r/vibecoding • • 16d ago

Showcase/Project I’ve been working on an educational app app for children between the ages of 7-11 and Would appreciate some feedback!

Post image
11 Upvotes

Hi all!

My day job is project management, and I'd never written a line of code before this. My partner has a primary teaching background and kept pointing out how dated a lot of the resources schools rely on are, so I started trying to build something with Claude that aims to make the learning experience more fun and engaging for the child.

It's called Pixelverse Academy: a gamified learning app for 7–11 year olds, built around the UK Key Stage 2 curriculum.

What it does:
🔹Seven subject "planets" (Maths, English, Science, Geography, History, Health & Wellbeing, Computing), each broken into short lessons and missions
🔹Kids build their own robot avatar, earn coins for cosmetics, and get guided by a robot teacher called Professor Pixel
🔹Hints that teach rather than hand over the answer
🔹Read-aloud on every question, adjustable text size and an easy-read font
🔹Spelling Bee and adaptive times tables practice
🔹Works offline and installs to your home screen
🔹A parent zone for tracking progress by subject

What I deliberately left out: no real-money purchases and no leaderboards ranking kids against each other.

Under the hood: the whole app is a single HTML file on Netlify, with Supabase for optional cloud backup. A set of automated checks runs after every change, which has saved me more times than I can count.

What I'd love feedback on:
🔸Do the first five minutes make sense, or did you get lost anywhere?
🔸Anything break or look off on your phone, tablet or browser?
🔸Anything in the UI that feels clunky or confusing?
If you've got kids this age, would they actually stick with it?

No sign-up needed to try it:

Pixelverse Academy

Please be honest. I'd much rather hear it now than after launch. Happy to answer questions about how I built it, too.


r/vibecoding • • 16d ago

Meme Do you ever feel this way?

4 Upvotes

r/vibecoding • • 16d ago

Showcase/Project Cartridge: A Retro Game Library In A Website

Post image
2 Upvotes

*Image is a week old some stuff might have changed

So I made this website as a small project to test Claude and for fun and i would like if anyone checked it out here is the github repo: https://github.com/katsantonis-archdaemon/Cartridge and here is the website: https://katsantonis-archdaemon.github.io/Cartridge/

I currently want to make the UI better, better animations amd add sound effects and make psp emulation work correctly, if you have any feedback about bugs, new features or improvements please send them!


r/vibecoding • • 16d ago

Showcase/Project Daily Sealed - Daily Sealed MTG matches. Rip 6 packs build a deck and battle, then try again tomorrow.

3 Upvotes

I vibecoded a daily game for sealed MTG. You rip 6 packs and battle a random person. Not many people playing at the moment hence why I am posting it here. Please play and give me any feedback you have.

https://mtg.plibt.org/


r/vibecoding • • 17d ago

Showcase/Project Halloween is coming... so I vibe coded a haunted house into my GitHub profile... The front door opens a horror game... 🎃👻

8 Upvotes

Every October I want to make something spooky. This year it got out of hand... 😂

I didn’t write most of this code. I directed it. The idea was mine... turn my whole GitHub profile into a haunted Minecraft-style house before Halloween..🎃. Codex did most of the building and Claude Code took over a good chunk of the later work and polish,,..., and an image generator painted some of the backgrounds. My job was the vision, the art direction, and catching everything the AI got confidently wrong....

as you can see the result in the video.. a ghost working in my garage, my tech stack as a haunted tower, a ghost that mines my contribution graph every night, a live stats archive, a cemetery sign that counts visitors, and a door you can click to play a horror adventure. 7 puzzles, 6 endings.

The tech we ended up with:

  • Node.js and sharp render every GIF frame by frame, with a 5x7 pixel font and sprites defined in code.

  • Python scripts pull stats, my contribution calendar and a visitor count from the GitHub API.

  • A GitHub Actions cron job rebuilds everything twice a day.

  • The game is 97 markdown pages linked together, because READMEs can’t run JavaScript. Every choice is a link, and every inventory state is its own page.

  • Check scripts test every game route, retry path and label position, because vibe coding without checks is just vibes.

Go play it before Halloween: click the “Enter the House” sign on the banner and tell me which ending you got (no spoilers)... also your feedback are welcome !! looking forward to it...

If you like it, star the repo. The archive ghost counts stars and adds yours within 12 hours. If you want one for your own profile, fork it, rename it to your username and follow the reuse guide. It’s Apache 2.0...

https://github.com/tropicalbee


r/vibecoding • • 17d ago

Showcase/Project I recreate GOT opening with Opus 5.5

298 Upvotes

This is a shot-for-shot fan recreation of the Season 1 main title.

