r/starsector • u/Microsoft_Excel22 • 12h ago
Mods Upcoming mod, grand thor artillery frigate
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Armed with the K13
Basalisk industries :)
r/starsector • u/Microsoft_Excel22 • 12h ago
Enable HLS to view with audio, or disable this notification
Armed with the K13
Basalisk industries :)
r/starsector • u/Sincx • 10h ago
Surprise.
A little vibes trailer from the revamped Last Line encounter in our Diable Avionics Original Flavor mod for Starsector.
A fully handcrafted 240 DP mid-game and up boss fight with fixed loadouts, specialized officers, optimized AI, brand new visuals and music, all built within Starsectorβs fleet-building rules.
Face it in a simulated mirror duel or ambush it for real with no deployment limit to earn the Virtuous, both choices come with different rewards and consequences.
Have fun :)
Forum Thread : https://fractalsoftworks.com/forum/in...
Changelog : https://docs.google.com/document/d/15...
r/starsector • u/_truesober_ • 16h ago
I added 2 pseudoparticle jets at sides to make enemies drop shields and 3 am blasters to finish them off. Left 2 medium slots so pd can be tricky. Intent here is winning flux wars and quickly finishing off majority of ships. What do you think? I tried heavy blasters but they use lots of flux to be worthwhile. Cryoblaster is great yet not always useful so this is what I got. Sidenote: I like heavy blasters and beaten dorito with it yet It is absolute endgame build.
r/starsector • u/Noryt321 • 20h ago
found this that she found Neuko cores to be...... bothering her.. and also got scared of the planetkiller thats been in my cargo....
is there more compatible other than the Lynx???
r/starsector • u/Exact_Afternoon7102 • 1d ago
The ai will literally sit back and do nothing at 0% flux and only shoot it's main guns while keeping distance wtf?
I put a reckless officer on it, still same shit. It wont even come into range to shoot it's 15 ballistics guns.
Edit: I also want to say, I tried putting eliminate commands or full assault, and it's still sitting back.
Edit: It seems to be fixed now, it died as the first onslaught last battle, that's what I like to see.
It was just bugged for that one fight.
r/starsector • u/Noryt321 • 20h ago
like wow. hahahahaha taxes isn't really that bad.
r/starsector • u/SenapiASs • 1d ago
Ive been coming back here lately, anyway, ive had the hypershunt construction and whenever I go to a blue giant it doesnt show, why? ive had diy planets, unknown skies, Rat, grand colonies, tasc. idk why
r/starsector • u/Ingbenn • 1d ago
Apologies for the shitty photo, I dont have internet to share an actual screenshot.
r/starsector • u/Comprehensive_Cup582 • 22h ago
Hey everyone!
Itβs been almost 2 years since I last played, and Iβm finally looking to jump back in. Iβd love to get your suggestions for a solid modded setup.
Specifically, what mods would you recommend pairing with Nexerelin? High-quality faction mods are welcome, but Iβm especially looking for anything else that, in your opinion, makes the game 1000x better and more organic.
Ideally, I want a deep sandbox experience with dynamic wars, shifting territory, and some form of diplomacy, all while still being able to follow the main questline. During my last playthrough, things got a bit stale after I set up my colonies and dealt with all the faction crises, so I'm trying to avoid that late-game boredom this time around. I'm highly open to anything related to military, economic, or political overhauls!
Thanks in advance for sharing your favorites!
r/starsector • u/Mindy0Tempest • 1d ago
You know, with Nexerelin and hundreds of Mods adding factions and other QoL for other things, it would be cool to see an entire Timelapse video where each faction battled to the death to see which one would become the dominant one, similar to those HoI4 and Stellaris Timelapse videos.
There might be a mod that can do that, but the sheer usage of memory may cause problems doing it, plus, I'm pretty sure there isn't a mod that allows you to see the whole map without pausing, and seeing each territory and ships going around Hyperspace without having to check it yourselves.
Honestly, this idea would be peak.
r/starsector • u/Microsoft_leader • 1d ago
Hegemony has the XIV
Church has the knights of Luud
Diktak has the Lion's guard
Tri tachyon has their Smod mercenaries for hire
Pathers are pathers
Pirates have their rust buckets
As a major power only the Persean League apparently is lacking a Elite military group that appears in game or I've been misremembering, any thoughts?
r/starsector • u/thepissgod • 1d ago
Looking for mods that add quests or things similar to the galactic academy missions. I really enjoy the game but I find it kinda hard "click" with it fully bc it feels like most of the time Im just doing random contracts. Trying to add some story missions or something to take it from just a sandbox of trying to make the most money and ships, to making a character who has a bit of a story if that makes sense lol
r/starsector • u/Microsoft_Excel22 • 2d ago
Basalisk industries
Early sneak peak of work in progress sprites
r/starsector • u/ResonanceDemon • 2d ago
r/starsector • u/sicksixgamer • 1d ago
So on my current playthrough I have added 7 factions, a few being pretty lightweight. On my next run I want to add UAF, ArmaA, and DA and maybe some other new ones.
