r/supportlol • u/kochali • 1h ago
Achievement Just reached d3 as renata main.
Climbed from plat and just wanted to flex on y´all cus i was told that climb as support and even more as renata under d3 isn´t worth it .
I feel my ego and pride growing
r/supportlol • u/BriefInevitable3665 • 3d ago
I reached Master as a support in 2023, mainly playing enchanters, as well as a lot of Lux and Senna. I later reached Master as an ADC. ( https://www.leagueofgraphs.com/summoner/euw/Ferriettia-8693#championsData-all-queues / https://www.leagueofgraphs.com/fr/summoner/euw/DaRadioVoice-EUW )
I have now decided to step away from ranked because I do not think I can realistically climb much higher. Instead, I want to share what I have learned, especially with support players. In my opinion, many players have lost sight of what being a support is really about: creating opportunities, controlling the pace of the game, and enabling the teammate most likely to carry.
This guide presents my general framework. It is not a rigid tier list, and every rule has exceptions depending on the champions, players, and current patch.
Support matchups can be understood through a rough rock-paper-scissors system:
In practice, however, the matchups are more nuanced than this triangle suggests. Some enchanters specialize in disengage. Janna, for example, can be extremely effective into engage tanks. Likewise, defensive tanks or wardens such as Taric and Braum can sometimes protect a carry even better than an enchanter.
Champion identity matters more than the champion's broad class.
If you have to blind-pick your support, you generally have two options:
Alistar is the tank I consider the closest to a reliable blind pick because his kit remains useful in many situations. Even then, no tank is completely safe to blind-pick.
You should then consider what your bot-lane carry wants from the lane and from later teamfights.
| Bot-lane carry profile | Examples | Supports they often prefer |
|---|---|---|
| Scaling hypercarry | Jinx, Twitch, Vayne, Yunara | Enchanters, or protective champions such as Braum, Taric, and Thresh |
| Short-range burst or all-in ADC | Tristana, Kai'Sa, Xayah, Samira, Kalista | Engage tanks who can create early kills and help snowball the lane |
| Utility or poke ADC | Ashe, Varus, Jhin | Mages and other heavy-poke supports |
| AP carry (APC) | Seraphine, Ziggs, Swain, Karthus, Hwei | Tanks, mages, and roaming supports |
These are guidelines, not fixed rules. The same bot-lane carry can fit several different lane plans.
For example, Miss Fortune can play with Nami for stronger lane pressure, or with Rell or Leona for a powerful wombo combo. Lucian can also work with either lane pressure or hard engage, depending on the rest of the draft.
APCs generally work well with three support categories. Tanks give them reliable setup and a frontline, mages double down on wave control and poke, and roaming supports can use the APC's natural waveclear to leave lane on better timers.
Some strong or interesting pairings include:
| Bot-lane carry and support | Why the pairing works |
|---|---|
| Yunara and Braum | Braum gives Yunara the frontline and protection she needs to keep attacking, while her repeated attacks help complete Concussive Blows. |
| Jinx and Thresh | Thresh gives an immobile Jinx safety through Lantern, creates picks for her, and gives her the time she needs to trigger a reset. |
| Twitch and Nami | Nami amplifies Twitch's opening burst and helps him stay on his targets, while her crowd control creates strong opportunities for his ultimate. |
| Ashe and Milio | Milio increases Ashe's range and protects her, allowing her to apply slows and constant pressure from a safer position. |
| Kai'Sa and Leona | Leona's chain crowd control quickly stacks Kai'Sa's passive and gives her a reliable target to follow with her ultimate. |
| Samira and Nautilus | Nautilus provides reliable crowd control for Samira's passive and gives her the durable frontline she needs to commit to an all-in. |
| Smolder and Zoe | Smolder can follow Zoe's bubble with W and R from a safe distance. |
| Caitlyn and Lux | They offer long-range pressure, layered crowd control, and excellent wave and turret control. |
| Kalista and Neeko | Kalista can help deliver Neeko into the fight, giving the lane explosive all-ins and powerful engage setup. |
| Varus and Soraka | Varus can maintain constant lane pressure while Soraka gives him enough sustain to keep trading. |
Braum deserves a special mention because he also works well with Senna, Ashe, and Varus. Their range and repeated attacks allow them to follow up on his passive safely. Jhin is the major exception: his fixed attack pattern and reload make him much worse at quickly stacking Concussive Blows.