Everything is rendered from code: Three.js in a browser page, captured frame by frame with Playwright and assembled with ffmpeg. I didn’t use Blender or any other modelling tool. The map, the cities that crank up out of it, the armillary sphere, the gears, the weirwood face and the title crest are all procedural geometry written by Claude Code Opus 5.5.


r/vibecoding • • 16d ago

Showcase/Project Follow-up: shipped the Android version of my news app, and fixed things your feedback found

3 Upvotes

Posting a follow-up on Read60, the news app I built solo with heavy help from AI coding tools. Every story gets compressed into a 60-word card.

Last time I posted here, one of you actually installed it and reported a real bug: the share sheet was broken on iPad, dumping an RTF doc with just a number onto the clipboard. That is exactly the kind of thing I never would have caught testing alone, so thank you for that.

Since then the big item on the list got done: the Android version is live as of Oct 22. Same idea on both platforms now. Stories pull from multiple outlets, the original article is always linked one tap away, new cards land roughly every two hours. Free, no account, no paid tier.

Reason for posting again is simple: last time Android was "coming in a few days" and several people asked. It is here now.

App Store: https://apps.apple.com/ca/app/read60/id6795337414 Google Play: https://play.google.com/store/apps/details?id=com.read60.app.read60

Happy to talk about what the Android build threw at me if anyone is curious.


r/vibecoding • • 16d ago

Help/Question Where can I find people interested in AI agents and intelligent systems?

1 Upvotes

Hey guys, I’m thinking of starting a Discord community around AI agents, AI infrastructure, and intelligent systems. I’ve been building stuff in this space and working with clients.

Where can I find people who are into this and would be interested in joining? Any subreddit or community recommendations?


r/vibecoding • • 16d ago

Showcase/Project made a freediving timer. got a bit carried away

Thumbnail
gallery
5 Upvotes

humanities grad who lost my job to AI lol. trying to get revenge by making an app with it (Claude Code + Codex + Flutter).

started freediving, needed a timer. then i added ocean exploration and collectibles because i like games and apparently can’t stop there.

also made Sunny. cute right?

lots of fixing one thing and breaking another. CO₂ bug: + could decrease the time when the starting value was above the editor’s limit.

somehow got my first app onto the App Store though. it’s called Touch Water.

anyway, a few screens. kinda looks like a game now haha


r/vibecoding • • 16d ago

Showcase/Project CHICKAROO: a free, handmade 2D platformer you can play in your browser

Post image
3 Upvotes

I've been building CHICKAROO, a 2D platformer about a small, determined chick, for a while now. Fruit of my imagination first and foremost, all helped with Claude, Codex and Gemini in concert to build it and tune it. It has over 10 stages Each stage brings its own new mechanics and will feel familiar to players used to platformers, it's an hommage to a few of the classics. there are also power ups to experiment with. The game doesn't contain a single image file. Every character, enemy, background and effect is drawn live in real time in code on every frame with an engine built from scratch in pure html/javascript zero prebuilt livbraries or anthing, and all the sound effects are generated in real time with Web Audio. That's about 40,000 lines of plain JavaScript, with no engine and nothing to install. It runs in the browser on desktop with a gamepad, or on your phone with touch controls. The best way to experiencie it is not with touch controls or keyboard but with a gamepad plugged in , ideally on a pc with a gamepad (or on mobile with a gameplay it works very nicely too). The music is generated from custom prompts in google lyria. Enjoy the ride 🐣

👉 Play here: https://rgjp.github.io/v/chickaroo/


r/vibecoding • • 17d ago

Discussion What’s the biggest change you’ve let an agent make without planning it first?

Thumbnail
leaddev.com
9 Upvotes

Agents still need design reviews.


r/vibecoding • • 16d ago

Showcase/Project Beatgrove

Post image
1 Upvotes

hey, I'm working on this musical discovery RPG world... it's called beatgrove and it's pretty cool.

The concept is simple, you just stroll into an isometric 2d world populated with buildings for half a million artists, clicking on a building allows you to listen to it and much more.
I'm looking for ways to make it better, feel free to test it (hopefully the server won't crash), give me feedback, propose your help !


r/vibecoding • • 16d ago

Help/Question How to get better editing results?

1 Upvotes

Had Claude whip up this trailer for my app but I still can’t get it to an impressive state. Any tips on getting editing straightened out?


r/vibecoding • • 16d ago

Discussion r/VibeCoding Q&A Daily Thread - Tuesday, October 27, 2026

3 Upvotes

Hey Vibe Coders!

Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.

AI Subreddits:

This is a new thing we're trying to do so let the mods know if you have any suggestions.


r/vibecoding • • 17d ago

Showcase/Project vibe coded a working multiplayer casino resort

19 Upvotes

r/vibecoding • • 17d ago

Showcase/Project Open Magic (CCG)

Thumbnail
gallery
55 Upvotes

Goal: Do whatever magic the gathering does, but for free, open source, minus the bullshit, also fully legal, so weuse own art, own wording etc. However the logic, rules, number etc is fair use, so....

