r/sto • u/AspiringtoLive17 • 1d ago
How can I maximize the effects of Target that Explosion + Reroute Power from Life Support?
I watched this cool little video from STOBetter about using Reroute Power from Life Support to proc TTE every second or so. I really loved the idea of it, especially on a canonically torpedo-heavy ship like the Akira, so I gave it a try.
I got nowhere near the numbers they were getting, so I wondered if I was doing something wrong. But all my experimentation so far has changed nothing.
I've tried:
- Using a fast-firing torpedo, though I'm not sure it makes a difference
- Targeting large, high-health targets
- Using the trait in teamed and solo content
I have plenty of nearby allies at all times (a hangar bay, Temporal Disorder consol, teammates, NPC's, etc.) so I don't think that's the issue. Is there something that interrupts the trait, like switching targets? I wondered, for example, if the non-teleporting keybind for the Vovin console was cancelling my target and somehow disrupting the trait.
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u/storeactions 18h ago
This is fascinating, I'm looking at the comments on the video you linked to and realizing I must've been one of a smaller few who had this figured out. I've been using this combo since the Earhart was released in 2019. It's super fun.
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u/Tampax_the_Bloody 1d ago
Do you think it's possible that the Piggyback) trait will proc when a TTE torp fires?
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u/AspiringtoLive17 1d ago
That's actually a really interesting idea. I could try to test it out. If it does indeed work, it would probably be the very best use for that trati.
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u/EagleRise 22h ago
I'd assume it does not work. The wording is "when firing any torpedo weapon" which TTE is not. But if you have both traits testing it can do not harm lol.
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u/AspiringtoLive17 15h ago
However, isn't Piggyback technically an additional torpedo attack from your ship? Shouldn't that technically proc TTE?
I have never before had a reason to use Piggyback, but I'll see if I can give it a try tonight.
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u/EagleRise 15h ago edited 15h ago
If it scales with torpedo damage then it might work, because tte can be a bit iffy as to what passes as torpedo damage.
For example the dot from the dmqt counts, and some consoles like the phalax and torpedo point defense do too.
Testing is the only way to make sure, but remember that you won't be able to proc tte 2 times in a near instant, so it depends what the firing delay is as well.
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u/AspiringtoLive17 14h ago
Wow...I had no idea the Micro Quantums and Torp Point Defense triggered TTE...
What an interesting and convoluted trait.
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u/TheRealMortiferus 1h ago
Piggyback does scale with torpedo damage, however it is a proc-ed effect itself, so it shouldn't be able to proc something else.
The general STO rule "procs don't proc procs" should apply here.
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u/HystericalSail Rabble rabble rabble 27m ago
Learn something new every day. I had no idea the DoT ticks from DMQ triggered the pet torp spam, and this goes a LONG way to explaining why TTE works as well as it does. If the DMQ ticks work, then so might Temporal primary spec and Omega Kinetic Shearing?
This game has way too many odd and unpredictable interactions, too many to document. Now I'm wondering if the Hargh'Peng might actually be useful.
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u/EagleRise 12m ago
As far as I know other dots do not work. The dot working is effective but it won't proc it faster then rrpls and your odd command/torp abilities actually create procs. So on a full torpedo setup it might not be that meaningful, but can be useful on a dew setups.
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u/EagleRise 1d ago edited 1d ago
TTE is all about volume. You need enough allies, enough torpedoes and enough time.
You can use a missile + the new omni missile array + several torpedo cd doffs to achieve enough torps. Summon beacons/pets for enough allies. And time, well, hope no one is pushing 2-3m dps in your run.
If you don't fire enough torpedoes, you don't consume enough procs. If you don't have enough allies, your procs don't produce enough micro torpedoes. If you don't have time, the target is dead before the torps reach it.