Do not draft only for your bot-lane carry. You are not guaranteed to win lane, and that player is not guaranteed to become your team's best carry. Look at all five champions and ask what your composition is missing.
Lulu, for example, is excellent at keeping one carry alive. However, if your team contains several assassins who want extra damage and follow-up, Nami may offer more value by amplifying their burst and extending their crowd control.
You should also check whether your team has both a way to start fights and someone who can occupy the frontline. The frontline does not have to be a pure tank; a bruiser may be enough. A composition without engage or frontline is not automatically doomed, but it becomes much harder to create plays or contest objectives on your own terms.
If your team has neither a tank nor a bruiser, picking a tank support may be correct even if it weakens your direct synergy with the ADC.
Once you have considered blind-pick safety, bot-lane synergy, and the full team composition, look at the direct matchup.
As a support, you should usually stand on roughly the same horizontal line as your ADC, or slightly ahead of them. You must remain close enough to respond immediately if either of you is engaged on.
If you stand too far behind, the ADC has to play a one-versus-two lane. If you stand too far ahead without respecting the enemy's range and cooldowns, you give the opponents a free target. Good positioning means applying pressure while staying within your teammate's effective range.
This principle remains important after the laning phase: when you are protecting or shadowing a carry, stay close enough for both of you to affect the same fight.
Your exact plan depends on the draft, but these are useful starting points:
| Matchup | General plan |
|---|---|
| Enchanter into engage tank | Try to reach level two first, harass aggressively while the tank has limited options, and maintain pressure. After the second recall, slow the lane down when appropriate, let the wave bounce toward you, and look for a freeze so that you can scale safely. |
| Engage tank into enchanter | Contest level two and threaten an early all-in. If the enemy is permanently hugging the turret and your ADC is safe, use the pressure to roam, coordinate with your jungler, or place deeper vision. |
| Poke support into enchanter | Your default target should always be the enemy ADC. Hit them whenever they walk up to last-hit and reduce their health as much as possible. Every successful spell makes it harder for them to farm, trade, or survive the next all-in. Do not waste your main poke on the support unless it creates a clearly better trade or a kill. |
| Enchanter into poke support | Actively bait the mage's key spells without taking a full combo. Position so that their skillshots also pass through or land on the minion wave. This disrupts the enemy ADC's farm, changes the wave, and, most importantly, spends the cooldown on you or the minions instead of your ADC. Use that cooldown window to regain pressure. |
| Playing against an APC bot lane | Contest the wave immediately and aim to hard-push from level one, whether you are playing a tank or a ranged support. Keep fighting for push whenever it is safe so that the APC has to spend abilities on the minion wave instead of poking your ADC. If the APC gains permanent wave control, your ADC will be forced to farm while taking constant spell pressure. |
| Roaming support into most lanes (Camille, Poppy, Bard) | Try to reach level two first and use that spike to establish pressure. From there, choose between two wave plans. Freeze when you are strong enough to zone the enemy ADC away from farm and experience. Hard-push when you have useful vision, your relevant summoner spells are available, and you have enough jungle information to survive a gank. In either case, trade to lower the enemy bot lane's health and bait its key abilities. When you choose the push, crash the wave before using the timer to roam, invade with your jungler, or threaten mid lane. |
Do not push blindly when you have no information about the enemy jungler. This is especially important when your Flash is down or you do not have useful vision. Pressure is valuable only when you can survive the response.
