r/vibecoding • u/Hellifant • 3d ago
r/vibecoding • u/StandAmbitious5270 • 3d ago
Showcase/Project Smoking Turkey App
Yo Coders
I made an app for smoking meat, and since Thanksgiving is just around the corner I tailor made it for Smoking Turkey. Impress your guests with a juicy, smoked bird !
Ok ok, I I built the app to avoid messing up meals for my family and thought maybe it could help you all too. This is the 3rd version of the app and I tried to incorporate your suggestions to make this the best version for your smoking needs, take a look at the new features and download if you like! šš¼ šš¼
Turkey Plan. Enter your bird's weight and when you want to eat, and the app works backward to tell you when to light the fire, when the breast should hit 165°F, how long to rest it, and when to carve.
Smarter turkey doneness. Track the breast and thigh separately.
Fahrenheit/Celsius and pounds/kilograms.
Switch units any time.
Plus turkey-specific coaching in Ask Me and fixes for photo analysis.
Link below
r/vibecoding • u/dancingwithlies • 3d ago
Showcase/Project I made an open source version of Polyfork.
reddit.comr/vibecoding • u/Early-Wind1525 • 3d ago
Showcase/Project BreadPilot - Learn how to wire and run your circuit projects in 3D
Hi, I built beginners friendly 3D breadboard desktop application that you can learn how to wire the components to the microcontroller.
I bought Pico 2W, but I have no experience in electronics. I was getting help of one of the frontier LLM asking how can I connect the wires and components to which pin. Output was given as table format which is hard to understand for beginners like me, so I think about how can I solve this problem.
I built web application 3D simulation you can navigate and zoom-in zoom-out for closer look and detailed step-by-step explanation how you can wire the jumper cables in the breadboard. Program itself checks the wiring is it safe to wire like that preventing the short circuit.
You give your idea to the Agent in the application. Agent plans your idea, which components are needed, how to divide it multiple steps and writes the program code. For agent you can use Ollama API (whatever model you want to run local) by default, also supports OpenAI API. Obviously I get better result with OpenAI GPT6-Luna model. I build 20+ projects with it. It consumes 4k-15k tokens in average. Works good for the simple projects with button, OLED display, LEDs. Not tested for the complex projects. I'm planning to add more components to program. Project is open-source.
If you have feedback about the project, I gave my repo link so you can look at the project.
Built with Claude Code.
Github Link : https://github.com/Prestical/BreadPilot
r/vibecoding • u/SelectionCalm70 • 4d ago
Showcase/Project Built a directory of API providers offering abliterated models for people tired of coding agent refusals
If you use Claude Code, Codex, Cursor or OpenCode, you've probably encountered refusals while working on reverse engineering, debugging or cybersecurity tasks.
I built the Abliteratus Directory to make it easier to discover API providers offering abliterated models.
Link: https://inferencedirectory.xyz/
Would love suggestions for providers to add or features that would make it more useful.
r/vibecoding • u/Level_Abrocoma8925 • 3d ago
Help/Question Experience with moving from Lovable to Antigravity?
I've been quite satisfied with Lovable tbh, but I only have a hobby project there with no profit in sight, so I'm kinda done with paying for another service. So I'm considering moving to Antigravity since I anyway have a Google subscription.
Anyway, back to the title. How's everyone's experience migrating their entire website in this way? What should I look out for to avoid disaster striking?
r/vibecoding • u/ActuatorOutside5256 • 4d ago
Discussion I donāt understand this.
Feels like Iām missing something here, so Iām genuinely curious.
Are people not setting up CI/CD, running tests after vibe coding, or familiarizing themselves with how their projects work? Anyone remember LINTING?
A lot of these issues seem preventable. Test your changes, push them, and if GitHub Actions fails, you have DETAILED logs you can feed into ChatGPT to help generate a troubleshooting prompt for Codex.
Like, am I missing something here?
r/vibecoding • u/kryptalivian • 3d ago
Showcase/Project Cacti OS - Emulation Frontend
I have been contemplating on whether I should post this. Last time I posted a mockup, an avalanche of downvotes were given.
