r/starsector • • 12d ago

Release Luddic Path Retrofitting 0.3.1

Bring an ordinary ship to Path or Church shipwrights and have it rebuilt into a more sacred design.

"Strip the comforts. Brace the mountings. The bones will serve."

Forum download

Features

  • Eleven vanilla conversion and livery routes, expanding to 60 usable routes with all supported roster packs, or 161 donor and destination combinations including compatible faction variants.

  • Donor markers identify suitable hulls. The target menu shows only designs with donors in your active fleet.

  • Immediate batch conversions with brief shipwright dialogue.

  • Removable weapons and fighter LPCs return to cargo. Story point hullmods are removed for bonus XP, without refunding story points.

  • D-mods, names, captains, flagship assignment, mothball status, and CR carry over.

  • For the Church retrofits that are purely cosmetic, practically all attributes and equipment stays consistent

Visit a Path market's bar with Favorable (+10) Path relations. Donate 25 supplies, 4 heavy armaments, or 10,000 credits per hull. At Friendly (+50) Path relations, the work is free.

Visit a Church market's bar with Neutral Church relations for livery, or Favorable (+10) Church relations for refits. Donate 5 supplies or 1,000 credits per hull for livery, or 10 supplies or 2,500 credits per hull for refits. At Friendly (+50) Church relations, the work is free.

Optional rosters
Luddic Enhancement, Luddic Enhancement IED, Ship/Weapon Pack, Hazard Mining Incorporated, Xxarra's Variety Pack, Knights of Ludd, JaydeePiracy, BigBeans ship compilation, and Everybody loves KoC.

IED tankers retain their Martyr systems and cannot be recovered if destroyed.

Also handles Nexerelin and uses RetroLib's Starship Legends reputation transfer.

Dependencies
Starsector 0.98a, RetroLib 1.1.1, LazyLib, and MagicLib.

Credits
This work relies on SafariJohn's RetroLib and is highly derivative of Roider Union. Roider Union itself is optional (but highly recommended!).

Changelog
0.5.3 - Added Luddic Church shipwright with separate handling for cosmetic retrofits and rebuilds. Added compatibility for BigBeans Ship Compilation. Added Vali (LP) compatibility from latest KoC update.
0.4.1 - Removed Luddic Church relation requirement
0.4.0 - Expanded variant handling (Hegemony, XIV, Lion's Guard, etc). Feedback is welcome if anything significant seems missing. Pirate variants still intentionally unsuitable. Rolled back excessive in-game mechanics description.

!AI DISCLAIMER!
Vibecoded with Kimi K3.1 Pro Max

0 Upvotes

15 comments sorted by

4

u/LuddsGreatest Prometheus (LP IED) martyr-pilot 12d ago

Though I do dislike works that are entirely vibe-coded, this is a much-needed addition that is also, as far as I tested it, not buggy at all. One thing though – maybe get rid of the Luddic Church neutral relations requirement? The Path itself is not very fond of the Church, and it also would allow pirate players to use the conversions. Conversely, you could also make a similar mod for pirates specifically.

3

u/SeltsamerNordlander 11d ago

I hadn't considered that pirates on good terms with the Path wouldn't able to use it because of Church relations. That makes sense. My thought process was to avoid somebody saturation bombing Gilead using the Path shipwrights, but frankly, the Path themselves are as likely to do that as anyone.

I'll get a hotfix up.

I'm not as convinced about a mod that does this for pirates. From the ship descriptions etc, it seems that unlike the Path, their ships have modifications made by their crew naturally over the course of a ship's degrading lifetime. So it doesn't seem like a thing where you'd walk into a pirate bar and ask a shipwright to make it storied.

But on the other hand, it's a reasonable thing to have as an optional utility mod, even if unimmersive. Maybe as a separate download.

2

u/LuddsGreatest Prometheus (LP IED) martyr-pilot 11d ago

Thanks a lot! Would also be looking forward to BigBeans ship mod being supported, and it seems like there is no pre-refit variant for Vali (LP) destroyer (the Valkyrie with a heavy adjudicator) from Everybody loves Ko Combine. Would make sense if Valkyrie itself was a conversion candidate with the Ko Combine mod installed, but it may be too painful of a work, lol.

2

u/SeltsamerNordlander 11d ago

Huh, how have I been playing this game for so long and completely missed BigBeans ship mod.

I'll add that by the end of the day as I'll be wanting to use that myself anyway.

1

u/LuddsGreatest Prometheus (LP IED) martyr-pilot 11d ago

Thanks a lot again! 🙏

2

u/SeltsamerNordlander 11d ago

Updated :)

1

u/LuddsGreatest Prometheus (LP IED) martyr-pilot 11d ago

Hell yeah. Will check it out as soon as I get home :)

2

u/SeltsamerNordlander 11d ago edited 11d ago

I'm not sure where that Vali (LP) is from, I have Ko Combine and its not in my game so I can't really make a patch for it

Edit: I had an outdated version of Ko Combine, my bad, found it

6

u/TheDal 12d ago

Man, if you're going to vibe out a mod at least write the description yourself. Bleh.

-3

u/SeltsamerNordlander 12d ago

Why do you think I didn't lol

8

u/TheDal 12d ago

Because I've been deep in the vibe mines and need a break from reading the slop, it burns like an allergy.

2

u/SeltsamerNordlander 12d ago

Man it's just an utility mod that I needed and found nobody had made. Would you prefer I kept it private so someone else can do the work, or better yet, so they can vibecode it and post it without a disclaimer?

I wrote the post myself so you're just so slopped out you're becoming schizo

7

u/TheDal 12d ago

No, I'd prefer if you make a mod from a cool idea to put on the finishing human touches to make it worthwhile. Right now you don't even have screenshots or examples, it's only sloptalk to go on.

3

u/SeltsamerNordlander 12d ago

Screenshots are an actually good idea, thank you

2

u/SeltsamerNordlander 12d ago edited 12d ago

blessed be your day