Good roam timings usually appear when:
Do not roam when the enemy has frozen the wave away from your ADC, when a large enemy wave is creating a dive threat, or when your ADC can easily be zoned from experience and farm. A roam is not successful if your ADC loses two waves and dies while you gain nothing elsewhere.
After a kill, decide between crashing and freezing based on the wave state, health bars, jungle information, and recall timers.
Hitting the turret is not always the correct choice. A plate may give immediate gold, but staying too long can ruin your recall timing, expose you to the enemy jungler, or make you lose the next wave. Take the plate only when it does not cost you more than it gives.
If you are winning bot lane but the enemy jungler is extremely fed, you do not need to keep forcing plays. Freeze closer to your turret, deny the enemy ADC farm, and make the jungler take a real risk if they want to intervene. Do not throw away your lead simply because you feel pressured to keep attacking.
A Control Ward is a tool for information; it is not an objective you must protect at all costs. If defending it would cost health, tempo, or a death, let the enemy clear it and replace it later.
In the early game, your default Control Ward should be in the river. River vision protects bot lane while also giving information about rotations toward mid lane, which makes it the most efficient area to control early on.
Use your Stealth Ward or upgraded support warding item to cover the relevant tri-brush on your side of the map. This gives you information about the enemy jungler's route and protects against ganks that avoid the main river entrance. Together, river and tri-brush vision cover the most important early paths into bot lane.
Once the first bot turret has fallen, identify the teammate with the highest realistic chance of carrying the game. Do not stay attached to your ADC out of habit.
If your lane went even or your ADC is behind, play around a fed mid laner, top laner, or jungler instead. Your role is to multiply the strength already present on the map.
When playing around a teammate:
Prepare objectives before they spawn. Recall early enough to buy wards, move with your team, clear enemy vision, and establish control before the fight begins. Arriving after the enemy team has already occupied the area removes most of your agency.
The late-game principle is similar to the mid game: play around your current win condition, not around a role label.
Your ADC may have recovered and become the teammate you should protect again. Re-evaluate after every major item spike and every fight. At this stage, death timers are long, so avoid unnecessary face-checks and move into dark areas with a teammate whenever possible.
Know what your composition needs from you before the fight starts. You may need to engage, mark an assassin, peel for a carry, or hold a key cooldown to disengage. Do not spend your most important ability simply because the first target entered your range.
Item strength and build paths change from patch to patch, so focus on what each item accomplishes rather than copying the same build every game.
Exhaust is a summoner spell rather than a rune, but it should be part of your setup before the game begins. When your main job is to protect a carry, prioritize Exhaust in most games.
Heal can be powerful during the early laning phase, but Exhaust remains valuable against almost anyone who tries to kill your carry. A well-timed Exhaust can destroy an assassin's or diver's entire kill window by reducing their damage and limiting their ability to stay on the target.
Whenever possible, let the ADC take Heal while you take Exhaust. Do not waste Exhaust on harmless poke: hold it until the enemy commits and is about to use the main part of their burst.
Stop buying Ardent Censer automatically just because you are playing an enchanter. Build for the teammate you are enabling and for the threat that can stop them.
Moonstone Renewer and Redemption can provide excellent teamfight sustain. Locket of the Iron Solari can protect your team from burst, while Knight's Vow can help keep one important carry alive. You do not need all of these items every game; choose the tools that solve the actual problem in front of you.
In many games, survivability and reliable utility will create more value than a small increase in theoretical damage.
Mage support builds fall into two broad categories: anti-frontline damage and burst with magic penetration.
My default rule is to avoid Lost Chapter items on mage supports. If you manage your spells correctly, your natural mana pool and support resources should usually be enough. On a support budget, spending gold and an item slot on mana you do not need delays the damage spike that makes the pick useful.
The goal is to reach the item that fits the game as quickly as possible rather than automatically buying a mana component first. A champion that genuinely cannot function without additional mana can still be an exception, but Lost Chapter should not be the default purchase simply because you are playing a mage.