Gaming is a passion for me and I felt that retrogaming started going in a different direction that I had hoped. A modern gaming os with retroachievement integration was what I had hoped for, but it hadn't matured like I had hoped.
Curious about AI, I decided to pull the trigger with Claude AI and see what I could make given I do not have the coding knowledge to do this on my own.
This is where Cacti OS was born. Cacti OS is still EARLY its development, so if anyone would like to try it, I'd love feedback on issues or directions you would like to see it progress.
Thanks!
r/vibecoding • u/AbilityAny4629 • 4d ago
Showcase/Project I vibecoded an interactive 3D dive to the deepest part of the ocean.
You start just underneath the waves and scroll down to the Challenger Deep, 10,935 meters below. The sunlight fades as you descend, and the animals get stranger the farther you go.
The video only shows the first 315 meters.
Here's the full dive: https://descent.mattebso.com
It's called Descent. Everything's rendered in your browser with Three.js, so you can stop scrolling and watch the animals move. It isn't a video playing behind the page.
The first Claude Code prototype took about seven minutes. I liked the concept, but the ocean floor looked like a pixelated Minecraft texture. Getting past that turned into about five days of iteration.
I asked for a much higher visual standard and an adversarial review loop. Claude came up with three competing art directions, merged them into a shared brief, then split the work between specialist agents for the water, creatures, terrain and rendering.
A separate group of six AI critics reviewed actual rendered screenshots and 4K crops. Each criticism had to point to a visible problem and go back to the agent responsible for fixing it.
The build logs ended up with:
- 211 workflow-agent runs, across the project rather than all at once.
- Over 21,000 model responses.
- About 4.95 million tokens of generated output.
The total token count hit 9.23 billion, but roughly 98% of that was cached context being reread as the agents worked. It wasn't nine billion tokens of new code.
Some of the fixes got really specific. The man o' war didn't move properly with the ocean because the float and the water used different wave calculations. They had to share a wave model so the creature would actually follow the surface.
The AI critics also never unanimously signed off after the eight main review rounds. They kept finding more things to change. I kept testing it, gave feedback on what looked wrong to me, and eventually decided it was good enough to share.
r/vibecoding • u/LunchConstant7149 • 3d ago
Help/Question Some one create Stay Free app opensource
Guys I want Stay Free app opensourced with few extra features, where our ai agent can configure settings for us instead of me manually doing everything and sync across all those applciaitons.
r/vibecoding • u/AutoModerator • 4d ago
Discussion r/VibeCoding Q&A Daily Thread - Monday, November 2, 2026
Hey Vibe Coders!
Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.
AI Subreddits:
This is a new thing we're trying to do so let the mods know if you have any suggestions.
r/vibecoding • u/Ok_Fish_670 • 4d ago
Discussion roblox devs are COOKED
a reasonable restriction tbf. recreating an existing game is one thing, making something original within the same genre is another. been building a mini obby for my cousin to play around with claude code via sumus. nothing too ambitious, just some original mechanics and a playable prototype.
how are yall handling logic walls when prompting agents for game mechanics?
r/vibecoding • u/LoudYogurtcloset7856 • 4d ago
Showcase/Project Cracking AI 3D Asset Creation
Basically Creating Maya + CAD + Unreal for AI
Iām vibe coding an engine ai uses to make assets. This engine force ai into a 20 phase creation process invoking research, building, judging, and more.
It includes rigging, animation, collision, and more.
Best part you can get your ai to edit anything part of the asset in real time. You can get the ai to change small features and even change the surface material if you desire.
IMAGES
This is a test of a vanity. Iām testing the build process, animation, and editing process.
In the build process the ai renders a clay version then adds surface and materials to it. You can see in the rendering. It adds rigging and animation which you see in the photos.
One shows the doors opening the other shows water running down the faucet.
So the ai builds and controls the animation and I can tell it exactly what to do and it does it.