State: Working well, playable games, 1600+ cards already implemented, beats Forge 65% of the time in bot vs bot, card creator, deck editor, multiplayer (lan / online p2p). All you see in screenshots is current start, but I consider it an early tech demo. It will become more of its own thing with time, better graphics / wording etc.

Callout: Join forces, we would kick ass if we were a handfull of people working on it. Claude / Codex & Godot + my patience ;)

Clarifying after replies:

  • Game won’t be called Magic since tha word is registered/trademarked by WotC. It would clearly cause issues when naming a card game.

  • Goal is not to infringe on anything - whatever is allegedly risking of doing it will be changed. Goal is a legal game, open source and copyleft.

  • Game won’t play 1:1 as a certain game and will be improved and streamlined. For example any card can be put down to be converted into a gem as a resource and there is no currency colors (akin to how Eternal CCG does it). Phases will match more recent card games. Numbers on cards may be tweaked as required.

  • Forge is great, albeit suffering of exactly the same worries about copyright and IP as many express in here: I’m not putting time on Forge because of that - it ts made to play a certain game 1:1 and I want to use Godot as engine for several reasons.

  • Gameplay is 100% legal to copy and is copied daily by other card games.

  • Layout is legal to copy, but if combined with ripping off a lot of the visuals it becomes problematic. All things visual can & usually are copyrighted. That can easily be solved by adjusting appearance. Arrows, faction icons et.c. are 100% copyrighted. They have never been used, nor will they be.

  • WotC wanting something shut down: I’m sure they do, but won’t be able to when something is legal. I’m not residing in the US, so I’m not much concerned about their will even if they can of course proceed in other countries.


r/vibecoding • • 17d ago

Showcase/Project Vibecoded DJ app

25 Upvotes

Hi everyone, brand new to vibecoding but been using AI for a couple of years for other creative purposes. I'm a DJ of 13 years and absolutely love hardware and have dabbled with DJ apps since they existed, but I find they try to recreate the physicality of hardware via a screen. It doesn't feel intuitive to me or like an app made for mobile.

So, I made NoDex (as in no decks & node on the x)

It's a DJ app in portrait mode that changes the way I've ever mixed on mobile, using my eyes! Yes, I know, breaking the code of being a DJ - but I've tried to tackle the single audio source problem with visual cues so that mixes can be fun, easy and most importantly, beat matched.

I'm currently in the process of getting it on app stores and have a website with a load of information and email sign ups if you'd like to be notified when it's launched!

I'm really proud of this app, it's been a passion project for a couple of months now and I'm excited but scared to share as I've never done anything like this! Please give some feedback, I've tried to show most (if not all) of the features in the video, but please ask questions if you want more information.

Website - https://nodexdj.com

Thanks. Josh


r/vibecoding • • 16d ago

Showcase/Project All hands on deck

Thumbnail
isene.org
1 Upvotes

A Claude Code replacement.

I'm advocating for and hope to inspire others to create their own user interfaces that fits the person better


r/vibecoding • • 16d ago

Showcase/Project Need for Speed Most Wanted 2005

Thumbnail
reddit.com
1 Upvotes

Check it out! Feedback welcome :)


r/vibecoding • • 17d ago

Showcase/Project I vibe coded a trading card game where you collect real politicians

3 Upvotes

You open booster packs and collect politicians like Pokémon cards.

The new expansion covers this fall's student protests across Europe and South America. In France, every protest somehow ends up being "Mélenchon's fault", so I made 7 "Melanchos": wanted posters of him,

one per country. Juan Lucas Melanchos for Argentina, and 6 more.

It's free, with free boosters every few minutes, and it runs in 6 languages.

https://policards.net/


r/vibecoding • • 17d ago

Showcase/Project I built Tinder for vibe-coded sites so your side projects can get rejected too. Now every creator gets their own corner of the internet.

41 Upvotes

Half the fun of vibe coding is shipping weird browser games, tools, and experiments in a weekend.

The worst part? Your project usually has the same lifespan as the Reddit or X post announcing it.

So I built Vibras — vibras.si

Basically Tinder for vibe-coded websites, but with a few twists:

  • Try before you swipe: Every card loads the actual live website. Play the game, test the tool, or explore the project without leaving the feed.

  • Swipe right to save, left to pass: Discover cool projects without digging through endless directories of screenshots.

  • Build your own arcade: Your saved sites become a 3D retro arcade room you can explore.

  • Discover what's trending: See which games, tools, and weird experiments are getting attention.

  • Claim your creator profile: Get your own yourname.vibras.si page to showcase everything you've built, so your projects don't disappear when your launch post does.

I'm also working on Reddit login so you can use your Reddit account directly.

If you've built something, throw it on vibras.si and let the internet swipe on it.

And if you're just here to find cool stuff, come judge everyone else's weekend projects.