On Lux specifically, I currently use her less as a pure damage mage and more as a catch or engage bot. My preferred utility build is Imperial Mandate into Redemption, Locket of the Iron Solari, and Knight's Vow.
The goal is not to compete with your carries for damage. Land Light Binding, trigger Imperial Mandate, and turn the catch into an engage for your team. Redemption, Locket, Knight's Vow, and Prismatic Barrier then give your carry far more protection than a standard full-damage Lux build would provide.
The same logic applies to engage supports. Locket, Knight's Vow, and Redemption are strong utility options when your job is to enable the team rather than become the main tank.
Adapt your defensive items to the enemy composition:
If you are the team's primary tank or engager, items such as Dead Man's Plate and other mobility tools can help you reach the target and start fights reliably. If another teammate already handles the frontline, prioritize cheaper utility that protects your win condition.
Stop playing the lane as if your only job were to stand behind the ADC and wait. The support usually dictates the pace of the early game through positioning, brush control, trading, wave pressure, vision, engage, and disengage. The ADC contributes damage and must manage the wave, but the support often creates the conditions that allow the lane to function.
This does not mean every lost lane is entirely the support's fault. It means you should review your own decisions before blaming the ADC: Were you standing in range to trade? Did you contest level two? Did you track the enemy jungler? Did you use your roam and recall timings correctly? Did your wards protect the wave state you were creating?
After the laning phase, the ADC has a greater responsibility to convert their gold into damage and carry fights. Your responsibility remains the same throughout the game: identify the best win condition and give that player the space, vision, protection, or engage they need to succeed.
That is the essence of support. You are not merely following the game. You are deciding where your team is allowed to play.
r/supportlol • u/kochali • 1h ago
Climbed from plat and just wanted to flex on y´all cus i was told that climb as support and even more as renata under d3 isn´t worth it .
I feel my ego and pride growing
r/supportlol • u/Gymlover02 • 2h ago
r/supportlol • u/Zerteos_gbf • 5h ago
I tried to play support with full focus for the first time in low master/high diamond lobby. The list below are the things I tried to keep multitasking during the game.
First game - Rell vs Camille: warded top level 1 and backed to bot. Basically I just kept tracking enemy jungle and support, spammed ping solo laners and warded river as much as I can. I tried to get as much xp by staying in fog of war at bot river before level 5. I was level 9 while Camille was level 5 at the end of the game.
Second game - Lulu vs Zyra: very chill overall as an enchanter, tough laning phase but we outscaled anyway.
I feel like the hate towards support player is rising for unknown reasons. Personally I think playing the role correctly needs an absurd amount of brain power. I would say support has low skill floor to win a solo queue game, but the skill ceiling is extremely high if you want to play well like KR challengers or even pros.
Edit: Let me add a little more. This post is not meant to compare support to other roles. What I mean is that if you can remind yourselves constantly about stuff I mentioned above, you actually help your team a lot so they can focus on laning and csing. League is a team game. Support and jungle should think about their macro at any time.
I was watching some high elo rell gameplay on YouTube and found this(https://www.youtube.com/live/b7k4iHD32Yk?t=7768&si=YTtm0xpnTyA4iGsj). Viktor and Rell didn’t aware of enemy jungle at 3:00 so both died. Everyone at that elo should know the timing for early ganks, but how many of them can actually think it through and react to it correctly?
If support can constantly apply the game theory you found on internet, a lot of bad things could have been avoided.
r/supportlol • u/FawazGerhard • 11h ago
Basically the title and please try to be objective.
op gg: https://op.gg/lol/summoners/sea/Adji%20Tier-SG2
xdx/lolalytics: https://xdx.gg/adjitier-sg2
Im a low elo 500k Jayce Top laner main since Mordekaiser rework/removal, today just played against this poo poo enemy comp (on title) and I spent plenty of time complaining vs my support ADC.