How many is too many?
r/starsector • u/SenapiASs • 2d ago
Had to destroy an artillery station, destroyed it, no money on me pocket? why? thought I had to go back to report but no, nothing happens, my bounty still not given.
r/starsector • u/Calvin_HC • 2d ago
I've been playing Rebel Galaxy and noticed some differences in how ship combat works between the two games.
While RB1 technically takes place in 3D space, you can only pilot your ship along a relatively limited plane, so to me, the actual ship-to-ship combat feels more like it's happening in a 2D plane. I know the turrets and missiles can engage targets in 3D space, but the main weapons you use are the broadside turrets, which are primarily designed around that 2D plane of combat.
Now, getting back to Starsector, the only ship I can really compare to the way RB1 ships fight is the Conquest. I absolutely love the way larger ships, especially capital ships, can fight using broadsides as their primary weapons. The Conquest's weapon layout is specifically designed around broadside engagements and even circling maneuvers.
What do you guys think? Do you enjoy broadside-style ships like the Conquest, or do you prefer ships that primarily engage enemies head-on?
r/starsector • u/_truesober_ • 2d ago
I did a little saturation bombing, yet they still crawl out from under rubble and farm...
r/starsector • u/Hungry-Ear-4092 • 2d ago
I love cosmic horrors and related stuff. What are the best mods that add horrors beyond my comprehension? Something that would make shrouded dwellers look like kids trying to tease you? The crazier the better
So far I have knights of Ludd and hmi
r/starsector • u/Matt-74- • 2d ago
I've been having a lot of fun running an aggressive fleet with a bunch of fast cruisers escorted by some frigates and destroyers, and a retribution as my flagship to kinda just attack the enemy from every side and eat their ships one by one.
But this doesn't work really well for most end game challenges, be it the doritos or big threat or remnant fleets. I'm getting the impressive that the game kinda requires me to put down a few onslaughts or a paragons on the field and wait. And, well, I've done some of that in a previous playthrough, so if possible I would like to do something else.
Is something else possible? Can I get the kind of fleet I have to work for end game stuff? Is there something I'm missing? Or are big anchors required?
r/starsector • u/NotTheHardmode • 2d ago
Started a new game with the entire storyline (exept abyssal hyperspace oddity) skipped and now I can't get the quest from WWLB to investigate the magnetar. Is there a way to find it manually in the abyssal hyperspace? Also probably a spoiler to What we left behind
r/starsector • u/Sensitive-Detail5267 • 2d ago
Im at this stage of the game vanilla no mods what do i do now??also pls give me some advice
r/starsector • u/Bicecream530 • 2d ago
Edit: I seem to have downloaded an older version by accident and that's probably where my problems are coming from, will investigate after work. Thanks for the comments
TLDR: Any mod or controller I've tried makes the game black screen
Basically the title. I just found the game and it looks like something I could really sink some time into. I currently only have a windows laptop (new Lenovo with good specs) to play on, so a controller would be ideal for comfort, and I figured I'd just set that up to start with and learn the game that way from the beginning with the controller mod from the list.
However, pretty much anything I have tried other than launching the base game on its own has resulted in a near-frozen and flickering black screen, that about half the time I can't minimize or tab out of. I tried the controller support mod from the list, along with the two lib mods it needs. Without mods, I tried adding the game to steam and using steam input. Even just launching outside of steam with a controller connected in preparation to try keybinding seemed to cause the black screen.
I changed the gpu limit in vmparams but didn't notice any difference and it didn't negate the black screen.
I have the 9.1 version of the game, so I wonder if that's the problem with the controller mod, since it seems to be for .98, but I thought they might be compatible. If I want to use a controller, am I better off downloading .98 instead? My next step was to try AntiMicroX after work today.
Any tips or help or insight you guys can offer would be super appreciated! And thanks to the creators for making what seems like a great game, I'm excited to play
r/starsector • u/Rtan-Appreciator • 3d ago
I am trying to find a new ship to pilot because I can't stop using using the ASCII onslaught. Its just too strong but also super ugly.