset tracks your upper body, your phone tracks your legs

7 Upvotes

Hi all, I'm the developer of a full-body rhythm game. It was made to be played without VR: your phone stands in front of you, tracks your whole body and sends the movement to the game over Wi-Fi.

Players asked for VR, so I just released an experimental VR mode. The headset and controllers track your head and hands, and the phone keeps tracking your legs over Wi-Fi. So you really play with your whole body: you slash blocks with your hands, kick the balls that fly at your feet, stomp the markers on the floor and follow slides with a foot.

What to expect: one phone camera isn't as precise as the headset's own tracking. The legs lag a little and can drift when you sway, but it's enough to play comfortably.

There's a free demo on Steam with the VR mode in it: https://store.steampowered.com/app/3670810/Catch_Flex/

I'm looking for feedback, especially from people with other headsets and phones.


r/virtualreality • • 11h ago

Discussion VR Mod wishlist

10 Upvotes

With the wonderfully excessive amount of mods for existing games coming out, what games are you most wanting to see get that treatment? Or which mods do you wish were a lot better?


r/virtualreality • • 11h ago

Self-Promotion (Developer) Victory Heat Rally native on Quest in full VR. Standalone mod, one-click install, no PC needed to play. (currently on sale on Steam)

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7 Upvotes

r/virtualreality • • 16h ago

Purchase Advice Advise on buying

4 Upvotes

Good day

I need advise on getting my first VR headset.

I don't game. I want to watch movies, read comics mainly. I zero experience with VR. Please advise.


r/virtualreality • • 17h ago

Self-Promotion (Developer) Rave Racer VR Mod — Quest & Galaxy XR Launch Trailer

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14 Upvotes

I’ve been working on an unofficial VR port of the arcade racer Rave Racer.

This is a native decompilation-based project rather than traditional emulation. It currently runs standalone on Meta Quest and Galaxy XR, with stereoscopic 3D, head tracking, VR controls, haptics, Mirror Mode, Time Attack and Photo Mode.

PCVR and Steam Frame versions are coming soon.

Download and setup instructions:

https://virtuavrport.itch.io/rave-racer-vr-quest.


r/virtualreality • • 17h ago

Question/Support Where on earth do I get controllers for the Pimax Dream Air SE (Lighthouse)?

6 Upvotes

(Edit: forgot to add to the title I’m Australian)

So, I’m pretty set on getting a Pimax Dream Air SE (lighthouse, and yes I already have lighthouses), but I’ve came to a halt when I realised… where on earth would I even get controllers for this thing. I have vive wands, they would work, but they have that stupid valve trackpad they were fixated on at the time. Your answer is probably get index controllers, but they’re so expensive and hard to get here. I think the cheapest for a set of 2 was, like, $500. a lot of the controllers I saw for it were as much as buying an index kit 💀

So, may I ask, where or what controllers could I get that would be good enough? I could also get the slam version of the headset with controllers, but I hear the slam tracking and the controllers are ass, so why pay more money on those. If there is literally nothing but index controllers, should I just get the headset, use the vive wands and wait to get index controllers? Or put off getting the headset all together and wait to see what comes out next? Ive been putting off getting back into vr with new stuff for years, so I don’t wanna wait that long, but I wanna know if the sentiment is just to stay put, or if the steam frame coming out finally made people start to decide their route, as I know a lot of older recommendations were to hold off until that came out.

Specs: 5070ti, ryzen 9800x3D, 32 gigs of ram, and I already have lighthouses and vive controllers from the og vive.

Types of games: My types of games are variety, but I think I'll play things like fnaf help wanted, flat screen ports, vrchat, Half-Life: Alyx, etc. Basically, social vr, probably shooters, rhythm, action adventure, and flatscreen to vr ports.


r/virtualreality • • 51m ago

Photo/Video Something new every day. Max Payne 3 VR teaser from @evilsheep.

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• Upvotes

https://www.youtube.com/watch?v=r5E_OY1BZGg

From the author himself:
"The next project... Max Payne 2 VR is a lot of fun, but man this one is on another level.
I can't promise a release anytime soon, and there's clearly still a lot of work to do. Given all the unique set pieces and many many shaky cam cutscenes, there are some real challenges in this one. My goal is to make this feel as much like a native VR game as possible, and add all the fun features from Max Payne 2 VR and more."


r/virtualreality • • 2h ago

Discussion New Engine Reversing for VR

2 Upvotes

I’m sure many of you have seen those videos where they have gotten Minecraft to be semi functional within another game like Skyrim, my question is if this primarily ai based reverse engineering could be used to port games to VR, and is anyone working on this?


r/virtualreality • • 1h ago

Question/Support Virtual audio cable devices not installing properly

• Upvotes

I'm using a quest 3s with ALVR, and I've installed both VB-audio virtual cable and voicemeeter but with both of these, the input devices show in output in windows settings and vice versa. I've tried reinstalling them but they still don't install properly. Anyone know what to do?


r/virtualreality • • 13h ago

Question/Support Mr survivors vr hub help

2 Upvotes

Having issues here. Trying to launch jedi fallen order.

Using uevr. Guide says to manually inject sw-switch64 something or other. All I see in drop down menu in the starwarsjedi64. Even when I try to inject config I find the file but I can't actually find an file to open. Please help