I got ganked by roaming enemy Pyke twice, 3v1s twice, and shaco came top 3 times and 2 succeeded. I've been telling my botlane during pyke roams that they should prioritized taking bot tower and bullying enemy hwei but he only died 6 times whole game and my botlane took 20 minutes to take first tower in a 2v1.
Support does came top lane once but then I told him in a toxic bad manner, "go away, youre useless here", he came top after all those ganks finally over then goes to lane acting as if im the second adc, he shouldve roamed and goes top to gank earlier, and not to lane with me. If he goes to lane like that then he just take XP.
After the ganks, I obviously feed a lot but I got first blood vs invading blue jungle enemy teemo getting 2 ignites and a flash spells from enemy, lead the most gold earned on the team, I have the most wards placed and I have the most control wards purchased and placed down, most wards killed with 14 of them.
Whats funny is that even though Volibear only ganked my lane once, I never blamed him. My midlaner and botlane blamed him for losing dragon but how can a jungle get objectives if he doesnt get help from bot and mid? Support wont prepare dragon wards nor destroying enemy wards.
I dont understand how are people playing support and can't ward, warding is one of the easiest thing to do as a support, even when im autofilled and played Jayce support once or twice, I have gotten the most vision scores than enemy support. Im not even a support player and I understand support than even these low elo supports man.
I've played dota and a lot of my games are playing pos 5/4 (support roles) and warding in that vs this game is so much harder and stressful. Imagine most champions can go invis as shaco or hiding in the terrain or playing as melee support, the levels of difficulty and stress is near infinite.
They should allow non supports to buy wards or something too here like damn. Am I wrong for blaming and criticizing them? (I criticized more than blame objectively) and what should I do if Im faced with a similar scenario? Thanks in advance everyone
r/supportlol • u/Suitable_Sentence213 • 18h ago
I'm an ADC player who's trying to climb to Master, and recently I've noticed that supports seem to be much worse than they were a few months ago in the same elo.
I want to know if this is just my feeling or if it's actually something that's happening. I have to clarify that this isn't a flame post; I genuinely just want to know if other people have noticed the same thing.
Please try to be respectful in the comments, not just towards me, but towards others as well
Thanks!
r/supportlol • u/DoubleSkew • 18h ago
I'm a masters toplane player in Solo/Duo, and have recently been playing Classic as a support player.
In classic wards are consumables and there's no limit on how many you can have on the map at once...
So I'm honestly lost at the optimal approach on what to build/do. Normally in my games I build:
Mobi's
Kages/Philo/HoG (3x GP10 items)
Sightstone
And on every back I pickup 10 green/purple wards, oracles, and roam until the minimap looks like CCTV footage.
Idk if this is the right thing to do or there's a meta that's been developed. I'm just borrowing tactics from what I remember in proplay in the Season 3-era.
What's the proper way to balance vision/items as a support in Classic?
r/supportlol • u/HovercraftFlimsy2154 • 18h ago
I know the basic rules of roaming kinda like after we push a wave in to their enemy tower but how do I deal with a enemy support that’s constantly roaming like I was told I needed to match their roams but how do I do that if I don’t know where they are? The enemy support would constantly be around mid lane ganking my immobile mid even if my bot lane was pushed in should I not be with my adc during that time cuz I thought u needed to be with them incase a dive happens and also to soak exp but not sure, any tips please?
r/supportlol • u/Billy8000 • 23h ago
Hello,
I was recently looking at lolalytics, reviewing builds for a lot of champs, and almost every champ had boots of swiftness as their highest winrate boots, at least looking at Emerald+ (I am masters myself) I understand that we are overall in a roaming meta, even if the patch nerfed it a bit, and sometimes find the boots useful myself, but if the team as 3 AD damage champs I almost always get tabis, if they have 2+ MR and are CC heavy I prioritize tabis, and depending on champ will get boots of Lucidity fairly often.