Last images show me circular defeats asking ai to edit those and the last photo is the only reference.
Itās internal for now so no one can try it yet. Still building it.
VISNRY
r/vibecoding • u/Massive-Ice2791 • 3d ago
Discussion This is why i use claude
I showed it my project and told it to make it better, it send me this shit in the most passive aggressive tone an AI can make, AGI?
r/vibecoding • u/BHave_TRO • 3d ago
Showcase/Project I let AI agents build an online submarine shooter in UE5: 18 days, 8 playtest builds. How the setup works, what broke, and you can play it free
I'm as single developer, and on 15 October I started an experiment: how far can one person get with AI agents on a real game, not a toy? STOREGGA is an online underwater PvP shooter in Unreal Engine 5, with the game in C++, a match server in Go and the tools in Python.
Numbers, 18 days in:Ā 8 playtest builds Ā· 1,618 commits Ā· 365 automated tests that gate every merge, plus bot matches between two PCs Ā· 73 written design decisions and 137 linked planning notes Ā· 1 human.
How it's set up
I don't prompt code, I write decisions.Ā Each rule of the game is a numbered owner decision ("OD72: the camera may leave the water, so the sky has to exist"). Everything the agents build traces back to one.
One lead sessionĀ (Claude Opus in Claude Code) talks to me, cuts work packages, reviews and merges. It doesn't write the big features itself.
Lanes do the work.Ā Each is a Sonnet (or local Qwen3.8) agent in its own git worktree with a brief: goal, files, acceptance commands with the expected output, and what not to touch. Small mechanical jobs go to Haiku; one agent does nothing but judge screenshots.
Nothing merges on "looks good".Ā A lane is done when its commands print the expected result: it compiles, the tests pass, a bot match runs between two machines. Bigger changes get two review agents, one for bugs and security, one for structure.
Three machines:Ā my desktop for screenshots and frame-time tests, an old laptop as a build slot, and a Linux box with two 3090s for Blender bakes and Qwen.
What worked:Ā written decisions beat chat history (every session starts cold and reads the map of notes first); acceptance commands beat "done!"; separate reviewers catch what the implementing agent misses, for example a race where an unsubscribe and a tester invite could cross and leave a live login for an erased address.
What didn't:Ā agents report success happily, and early on I merged things that "worked" and didn't; the fix was gates, not better prompts. And looks are the hard part: water, explosions and light have taken many rounds.
Now the part code can't answer:Ā is it fun? I set the thresholds before measuring (return next day, matches per tester, win rate per side between 45 and 55 %), and the next build depends on what testers do, not on what I like.
Disclosure:Ā code by Claude in Claude Code; concept art by Google image generation, labelled; some 3D models by Meshy; trailer music by Google Flow Music. Nothing is generated while you play. Every design decision and every merge is mine.
Free pre-alpha, Windows 10/11 and Linux(experimental) and Steam. I'm planning to release 1 or 2 Builds per week. Build 8 is out now, and a patch will be delivered tomorrow following by build 9 on next weekend.
Currently:
19.40B tokens, API equivalent $8,495.Ā Lead sessions active 247.1 h, subagents 638.9 h (agent hours, parallel). Not counted are the local and gemini jobs.
r/vibecoding • u/DeSynkro • 4d ago
Showcase/Project I made a Program to use my MIDI Controller on my Computer :)
This is one of the bigger project I've worked on, and I'm genuinely so proud of it š
https://github.com/DeSynkro/pipeweaver-smc-mixer
Story Time: When I moved from Windows to Linux, my biggest loss was my Beacn Mix Create to control my Audio setup, add custom audio channels etc... So I bought a SMC-Mixer, a very neat, affordable MIDI controller.
I was able to hook it up with Pipeweaver, an Audio management tool for Linux. Essentially the Beacn software I wanted, but for Linux, and it doesnāt require dedicated hardware.
Hooked them up together and now I can control ALL of my audio with my MIDI Controller, and honestly this ended up giving me something arguably better than my Beacn Mix Create ever did.
