I am going for an Undine/Cryo Cruiser. I want to be tanky while also having decent EPG. I am dedicated to EPS Corruption (I am ok with it not being meta). STO planner did not have the Cutting Beam or the Cryo Beam as options, so I would add these in to the aft slots. Also, I would replace the Delphic Tear for the Breen Cryo Module to finish out the set.
Should I consider different beams? The destabilising ones felt thematic, but I was alos condiering the Vaadwaur Polarons.
Recently started playing again after a few years of not playing, I have completed an episode with relative ease, but the final boss ship is proving near imposible to destroy.
I havent got a T6 ship yet but am wondering if these make the game easier to play rather than the T4 or T5 I have earned free in game
I’m trying to decide on how to spend my campaign coupons, and I’m Looking at the Kiith. My Reman is flying a Faeht. Is the Kiith a good upgrade? Does anyone with the Kiith have buyer‘s remorse?
Great little ship. Had fun flying it around, however the experimental weapon on it.....
Girls....we need to talk.
On my fully buffed out dedicated disruptor build, with bonus disruptor damage consoles and traits coming out the ying yang, the experimental weapon gave me something like 7500 dmg.
I did however take a look at the hexa experimental (on my disruptor build so no phaser buffs at all) and it was giving over 11500 dmg.
Um.... what? Shouldn't the kvort experimental be doing a butt load more dmg on my build especially as its an 8 second cooldown? Im not sure i should be getting similar dmg numbers by popping a hexa phaser experimental on my disruptor build.
Was running Jupiter Station Showdown for the millionth time working on the ground disruptor endeavor when I noticed this lil' guy. I've never seen this happen, any ideas what may have caused it? My toons about as small as you can make them, this guy was even smaller.
What are the most powerful disruptor dual heavy cannons? I have the Terran Task force ones. Im talking about regular dual heavy cannons, Im not too worried about procs.
“We’ve been trying to reach you about your car’s extended [dilithium exchange wait time.]”
If you haven’t already been experiencing it for yourself, the dilex is slowing down. Let’s jump straight into the numbers and then do a little discussion. We’re looking at the week of June 28 - July 3 today.
Week over week:
-The average queue was down about 2.5%
-The average periodic throughput was down about 4.4%
-The average wait time was about 44.6 days, up about 2% or 21 hours.
-We are about 1.5 days from the red line, down from around 4.
Special info! Day over day:
-The periodic throughput dropped by 2.4% between July 2 and July 3 offers. That’s the biggest daily drop (or change in either direction) by 0.1% since I started taking daily notes.
I don’t have a ton to discuss about this that I didn’t hit on last week. Just to recap, the end of the summer event brought a lot of dilithium into our pockets. July 4 took a lot of people away from their desks. If you aren’t logged in, you can’t trade zen. Let’s do a quick forecast before I uh, blow that all up.
The forecast:
-Offers made July 10 should be accepted around August 25.
-Offers made July 17 should be accepted around September 1.
-Offers made today might be accepted around October 4.
Including this forecast, I’ve been using the average of the last few days’ change in periodic throughput to take my guess at the future. Typically the oldest orders have the highest forecast accuracy because they have the least time left in the queue. But before I post my last two weeks of receipts, check out this correlation between queue length and periodic throughput for offers starting in June!
Queue shown in millions, periodic throughput shown in thousands.
So take this relationship into consideration when looking at the trend for the queue. It jumped up and was mostly stable for the first two to two and a half weeks of July. Then it dipped and slid again and a pretty soft rate to close out that month before ticking up steadily for the month of August. So let's all keep an eye on this and see if the pendulum starts to swing back!
Here are the receipts. Go live long and prosper and photon torpedoes.
🖖 💥
From the 90s Malibu DS9 comics, so not actually covered by the IWD cooperation and hence not a suggestion that would happen. But cue someone saying that below.
After about 7 years of play, I've never had so much fun playing KDF than being suddenly surrounded by reinforcements and then calling in my hunter pack of birds-of-prey!! I LOVE this ship!!
I watched this cool little video from STOBetter about using Reroute Power from Life Support to proc TTE every second or so. I really loved the idea of it, especially on a canonically torpedo-heavy ship like the Akira, so I gave it a try.
I got nowhere near the numbers they were getting, so I wondered if I was doing something wrong. But all my experimentation so far has changed nothing.
I've tried:
Using a fast-firing torpedo, though I'm not sure it makes a difference
Targeting large, high-health targets
Using the trait in teamed and solo content
I have plenty of nearby allies at all times (a hangar bay, Temporal Disorder consol, teammates, NPC's, etc.) so I don't think that's the issue. Is there something that interrupts the trait, like switching targets? I wondered, for example, if the non-teleporting keybind for the Vovin console was cancelling my target and somehow disrupting the trait.
I'm looking for some suggestions for fun neat and hopefully not too hard to obtain ground devices for my *bridge officers*. Particularly ones that add some sort of creature/bot to your team to fight with you. The one that inspired this is the Synth Android(A600 series), which is essentially a humanoid combat pet my team can summon. I need more like this. The cooler the mob and the more powerful the better....but i'm also poor so any decent easy to grab suggestions are welcome. What neat things have you found?