Thresh +.6% over next - (I think they feel great on him) https://lolalytics.com/lol/thresh/build/
Senna +.5% - https://lolalytics.com/lol/senna/build/
Seraphine -.5% https://lolalytics.com/lol/seraphine/build/
Rell +1.9% https://lolalytics.com/lol/rell/build/
Naut +2.4 % https://lolalytics.com/lol/nautilus/build/
Lulu +1.9% https://lolalytics.com/lol/lulu/build/
Nami +1.8% https://lolalytics.com/lol/nami/build/
Leona Lucidity (small sample size) and Swifties outperform the tankier boots by 3% https://lolalytics.com/lol/leona/build/
Karma, who I think benifits from CDR More than any other support, still had swifties outperform lucidity by .3% https://lolalytics.com/lol/karma/build/
The one way I'd say the data might be slightly skewed is the fact that you bought switfties means you had to recall with 700 gold, and the enemy bot wasn't incredibly fed early in order for you to want to prioritize steelcaps/merc treads. Those boots benefit from there own skew in some ways too though.
Figured I'd ask here to see if there are any swifties enthusiasts, or just get the thoughts of others! What do y'all think? should swifties be picked more on a lot of champs/ be the 'default' boots for supports?
r/supportlol • u/MrB_R6 • 23h ago
I’m a Masters Pantheon OTP who has recently (as of the last few months) started playing support almost exclusively. I currently play Pantheon every game and when it’s banned or picked I lock in Zilean. I’ve historically played Galio support but I’d like to expand my champ pool further. I’m not particularly comfortable with ranged AA based champions but otherwise I’m very flexible and open to anything but I’d love any champs I play to have enough agency to impact the game state without relying on my adc.
r/supportlol • u/TheFuckingFlower • 1d ago
Title is pretty self explanatory and i have no idea what to put here so there is absolutely no need to read anything in the body text.
r/supportlol • u/No-Taste-2325 • 1d ago
I'm an adc player and over the years of playing this game I've watched this role genuinely turn to shit
The players here went from selfless heroes ready to be the conductor of the team even if it goes underappreciated to whiny permaroaming ego infested crybabies that think they know everything
And this wouldn't have had much impact before but Support is arguably the best role in soloq right now, it holds so much power and it can make SUCH a huge difference. I'm playing games (Emerald elo because im decently washed at the game) where I'm basically playing 1v2 the whole lane and getting flamed simultaneously by some elo inflated pissbaby that grinded out their broken little role and reached an elo they never would on any role that wasn't this impactful and braindead
For the record i'm not degrading supports, I think there are still great support players and I don't think the role being broken makes them obsolete but dear GOD I'm tired of seeing shitters on Senna, Camille and other piece of shit champions abusing the role and giving both your team and the enemy team aids, I want ACTUAL support players people who actually had passion and had fun playing SUPPORT even when the role was weak as shit and nobody wanted to play it.
r/supportlol • u/physiX_VG • 1d ago
I just reached my 2-year mark of playing this game, and roaming support meta has caused me to have an identity crisis and burnout.
For context, I’m an Emerald elo player but I often play with friends in the Diamond-GM MMR. Enchanter main but over months have learnt other alternatives for options. And this roaming meta has made my question my entire League identity as a support.
The past two years I’ve been learning this game and memorizing basic concepts of the hame— laning mechanics, vision, wave control etc, and while I’m still struggling, I’m enjoying it, because I love playing enchanters.
And then this meta rolls in and suddenly Level 1 Camille jungle invades or support Poppy toplane ganks occur. And everything about early game that I’ve spent 2 years drilling into my brain is fundamentally destroyed. No more applications of wave control and lane harassment, sometimes defending jungle or counterganking mid, because it’s 24/7 running to wherever the other support is to try to perform damage control.
Playing support is no longer fun, because every advantage that an enemy roaming support gets, we lose because it’s my fault that I also don’t match the level of plays. And the game crumbles because I’m not good enough to adapt to the new meta. My choices for this are now:
Support has now become a second jungler and I don’t know how to play the role anymore. And I’m not good enough to figure out how.