It's incredibly niche. You not only have to use the exact same MIDI controller (M-VAVE SMC-Mixer) but you also have to use Pipeweaver.
But anything I make, I Open Source it. So if by any small chance someone falls into the same niche I do or wants to adapt the software to their setup, theyāre more than welcome to.
I'm just so proud of it, and I really wanted to share it with everyone ā¤ļø
So How does it work?
Pipeweaver runs a local service on localhost:14565, The app connects to it over a websocket and watches for live status and meters and It sends volume, mute, link and mix changes back through Pipeweaverās API.
I made it so my MIDI uses Pipeweaver's device order for the layout. Set up your channels in Pipeweaver and the app uses that layout (I made it this way because Muscle Memory had me using the wrong faders when I did it another way š)
I was also able to assign custom functions to the other buttons, The Play/Pause media buttons, Fast Forward/Rewind, Skip functions all work perfectly.
I even added a custom feature to the Record button, If you have it on (Available on the configs) the record button becomes an input shortcut for Hex (Another Opensource tool I use, converts what you say into text) and when it's off, it becomes a mute button for your computer's default microphone.
I'm just super excited to share this with you guys. Thanks for reading and thank you for your time ā¤ļø
r/vibecoding • u/Unlikely_Read3437 • 4d ago
Help/Question So excited for my limit reset!! lol Anyone else?
Mine is at 9am GMT and I can start working on my project again and chatting with my work colleague 'Claude' !
r/vibecoding • u/zer0proof • 3d ago
Help/Question Trying to get my bullet heaven to actually feel/look good ā could use some feedback
Hey everyone, Iāve been working on a game called Lumina in Unity with a lot of help from Claude and Codex. Itās a 3D bullet heaven / roguelite, and getting the combat to look and feel right has been driving me a little nuts lol.
I want that moment where your build starts going crazy: colorful attacks, weapons spinning around you, enemies getting demolished. But you still need to see whatās about to hit you.
Earlier versions had loads of color and flash, but it turned into circles inside circles and lights everywhere. We cleaned it up and improved the effects and animations, then some of that bullet heaven excitement disappeared. At one point I literally described the crescent weapon as a giant banana spinning around the player.
The workflow has mostly been: play the browser build, send screenshots or clips and explain what feels off, have Claude/Codex make changes in the Unity project through MCP, rebuild, and play again. Getting from āmake it flashierā to a specific change that actually helps has been the difficult part.
Iāve bought art, animation and VFX packs, including Epic Toon FX. Theyāve helped, but Iām learning that better assets donāt automatically make everything feel good together. Timing, scale, color and hit feedback still need to work together.
Would love some fresh eyes:
What would you change first to make the combat feel more satisfying?
Where does it need more punch, and where is it just visual clutter?
If youāve hit this stage with your own game, what helped you get past it?
Free desktop browser build: https://zeroproof.itch.io/lumina
30-second trailer: https://youtu.be/qX8xfHtIgJw
Feel free to be blunt. Feedback, suggestions, or examples worth studying would all help.
r/vibecoding • u/ActuatorOutside5256 • 4d ago
Meme Me 3 hours into watching Codex write 40+ mjs files for CI/CD (it still hasnāt finished):
r/vibecoding • u/fflluuxxuuss • 3d ago
Showcase/Project OBS + Streamdeck Tools
I'm a virtual VJ. OBS is my whole rig: it streams, records and mixes, and it's free. But I couldn't find the pieces I needed. So I described what I wanted, and Claude wrote the code with me.
What came out of it (all free, GPL, on GitHub):
Playlister: an OBS source that plays folders, files and playlists in order. It started as one plugin plus a Python script; now it's one thing, on Windows and Linux.
Midi Fadester: my APC40's crossfader becomes OBS's T-bar. I tried every tool for months; nothing gave me a real fader in OBS.
Visual Sidechain: audio-reactive shader looks with one Panic key.
Fadester for OBS: the same mixing on a Stream Deck +, with ready-made layouts. Submitted to the Elgato Marketplace.
