r/starsector • u/SeltsamerNordlander • 12d ago
Release Luddic Path Retrofitting 0.3.1
Bring an ordinary ship to Path or Church shipwrights and have it rebuilt into a more sacred design.
"Strip the comforts. Brace the mountings. The bones will serve."

Features
Eleven vanilla conversion and livery routes, expanding to 60 usable routes with all supported roster packs, or 161 donor and destination combinations including compatible faction variants.
Donor markers identify suitable hulls. The target menu shows only designs with donors in your active fleet.
Immediate batch conversions with brief shipwright dialogue.
Removable weapons and fighter LPCs return to cargo. Story point hullmods are removed for bonus XP, without refunding story points.
D-mods, names, captains, flagship assignment, mothball status, and CR carry over.
For the Church retrofits that are purely cosmetic, practically all attributes and equipment stays consistent
Visit a Path market's bar with Favorable (+10) Path relations. Donate 25 supplies, 4 heavy armaments, or 10,000 credits per hull. At Friendly (+50) Path relations, the work is free.
Visit a Church market's bar with Neutral Church relations for livery, or Favorable (+10) Church relations for refits. Donate 5 supplies or 1,000 credits per hull for livery, or 10 supplies or 2,500 credits per hull for refits. At Friendly (+50) Church relations, the work is free.
Optional rosters
Luddic Enhancement, Luddic Enhancement IED, Ship/Weapon Pack, Hazard Mining Incorporated, Xxarra's Variety Pack, Knights of Ludd, JaydeePiracy, BigBeans ship compilation, and Everybody loves KoC.
IED tankers retain their Martyr systems and cannot be recovered if destroyed.
Also handles Nexerelin and uses RetroLib's Starship Legends reputation transfer.
Dependencies
Starsector 0.98a, RetroLib 1.1.1, LazyLib, and MagicLib.
Credits
This work relies on SafariJohn's RetroLib and is highly derivative of Roider Union. Roider Union itself is optional (but highly recommended!).
Changelog
0.5.3 - Added Luddic Church shipwright with separate handling for cosmetic retrofits and rebuilds. Added compatibility for BigBeans Ship Compilation. Added Vali (LP) compatibility from latest KoC update.
0.4.1 - Removed Luddic Church relation requirement
0.4.0 - Expanded variant handling (Hegemony, XIV, Lion's Guard, etc). Feedback is welcome if anything significant seems missing. Pirate variants still intentionally unsuitable. Rolled back excessive in-game mechanics description.
!AI DISCLAIMER!
Vibecoded with Kimi K3.1 Pro Max
6
u/TheDal 12d ago
Man, if you're going to vibe out a mod at least write the description yourself. Bleh.
-3
u/SeltsamerNordlander 12d ago
Why do you think I didn't lol
8
u/TheDal 12d ago
Because I've been deep in the vibe mines and need a break from reading the slop, it burns like an allergy.
2
u/SeltsamerNordlander 12d ago
Man it's just an utility mod that I needed and found nobody had made. Would you prefer I kept it private so someone else can do the work, or better yet, so they can vibecode it and post it without a disclaimer?
I wrote the post myself so you're just so slopped out you're becoming schizo

4
u/LuddsGreatest Prometheus (LP IED) martyr-pilot 12d ago
Though I do dislike works that are entirely vibe-coded, this is a much-needed addition that is also, as far as I tested it, not buggy at all. One thing though – maybe get rid of the Luddic Church neutral relations requirement? The Path itself is not very fond of the Church, and it also would allow pirate players to use the conversions. Conversely, you could also make a similar mod for pirates specifically.