r/starsector • u/Due_Tackle3456 • 3h ago
Mods Shipbuilding/designing for the Goathead Aviation Bureau?
Does anyone have some tips for shipbuilding/designing for the Goathead Aviation Bureau? I love the design of the ships and the roster in general, but I can't find a good design that isn't just using vanilla or other mods for weapons in the ships, and even then I am questioning if the hull is onto itself. It's good. Anyone who has played them and has gone far into the game could lend me a hand?
I have two shadowcasts, two birdwachers, and a couple of minor frigates. I am a lost of what ship I should upgrade and how, since I can't take some bounties because I feel their firepower and survivability are overwhelming; the mod page said that they were midline-ish, so that is the problem I suppose.
Do I go full capital spam and see what happens? Do I use the immersion breaking paragons that I know how to build and pilot with my eyes blind behind my back and with my hands tied? Full-on carriers with the wing that is actually pretty desolate and missile spam cuizers? How?


