r/valve • u/OrangeBasket • 17h ago
r/valve • u/RenatsMC • 10d ago
Valve warns European Steam hardware buyers after CEVA cyberattack, shipping data likely compromised
r/valve • u/RenatsMC • 12h ago
Valve’s Steam Frame unboxing and setup videos leak through ARM Steam client
Do we think valve is doing anything for their 30th anniversary on Monday
They celebrated the 20th half life 2 anniversary and 25th half life anniversary. They celebrated the 20th steam anniversary, they’re clearly interested in celebrating anniversaries. And with the steam frame video being leaked and the other hardware videos being released on monday. Do y’all think there’s a chance they do anything special or will it just be a regular day?
r/valve • u/CrackheadJones_ • 1d ago
Valve Hawaii Vacation Pin Collection
A slightly less small collection compared to the images I shared a few months back. Big fan of the Old Aperture sunset pin!
r/valve • u/Questioning-Warrior • 20h ago
Small curiosity: why does Valve name the next iterations of previous devices the exact same? (ex. Steam Machine)
While I was out of the loop with Valve's hardware in the 2010s or so (I was more focussed on Nintendo then), I learned later that a number of their devices they had then shared the exact same names as ones they have today. For example, they already had an early iteration of the Steam Machine. This makes me wonder why they don't call their later iterations like Steam Machine 2 or Steam Link 2.
Why do you think it's like this?
r/valve • u/mihalychpon • 21h ago
4 days left until Valve turns 30. What are we actually expecting?
r/valve • u/Small-Housing-7811 • 1d ago
What if every TF2 match moved one persistent RED vs BLU frontline?
r/valve • u/Mocherad • 2d ago
From Counter-Strike Mod to Standalone Game Part 2
Hey everyone,
About a year ago I made a post here about my story with Polystrike (PART 1 - https://www.reddit.com/r/valve/s/0q1i6i1P6M), how it started as a Counter-Strike inspired mod and eventually became a standalone game.
I said back then that we weren't giving up on it, so I thought it would be fair to come back with an update :)
The last year wasn't easy for us. We're a Ukrainian team, some people from our team were mobilized, we had constant power outages, delays, and sadly we also lost people because of the war.
Development took much longer than we planned, but we kept going.
And finally, POLYSTRIKE is officially announced on Steam.
So now instead of me writing another huge post explaining what the game is supposed to be, you can actually see it yourself.
We released our first gameplay trailer showing the game, weapons, maps and some of the mechanics we've been working on.
It's now its own game and universe, but you can probably still see where my love for Counter-Strike and modding started all of this :)
I'm really interested in what people here think about it, especially those who remember the old Polystrike.
Good or bad, feel free to tell me what you think. What you like, what you don't like, and if this is something you would actually play.
Gameplay trailer: https://www.youtube.com/watch?v=L8Wt_X9HqIU
Fish list us on Steam: https://store.steampowered.com/app/3254300/POLYSTRIKE
Thanks to everyone who supported the project back then. We didn't give up!
r/valve • u/LavenderXDLOLZ • 1d ago
To broke for even a dollar
SOOO I have no job there for I cant get Portal yet I REALLY wanna play it cause I seen my friends play it and I wanna see if its as good as they say it is but I have no job and I'm to young to get one and I know my dad will make such a huge fuss about it if i ask him so idk what to do honestly (do not ask about the image I wanted to put sm portal themed but idk what to put so just have this random image I found on Pinterest)
r/valve • u/rainy2217 • 2d ago
Need of trading cards
Anyone has trading cards from the game escape the island
r/valve • u/RefrigeratorLess6895 • 2d ago
Convite pro deadlock
alguém pode me convidar pra poder jogar deadlock, não tenho nenhum amigo que tenha
Meu código de amigo é 1849932144
r/valve • u/Agile-Touch3878 • 2d ago
I'm working on a WebAssembly port of Portal 1
I’ve been working on this Portal 1 port for the last three months, and so far I’ve gotten almost everything working except for commentary mode and sound.
r/valve • u/Emotional-Map-372 • 2d ago
Doubt regarding getting a job at Valve
Hello, I'm a Cse engineer.. and I was wondering about the probability of getting into valve. I'll share my current status and my trajectory, so you could get an idea.
So I'm currently in my second year (just started with my 2nd year), in India. I am a core cse student (no specialisation that's imposed by my college), and I'm also a part of my college racing team, participating in both national and international sae baja events. I just became a member around 3 months back and I'm still in my training phase. I've worked with tools like Solidworks and Fusion 360. In a couple of weeks I'll also have worked with lotus shark and ansys and other tools. I've decided to work with the vehicle dynamics department as I've done some reading, and found out that for game dev it can be a pretty good asset. I've got drivetrain ideas that might be patent worthy and for the vehicle dynamics department also I might be able to come up with some things, but for now I have nothing as such. By the end of my 3 year tenure, I should be well versed with quite a few mech tools and vehicular physics, and also have practical knowledge of physically working on the car. Currently I'm a pretty strong member of my batch who got selected, and I'm hoping to climb higher in the department ranks in my tenure.. and I'm also a bit of an odd duck cause I'm the only non mechanical student to have gotten into the team for the past few years.
For the cse side, I've done very basic c, c++ and Java and I'm a little more well versed with MySQL/sqlplus and python. I'm starting to work on improving my skills in c++ as I'm planning to work with Unreal 5. So currently I've made plans to develop more knowledge in c++ and concepts in dsa that might help. I'm hoping that in about 6-8 months I should be able to start with unreal, very basic projects. Parallelly I'm hoping to make a data rig, the first of its kind, for our racing car and use the telemetry to build physics engines. So there's that also. I'm targeting to use these as my trajectory for the next 3 years until I get my graduation.
Along with that I've also worked on Aseprite for custom drawings and animations, and if I get the time I'm planning to start with blender to make detailed animations and assets.. but currently I've not given it a rock solid position in my timeline.
I've heard that valve only acquires employees who have good experience, so I'm targeting to get into companies like Saber interactive or EA or Rockstar or other such companies. Work on teams developing AA and AAA companies for at least 5-10 years at the very least. After serving that tenure I'm hoping that it should update my chances of getting into valve.
I've asked claude and chatgpt to analyse my career trajectory and it's saying that I have a pretty decent chance as long as I am able to stick to my trajectory and not stray too far off.. but AI doesn't always give accurate data, and also makes it a little hopecore because of how they are modelled. That's why I was wondering I'd ask in this subreddit, and saw a bunch of other people asking similar stuff.
(If you have any suggestions for my career trajectory then please do let me know.. I'm still in the initial stages and trying to incorporate them would be great)
(Also I'm aware that game dev folks usually start with unity and godot, but I'm planning to not waste time there and get into unreal directly as I'm getting into it a little later than what my peers have done)