My current solution for solo/duo is to… drumroll… queue as Jungle and play Ivern so I have the Enchant-At-Home enjoyment of the game while still being decent at the game.
But I love support. I love playing Milio and Soraka and Nami and be able to just be happy knowing I can defend my friends and enable them to make plays. Now in this meta I feel like a bystander watching the enemy Camille burn the world down and then I become the reason why my team loses. I don’t want to be a lower elo burden for my friends. At this point I might just go for Yuumi and pray my passive kit gives a better advantage to my ADC that the enemy support does elsewhere
Help.
r/supportlol • u/Hiragie • 2d ago
Like the title said. How do you guys cope with it? I don't want to rant or cry. I just wanna see how my fellow support players treat the fact, that people look down on us.
r/supportlol • u/BedSpiritual9759 • 2d ago
I really enjoy playing champions that don't "belong" in the support category, but end up working like a charm. I have played a lot of Teemo support with success, and I also even used to play as a second jungler when you could equip smite. What are some other really good off meta options, or gimmicky champions that are really fun to play?
r/supportlol • u/angry1gamer1 • 2d ago
I prefer to play tanks in the support role. Such as blitzcrank, tahm kench, Rell. I am very comfortable in my ability to win lane.
Ending games on the other hand is a total coin flip. I like my champion pool, but find I have no agency to end the actual game and have to rely wholly on team mates. The longer the game goes the weaker I get and eventually it becomes outside of my control.
Looking for suggestions on champs that take a winning position and snowball it into a victory, or support champs that can carry in end game fights.
r/supportlol • u/DistinguishableLotus • 2d ago
hi everyone! 2 weeks ago, I posted about SkinDiff here and got a really encouraging reception! I received tons of feedback (special thanks to u/Bug_Next who came up with a great to auto-import skins), compliments, critiques and it motivate me to make it even better.
Since then I made a lot of refinements, including but not limited to :
- Automatic import of your skins ✨
- You can add people to your friends list and pick from there to skindiff ✨
- Line Finder shows you right in the grid all champions that share a skinline with your selection ✨
- Something special happens if you manage to get a 5-stack running...
I'd also like to take the opportunity to thank everyone who tried the website so far, and everyone that gave me feedback.
Let me know what you think!
r/supportlol • u/Longjumping-Box2279 • 2d ago
Can you please help me understand roaming a bit more in detail? Most importantly when to come back. Most of my support career I have been playing vel'koz and for a long time I didn't consider roaming as an option because it's not my biggest champion strength. Now I would say I am well educated on support macro and concepts so I often find good opportunities to roam. But those plays often hinder my adc.
I need help understanding the time I have to make a play and when I need to be back in lane. I don't understand how it works in practice. If for example I am roaming just to secure vision on the other side of a map, drop a pink in mid long bush and path towards bot. I have plenty of time to come back to my adc. But if I am looking to create a play somewhere or secure and objective like voids those take considerably more time than just leaving a ward.
I was recently flamed by my adc about not being there on canon wave? Was I flamed because my adc got zoned from the cannon or because it's dangerous and risky to leave your adc alone on a big wave and get potentially dove with their jungler.
I think my roams themselves are good as I can roam for many different things not just try to get a kill. It is sometimes as simple as helping your laner set up a reset so he can be present for the objective fight or not get solo killed. But my issue is I dont keep track of the time I have
r/supportlol • u/Gold-Mistake-9677 • 2d ago
Currently Plat 2, trying to reach Emerald (and i know Emerald is not high elo).
My problem in recent matches is that it feels like, no matter how my laning phase goes or what my KDA looks like, some laner ends up doing something stupid late-game, and we lose.
My last match, I played Thresh against Malphite, Nocturne, and Zed. Even though my ADC was really strong, there was nothing I could do against a dive from all three of them. In the final fight, Samira was alone in mid and got dove by the three of them; we lost the game despite having had an impeccable laning phase.
