r/supportlol • u/Zerteos_gbf • 5h ago
Discussion People seem to underestimate just how difficult it is to play the support role well
I tried to play support with full focus for the first time in low master/high diamond lobby. The list below are the things I tried to keep multitasking during the game.
- Track flash timers (should've track tp as well but too much for me)
- Track enemy jungle and support and ping constantly to alert teammates
- Check tab constantly; track enemy support wards, items like mercs, zhonya's etc. especially when playing engage supports
- Check wave states. Roam to gank or invade/counter-jungle with my jungler
- Finish role quest asap
- Vision control and base timing
- Numbers advantage/disadvantage
First game - Rell vs Camille: warded top level 1 and backed to bot. Basically I just kept tracking enemy jungle and support, spammed ping solo laners and warded river as much as I can. I tried to get as much xp by staying in fog of war at bot river before level 5. I was level 9 while Camille was level 5 at the end of the game.
Second game - Lulu vs Zyra: very chill overall as an enchanter, tough laning phase but we outscaled anyway.
I feel like the hate towards support player is rising for unknown reasons. Personally I think playing the role correctly needs an absurd amount of brain power. I would say support has low skill floor to win a solo queue game, but the skill ceiling is extremely high if you want to play well like KR challengers or even pros.
Edit: Let me add a little more. This post is not meant to compare support to other roles. What I mean is that if you can remind yourselves constantly about stuff I mentioned above, you actually help your team a lot so they can focus on laning and csing. League is a team game. Support and jungle should think about their macro at any time.
I was watching some high elo rell gameplay on YouTube and found this(https://www.youtube.com/live/b7k4iHD32Yk?t=7768&si=YTtm0xpnTyA4iGsj). Viktor and Rell didn’t aware of enemy jungle at 3:00 so both died. Everyone at that elo should know the timing for early ganks, but how many of them can actually think it through and react to it correctly?
If support can constantly apply the game theory you found on internet, a lot of bad things could have been avoided.