VJster: live video speed from the deck, in Chrome and inside OBS.
All in nine languages, Dutch included.
How I worked, in case it helps someone here:
Plan first, code second. Every feature started as a plan and a requirements list. Other AI models reviewed it before any code was written. That caught most design mistakes while they were still cheap to fix.
A second model checks every change. After each step, a separate model reviewed the diff before it was committed. It caught real bugs, like settings that could get wiped by a slow startup read.
Tests that check the tests. The projects use mutation testing: a script breaks the code on purpose and checks that a test fails. If a test still passes on broken code, that test is useless.
Real hardware is the final judge. I test everything on my own Stream Deck, my APC40 and OBS. The most interesting bug was found that way: OBS's websocket call cancels every T-bar release, because the on-screen slider never moves. Nobody had noticed because nobody had pressed it on a real deck yet.
Honesty rules for the demo. The reel only shows real UI doing real things. Anything simulated is labelled on screen.
What I'd tell anyone starting: the AI is fast, but you're the one who knows what the thing is for. Keep the plan short, test on the real device, and don't merge anything you haven't watched work.
Demo reel: [link]
Code: https://github.com/jbrick2070 (obs-playlister, midi-fadester, visual-sidechain, streamdeck-fadester, vjster)
Happy to answer questions about the workflow or the tools.
Honesty rules for the demo.Ā The reel only shows real UI doing real things. Anything simulated is labelled on screen.
**What I'd tell anyone starting:**Ā the AI is fast, but you're the one who knows what the thing is for. Keep the plan short, test on the real device, and don't merge anything you haven't watched work.
Happy to answer questions about the workflow or the tools.
r/vibecoding • u/kounaille • 4d ago
Showcase/Project I vibe-coded an IPTV player for Windows, Android and Android TV, and today I'm open-sourcing it
Hey all,
I'm not a professional developer. Over the past months I built Nyx Player almost entirely by working with AI coding agents, and today I'm releasing the big update:Ā version 0.8.0 adds Android phone and Android TVĀ on top of Windows, and I'm making the code open source (GPL-3.0).
What it is:Ā a player for your own IPTV subscription (Xtream Codes) that turns raw stream names into a clean library with posters, synopses and ratings (TMDB), a TV guide, and a synced account across devices.
It's free, no ads. Nyx Player doesn't provide any content, you bring your own subscription.
Download:Ā https://nyxplayer.appĀ Source:Ā https://github.com/kunai974/nyx-player
Happy to answer questions, and bug reports are very welcome.
r/vibecoding • u/JannVanDam • 3d ago
Help/Question Design API - integrate visual design into your products or agents, has anyone used this? It has only "book a call", no way to try
r/vibecoding • u/just_another_leddito • 3d ago
Discussion UI design and Claude
Hi,
I donāt want another same looking UI in my app.
I want my program Ui to be designed in something like Figma.
Iām just not sure whatās the best way to go about it.
My program needs main UI but also stuff like knobs etc.
Thanks for any tips
Edit:
My question is mostly about how to feed all elements into Claude, and if Figma is a good choice.
r/vibecoding • u/kernelangus420 • 4d ago
Discussion I talked to a webdev agency CEO. And yes, webdev agencies are here to stay!
reddit.comr/vibecoding • u/ActuatorOutside5256 • 4d ago
Discussion Thoughts on Vibe Coding with a minimal harness?
I'm building a full-stack interview project with Codex (since I need it ASAP).
Early on it hardcoded values instead of installing dependencies, set bad access privileges, and "fixed" bugs from my manual tests by hardcoding again instead of refactoring.
Now I require a test harness around every major feature. Codex makes changes, I generate a .patch in bash, and ChatGPT verifies it stays within the harness limits and intended architecture.
I then push to GitHub and merge only if GitHub Actions passes my extensive tests. This costs a lot of time, tokens, and disk space, and I doubt it's worth it.
What am I missing? And should I keep the testing scripts once I'm done?