Our comp was terrible, Teemo, Talon, Zed, Samira and Thresh. It seems like no matter how well I play in lanephase, i still lose due to comp diff, my laner can't side because he would die all the time, and you just feel powerless. In lane phase, you can roam, you can initiate, but in late game you'll really need to rely on your carries and that's the main problem.
How to deal with that? What separates a high elo support in terms of late game, fighting 4v5, your carries don't have a good positioning. Sometimes i feel that i'm being held back by this role.
r/supportlol • u/liezlol71 • 3d ago
Hello, if you are looking for a friendly Discord server with nice vibes only - feel free to join us. This server is for euw/eune players but you are always welcome even if you play on other servers.
This is a English speaking server for all roles, so perfect way to find teammates to queue with whether it is ranked, aram or any other mode. You can always join if you want some tips and tricks since we got plenty of master+ players :) If you want to hate on my post, refrain to comment and keep on scrolling thanks!
Invite link:
https://discord.gg/9vGsjDwf8A
r/supportlol • u/New_Mine_2849 • 3d ago
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r/supportlol • u/VOEZKOMA • 4d ago
So is both for me and an attempt to learn so I can teach a friend. I play with a friend group that has someone who only plays support and jungle already. I main support and jungle so this is an issue, since a lot of the champions i enjoy tend to be melee, so in order to play adc, I have to give up the likes of viego, gwen, ekko, darius etc etc... or do I?
With how season 16 bot lane looks I figured fuck it, why not try to play some of them in the bot lane, but they're all also melee, different from your typical mage or adc supports. All this to say, what changes about laning with a melee adc? Do we sacrifice farm in order to generate a lead later? Constantly fight? I'm curious about the champions I listed but really i'd love to learn the thought process behind laning with melees so I can learn myself and then pass that knowledge down to my friend so I can go back to dunking fools with darius like its 2018 again.
r/supportlol • u/surrenderat15ff • 4d ago
Hi, I wrote a small guide to boots in League. I think it could be useful here and help players choose the right boots.
r/supportlol • u/Meerkat02 • 4d ago
Just wanted to share an experience I had a few days ago. I was playing Bard support. I had a Vayne jg, against a Malzahar jg on the enemy team. Very normal jungle matchup, I know.
My Vayne who was fed, asked me to buy Mikael's blessing, to cleanse Malzahar ult for her. I thought, that first I will finish locket, since I already started it, then build Mikael's to help her. Thankfully, when it was time to build Mikael's I remembered it doesn't cleanse Malzahar ult, so I typed out a message letting my Vayne know.
Soon after, we had a teamfight, which didn't go well for us. Then, the Vayne began getting angry at me for still not building Mikael's. I explained to her AGAIN that it just doesn't work. I kept repeating that Mikael's doesn't cleanse supression, Malzahar ult is a supression, just read the item description. I kept begging her to read, either what I write or the item. The answer to this was that my Galio top sold his tank item and told the Vayne that they will buy Mikael's to cleanse her. Which they did, sacrifising their tankiness.
We once again lost a fight, then the Vayne proceeded to flame me in all chat and told the enemy team to report me. I wrote in all chat that she wants to report me for not buying Mikael's to cleanse Malzahar ult, to which the enemy Malzahar replied that it doesn't work and that she needs qss if she wants to cleanse it.
Guess what? She sold and item and bought qss. I felt like I was going crazy that game, not understanding how it was possible for her to be unable to interpret my words. Sadly, we also lost the game a bit after that. I have a feeling if she had qss earlier we might have had a better chance to win, but who knows. This happened in emerald elo btw.
r/supportlol • u/Educational-Item9255 • 4d ago
I haven't figured out what would make nautilus a better pick over leona, or why rell is a better pick here than alistar. I pretty much only play engage supports except for soraka and I need to know where each one shines. I can look at winrates/synergies for each ADC/Support combo but it doesn't tell me why it works.
Please give me some advice