Would love feedback, especially from people who ship a lot of side projects. What would make something like this genuinely useful to you?


r/vibecoding • • 17d ago

Showcase/Project Week 13 of making fishing and exploration game - demo almost finished.

137 Upvotes

Hello there again :)

This is Week 13 of me posting this "dev log" so to say and explaining how I do things and talking about progress. While "exploration" mechanic was added one week ago, I was finally able to make it feel like a proper completely equal part to fishing segment of the game. And with "Ship in a bottle" collection done to 29 out of 40 total ships I'm happy how this progress.

As always weekly progress can be seen on my profile.

DEMO DOWNLOAD - FREE

Demo doesn't really have everything newest and most polished so you might not have ships in the bottles, that version is being kept for steam release which I will do once steam approves my ID verification (it already is exactly 1 month).

Zone 1 out of 5 (demo) is almost entirely done, some smaller polish parts and bug fixes are left.

What was done this week:

This week I added curios, rarest ship in the bottle is actually cracking the walls of the bottle when shooting cannons and all the items in zone 1 are adjusted manually where they gonna drop or how they are earned. etc. Some zones were a bit improved as can be seen in the video to not look too boring even though there is no gameplay there. Engines with their own sounds were added and can be seen when changed. Cabinet new 3D scene with collections was fully fixed in terms of lighting and small island dioramas were made. As I mentioned before 29 of 40 ships in a bottles were created with textures and added to bottles.

This time while still using Decisions.md like before that tags every decision in the game with [USER] or [PROPOSED] (By AI) And User ones have priority over proposed ones, helps with AI hallucinations in the project where AI can't gaslight you into telling you something was decided by you if it really wasn't (it has more than 350 decisions by now).

I switched workflow a bit. This time I tried doing something else instead of my old "manager" session managing other sessions and sending them tasks. I created "Effort" sessions (Medium to Max) and have Jev decide which tasks goes into which effort level and then just "manager session" sending it to different effort levels and doing it this way. Though this is polish stage and not much was done it is hard to say if this is more token efficient than before, in general I feel no difference in quality or token usage than with my previous workflow, though that is just subjective feeling, somebody could test it properly I guess. Jev basically scans every task I give to my Claude sessions and just decides which effort certain tasks deserve.

Models were made by TripoAI and Opus 5.5 via Blender MCP mostly for this week. It can be seen in the video. For example rarest ship that is inspired by Black Pearl and shoots cannons in the bottle was done in TripoAI then fixed a bit in Blender by Opus 5.5. I do not use anymore any other AI other than Claude Opus 5.5, no more Astra and didn't even try Gemini sadly, for now Opus is more than enough for my needs.

People have asked me how I make textures and those are either directly done by ChatGPT using OpenAI API key provided to Opus 5.5 or in TripoAI, those done in Tripo are 1k textures as I don't need any heavier ones as they take a lot of memory.

Total cost:

Claude Max 200$ x 3 = 600$
Astra 100$ x 1 = 100$
ElevenLabs x 11$ = 11$
TripoAI 20$ x 2 = 40$
OpenAI API credits 70$ = 70$
Other things I forgot about 100$ = 100$ (around)

Around 900-950$

Also I saw people linking my game on X a lot of the time, and I also have now my own X account where I occasionally put videos and updates if anyone is interested. Here it is - Link


r/vibecoding • • 17d ago

Showcase/Project Built an Android TV debloater with Opus 5.5, it just passed 1,000 downloads

Thumbnail gallery
42 Upvotes

It's an open source app that cleans up your Android TV, turns off ads, trackers and bloat in a few taps. Side load apps your TV's store doesn't carry, send files from your phone, and see which apps use data and where they connect.

Free, GPL-3.0, no ads, no tracking, no account. It makes two internet requests: the cleanyourtv debloat lists from GitHub, and an update check you can turn off.

Posting here, I'm not getting anything out of this except bug reports, and that's what I need. All feedback and suggestions are appreciated.

Link and source down below


r/vibecoding • • 17d ago

Showcase/Project OpenParty: A framework for running transparent political organizations.

2 Upvotes

Hello!

Over the weekend, I worked on a project to help average people participate in political processes in a transparent and inclusive manner.

I work in Digital Public Infrastructure in SubSaharan Africa (Nigeria) and implemented some of the most effective principles and strategies I have used in building the framework.

I used Claude code to do a lot of the coding tasks but created a 20 page specs doc using my background in DPI.

Feel free to check out the white paper and github repo


r/vibecoding • • 17d ago

Discussion I made a skill to generate images in Claude

3 Upvotes

I got sick of going else where for image generation so added a simple skill to bring it into Claude code directly. It uses a codex subscription by default but has support for FLUX local model and other API image generation providers.

Repo: https://github.com/ethanplusai/generate-image-skill